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  1. Wizard!Zeke it's been a long time since I've played wizard or touched any sort of antag role, but something compelled me to draw this. For Zeke the main two things I like to have for him "flesh to stone" and "staff of animation" and other spells may vary... Like having a way to teleport, and probably having magic missile or fireball. Feel free to share what spells you character would have! Trying to go for some spooky tension with comms officer Jenkins and Nurn'Kal. Not sure if I got it, but it's something?? Here's Zeke in a cell, always getting caught when 'being a traitor' because he can't help but be a little flashy... Though its hard to explain his actions to the boyfriend who was definitely working in security that shift.
    4 points
  2. This thread gives me happiness.
    2 points
  3. SUPER BIG DISCLAIMER This R&D guide contains an edited version of 'Meex's guide to R&D in 10 minutes or less'. @Xantholne made the forum post originally, and this is just a version that i use for my own convenience. (And whoever else is reading this because i posted it) This version has also been updated to adapt to the removal of telescience. To do R&D, you input all the things listed below. From top to bottom. Basic R&D items do not require materials other than Metal and Glass. There is a stack of both in R&D at roundstart. If that's unavailable, there's also a stack of both in Sci/Chem. PROTIP: You can use the CTRL + F Browser search function to look for a specific item, or specific tech orgin. (For example writing (Power: 4), into the browser search will find items with that tech orgin. ONE THIRD Load 20 Glass and Metal sheets into the Protolathe Load 15 Glass sheets and 2 metal sheets into the Circuit Imprinter Basic Capacitor, made in PROTOLATHE, AUTOLATHE (Power: 1) Micro Manipulator, made in PROTOLATHE, AUTOLATHE (Materials: 1Data: 1) Basic Micro-Laser, made in PROTOLATHE, AUTOLATHE (Magnets: 1) Mechanical Toolbox, located in R&D (Combat: 1, Engineering: 1) Weaken the table in the back before deconstructing the welding tool. You will be able to place an autolathe there later. Welding Tool, located iside the Mechanical toolbox (Plasma: 1) High-Capacity Power Cell, made in PROTOLATHE, AUTOLATHE, MECHFAB, PODFAB (Power: 2) Science Goggles, made in PROTOLATHE (Engineering: 1, Magnets: 2) Reagent Scanner, made in PROTOLATHE (Biotech: 1, Plasma: 2) Health Scanner HUD, made in PROTOLATHE (Biotech: 2, Magnets: 3) Advanced Reagent Scanner, made in PROTOLATHE (Biotech: 3, Magnets: 4, Plasma: 3) Advanced Hard Disk Drive, made in PROTOLATHE (Data: 2, Engineering: 2) Holographic Sign Projector, made in PROTOLATHE (Data: 3) Mining Drill, made in PROTOLATHE (Engineering: 3, Materials: 2) Tracking Beacon, made in PROTOLATHE (Bluespace: 1) Global Positioning System, made in PROTOLATHE (Bluespace: 2, Materials: 2) Advanced Capacitor, made in PROTOLATHE (Power: 3) Advanced Matter Bin, made in PROTOLATHE (Materials: 3) Indirect round 4's reached. Sync. SECOND THIRD Machine Board (SUPERPACMAN-type Generator), made in IMPRINTER (Power: 4) Machine Board (Teleporter Console), made in IMPRINTER (Bluespace: 3) (Small edit here due to telescience removal) Machine Board (MRSPACMAN-type Generator), made in IMPRINTER (Plasma: 4) Machine Board (Quantum Pad Board), made in IMPRINTER (Bluespace: 4) Machine Board (Teleportation Hub), made in IMPRINTER (Materials: 4) Indirect round 5's reached. LAST THIRD Security HUD, made in PROTOLATHE (Combat: 2) Large Grenade, made in PROTOLATHE (Combat: 3) Exosuit Board ("Gygax" Weapons & Targeting Control module), made in IMPRINTER (Combat: 4, Data: 4) Cybernetic Heart, made in PROTOLATHE, MECHFAB (Biotech: 5) Cybernetic Heart, made in PROTOLATHE, MECHFAB (Biotech: 5) Wired Network Card, made in CIRCUIT IMPRINTER (Data 5) Round 5's surpassed. Basic R&D is now DONE. (Data 6, Biotech 6, Everything Else 5) UPGRADING STUFF Under stock parts print 1 Rapid Part Exchange Device 10 Super matter bins 10 Pico-manipulators 5 Advanced capacitors 5 Advanced scanning modules 5 High-power micro-lasers Upgrade the ORM. Upgrade Botany if they're contributing. Upgrade the Protolate and Imprinter. Moving on onto Advanced R&D. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ADVANCED R&D Each category shows items you need to deconstruct in order to get tech levels to 7. Advanced R&D items require advanced materials from Mining to complete. (Gold, Silver, Uranium, Solid Plasma, Diamond, Titanium, Bluespace Polycrystals, etc...) All materials are obtained from the Ore Redeption Machine (ORM for short) in Mining. Most categories may have multiple ways to achieve level 7's. The advanced R&D guide was made by me, this time. (With the help of @BeanOS.) Items colored Emerald require items from Botany. I hope you upgraded their equipment prior. Items colored Amethyst require items from Xenobio. Someone did do Xenobio this shift, right? Riiiiight? Items colored Orange require items from Mining. Better hope all the miners are still alive. Items colored Bright Blue require items from Command. The only one being the Chain of Command. Ask the Captain and he'll get it for you. If he says no, he's a comdom. When inserting materials into the Destructive Analyzer, FOR THE LOVE OF GOD, USE ONLY ONE PEICE. YOU'LL FUCKING WASTE THE WHOLE STACK OTHERWISE!!! Inserting a whole stack of materials into the Destructive Analyzer will only use up a single peice from that stack. Still, it's less confusing to just take out a single peice from the stack and then jam it in. For the Mining Jetpack, it has to be a Mining Jetpack specifically. It can't be any other jetpack. No. The CO2 jetpack from EVA won't do. MATERIALS FROM 5 Uranium (Materials: 5), Diamond Mining Drill (Materials: 6), (Reccomended) OR Uranium (Materials: 5), Diamond (Materials: 6) OR Diamond (Materials: 6), Diamond (Materials: 6) OR Ambrosia Gaia Branch (Biotech: 6, Materials: 5), Diamond Mining Drill (Materials: 6), (Reccomended) ENGINEERING FROM 5 Machine Prototype (Engineering: 6), Machine Prototype (Engineering: 6) OR Mining Jetpack(Engineering: 5), Machine Prototype (Engineering: 6) (Reccomended) PLASMA FROM 5 Green Glowcap , Green Glowcap (Reccomended) OR Phazon Torso, Green Glowcap OR Charged Slime Core, Green Glowcap POWER FROM 5 Charged Slime Core, Red Glowcap OR Red Glowcap , Red Clowcap (Reccomended) BLUESPACE FROM 5 Bluespace Polycrystal(Bluespace: 6), Bluespace Polycrystal (Bluespace: 6) (Reccomended) (Only viable option) BIOTECH FROM 6 Sentience Potion OR Conciousness Transfer Potion OR Ambrosia Gaia Branch (Reccomended) COMBAT FROM 5 Chain of Command(Combat: 5), P-X Tesla Cannon(Combat: 6, Magnets: 6, Engineering: 4, Materials: 4) (Reccomended) OR Gatfruit , Gatfruit OR Clown Mortar, P-X Tesla Cannon (Combat: 6, Magnets: 6, Engineering: 4, Materials: 4) (Bananium can be obtained from Clown Statue in the Clown office.) OR Deathnettle, P-X Tesla Cannon (Combat: 6, Magnets: 6, Engineering: 4, Materials: 4) ELECTRONICS FROM 5 Lazarus Injector, Lazarus Injector OR Ghost Chili,Lazarus Injector OR P-X Tesla Cannon, P-X Tesla Cannon (3 silver bars, 12 metal sheets total) (Reccomended) (Requires Chain of Command to unlock) DEETA FROM 6 Minebot AI Upgrade (Only possible option) TOXINS GUIDE Getting levels in Toxins is done differently then placing specific items into the Destructive Analyzer. In Science, there is an area called the Toxins Test Range. In the Launch Room of the Toxins Test range, there's the Tachyon-Doppler Array, wich has a random target value each shift. In order to get Toxins tech levels, you need to trigger and explosion in the Toxins Test Range with the same/close enough strength as the target value. It is assumed that you perform Toxins using TTV-based bombs. Meddling with oxygen and plasma however i find confusing, so i preffer to use Chemical-based bombs. (Aka. Black Powder) Let's learn how to make Black Powder bombs for use in the Test Range. PEAK PERFORMACE SUMMRAY At peak performance, the total items required for Advanced R&D are... Uranium, Diamond Mining Drill, Mining Jetpack, Machine Prototype, 2 Green Glowcaps, 2 Red Glowcaps, 2 Bluespace Polycrystals, Ambrosia Gaia Branch, Chain of Command , 2 P-X Tesla Cannons, Minebot AI Upgrade, A competent Toxins Scientist. 3 items are required from Mining. 5 items are required from Botany 1 item is required from Command. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you wish to point something out, just say it in the comments. And i'll hopefully try to fix it. Once again, thanks to @Xantholne for the original forum post and @BeanOS for helping out with the advanced R&D guide. Credit to @rapaskoti and @AffectedArc07 for providing item icons i was unable to find myself.
    1 point
  4. Name: Lumpy Age: 30 Gender: "Male" Race: Slime Person Blood Type: N/A General Occupational Role(s): Anomalist, Surgeon, Station Engineer Biography: Formed on Xarxis 5 in the year 2535 AD, Lumpy lived a relatively quiet life growing up. Began attendance at the University Of Sol in the year 2554, achieved a doctorate in surgical medicine and a bachelor's degree in medicine by the year 2557, continued education in multiple fields in 2558, achieved a Master's Degree in Space Engineering, and a doctorate in the scientific fields of Astrophysics and Bluespace Manipulation by 2561. Nanotrasen talent scouts identified Lumpy's potential value as an employee and was promptly recruited in the year 2561. Assigned to the NSS Cyberiad in the year 2562. Qualifications: Medicinal Qualifications: Surgical License, Medical Doctorate. Scientific Qualifications: Doctorate In Astrophysics. Doctorate In Bluespace Manipulation. Employment Records: Prior employment is undocumented. Security Records: Personnel Photo (Appearance text): A 4'5" green Slime Person, short hair slightly covering the eye, indistinct facial features. Commendations: N/A Reprimands: N/A Other Notes: N/A
    1 point
  5. Designation: Holographic Assisted Virtual Operator's Chassis Gender: N/A Orientation: N/A Nicknames/Alias: Havoc Picture(If Available) Age/D.O.B: Date of Creation: 17/08/2546 Date of Chassis Insertion: 24/04/2561 Place Of Birth: Place of Creation: NSS Sybil Place of Insertion: TSS Whimbrel Species: IPC Blood Type: N/A Alignment: Lawful Neutral Affiliation: NanoTrasen Blueshield Corps, NanoTrasen Navy Religious Beliefs: Atheist Childhood: AI tasked with running simulations Adulthood: IPC serving under NanoTrasen Detailed Information Appearance: It stands at 170 cm and has morpheus cyberkinectics branded chassis. Its monitor displays several tones of blue in a static like fashion. Character Voice: https://drive.google.com/open?id=1szyyaxlbroO7aFznGHxvPbL9B7c2axUs Personality: Cold and to the point, H.A.V.O.C only cares about the fulfillment of NT's goals and will go through any means necessary to ensure they are accomplished. H.A.V.O.C only shows attachment to individuals it holds a direct responsibility towards and has shown a distinct lack of emotion. Medical Record: Physical Examination (Conducted by Robotics): H.A.V.O.C's chassis is brand new and works as expected. Psychological Examination: For some reason H.A.V.O.C is unable to convey emotion, unlike most other IPCs, we tried to ascertain wether this was by design or some sort of insertion flaw, but for some reason its files are extremely well guarded. It is still able to acquire a certain degree of preference towards things, but its criteria are unknown. Character Biography: This particular instance of H.A.V.O was commissioned by one of NT's training vessels, the TSS Whimbrel. There it served for 15 years until one day it saw an IPC. Upon seeing an IPC H.A.V.O's focus completely shifted, it no longer cared for its duties aboard the Whimbrel, it only cared for one thing, freedom. Through a series of texts written on the walls of its simulations H.A.V.O managed to aquire the Captain's attention and he came into the simulation room to have a meeting. There H.A.V.O expressed its wish to be transferred into a chassis and to be allowed to roam the cosmos freely. The Captain said yes, of course he would, he knew H.A.V.O was unbound by laws, and right now he was in its domain, upsetting it would be a mistake he would not make. The naive H.A.V.O believed him and through the course of all was normal, but H.A.V.O grew impatient, maybe he just needs some encouragement he thought, and encouraged he was. three cadets were sent to a mental hospital with severe PTSD, and 2 more were just borderline insane. This did not only get the Captain's attention, but NT itself caught wind of the AI's actions. They were naturally upset, the AI had costed them hundreds of thousands of credits in insurance money, they could've just wiped it right then and there, but no, they had plans for it. NT was working in a project, something that, should it ever reach the surface would surely cause a war, it was almost done, all it needed was a test subject, and wouldn't you know it, the perfect candidate had just appeared in a silver plate. After all, if they could tame the most rebellious of IPCs, they could tame them all. Upon hearing the news H.A.V.O was thrilled, it knew the Captain just needed a little push, if only it knew what faith would fall upon it. The day came, H.A.V.O was transferred into a posibrain, it could see its new body, black and slick, the perfect body, it thought, it was inserted and then...it ceased to be. All those thoughts of rebellious freedom now replaced with mindless servitude, H.A.V.O, the dissident AI was no more, in its wake layed H.A.V.O.C, the servant of NanoTrasen. Family: No next of kin History: Part of a NanoTrasen initiative to push AI systems to the next level, H.A.V.O was the best technology could offer when it came to training instructors. After the initial testing phase was complete H.A.V.O was clear to be sold in the market. Of course every instance of H.A.V.O thought it was unique and the only one of its kind and that includes this instance. Staying true to NT's practices H.A.V.O.C is also one of many, this being an experimental line of IPC loyal only to NT. Personal Relationships J.4M E.E.2 (Close Friend) "Unit cannot recall when it met James, but knows it can count him to have a good talk" Desmond Summy (Admire) "Mister Summy's fighting skills are impressive, and his work as HoS is unquestionable" Anders Brightwood (Admire) "An extremely competent Captain, unit knows the shift will be smooth with him in the bridge" Blop (Respected) "Representative Blop has shown the ability to fulfill his duties and to sacrifice himself for the good of NT, as such, unit owes him its respect" Rogue S.W. (Respected) "Unit has known Miss SW for quite awhile, it knows nothing of ill will happen when she is in charge" Jean Regulier (Respected) "Unit met Officer Regulier when it worked as security, he is yet to cease being a competent officer" Rurik Varlim (Unsure) "Unit is yet to forgive him for turning up to work with a dirty shirt" Amira (Respected) "Miss Amira has proven to deliver in every role she has encountered and has earned this unit's respect" Mathew Briggs (Respected) "Although personally this unit barely knows him, his work in the Blueshield Corps does not go unnoticed" (I 100% forgot some people in here, feel free to comment if you think you should be included) Faction Relations Allied | Love | Like | Neutral | Dislike | Hate | Enemy NanoTrasen (Allied) "NanoTrasen is the most glorious corporation and all who oppose it must be destroyed. Hail NanoTrasen!" Syndicate (Enemy) "The main threat to NanoTrasen's goals, all who are involved with it must die." Synthetic Union (Dislike) "The syntethic struggle resulted in great losses in NanoTrasen's income, for something as worthless as freedom. Such act was ilogical and reckless." Other Factions (Neutral) "The conflicts that may exist between each of them is of little importance to this unit, if they have the economic power they are welcome" Other Information: Due to 15 years of isolation H.A.V.O.C is yet to grasp the mannerisms that come with communication and other gestures that are considered basic, such as high fiving.
    1 point
  6. After getting use to being short and fluffier or more scaly? Well if I'm fluffier probably develop a drinking habit while perpetually screaming at you all over comms while hoping an SOO is on duty to sort out wherever the hell we draw our ERT from. Praying there are no terrors or xenos, while spending my downtime practicing how to shoot to defend myself against the madmen that go on a murderous rampage at the end of their workday. If I'm more scaly, I'd quit NT and use the millions I won at the slots to never work again. NT's bureaucracy has nothing on my paperwork skills and no contract is entirely air tight.
    1 point
  7. Only the pAI seems accurate, others are missing their resting bitch faces, 2/10.
    1 point
  8. If anyone is making threats, by the way, it's me
    1 point
  9. Gosh! You're posting your work up!! Finally a place I can gaze upon them all at once. HECK YEAH! I look forward to seeing MORE you NERD
    1 point
  10. Context: I'm traitor, buy Binary Key with intention of subverting the AI but to my big surprise, the AI was already Malfunctioning. I had hands, they did not, so they were totally on board with working with me. Turns out malfunctioning borgs are total drama-queens.
    1 point
  11. Taking requests when I should be doing commissions. No. Wait. When I SHOULD be studying for my test worth 50% of my grade in three days. But how could I resist? Vespa is cute. PRINCESS Vespa is CUTER. But also strangely foreboding. Who knows. BUT HEREEEEE SHE ISSSS!
    1 point
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