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  1. When it comes to the ancient secrets of the universe, there aren't many people you can turn to for help. The chaplain has his godly magic, but knows next to nothing outside of his domain of work. Wizards... well, you're lucky if the worst that happens to you is you get turned into a corgi when you meet one. So who should you turn to when you come across some ancient artifact or book? How about the guy that has access to all the knowledge? The idea behind this to give the Librarian a minor duty that they can perform in their spare time. It's not mandatory, and can feed into RP with the mechanics you have to deal with to 'discover the secrets of the universe'. Ancient Items: At the start of the round, randomly spawned books, artifacts, and containers will appear. They'll rarely show up on the station, and more commonly be seen in space ruins and Lavaland. These 'ancient artifacts' are a bit similar in mechanics to strange objects, in which their exact use is unknown until studied. However, unlike strange objects which you just toss into the EXPERIMENTER to learn their use immediately, these artifacts take a bit more work. They'll vary in appearance depending on the possible results from unlocking them, giving you a hint as to what it may be. Decoding: In order to unlock or activate the artifact, you need to either do something specific with the item, or solve a puzzle of some kind. Before that though, you need to translate the inscription on the artifact. At the start of the round, a few different Ancient Languages will be randomly created. For simplicity, they'll be the normal alphabet scrambled in a random order or made up of numbers matching certain letters. The first step is to determine what language the artifact has on it. To help you, you can print out a 'Translation Text: (Ancient Language Name)' from the library computer. It'll take a bit of trial and error testing out the different languages, but you may be able to narrow it down depending on if letters or numbers are used. Once you figure out what language it is, you use your translation text to figure out what the message on the artifact is. After translating the message on the artifact, you will then have to do one of two things. The Word of Truth: The first possibility is a riddle or puzzle. The answer will usually be one word for simplicity, and must be spoken aloud. However, simply saying the word in Galactic Common won't work. you'll need to reverse translate the the word into the ancient language, and THEN say it to unlock it. If it is an especially rare artifact, you may even need to have the word spoken in the language of a certain species. Have fun trying to find a Kidan to speak the code word in Ancient Chittin. To prevent cheating, the artifact won't react to synthesized voices, such as the AI, borgs, or pAIs. Once you get the word spoken, the artifact will react and reveal it's true form. Fire Will Reveal the Truth: The second way an artifact will be revealed is though subjecting it to a certain stimulus. These can be anything from 'The secret will show when exposed to flame', to something like 'The artifact is awoken by the screams of a dozen people'. With those two as examples, you would have to either expose the artifact to fire, or get a dozen people to scream near the artifact. This has a lot of RP potential to it as you will have to often recruit people from around the station to help you unlock the artifact. Once the proper stimulus is used, the artifact will activate and reveal its purpose. Unlocking True Power: So you got a Vulp to swear in Canilunzt, or you got a miner to toss it in lava. The artifact is now unlocked! What did you get? The thing that is revealed is dependent on the type of artifact that you found. There are three different categories, each with their own table of potential items. Items: This artifact takes on the appearance of a rust and dirt covered... thingy. It's hard to say what it is, only that it's some sort of useable item. This can potentially be rare weapons like wizard staffs, cult clothes and weapons, alien tools, or even stuff that has been lost to history (return of removed items?). Or you could reveal a trombone. I mean... it's not the worst thing you can find. Ancient Text: These books are old, dusty, and full of cool secrets. Of course, whoever wrote it didn't want their secrets to be discoverd so easily, so the nature and use of the book is locked and hidden till the proper trigger is used. This book can potentially be one of several things. You have a chance of getting a single use wizard spell, such as the Recall spell. Great for those DnD games where you need to recall the d20 that jerk keeps throwing across the room. You may get a book that has a complete translation of a language, allowing you to instantly learn and speak it. The book may hold secret information that may be of value to others, such as which gene is linked to a certain genetic power. Worst case scenario, you uncover a generic book that a miner accidentally left on Lavaland. Ancient Container: This is the lootbox of ancient times. This box could potentially contain anything! It draws from both the book and item artifact table, and if you're really lucky, may actually contain multiple items. They're a bit harder to crack than the item or book artifact, but tend to have better rewards to make it worth the effort. However, with reward comes risks. The container has the potential to house something bad, like vampire bats or a gas trap that poisons you. And don't think about simply trying to break the container open. Doing so will destroy the contents. So that's my pitch for a new librarian/library mechanic. I'm aware that something like this would probably take a ton of coding, and I'm not expecting it to be something that's accepted. Still, it's fun to theorize about possible new mechanics. I'd love to hear any thoughts or suggestions on how this can be altered or improved.
    3 points
  2. Well... time for another art dump!! Hi yes, I'm a sicker for cute romance things... so why not have a sort of tackle kiss? This is a redraw, Zeke Zayna Varloss doing some modeling work for WetSkrell.NT. And of course it's a "gender bent" version of Zeke... Which actually happened ingame years ago... Old version After a long time of thinking things over, I decided that I wanted to add a little change to how I draw Skrell... which would be adding gills on their chest instead of just having them on their neck... if only because of the aesthetic~ I've also thought, while Skrell don't use their gills on land (cause they don't need to... which I'm stating the obvious) they wouldn't need to use both set of gills all the time in the water, the ones on their neck are probably their main ones while the chest ones can come in handy with the change in water... if that makes sense... god i'm tired. Pin-up... oh, hey look cute lizard Unathi sketches. Dreamy Rockwall and her big chunky kitty Dave. My Star Wars AU... because why not? It's fun...
    3 points
  3. First experience at digital drawing. Had a little help from my sister (which actually knows what she's doing). Scanned paper will still be the bulk of my drawings, however. (yes this is just a redraw of the first picture)
    3 points
  4. QIX and ZIX. Two Skrells that have gone though many trails and tribulations... But is something blossoming between these two warbles? WHO KNOWS @rapaskoti
    3 points
  5. Romance can happen in space! How wonderful and precious, I ship it.
    2 points
  6. Man, I forgot how much I loved drawing space... I've been drawing space for a long time now, even had a blog about space in my early days... It's just so.. satisfying. The slight colours, how they mix, and the stars. Sylara Farauno! A good vulp who I've seen quite a lot of art ..of? (Quite a lot of art of? Does that... work grammatically?) Anyway, thank you for Dreamy for giving me some redlines on how to get the snout right. Vulps are tricky, but I'm learning how to draw them better. Flat faces are BUH.
    2 points
  7. Gosh, there's so many amazing artists here, I thought I'd plonk down my work too. As you can see by my profile picture I've doodled my girl, Jay. (Jay 'Justine' Chase, I went with 'Justine Case' first, but then I realised having a pun for a name is a bad trait for a long term character... And everyone kept mistaking her for a guy.) She's a smilie human who's a bit bland, but tries her best. I really like starting items, and after a few tries, I found that the flat cap and the old scarf I realised that they fit together quite well. If I wrote a backstory for her it would probably come from one of her parents. Anyhow, I hope you like it! I hope to be posting a lot more art here, this is a very good game to draw, so many different characters and shenanigans... If you ever find Jay in game, if we happen to have a fun exchange just give me a message, I might as well draw up your character hanging out with her! I hope you all like it anyhow, I'm hoping to improve as time goes on.
    1 point
  8. Golems. Sometimes the pride of the station, usually the worst troublemakers and ruffians. This is the guide to being, creating and utilizing golems. Golemcraft A standard Iron Golem, the least unique, and the most tame of the Golem family Choosing what golems to make, especially when given limited resources, can be the difference between a smashing success and a crushing failure. Thus, here are some words of advice for the general practice of golem creation, both for Xenobiology and the Free Golems. Golems have types. These types are extremely important in deciding their utility in different situations. Golems are players too, and they will likely not decide to play if they deem the type of golem that has been created to be too vanilla, or too boring. A general rule of thumb is to only create golems with unique abilities, like Bluespace Golems, or ones that are extremely durable, like Diamond Golems, because those are what people want to play. Golems may or may not be the blindly loyal assistant(Xenobiology)or the competent new brother(Free Golems), that they are expected to be. Have a contingency plan if the golem's utility doesn't pan out, may it simply be the creation of more golems, or some other means. Now, onto the actual golem types. Support Golems: Support Golems are golems with unique abilities. I'm going to be ranking them with regards to my personal preferences in terms of utility, although each of these can be versatile and capable in their own way. The number one support golem is the adamantium golem. Although they are rarely made by Xenobiology due to the lack of resources, and are limited in number to the Free Golems, their ability to speak and be heard only by other golems is incredibly useful for coordination. Should a Xenobiologist make one, consider using it as a lieutenant of sorts, to keep your creations together. The bluespace golem is only second to the adamanitum golem for the RNG that its abilities employ. Being able to both teleport manually and upon getting hit, similarly to the RD's reactive armor, the bluespace golem is perfect for distractions, escapes, and, if need be, heists. Plasma golems are useful as well. They have an inherent resistance to burn damage, but will blow up if too hot. Coupled with their self-ignite ability, plasma golems serve as a mobile and versatile alternative to conventional IEDs, having the unique quality of being able to chase after something, or someone, that you want to destroy. Although hard to gather resources for, plastic golems have some utility, albeit extremely situational use. Plastic golems can ventcrawl, but only if they do not have a single item on their bodies, with the exception being implants. This makes them most useful as scouts and distractions. Finally, although even more situational, the uranium golem provides yet another circumstancial utility. Every organic within two tiles of a uranium golem immediately takes radiation damage, and may mutate, resulting in a somewhat useful area denial tool, if that is what you need. Standard Golems: Standard Golems are standard in that they lack true abilities. They can be used as the rank-and-file of your private army. These are in no particular order. Diamond golems are the jack of all trades, resistant to all damage. They also look pretty cool. Plastitanium golems take little burn damage. Titanium golems take slightly more burn damage. Plasteel golems are slow, but hit harder and get up faster. Gold golems are slightly faster than other golems, but have reduced armour. Silver golems are average, but are immune to magical abilities and stun for longer when punching. Glass golems are immune to and reflect laser projectile, resistant to burn damage, but take significantly increased brute damage and cannot be revived. Sand golems are immune to ballistic projectiles and resistant to brute damage, but take significantly increased burn damage and cannot be revived. Rare Golems: Rare Golems are "rare" because, in practice, I have never seen one made and/or are not worth making. These are again in no particular order. Iron golems are vanilla, and boring. Wood golems are weaker on average and die in the darkness. Abductor golems are never made because abductor alloy is hard to find. Bananium golems are never made because bananium is hard to find. Tranquilite golems are never made because tranquilite is hard to find. Goleming A Plasma Golem, AKA, a walking, ticking IED In practice, most people are willing to play a loyal servant or a new brother, but here are some general tips and clarifications of such. As a golem, you do not need to feign ignorance, as according to the lore, you are souls of the dead, who retain knowledge of their former selves. However, doing so may lead to an enjoyable roleplaying exchange. Xenobiology golems are bound to their master. They are to follow their master's orders to a fault, and actively resist doing anything major without direct permission from their master. The master-golem relationship can also be taken through the mediums of borging, transforming and other changes of the master, although it is not mandatory for the golem to continue obeying their master if they give valid IC justification with regards to why the transformed being is not, in fact, their past owner. Golem loyalty must extend to the point at which they are willing to run to their death at the master's behest. Golems cannot fire ranged weapons, with the exception being a modified kinetic accelerator. Golems can, however, enter mechs with ranged weaponry. Golems, with a few exceptions, are slow. Do not get yourself into a fight that you cannot run away from easily. Often, a golem's punch is superior in terms of damage or extra qualities to that of rudimentary melee weapons. All golems can hear the resonantion of adamanitum golems. Golems, if need be, can transfer themselves into a material-filled shell, killing their previous body. This is useful for switching utilities. Golems do not need to breathe and do not take pressure damage, but they do need to eat. Golems can be healed with regular medical supplies, with the exception being injections via injector or syringe. When gibbed, all golems, with the exception being Sand and Glass Golems, will drop a runic mind. All golems are immune to lavaland storms, making it a viable place for them to flee. Golems cannot wear items in their mask, gloves, uniform, exosuit and boots slots. Golems do not bleed, cannot be dismembered and are immune to radiation. Specific to the Free Golems. The Free Golems are not crew, and while generally not messed with, it is perfectly legal IC for them to be killed. OOC legality is variable, dependent on the situation. The Free Golems can create new shells with their special Autolathe. The Free Golems start off with several adamantium golems as leaders, and they are vital for communication and survivability. The Free Golems start off on lavaland, and can expect to encounter hostile fauna, usually friendly miners and variably friendly lavaland survivors. The Free Golems can and will often control the only RnD station outside of the Science Department. Golemdom A Bluespace Golem. Can teleport into the Captain's Quarters. Can teleport out of the Captain's Quarters. So. Instead of finding some friends, you made them instead. No matter, your creations are extremely powerful, and can be utilized in different ways. Golems can be used a hencemen to carry out greytiding your authorized antag objectives. You can easily pin your failed attempts on golems on the counts of a "breakdown of loyalty", them being a "fugitive slave" or them practicing "free will". Golems compliment each other's abilities. Having a coordinated force of resistant and support golems can easily take down other establishments on the station if need be. A uranium golem can passively and actively prevent a door from being opened, while others, immune to the effects of the uranium golem, can go about their business in peace. Golems do not have to breathe. You can easily dispose of bodies around the station by sending them out into the vacuum of space. Golems are immune to a vampire's bite, or a cult's conversion, so having them around as both an extra hand and an immune partner-in-crime can save you a trip to the cloning bay. Some pratfalls associated with golems Golems are not crew. They are your property, and since you are owned by Nanotrasen via contract, therefore "station property". Any damage done, intentionally or unintentionally to a golem can, at the very most, be considered "damage to station property". Golems are not crew. Anything potentially damaging to the station that they do can, and will, be readily taken as an act of open hostility, and, as such, golems are a favorite among blood-thirsty security teams for executions. Golems do not always listen to commands. They're players, it's understandable. Just try to reason with them, and if it gets too out of hand, ahelp. El fin As always, give advice/criticism, correct mistakes and suggest information, cheers. Edit Log: Addition of Gold Golems to main list - Credit to Garrulous Golems are liable to virus infection & Plastic Golems can still vent crawl if they have implants(Storage, Mindslave, etc.) - Credit to BeanOS
    1 point
  9. Drew this one for the Halloween-ish. Using the Junji Ito style-like because as they are kinda neat.
    1 point
  10. 2 knuckle sandwiches from O’Shaw too @xProlithium
    1 point
  11. Honestly, I really like this idea too. There's been a lot of ideas for what librarian needs to spice the roll up, and I think this is on the list of GOOD ones. Unfortunately it's a matter of, it won't get done unless someone codes it... So. Wanna learn how to code?
    1 point
  12. Wow that 'before-and-after' progress drawing is really incredible. It's so cool to see how far someone's come in artwork, you're amazing!
    1 point
  13. Lovely art dump! Very happy to see these arts
    1 point
  14. I'd rather just break into EVA as mechanic to be honest.
    1 point
  15. also, Qix is a girl and Zixqu is a GUY
    1 point
  16. Cyoot! But uh, for the uninitiated, which one is Qix and which one is Zix?
    1 point
  17. Looking very posh! I love it! Keep up the amazing work
    1 point
  18. they're just CLOSE FRIENDS I SWEAR
    1 point
  19. 1 point
  20. I like it a lot! And yes. Hands are the devil.
    1 point
  21. 1 point
  22. I really like this, you've got an impressive writing style and some really neat character work. I look forward to seeing more from you and...well, Tavish. If Tavish is still in action. Keep up the wonderful work, we don't get enough writing here! Ah gosh, I'm so impressed. Bravo!
    1 point
  23. Hey gosh! I really like these! Very nice colouring. Such a cool action pose. I really look forward to seeing more from you! I hunger for your ART
    1 point
  24. I am very nervous about how close her back tentacle is to that d-sword blade.
    1 point
  25. Natalya! A neat space Russian with a habit for catching criminals. I love the effort she puts in to her backstory, and it's always a pleasure to roleplay with her. I had some great times as sec drinking on green in the bar while talking to Nat. Fun times. Da!
    1 point
  26. Sophia is a Vulp on the station Who made many a culinary creation If you do bad She'd be perfectly glad To explode you out of frustration.
    1 point
  27. I... I don't remember who the admins were when this Tip came about... but... Good to know there's a consistent stream of good advice coming from our Tips. This one was very important. Yaya. Bonk.
    1 point
  28. Grandpa Henry illicits a feeling of Cargonia like no other. The improvised, thrown together yet intensely robust nature of it is just represented so well in this man. The reason why antags sometimes fear cargo techs with shotguns held together with tape, piping, and an irrepressible wrath that their safe haven of cargonia has been intruded on and insulted. Hail Cargonia!
    1 point
  29. This just goes to show how exam season makes me productive in every aspect except for studying for exams. Aelwyn! They are a wonderful new Vulp that I've had the pleasure of interacting with. They're wonderful, and a good student. I see them now being CE and I can't help but feel proud of how fast they got everything down. I look forward to roleplaying with them in the future. Man... I'm spitting these out fast huh? Sorry I got your name chopped off Zix BUT, you know... Skrell names. Also, I didn't see that as depressing @Spacemanspark, people start new Acts of their life all the time~ Like, this is the act in my life where I find out about a spess game and draw aliens. It's a very popular act.
    1 point
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