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  1. Seth is always neat, they've got a knack for RP and their music is nice! I've been a bit slower with the art of late, I guess it's because of my fancy new blue name...
    6 points
  2. <:: CONNECTING TO NETWORK. ::> ... ... ... <:: CONNECTED. ::> <:: Opening -- [Crew File: 80210] ::> <:: Crew Member Name: [Dayana C*** Shaffer] <:: Crew Nicknames: [Day] -- [Bayana] <:: Age: [25] <:: Gender: [Female] <:: Documented Race: [Human] <:: Blood Type: [B Negative] <:: Hometown: [Samana, Coasta Rica] <:: Birth-Family Home Address: [580, Beachhaven Road] <:: ====== Crew Medical Clearance ====== ::> <:: Crew Timeline: 2XXX, May 7th: Day of Birth 2XXX+1-5, Birth mother brought in and out of hospitals due to blunt force trauma. 2XXX+5, Birth mother admitted to hospital due to fifth stroke within 4 months, put into a coma. 2XXX+6, Birth mother succumbs in hospital one year. 2XXX+6-10, Dayana brought in and out of hospitals due to blunt force trauma. Dayana said to be accidental falls. 2XXX+7, Dayana is diagnosed with a rare disease of slowly deteriorating ocular cells. Medication prescribed to hinder the inevitable. 2XXX+10, Dayana is in 5th grade. 2XXX+10.5, Birth father suffocates in family room chair due to stroke. Authorities presume Dayana watched as he died. 2XXX+10.5, Dayana's inheritance of unknown size is set to be tended to her at the age of 18. 2XXX+10.8, Dayana put into foster care services. 2XXX+11, Dayana is paired with a psychiatrist. 2XXX+11.1, Dayana's psychiatrist diagnoses her with selective retrograde amnesia. 2XXX+11.3, Dayana is put into a home with a skrellian foster family. 2XXX+13, Foster mother succumbs to an accidental fall down the family stairs. 2XXX+18, Dayana graduates from high school, still paired with the same psychiatrist, Dr. Croi. Seems to take a liking into the mathematical and chemical field. 2XXX+18, Dayana is enrolled in her local college, University of Costa Rica. 2XXX+19, Dayana is set to be a Chemistry Major. 2XXX+22, Dayana graduates from her college with an associates degree in Chemistry. 2XXX+22-25, No information found. 2XXX+25, Assigned as a Crew Member aboard NT Station: NSS Cyberiad. 2XXX+25, Dayana is still paired with the same psychiatrist. 2XXX+25, Dayana's selective retrograde amnesia is removed and replaced with Split Personality Disorder. 2XXX+25.2, Dayana has her last name legally removed. 2XXX+25.6, Dayana is surprised visited by her father who succumbs to an attack the same day. Dayana reported as the culprit though only imprisoned and set out to seek additional counseling and mental support. 2XXX+25.6 Dayana is next in line for the family inheritance of her foster family. 2XXX+25.6, Dayana is admitted, on the side, into the NT Asylum: Mount Fulton as a requirement for her psychotic episodes. 2XXX+25.7 Dayana is let back onto NT Station: NSS Cyberiad. <:: Crew Member General Observations: <:: Frequented Departments: [Security] [Medical] [Command] <:: Favorite Color: [Ruby Blue] <:: Favorite Sector: [11] <:: Known Languages: [Gutter] [Galatic Common] <:: Loyalty to Nanotrasen: [Questionable] -- Flagged <:: Disabilities: [Rare Stuttering][Legally Blind] <:: Allergies: [Bunnies][Mushrooms] <:: Pyschiatrist - Dr. Croi - Recordings: 2XXX+6-10, Dayana brought in and out of hospitals due to blunt force trauma. Dayana said to be accidental falls. Recorded: 2XXX+11 "Hello, I'm Doctor Croi." "...." "Do you remember when you were in and out of hospitals, Day?" "Noooo…" "You must of been in one at least once a week." "I can't say I recalllll.. must of been out adventurin'!" "I thought you said you didn't recall?" "I dooooon't…" "Right…" 2XXX+7, Dayana is diagnosed with a rare disease of slowly deteriorating ocular cells. Medication prescribed to hinder the inevitable. Recorded: 2XXX+11 "You know, Day, usually people don't get their vision messed up like this." "I guess just'a bad stream of luck.. huh. "Usually it's related to physical trauma." "What's that meaaaan?" "Nothing dear. Make sure you are taking those medications daily. They really do help." 2XXX+10.5, Birth father suffocates in family room chair due to stroke. Authorities presume Dayana watched as he died. Recorded: 2XXX+13 "Do you remember your father?" "My new one?" "So you do." "...." "What happened to him, Day?" "I guess he slept too well! I dunno.." "He passed away the same way your real mother did. Was that a coincidence?" "Maybe he was on the lisssst!" "What list?" "I dunno.." 2XXX+25, Dayana's selective retrograde amnesia is removed and replaced with Split Personality Disorder. Recorded: 2XXX+25 "Who am I speaking to?" "Dayana, of courseeeee!" "Was this always the case?" "Hmm. Not always." "So who are you?" "I'm Dayana. She's Day. There isn't much to talk about." "So, you're the protective one?" "If you want to call it that." <:: Psychiatrist Notes: <:: Traits: Sociopath: Does best to imitate normal emotions to fit in with others. Can not feel normal emotions like others. Split Personality Disorder: Day is the carefree, cheerful, adventurous personality usually speaks and types with contractions. Dayana is the serious, protective, stoic personality usually is very blunt. Psychotic: Reportedly hears voices in her head, noted ever since they can remember. <:: End Medical Clearance File ::> <:: ======= Crew Security Clearance ====== ::> <:: CRIMINAL RECORDS ::> <:: Costa Rica 2XXX+11, Assault (x1), Case Records Dismissed <:: Sol Quadrant 2XXX+13, Trespassing (x1), Resisting Arrest (x2), Fine 800 Credits 2XXX+13.4, Theft (x4), Battery (x4) Fine 1350 Credits 2XXX+13.5, Robbery (x1) Fine 300 Credits 2XXX+20, Murder (x1), Cold Case, WANTED <:: NSS Cyberiad 2XXX+25, Note: Overly obsessive with Mindslave Implants. <:: Galactic Space Police 2XXX+25, Parking Ticket (x5), Terroristic Attack on Space Police HQ (x1) Fine 1500 Credits <:: End Security Clearance File ::> <:: ======= Crew Employment Clearance ====== ::> <:: Day’s Thoughts ::> "....Wow, so cool..!." <:: Dayana’s Thoughts ::> ".....Hm. Okay......." ████████████████████ <:: FACTIONS ::> <:: CHARACTERS ::> <:: ======= End Employment Clearance File ====== ::> Dayana's Crew Photo: Human Dayana - (Sik) Dayana's Cosplay Photo: [She assures the implant is fake...] Slime Dayana - (Drake) https://gyazo.com/5beb9944b002a0cd2e336fb1472ac6c8 Dayana as a fired Head of Security listening to comms as the station burns - (Drake) Slime Dayana - (Kikeri/Lumi) Birthday! <:: Dayana's Laptop, a folder stashed away on the desktop labeled the 'List'. It seems to have two documents inside, one read 'On' and the other 'Off'. <:: DISCONNECTED. ::>
    3 points
  3. Gonna draw every character in Paradise at this rate. That wouldn't be so bad.
    2 points
  4. SUPER BIG DISCLAIMER This R&D guide contains an edited version of 'Meex's guide to R&D in 10 minutes or less'. @Xantholne made the forum post originally, and this is just a version that i use for my own convenience. (And whoever else is reading this because i posted it) This version has also been updated to adapt to the removal of telescience. To do R&D, you input all the things listed below. From top to bottom. Basic R&D items do not require materials other than Metal and Glass. There is a stack of both in R&D at roundstart. If that's unavailable, there's also a stack of both in Sci/Chem. PROTIP: You can use the CTRL + F Browser search function to look for a specific item, or specific tech orgin. (For example writing (Power: 4), into the browser search will find items with that tech orgin. ONE THIRD Load 20 Glass and Metal sheets into the Protolathe Load 15 Glass sheets and 2 metal sheets into the Circuit Imprinter Basic Capacitor, made in PROTOLATHE, AUTOLATHE (Power: 1) Micro Manipulator, made in PROTOLATHE, AUTOLATHE (Materials: 1Data: 1) Basic Micro-Laser, made in PROTOLATHE, AUTOLATHE (Magnets: 1) Mechanical Toolbox, located in R&D (Combat: 1, Engineering: 1) Weaken the table in the back before deconstructing the welding tool. You will be able to place an autolathe there later. Welding Tool, located iside the Mechanical toolbox (Plasma: 1) High-Capacity Power Cell, made in PROTOLATHE, AUTOLATHE, MECHFAB, PODFAB (Power: 2) Science Goggles, made in PROTOLATHE (Engineering: 1, Magnets: 2) Reagent Scanner, made in PROTOLATHE (Biotech: 1, Plasma: 2) Health Scanner HUD, made in PROTOLATHE (Biotech: 2, Magnets: 3) Advanced Reagent Scanner, made in PROTOLATHE (Biotech: 3, Magnets: 4, Plasma: 3) Advanced Hard Disk Drive, made in PROTOLATHE (Data: 2, Engineering: 2) Holographic Sign Projector, made in PROTOLATHE (Data: 3) Mining Drill, made in PROTOLATHE (Engineering: 3, Materials: 2) Tracking Beacon, made in PROTOLATHE (Bluespace: 1) Global Positioning System, made in PROTOLATHE (Bluespace: 2, Materials: 2) Advanced Capacitor, made in PROTOLATHE (Power: 3) Advanced Matter Bin, made in PROTOLATHE (Materials: 3) Indirect round 4's reached. Sync. SECOND THIRD Machine Board (SUPERPACMAN-type Generator), made in IMPRINTER (Power: 4) Machine Board (Teleporter Console), made in IMPRINTER (Bluespace: 3) (Small edit here due to telescience removal) Machine Board (MRSPACMAN-type Generator), made in IMPRINTER (Plasma: 4) Machine Board (Quantum Pad Board), made in IMPRINTER (Bluespace: 4) Machine Board (Teleportation Hub), made in IMPRINTER (Materials: 4) Indirect round 5's reached. LAST THIRD Security HUD, made in PROTOLATHE (Combat: 2) Large Grenade, made in PROTOLATHE (Combat: 3) Exosuit Board ("Gygax" Weapons & Targeting Control module), made in IMPRINTER (Combat: 4, Data: 4) Cybernetic Heart, made in PROTOLATHE, MECHFAB (Biotech: 5) Cybernetic Heart, made in PROTOLATHE, MECHFAB (Biotech: 5) Wired Network Card, made in CIRCUIT IMPRINTER (Data 5) Round 5's surpassed. Basic R&D is now DONE. (Data 6, Biotech 6, Everything Else 5) UPGRADING STUFF Under stock parts print 1 Rapid Part Exchange Device 10 Super matter bins 10 Pico-manipulators 5 Advanced capacitors 5 Advanced scanning modules 5 High-power micro-lasers Upgrade the ORM. Upgrade Botany if they're contributing. Upgrade the Protolate and Imprinter. Moving on onto Advanced R&D. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ADVANCED R&D Each category shows items you need to deconstruct in order to get tech levels to 7. Advanced R&D items require advanced materials from Mining to complete. (Gold, Silver, Uranium, Solid Plasma, Diamond, Titanium, Bluespace Polycrystals, etc...) All materials are obtained from the Ore Redeption Machine (ORM for short) in Mining. Most categories may have multiple ways to achieve level 7's. The advanced R&D guide was made by me, this time. (With the help of @BeanOS.) Items colored Emerald require items from Botany. I hope you upgraded their equipment prior. Items colored Amethyst require items from Xenobio. Someone did do Xenobio this shift, right? Riiiiight? Items colored Orange require items from Mining. Better hope all the miners are still alive. Items colored Bright Blue require items from Command. The only one being the Chain of Command. Ask the Captain and he'll get it for you. If he says no, he's a comdom. When inserting materials into the Destructive Analyzer, FOR THE LOVE OF GOD, USE ONLY ONE PEICE. YOU'LL FUCKING WASTE THE WHOLE STACK OTHERWISE!!! Inserting a whole stack of materials into the Destructive Analyzer will only use up a single peice from that stack. Still, it's less confusing to just take out a single peice from the stack and then jam it in. For the Mining Jetpack, it has to be a Mining Jetpack specifically. It can't be any other jetpack. No. The CO2 jetpack from EVA won't do. MATERIALS FROM 5 Uranium (Materials: 5), Diamond Mining Drill (Materials: 6), (Reccomended) OR Uranium (Materials: 5), Diamond (Materials: 6) OR Diamond (Materials: 6), Diamond (Materials: 6) OR Ambrosia Gaia Branch (Biotech: 6, Materials: 5), Diamond Mining Drill (Materials: 6), (Reccomended) ENGINEERING FROM 5 Machine Prototype (Engineering: 6), Machine Prototype (Engineering: 6) OR Mining Jetpack(Engineering: 5), Machine Prototype (Engineering: 6) (Reccomended) PLASMA FROM 5 Green Glowcap , Green Glowcap (Reccomended) OR Phazon Torso, Green Glowcap OR Charged Slime Core, Green Glowcap POWER FROM 5 Charged Slime Core, Red Glowcap OR Red Glowcap , Red Clowcap (Reccomended) BLUESPACE FROM 5 Bluespace Polycrystal(Bluespace: 6), Bluespace Polycrystal (Bluespace: 6) (Reccomended) (Only viable option) BIOTECH FROM 6 Sentience Potion OR Conciousness Transfer Potion OR Ambrosia Gaia Branch (Reccomended) COMBAT FROM 5 Chain of Command(Combat: 5), P-X Tesla Cannon(Combat: 6, Magnets: 6, Engineering: 4, Materials: 4) (Reccomended) OR Gatfruit , Gatfruit OR Clown Mortar, P-X Tesla Cannon (Combat: 6, Magnets: 6, Engineering: 4, Materials: 4) (Bananium can be obtained from Clown Statue in the Clown office.) OR Deathnettle, P-X Tesla Cannon (Combat: 6, Magnets: 6, Engineering: 4, Materials: 4) ELECTRONICS FROM 5 Lazarus Injector, Lazarus Injector OR Ghost Chili,Lazarus Injector OR P-X Tesla Cannon, P-X Tesla Cannon (3 silver bars, 12 metal sheets total) (Reccomended) (Requires Chain of Command to unlock) DEETA FROM 6 Minebot AI Upgrade (Only possible option) TOXINS GUIDE Getting levels in Toxins is done differently then placing specific items into the Destructive Analyzer. In Science, there is an area called the Toxins Test Range. In the Launch Room of the Toxins Test range, there's the Tachyon-Doppler Array, wich has a random target value each shift. In order to get Toxins tech levels, you need to trigger and explosion in the Toxins Test Range with the same/close enough strength as the target value. It is assumed that you perform Toxins using TTV-based bombs. Meddling with oxygen and plasma however i find confusing, so i preffer to use Chemical-based bombs. (Aka. Black Powder) Let's learn how to make Black Powder bombs for use in the Test Range. PEAK PERFORMACE SUMMRAY At peak performance, the total items required for Advanced R&D are... Uranium, Diamond Mining Drill, Mining Jetpack, Machine Prototype, 2 Green Glowcaps, 2 Red Glowcaps, 2 Bluespace Polycrystals, Ambrosia Gaia Branch, Chain of Command , 2 P-X Tesla Cannons, Minebot AI Upgrade, A competent Toxins Scientist. 3 items are required from Mining. 5 items are required from Botany 1 item is required from Command. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you wish to point something out, just say it in the comments. And i'll hopefully try to fix it. Once again, thanks to @Xantholne for the original forum post and @BeanOS for helping out with the advanced R&D guide. Credit to @rapaskoti and @AffectedArc07 for providing item icons i was unable to find myself.
    1 point
  5. When it comes to the ancient secrets of the universe, there aren't many people you can turn to for help. The chaplain has his godly magic, but knows next to nothing outside of his domain of work. Wizards... well, you're lucky if the worst that happens to you is you get turned into a corgi when you meet one. So who should you turn to when you come across some ancient artifact or book? How about the guy that has access to all the knowledge? The idea behind this to give the Librarian a minor duty that they can perform in their spare time. It's not mandatory, and can feed into RP with the mechanics you have to deal with to 'discover the secrets of the universe'. Ancient Items: At the start of the round, randomly spawned books, artifacts, and containers will appear. They'll rarely show up on the station, and more commonly be seen in space ruins and Lavaland. These 'ancient artifacts' are a bit similar in mechanics to strange objects, in which their exact use is unknown until studied. However, unlike strange objects which you just toss into the EXPERIMENTER to learn their use immediately, these artifacts take a bit more work. They'll vary in appearance depending on the possible results from unlocking them, giving you a hint as to what it may be. Decoding: In order to unlock or activate the artifact, you need to either do something specific with the item, or solve a puzzle of some kind. Before that though, you need to translate the inscription on the artifact. At the start of the round, a few different Ancient Languages will be randomly created. For simplicity, they'll be the normal alphabet scrambled in a random order or made up of numbers matching certain letters. The first step is to determine what language the artifact has on it. To help you, you can print out a 'Translation Text: (Ancient Language Name)' from the library computer. It'll take a bit of trial and error testing out the different languages, but you may be able to narrow it down depending on if letters or numbers are used. Once you figure out what language it is, you use your translation text to figure out what the message on the artifact is. After translating the message on the artifact, you will then have to do one of two things. The Word of Truth: The first possibility is a riddle or puzzle. The answer will usually be one word for simplicity, and must be spoken aloud. However, simply saying the word in Galactic Common won't work. you'll need to reverse translate the the word into the ancient language, and THEN say it to unlock it. If it is an especially rare artifact, you may even need to have the word spoken in the language of a certain species. Have fun trying to find a Kidan to speak the code word in Ancient Chittin. To prevent cheating, the artifact won't react to synthesized voices, such as the AI, borgs, or pAIs. Once you get the word spoken, the artifact will react and reveal it's true form. Fire Will Reveal the Truth: The second way an artifact will be revealed is though subjecting it to a certain stimulus. These can be anything from 'The secret will show when exposed to flame', to something like 'The artifact is awoken by the screams of a dozen people'. With those two as examples, you would have to either expose the artifact to fire, or get a dozen people to scream near the artifact. This has a lot of RP potential to it as you will have to often recruit people from around the station to help you unlock the artifact. Once the proper stimulus is used, the artifact will activate and reveal its purpose. Unlocking True Power: So you got a Vulp to swear in Canilunzt, or you got a miner to toss it in lava. The artifact is now unlocked! What did you get? The thing that is revealed is dependent on the type of artifact that you found. There are three different categories, each with their own table of potential items. Items: This artifact takes on the appearance of a rust and dirt covered... thingy. It's hard to say what it is, only that it's some sort of useable item. This can potentially be rare weapons like wizard staffs, cult clothes and weapons, alien tools, or even stuff that has been lost to history (return of removed items?). Or you could reveal a trombone. I mean... it's not the worst thing you can find. Ancient Text: These books are old, dusty, and full of cool secrets. Of course, whoever wrote it didn't want their secrets to be discoverd so easily, so the nature and use of the book is locked and hidden till the proper trigger is used. This book can potentially be one of several things. You have a chance of getting a single use wizard spell, such as the Recall spell. Great for those DnD games where you need to recall the d20 that jerk keeps throwing across the room. You may get a book that has a complete translation of a language, allowing you to instantly learn and speak it. The book may hold secret information that may be of value to others, such as which gene is linked to a certain genetic power. Worst case scenario, you uncover a generic book that a miner accidentally left on Lavaland. Ancient Container: This is the lootbox of ancient times. This box could potentially contain anything! It draws from both the book and item artifact table, and if you're really lucky, may actually contain multiple items. They're a bit harder to crack than the item or book artifact, but tend to have better rewards to make it worth the effort. However, with reward comes risks. The container has the potential to house something bad, like vampire bats or a gas trap that poisons you. And don't think about simply trying to break the container open. Doing so will destroy the contents. So that's my pitch for a new librarian/library mechanic. I'm aware that something like this would probably take a ton of coding, and I'm not expecting it to be something that's accepted. Still, it's fun to theorize about possible new mechanics. I'd love to hear any thoughts or suggestions on how this can be altered or improved.
    1 point
  6. Oh wow. This is great!
    1 point
  7. Political Direction : Conspiracy Theorist.
    1 point
  8. Absolutely add Spacenet, your *Days* are numbered, slaver! And honestly this is really cool.
    1 point
  9. I have seen the HoP use it sometime for listing open job slots. That's where I did use it to see what job is open before I even go to stand in the line. I'd also like it for advertisement, too. Or trading. And it needs a secret section where you can enter your syndie code to get to a syndie messaging or trading section.
    1 point
  10. ( I really love this. )
    1 point
  11. Spacenet would like to know your location! Robust Single IPCs in your area would like to meet you! (Our advertisement algorithm has been adjusted for your recent searches!)
    1 point
  12. Good morning, Scrubs. Doctor Nyla Morgan here. You may have walked into me before, seen me work. You’ll probably know me as the head of security, but to some, I am The Surgeon. Yes, yes.. I know what you’re thinking “How are you so good at what you do?” and yes, you are right, I’ve put a lot of hard work and guts into becoming who I am. But there is nothing keeping you from achieving this level of expertise as well. All it takes is a good teacher. And whaddya know? I’m right here. So, you want a lesson about medical treatment? Glad you’re interested. Many people sign up as medical personnel and can’t tell the difference between a femur and a tumor.. What? You can’t? Oh boy.. Alright, take notes, Scrubs. Lesson Number One: The Medbay You’ve arrived in the NSS Cyberiad’s state of the art medical ward. (Unless you are the brig physician. In this case, skip to Lesson Number Two: Preparation) What makes it state of the art? Two sleepers, both of which are located aft of the entrance. Aft? That’s south. Four Body Scanners, the green thing that lets you see inside the patients. Four Nanomeds, that can vend all kinds of medical equipment. Three Cryo Tubes, two directly next of the sleepers, one in the starboad ward, also housing; The Cloning Lab, which lets you clone people. Also located in the starboard ward are; The CMO Office and the; Genetics Lab, which uses radiation to gain superpowers. Surgery is situationed aft of the sleepers. Virology is located even further south. Home of diseases and sometimes cures. Medical Storage, containing spare medicine and equipment, located between cloning and; Chemistry, starboard of the lobby. Directly opposite of; The Reception, where nobody ever sits. Also housing the paramedic’s garage. Lesson Number Two: Preparation Intimately familiar with your workplace? Good. Cause now, you’ll have to use it. Check your headset. Say “:m Testing” to announce your presence. Or use “:m Hi” instead. Don’t care which. Just make it known that you are there. Kay? First, swing by the medical storage and open the lockers on the right. Each one’s got some nice stuff in it, but we’re only interested in the defibrillator. Grab it. Close the lockers. Don’t want people stealing our stuff, right? Now you want to grab some handy tools. Equip a medical belt Open the locker next to the shelf, put a pill bottle and an Epipen into your belt. On the table, you’ll find Medical Huds. You guessed it: put one on. Now you can see the health of the crew. Green is good. Orange, not so much. Red is bad, Dark Red? Stabilize them. Get out of the storage after locking everything. Toss the defibrillator on the table between the cryotubes. Put one of the blue beakers into each tube. Start up the freezer or they won’t work. Turn the temperature down all the way. Do the same in cloning. Look in your backpack. The internals box contains an epipen. Put that on your belt. The first aid box? Epipen. Belt. Your first aid box also contains a health scanner. Put that in your labcoat, on your labcoat, or into a pocket. Get to one of the NanoMed Vendors and vend a health scanner upgrade and install it. It’ll show you more detailed information now. Later on, fill your pill bottle with some Synthflesh patches, SR and Saline Glucose pills from chemistry, if they made any. What do you have now? A med hud. A medical belt, with a pillbox and 3 epi pens. An upgraded health scanner. Cryo tubes are set up, a defibrillator is on standby. Do not keep it on your person. Brig Physician? Grab a medical headset from the medical storage locker, use a screwdriver, pick up the encryption key and put it into you bowman headset. Test it with :m and throw the used medical headset in the trash. Ask politely if you may take the spare defibrillator in the storage. Surgeon? Open the upper locker in the the Operating Room. Grab the duffel bag and put your surgery tools inside. Equip your gear, put the defibrillator on the table, lock the locker. Behind you, there’s the anesthetics locker. Take a mask and a tank, put them on the table. Lock it. In the OR Storage, you grab a mask out of a box, the cleaner bottle, leave the IV Drip and the Blood Bags for now. Head over to a NanoMed vendor and put one Spaceacillin Syringe in your belt. That’s all. Oh, one thing I should mention: For the love of god, if I see you carrying around the duffel bag with the tools, I will personally kick you ass. Chemist? Open the chemistry wardrobe and use a gas mask to protect yourself from any fumes, grab a chemistry bag as well. Wear your scientist goggles to see all reagents inside a container. Absolutely NEVER mix water with potassium. Set the Chemical Heater to 1000K. Always make Synthflesh Patches, Mitocholide bottles, 1u Strange Reagent Pills, Formaldehyde bottles, Charcoal Pills. Saline Glucose Solution mixed with Iron is great to restore blood. Make some of those pills as well. Lesson Number Three: Treating patients People will slowly trickle into the medbay for now. Their injuries will usually range from minor burns and brute damage to braindamage workplace related injuries. Nothing a Sleeper won’t be able to fix. They have an endless supply of chemicals. Brute is fixed with Styptic Powder. About 2u for 1 point of damage. Burns are healed with Silver Sulfadiazine. Same dosage. Toxins are purged with Charcoal from the Nanomed. 1u heals about 2 points of damage. Oxygen is treated with Salbutamol. The surgeons will be thankful if you use a lot of it. 10 u Epinephrine when patients are critical. Trust me, it saves lives. Injuries that aren’t healing? Robotic limbs. Send ‘em to get tools and patch it up. Give the patient a scan in the green body scanner afterwards. Anything showing up there? Internal Bleeding? Liver damage? Broken bones? Send them down to the surgery rooms, after telling them what the scanner said. Later on, your sleeper may be upgraded by the scientists. You’ll get advanced chemicals that are extremely useful. Pentetic Acid treats Toxins, but causes burn and brute. Good at purging poisons, too. Omnizine will heal all injuries. Do not overdose. Go with ~10u. Mutadone for people that are shaking, mute, give off radiation.. It fixes genetic mishaps. Occuline will treat most eye damage and fixes deafness. Mannitol will fix brain damage. If people are bleeding, often times they can be fixed with Styptic Powder. Give them a scan for Internal Bleeding. Administer a maximum dose of Salbutamol, some Saline Glucose Solution and Iron. Send them to surgery, stat. 90% blood level is ok. 85% is still fine. (Should they be a donor, stop now.) 80% can become troublesome. 75% will start making them pass out. Consider a blood bag. 60% is really bad. Use a blood bag. Lesson Number Four: Oh no! A corpse! Aaah yes. A dead body. Sooner or later, you’ll encounter a deceased crewmember, be it in the lobby, cloning, the morgue, or even in surgery. There’s nothing wrong with that. Do not freak out. Stay calm. What should you do? Just remember D.E.A.D. Defibrillate Epinephrine Analyse and treat Defibrillate Should they not come back to life after D.E.A.D. inject them with formaldehyde to keep their body from rotting. Should push come to shove, you will save the surgeons a lot of trouble this way. Now, here we go. The big one. The one thing many of the new scrubs get wrong. The one chemical that can make you a hero, or the dumbass that gets fired for malpractice. Strange Reagent Consisting of holy water, unstable mutagen and omnizine, a 1u pill of this stuff will revive a dead person. Granted, their soul still wishes to reside in their body (If their player wants to play.) Fix them up. Injections and digestion won’t work on a corpse, they cannot metabolise chemicals. Use Synthflesh patches, they will treat burns and brute. Your first aid kit? It’s got two stacks of advanced burn and advanced trauma kits. 6 uses. Apply them locally on the corpse. Usually the head, torso, lower body. Limbs tend to be robotic and won’t work. Use your health scanner again. Are they below 90 combined brute and burn damage? If so, use your Strange Reagent pill on them. They should still have Epinephrine in them from D.E.A.D. so they should be ok for about 30 to 40 seconds. Depending on the cause of death, administer charcoal and salbutamol. Put them into the cryotube, SR gave them Genetic Damage. Give them a body scan. Infections? Spaceacillin. Dead organs or septic limbs? Scream for Mitocholide and A surgeon that knows their stuff. Do not use Strange Reagent unless you fixed them to below 90 combined brute and burn damage. I know what you’re thinking: “But Nyla, it only gibs at 150 combined damage” And yes. Yes, you are absolutely right. BUT: It also takes gene damage into consideration. Which usually clocks in at 50 points. 90 brute/burn total + 50 genetic damage = 140 total. SR is safe. Lesson Number Five: Surgery and You Here’s my personal forte. The field that I shine in. Now, follow my lesson, and you too, will surpass your status as a glorified butcher, and become a surgeon. However, do not take me as an example. I am an extremely experienced surgeon. I rely on speed, more than anything. Do not do this, unless you know what you are doing. If you see me ether a patient, then drag him onto my table without a scanner print, that is bad form. You do not do that. Unless you know you can pull it off, it is malpractice. Here is what you do: Look at the operating computer. It will show you the next step in your surgery. There is no shame in using it for reference. Be confident in your abilities and know your limits. If you know you can perform a surgery, go for it. An IB surgery can be quick and easy. Anesthetics, cut, clamp, fix the vein, cauterize. However, if you are unsure if you can fix a septic limb? Call for help. (There is no need to be ashamed to look at the operating computer and the wiki for refernce.) Have the wiki open. There is no excuse to not do this. Even I sometimes have it open, even though I don't need it. Be prepared. Have anesthetics on your table. Have the surgery back on it. Have a bottle of Mitocholide, a dropper set to 1u and an empty beaker to put it into. The Spaceacillin syringe from Lesson 2? Infections. 5u should suffice. 10u to make sure. 15 if they had septic parts and you want to be on the safe side. Never put anesthetics on Vox or Plasmamen. Use Hydrocodone or Ether. I’d suggest to stay away from morphine. Know your steps. Every surgery starts with the scalpel, hemostat and retractor combination. (Exceptions are plastic surgery and amputation) Do not think more than two steps ahead. Keep your focus. Yes, you will want to use the bonegel and bonesetter to mend the chest… But first you have to get in there and fix the organs. Difficult Surgeries: Alright, your friendly neighbourhood voxy is dragged in. Give them a quick first look. Are they bleeding? Judging by the blood on the floor… I’d say yeah. Are they gasping? Might be from the blood loss. Might be something more severe. Do they have their breather mask on? Can’t see? Ah well.. Are they conscious? Doesn’t look like it. Their health bar is dark red. Stop picking your nose. Epinephrine, stat. Pump them full of salbutamol, they’re bleeding. If you see toxin build up, administer charcoal and try turning on their internals. Use the body scanner. What’s that? Chest is broken and has internal bleeding. Lungs are ruptured. Liver’s dead. Skull is broken. Brain is injured. Left leg is septic. Left arm is broken and has Internal bleeding. Blood level at 45% O- Yes. This happens often. Now’s your time to shine, Scrub. First, you ether them. 20u if you’re quick. You're not, use more. (Dialysis if you’re done too quick) Yell for Mitocholide in your OR (OR1 is left, OR2 is right) Remove the left leg, this is the most vital part for now. Select their left leg Scalpel, amputation, Bonesaw. Put your tools away, you’ll need both hands. Take the dropper, right click it, set transfer amount, 1u. Take 1u of mito, put it into the empty beaker. Grab their leg from the floor, splash the beaker on it. Scalpel, leg, hemostat, Spaceacilling syringe 5u. Their leg is done. Far from over, Scrubs. Remove the liver. Select their lower body. Scalpel, organ manipulation, scalpel, hemostat, retractor, hemostat, select liver. Do the same you did with the leg. Put the liver into their body, use the brute kit, retractor, cautery, the other 10u of spaceacillin. OR Theatre Storage. Quick. Grab the IV Drip. Take an O- bloodbag from the freezer and put it in the drip. Pull it to the vox. Drag the Drip’s sprite onto the Vox’ sprite. Continue surgery. Fix the internal bleeding. If you were quick, the Vox should be at around 30% to 35% blood. The drip should bring that up by 25%. First, go for the lungs. Select their upper body Scalpel, organ manipulation, scalpel, hemostat, retractor, bonesaw, retractor, brute kit, retractor, bone gel, bone setter, bone gel, cautery. Done. Fix the internal bleeding on the chest, yes, it's separate from the lungs. Select their upper body. Scalpel, Internal Bleeding, Scalpel, hemostat, retractor, Fix-O-Vein, cautery. Same with the arm. If you were quick, the vox should be at 50% bloodlevel now. Unplug them from the drip (same as attaching them) Drag the vox to a sleeper. Salbutamol. More Ether. (Styptic if you’ve hurt them. It happens with ether.) Grab another bloodbag. Back to surgery. Click the drip with an empty hand, insert the new bloodbag. Attach the vox. At this point, the vox will slowly stabilise, if you’ve cauterized all the wounds. But you are not done. Fix their brain as you fixed their lung, this will take care of the broken skull as well. Next you fix their broken arm. Take your cleaner bottle, aim behind the surgery table, clean the vox and the floor of blood. Put them in the scanner, see if you’ve missed something. All good? Shake the Vox awake “All good.” Move to the sink, wash your hands, open the door for your patient. “Take care.” You are no longer a Scrub.
    1 point
  13. USE A TITLE LIKE THIS: "Banned by ADMINNAME: Ban appeal for [YOUR BYOND USERNAME HERE]" EXAMPLE: "Banned by Regens: Ban appeal for [insert ckey here]" IC NAME: The character name you used when you got banned CKEY: This is your username on BYOND DATE OF BAN: Date you were banned, shown in the ban message you get when entering the server ROUND ID: Also shown in the ban message. May not always be present. Looks like a number, e.g: 12345 DURATION OF BAN: Also shown in the ban message. E.g: "until appealed". ADMIN BYOND KEY: The admin who banned you. Please type '@' in front of their name, so it looks like this: @Kyet. If you don't know which admin banned you, ask one of us privately to look it up for you. REASON FOR BAN: The reason as to why you were banned. Shown when you connect to the server. DO NOT edit this, quote the exact ban reason shown when you connect. YOUR APPEAL: Explain why you think we should unban you. The best approach is generally to read the rules, then explain which rule you broke in your appeal, explaining why you won't do it again if unbanned. If you're truly convinced you never broke the rules in the first place, you could alternatively explain why - but that approach has a much lower chance of success. Try hard to identify which rule you broke. ------------------------------------------------------------------------ EXAMPLE: IC NAME: Grayman Tide BYOND KEY: Greytide16236 DATE OF BAN: 7/9/13 DURATION OF BAN: This is a permanent ban ADMIN BYOND KEY: Regens REASON FOR BAN: Insulting people YOUR APPEAL: I broke rule 1, and openly insulted another player in OOC. I am sorry I lost my temper and did this, and will not do it again.
    1 point
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