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  1. So I'm kinda teaching myself how to draw and thought I'd some post some pictures here, fell free to tell me what you think of them. I don't really have any fancy software so these are just going to be scanned sketches. Can't draw faces yet so you'll have to make due with a blue toaster. Just a bust of H.A.V.O.C, nothing to special about it. This one is a tad more ambitious, beret is a bit wonky and there still plenty room for improvement, I intend to add a background some day.
    5 points
  2. "There is a time for everything, and a season for every activity under the heavens: a time to be born and a time to die, a time to plant and a time to uproot, a time to kill and a time to heal, a time to tear down and a time to build, a time to weep and a time to laugh, a time to mourn and a time to dance..." -Ecclesiastes 3:1-4 I knew things had gotten bad when the nuke started talking to me. "Hey, MacTavish," the Nuclear Fission Explosive grunted cheerfully, waggling its tail fins in greeting. "Feelin' a little under the weather there, are ya?" "Feck off," I wheezed back, suppressing a scream as the styptic powder covered my wounds. "I'll live." "Yeah, yeah, for now," the nuclear weapon replied, rocking on its chassis in response. "But y'do seem to be outta options here, Tavish. You're a Head'a Security without any Security to call on, an acting-Captain without a station to command, and you've got a nuke without any codes to make it work. Kinda missing some important parts there, eh?" "Ain't dead y-" I tried to say with false bravado, interrupted by a sudden gasp of pain as the acidic xenos blood reached something important. Fumbling for my makeshift medkit, I popped the top from a blank pill bottle and swallowed a handful of pills, choking them down a dry throat rubbed raw from exertion. "Still. Feckin'. 'Ere." "You're choking down random pills in the hopes that one of 'em will make ya right again, buddy ol' buddy ol' pal," the nuke chirped, seemingly oblivious to my tears of pain. "And it's only a matter'a time before those aliens come back an' finish ya off, Mac..." As if to underscore my hallucination's imagined words, my eyes twitched towards the eastern end of the Bridge and a sudden shift inside the darkness there. I'd triggered the Bridge lockdown, so heavy blast doors kept the xenos from simply overrunning me, but the craftier alien bastards had taken to tunnelling through the walls. One xenos had nearly gotten me that way, and I was still flushing its "parting regards" out of a gaping wound in my left shoulder. I snarled to myself, hefting my riot shield and slapping myself upside the head, cursing my fading vision. "It's nothin'. Clear." I turned back to my imaginary friend, smacking it with the butt of my shotgun. Three tons of carefully-machined explosive lenses sat on its own custom-made trolley, surrounding a hyperdense core of refined plutonium-239. "Stop lyin' tae me," I told the nuclear weapon. "I'm only animated by a figment of your imagination, buddy," the bomb responded merrily. "If I'm lying to you, it's only because your fragmented consciousness can't suss out up from down at this point. But seriously, MacTavish, pull up a chair and have a seat, because we really need to have a talk about your future." The laugh spilled out, surprising us both, but a few more chuckles followed it, until I'd almost collapsed to the deck howling. I laughed louder than the hooting evacuation alarms, cackling until the tears streamed down my dirt-streaked face. This was it: a nuclear bomb was lecturing me about "future planning." I'd well and truly snapped. "Hey, bud. Am I a joke to you?" I've no idea how a stationary, station-ending bomb could appear affronted, yet from from my angle the weapon's rear fins almost seemed like arms perched on hips. "I'm tellin' you, ya gotta get with the future here." "Sure. Right." I slowly picked myself up off the floor, tucking my combat shotgun under one arm and cranking my riot shield to full extension. A moment of mental effort activated my anti-drop implant, and my hands clenched around my weapons with a literal deathgrip. "Future. Sure. Talk." The bomb let out a long, winding sigh as I slowly hobbled to the center of the Bridge, supporting myself on the towering riot shield. "I've gotta give ya some credit, you've lasted longer than damn near anyone on this station. Might be the last one left, even. Still, between the sickness and the face-eatin' aliens, your odds of livin' through this are..." "Non-existant. Already bloody aware," I hiss, glancing through security camera feeds. They only showed me more of the same depressing images as before: mutilated bodies, showers of gore, broken machines, and too few dead xenos piled among the carnage. "Either I get eaten by xenos face-fuckers, or I explode from CentComm's little live-fire testing. 'Tis bloody nothin' tae live for, either way - what's the feckin' point?" "Nah, bud, that's the point!" the nuke chirps. "Most folks, they don't get to choose when and how they're gonna die - a shuttle accident out'a the blue, sudden solar flare, the works. And really, a shuttle accident's kinda a shitty way to go, ainnit?" I shrug, both literally and figuratively numb as the painkillers kicked in. "But not you, MacTavish. You sent your survivors away, and then you held here. Coulda run - shoulda run, really - but you decided to hold out here. And I gotta give you some credit, you've made these bugs bleed for me. This is enough blood an' guts spilled to make me feel downright appreciated, I'll say that much." Its invisible eyes flicked around the dimly-lit room, and the corpses piled across it. I'd locked down the station's bridge, with the nuclear weapon and authentication disk still inside. The room served as a long shooting gallery, and the nuke (and my own warm body) served as both lure and threat to the lethal xenos. They'd come from every angle, fore and aft, and I'd made them pay for each and every inch. I'd killed five of the bastards myself, and a few more had fallen to the "experimental bioweapon" which Central Command had deployed to wipe out the creatures. All good, except that the geniuses over there had deemed the station's nuke "too dirty" and had decided to use us as live-fire testing for their bioweapon instead. Turns out, their little toy crossed species. "Aye," I coughed wetly, feeling blood pooling at the back of my throat. "Made a stupid choice-" "A brave choice!" the bomb declares. "-a feckin' boneheaded one," I shoot back, "an' now I'll bleed out an' die on this pisser of a station." I wince as something important in my belly heaves and burns, doing my best to suppress the tears. "How's that fer a feckin' future?" "Well yes, you'll die here," the nuclear weapon replies airily, waggling its tailfins in response. "The question is how you want to die, and how ya want to be remembered. This is the stuff of holovids, MacTavish; 'a lone Security holdout dies snarling in the face of certain death!' You've got the makings of a legendary last stand here, pal." I chuckle, wincing as the pain worsens. "An' I should give two figs about it...why?" "Well, there's royalties-" "I hate most of me family, an' NT will probably take the rights anyway." I sigh, drumming my fingers across my shotgun's trigger guard. "I only had meself tae live for, so who the feckin' hell would I die for?" The attack, when it came, took mere seconds. One moment I was resting my weight forward on my towering riot shield, my combat shotgun pointed forward at the shadowed Captain's quarters, and the next I was facing down a half-ton of teeth, claws, and murderous attitude. A bulbous face scrabbled at my helmet, the 'tongue' inside it spitting acidic saliva against the hardened visor. Massive claws raked at my midsection, my shield and armoured trenchcoat only offering limited protection. I toppled backwards, my shield and gun still held in a vice grip... Auto-senses dampened my hearing as the shotgun boomed, the alien raking at me arching backwards as the buckshot connected. Acidic blood sprayed down like rain, and I could feel my teeth gritting behind my visor as the sulfurous stuff dripped into every chink and weakpoint in my low-profile armour. I refocused my eyes, re-sighted my waving gun barrel on the chitinous mass above me, and pulled the trigger again. More light, more sound, more sprays of lethal acid. I pulled the trigger again and again, lost in a haze of pain and rage, until reason intruded to remind me about the meaning of the repetitive *click* *click* *click* Mentally deactivating my anti-drop implant, I slowly rolled myself out from under the dead alien. "Oof." I let the dry shotgun drop with a clatter and slammed my riot shield on the deck, grasping it with both hands and weakly levering myself upright. "'Nother one down." Metallic clapping noises interrupted my reverie. "Very good, HoS MacTavish! You might not have been able to keep your station secure, but you've at least kept me safe and sound," the nuclear bomb chirped happily. I grimaced at the ever-present reminder of my madness, wishing I'd been more careful earlier about labeling the pills I'd snuck from the Medbay. "Now, about your future..." "Ain't got one," I interrupt brusquely, slowly hobbling over to the Captain's chair on the bridge and dropping into it with a sigh. I bring up the console screen, cursing under my breath as the message queue shows an empty list again. "I just wanted those bloody nuke codes-" "Sooooo, you don't care about how you go, but you were willing to sacrifice yourself to destroy this entire station in nuclear fire?" the bomb queries. "Methinks thou dost protest too much, Officer." "I..." For the first time in years, I'm at a loss for words. I busy myself cleaning a pitted wound around my neck, my hallucinations leaving me in blissful peace for a minute or two. I'm the one to break the silence: "Aye. Mayhaps there's nae any point to the 'verse; per'aps it's all just a sick feckin' joke." "So why care?" the bomb presses, its jovial tone gone. "If there's no point to anything...why do something?" I shrug, adjusting the makeshift armour plates across my back. "Gotta make 'em true. Even if there's nae any truth or justice out there, the only way there'll ever be any is if we choose t'make some." "Live for something," the nuke whispers reverently. "And die for..." "The crew," I respond, hefting my backup laser and feeling it thrum to life. "I'll save who I can, an' get justice fer the ones I couldn't." I shuffle across the deck, my steps lighter than they'd ever been before. "I'll show 'em that someone cares, that some other poor bastard on life's journey was willin' to give 'is all for strangers." I gently lean against the nuclear bomb, imagining that I could feel the annihilation contained inside. "Fer the colonies in distance from 'ere, fer the other poor bastards in spittin' distance from the bugs. I'll hold 'em here, contain the infection, let 'em live out their lives in peace." "Now that," the nuke intones, "is a future worth bleeding and dying for." A light on the end of the bomb pulses, and my eyes follow it to see chitinous shapes massing again behind the burned-out door. I nod, for once in agreement with my hallucination. "Aye." I square my shoulders, planting my shield and aiming my laser. "COME ON, YE BASTARDS!" I snarl. "COME AN' HAVE A GO IF YE THINK YE'RE HARD ENOUGH!" ------------- After-action transcript, MSgt Kearney, Trans-Solar Federation Marine Corps: "...our pinpointers led us to the station's nuke on the Bridge. We'd seen some carnage in the hallways, but this was somethin' else, man. One nuclear bomb, one dead human, and a fuckin' sea of dead xenos..."
    5 points
  3. This guy exists somewhere between dream and reality, mind and matter. ...Or in my case for my profile cause hes pretty cool lookin. (props to those who recognize some bits of his outfit.)
    4 points
  4. The two tank bots havin a fun chat.
    3 points
  5. Hah robbie has no job now what a nerd
    2 points
  6. Introduction Welcome! You are probably already familiar with the Guide to Chemistry wiki page (if not, open it now!), this guide is meant to be used with it! Dosages are always debated, these are my preferred ones. You change them later if you want (apart from a very few exceptions). This is a beginner's guide, there are way more drugs to mix and other ways to use. Important: If you want to experiment with explosives, narcotics, and toxins, please become a Scientist and use their chemistry (scichem) instead. Medical chemists have their own SOP which, if not followed, can cripple the entire department. With this out of the way, let's get started! Workplace & Tools Chem Dispenser: This is the machine for dispensing and mixing chemicals. Insert a container such as a Large Beaker or a Bucket into it and click on it to use it. ChemMaster 3000: After you are done with mixing, eject the beaker from the Dispenser and put it into this. Transfer the chemicals to the ChemMaster, then decide the form and the dosage of your medicine. Chemical Heater: Some medicine requires heating. Set the heater to 1000K, insert a container and turn it on. (If you set the heater to 1000K, it heats up faster). Remove the container once the chemicals are mixed - it will emit a bubbling or a sizzling sound. Caution: if the heater reaches 1000K, it explodes. Chemistry Bag: Take the bag into your hand and click on a pile of pills/patches/bottles. It will store all of them. Click on the Smartfridge to transfer everything. (Use the bottom Smartfridge for now.) Drag and drop the bag to a tile if you want to empty it onto the floor or onto a table. Smartfridge: This is where medicine is stored. It automatically sorts medicine by their name and dosage. There are two of them, a public one (on the left) and one designated for the doctors (the bottom one). For now, only use the bottom one. Gas Mask: You'll work with a few dangerous chemicals such as Cyanide. To avoid inhaling it, always use a gas mask during work. Science Goggles: If you examine a container with these on (by shift-clicking on them), you can see what they contain. Large Beaker: Every Chemist starts with two, they hold 100u (100 units) reagent. This is what you use for mixing. Bucket: They hold 120u which is often more efficient than the beaker. You can (and should!) go to Cargo and ask for 2-4 buckets when you arrive at the station. Medicine Medicine work in different forms. Some has to be applied on the skin, some has to be used with a dropper or a syringe, others have to be ingested in a pill form. To make it easier, I will use the following icons before each medicine: pill, patch, and bottle. To avoid wasting or overdosing anything, try to stick to these dosages for now. (10u means 10 units.) Core Medicine These are the drugs that the Smartfridge should have at all times. For the actual recipes, see Guide to Chemistry. Mannitol (10u): Heals brain damage. Most often occurs after suffocation and/or death. Mitocholide (30u): Used to revive organs (and to heal organ damage but very inefficiently). It is usually used with Strange Reagent. Mutadone (1u): Fixes genetic defects. They often occur after cloning or Geneticists being dummies. One unit is enough for everything, less simply won't work, more is a waste. Pentetic Acid (5u): Heals toxin and radiation damage rapidly and purges chemicals from the bloodstream. Far superior to Charcoal and it is easily mass produced. Forget Charcoal, make these! Wear a gas mask while working with Cyanide. Perfluorodecalin (10u): Heals oxygen damage rapidly. We use it in a patch form because the pill form would get patients addicted to it. Strange Reagent (1u): Used to revive the dead. Don't use it yourself because it is super dangerous. Some species cannot be cloned so this is their way to get properly revived. Get Omnizine from the CMO, wine from the bar and mix them up! Always make the pills into 1 unit, no more, no less. (If there is no CMO, ask your doctors to get Omnizine, they will know how to get it. hopefully) Synthflesh (10u/20u): Heals both brute and burnt damage. Number one choice to patch up corpses before reviving them. You need blood for it - use a syringe and draw it from yourself or get an animal from the Geneticists for it. Don't draw more than four or five times or you'll start choking. You can replenish blood by ingesting Iron. Less Core Medicine These are the medicine that are good to have and you should make some once the Smartfridge is stocked with the previous ones. Antihol (5u/10u): Purges alcohol from the body and sobers up the patient. Medbay gets more drunkards than you'd expect. Cryoxadone (30u): It is used in the cryotubes, they heal genetic damage. It often occurs after cloning or reviving someone with Strange Reagent. It is also used to make biomass for the cloner. (Mix blood with Cryoxadone in front of the cloner console to produce Synth Meat. The cloner will automatically suck it in.) Hydrocodone (30u): An extremely strong painkiller, it is used for surgery on certain species (such as vox, plasmamen, etc.). You can get Morphine from the white medical vendors. Surgeons will love you if you make these because you make their job much, much easier. Shoutout to all the chemists who makes these, you are the best Saline-Glucose Solution (10u/20u): It heals both Brute and Burnt and restores blood. It is rarely used because everyone just gets shoved into a cryotube or a sleeper for instant treatment and forgets about blood loss. It is still good to have, especially if patients start to pile up. Silver Sulfadiazine (20u): Heals burn damage, less effectively than Synthflesh. Careful, you can quickly drain your Dispenser with mass-producing these. Styptic Powder (20u): Heals brute damage, the same way as Silver Sulfadiazine. People often use Synthflesh for both Brute and Burnt instead of this or Silver Sulfadiazine, but it is good to have if you have nothing to do. I Guess I Should Include These Medicine These drugs are rarely used, either because people don't want to bother with using them or they are only needed under very special circumstances. Holy Water (30u): Used against cultists and vampires and to make Strange Reagent. If the Chaplain is dead/not cooperative during a cultist or a vampire round, security will ask you to mass produce this. Oculine (10u): Heals eye and ear damage. Upgraded Sleepers will have it so it is rarely needed, but if Science is lazy, you'll need to make some. If you, too, feel lazy, just ask Botany to grow carrots. Carrots contain Oculine - just grind them up, separate plant-matter from it and make them into pills. Potassium Iodide (10u): Heals radiation damage. It is so rare that some people think radiation is just prolonged toxin damage. It is not Teporone (10u): Stabilizes body temperature, used once in a blue moon. If anyone asks for this, they probably want it as a dental implant, so make sure it's in a pill form. Miscellaneous Things you should keep in mind or otherwise relevant. Mixing Potassium and Water instantly creates an explosion, be super careful. Pills have to be metabolized, meaning they won't work on dead people. Patches always cut the applied dosage in half. Applying a 20u Silver Sulfadiazine patch will transfer 10u. On the flipside, they work on corpses. Botanists will arrive at shift start, asking for Unstable Mutagen. It is essential for their job, please fill their buckets with it. The virologist will also come and ask for Sugar (and maybe Unstable Mutagen). Give them a bottle (30u) of each. They will also come back to convert their virus into pills once they are done, let them in if they ask you to! Some people will ask for Space Lube and narcotics. If you consider yourself a decent medical chemist, please don't give out either of them. They are mostly funny for the user itself and no one else. If anyone breaks into Chemistry, call security and/or the CMO as soon as possible. This place is one of the go-tos for people who are up to no good. Sometimes doctors unwrech the Smartfridge to enter it and to use one of your machines. It is... Kind of illegal and annoying, but it is usually ok during emergencies. The easiest ways to get Omnizine is to ask from the CMO. If they give you their Hypospray, use a syringe to get the omnizine out of it (30u). If there is no CMO, the hypospray is already stolen, or they are reluctant to co-operate, get warm donk pockets from the kitchen. They produce omnizine once you metabolize them. You can use dialysis on the Sleepers to get your blood, and so the Omnizine, in a beaker.
    2 points
  7. Tonight, I played a round as Chemist, and someone was given an objective to assassinate me. The assassin tried to grab me twice, and got stopped by security both times. The first time, a security borg came along before the violence could get started. The second time, I called out for security's help because I was getting dragged out of the med chem lab and murdered along the way. If you really want to assassinate Katlyn Hudson, here's how you do it: - Ask for help. No really, that's it. Katlyn loves to help, and assumes the best about people. She is sometimes suspicious, but is never paranoid. If my assassin had said, "Hey, why are you hiding in this locker?" I would have come back with "Oh, I was just in the brig for giving Space Lube to the clown, and I saw a Prince of Terror spider come through. So I'm hiding until the spiders are dead." If my assassin came back with, "Yeah, sec killed them. Hey, would you make me some Space Lube?" ... that's it, now Katlyn can be lured just about anywhere. "I've got a sec encryption key. Let me see your headset, then you'll know if sec is going to arrest you again for making lube for me." ... it's almost too easy. If someone grabs me and tries to murderize me, yes, I'll jump immediately to "HELP SEC! MED MAINTS!" on the comms. If someone talks to me and only does non-lethal things (slip, stun baton, tape on mouth, apply cuffs, grab headset, etc.), I usually say 'OW!' or 'HEY!' and talk to them. Katlyn also has some character weaknesses than can be exploited fairly readily (these are recorded in IC medical records); - Katlyn loves Space Cola, and it can be used as a bribe. You won't get All-Access with it, but you might get a tour of the Captain's office. - Katlyn is terrified of bees. She often tries to get Sugar pills at the beginning of the shift, to ward against a Beesease outbreak. In a round where someone needs to steal something from Katlyn, just threatening to open an apiary in the same room is enough to accomplish that objective. "Now Captain, I don't want to open this apiary, but I need your Deluxe Jet Pack..." In short, if you are really robust, you can just grab/kill Katlyn before she can summon help. If you are less robust, all you need to do is talk. If you do win, I'm not going to be salty. You'll probably get a karma point, unless I've already spent it.
    1 point
  8. Sophia is a Vulp on the station Who made many a culinary creation If you do bad She'd be perfectly glad To explode you out of frustration.
    1 point
  9. Its Been a bit but i've got two new pieces here, The second one i'm rather proud of really.
    1 point
  10. I have two arts for you today, The Soon to be atleast i think so anyway. Great-Spear Sage Lezera And Jereith a Soldier from a special division for the New England Army. Pretty good with Revolvers. These two are from two different GURPS campaigns i'm in and so far i'm havin alot of fun with them.
    1 point
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