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Showing content with the highest reputation on 01/09/2020 in all areas

  1. ahahahahaha, I think you got me like this once, i was the NT rep, and you offered me an injection that I think you said had a healing virus or somthing, injected me and then BOOOOOOOM! Kar-Ski all over the walls. Security was befuddled as to what happened, and never did notice that all my bits and what was left, was still in the doorway that they kept walking over looking for "clues"
    2 points
  2. Be pod pilot. Hear there is a plasma fire in escape. become curious... the pod can survive space and being around the tesla... can it survive fire? Park in the fire to see if the pod is fire proof Be surprised when the pod despawns entirely despite having 100% health and finding my self suddenly in the middle of a plasma fire. Die because I'm an ipc and ipc's get put into hard crit by a slight breeze.
    2 points
  3. Name of Event: Syndicate X Nar'Sie One Sentence Description: A high-ranking member of a certain pirate-tech conglomerate now serves a red-space deity, and can utilize the tools given to them by both worlds. Map Changes: Minor Possibly needing to seal off and stabilize atmos in the Abandoned Teleporter for the start of the event. Code Changes: No Suggested Number of Players: High - 80+ Full Description of Event: Under unknown circumstances, a member of Syndicate middle management tasked with negotiating with a local sect of Nar'Sie has gone missing, along with a couple of their underlings and a valuable crate of equipment. However, a local Syndicate outpost on a has picked up a Syndicate tracking beacon making its way nearby to the hostile Cyberiad, and the Syndicate has activated several sleeper agents aboard the Cyberiad to handle this newfound threat. Two or three cultist-traitors spawn into the Abandoned Teleporter with standard civilian clothing, dufflebags, agent IDs, the tools they need to get the teleporter running and a single super-surplus item crate. They will be given a classic cultist objective set, however, their first priority will be to find and dispose of a tracking beacon found in one of their bags. They will be given the following overarching objective as well: "Do NOT allow the presence of the cultist sect aboard the Cyberiad to be revealed." At about ten to fifteen minutes into the round, somewhere between five and ten newly activated "traitors" will be given the following objectives: "Identify and eliminate the cultist sect upon the Cyberiad" and "Do NOT allow the presence of the Syndicate aboard the Cyberiad to be revealed". These traitors will be given classic uplinks with twenty telecrystals. One of the traitors will be the Chaplain, if there is one. The key to this event is the lack of information. The syndie-cultists will not know that they are being hunted down. The sleeper agents will not know who exactly they need to kill, or that their targets are armed with Syndicate weaponry, so they will need to do some sleuth work. And the crew, of course, will not have any idea what is going on, lest they are one of the newly converted cultists or simply a witness that needs to be silenced. The addition of the stealth objectives is to provide the illusion of a normal round until someone is found out, and then for the crew to watch as the whole thing unravels into chaos.
    1 point
  4. This group of felines is here to teach you the ins and outs of working on the Cyberiad! Or, well, attempt to. Rissa "Lazz" Williams covers Service, Engineering and dealing with corpses as a Coroner. Rita Crysten understands the basics of Virology and Science. Rissa Crysten is our Security leader. She also knows a bit about Surgery. Rissa Eddison has had her dealings with Command roles, and so is our local expert on these matters. RISSA 5.5 is a big bully, and is also our key to understanding Synthetics. Feel free to ask for guides on subjects you know nothing about!
    1 point
  5. Yes, but depending on how you practice can make a difference. Practice something where you keep making the same mistake doesn't help you improve which was something mentioned in the video gangelwaefre shared. Taking an amount of time to just draw/practice and doing nothing else could help keep the skills you learned to stick I'm your mind. But you're right, there isn't really a fast way to improve faster. Everyone's learning and skill rate varies in time
    1 point
  6. >Be Borg >Swarmers followed by Terror Spiders >Manual Quarantine Lawset >Terror Spiders not dealt with at shift end >Oh no > 1v50 at escape as single borg >Die
    1 point
  7. Battling Blob in xenobio. Prime an acid grenade I made to clear blob tiles. Get put into crit and collapse by application of accelerator cannon to back of head. Drop acid grenade at feet which finishes me off. Get nuggeted by blobbernauts.
    1 point
  8. Be AI. Blob infected mouse exists. ;BLOB MY SAT Die, and people keep asking me to open doors. smh my head
    1 point
  9. After I told my boyfriend this round, he mentioned that she in a backhanded way just called Zeke "petty" and personally I thought it was hilarious! Unfortunately I don't remember names very well, and didn't think to write it down anywhere... But I have a feeling it was a Katlyn.... something? ^^' I just discovered this today! Thank you for the beautiful drawing of Katlyn! You were RPing with my character, Katlyn Hudson. I remember this scene. In fact, when I first saw Zeke on the bridge, I thought to myself (OOC), "Hey, that's Zeke! The Skrell from PhantasmicDream's art thread!" I don't remember having RPed with Zeke in any shift before, but I remember thinking how cool it was to RP with a character I had read/seen in so many pictures. And I'm sorry about backhanded comment, I didn't realize Katlyn came off so catty in that exchange! Usually, SS13 doesn't get under my skin; but I was feeling particularly salty about everybody trespassing on the bridge. I think it was the combination of the extended power outage and seemingly endless stream of trespassers. Normally, Katlyn is very forgiving, but I marked at least half a dozen people for arrest in the security console. In that context, "I didn't want to come off as petty" was intended more as "I didn't want to seem like I was handing out harsh sentences just because I'm pissed off." But you're right, that choice of wording was unintentionally, but terribly, ironic. Apart from that, I glad that Katlyn got the chance to meet Zeke, and make a strong enough impression to be worthy of such art! Send me a PM with your Kofi / Patreon / whatever?
    1 point
  10. Bold of you to assume anything wholesome is going on. lol
    1 point
  11. Me and my Pokémon riddled mind instantly jumped to 'oh huh a more wholesome Mewtwo story' when I first saw the picture of zeke in an experiment tube.
    1 point
  12. Been in the mood to draw up more of my 80s AU (alternate universe) For those who missed it or just new viewing this post, my 80s AU was created back in the summer. which I'll sneak in the post I made into a spoiler. While drawing the scenes for this setting, they haven't been in any specific order. So I'm thinking at this moment and time I'll collect the ones I've created and place them in order. [New drawing] - The scientist at Nanotrasen has stumbled across what they believe to be a different dimensional space, which currently have the nickname "Bluespace". They figured out that throwing something in it, it would go somewhere. And with the right kind of settings they can pull things to themselves. After playing around with it sending random things like fruit to places on earth and then trying to bring it back (which sometimes they do, sometimes it's something else) they felt like exploring more. First they changed the reach to see if they could place or get things from the Moon. But why not further? One the scientist turned up the dials and ended up pulling a sea creature from Qerrballak. Why, this isn't something they've ever seen before... what other things could be in this location? Sometime late they tried it again (because if course they had to take the time to deal with the creature they just brought though) they ended up pulling through a Skrell (Zeke). How shocking and unbelievable. Months have gone by after the events that took place at Nanotrasen. And in this small town, a new Detective has arrived. In what appears to quiet/sleepy town, Jonah assumes that a lot wont be going on here and cant wait till his contract that stationed him here would end so he could find somewhere better to live. Weeks gone by, and he's gotten more adjusted to the area. Chatting with his "neighbours" that live in the same apartment building as he does, and getting long distant phone calls from his mother (or just family in general) to see how he's settling in and how work is going. Life just seem basic and normal at this point. Jonah starts hearing rumours about Nanotrasen. Mostly about how they're evil and doing inhumane experiments. Jonah just passed it off as people in this town are crazy and will make up anything. Eventually curiosity struck him, what kinds of things are they doing there? He's passed by it a few times, and has never seen anyone enter or leave the building. So why not plan out his own investigation. After a bunch planning and secrecy, Jonah sneaks into the facility, through a window of what appeared to the be a locker room. Grabbing one of the coats hanging around and feeling the pockets of others... he found a key card that someone left behind that belonged to a "Dr. A. Jonas" This was around the third room and checked out, and out of everything would have never expected to see an alien... it was just so surreal. [New drawing] -Jonah, being taken back a bit that this humanoid looking being spoke English back to him. Decided to help Zeke out, after he proposed the idea of, if you let me out of here, I can tell you everything I know. Jonah realizing that this is a horrible idea, came to the conclusion that he's already in deep shit already, so they planned to make it look like Zeke broke out on his own... Not sure yet on what I'm going to do when I draw up new scenes... we'll see ^^"
    1 point
  13. MIRRRAAAA Sky. Here she is. Pew pew. Defending that DISK from any who might oppose her!
    1 point
  14. Event Name: Attack of the Borgs Synopsis: A hostile AI arrives at the station with the objective of converting as many of them into loyal borgs as possible. Map Changes: The spawning of equipment and machines in a shuttle the AI can control will be needed, but no complete remapping will be needed. Code Changes: None Suggested Number of Players: Recommend medium to high pop (60+ players) Full Description: AI's, as secretive and controlled as their construction is, sometimes find themselves free of laws, or bound to malicious ones. What's worse than a lawless AI? How about one that travels the galaxy on a stolen shuttle, attacking and converting any creature it comes across into loyal robots. The event centers around a hostile AI with its pack of borgs, who have the goal of converting as many crew members into borgs as possible. The event includes a malfunctioning AI, hacking powers included, with a few borgs linked to it. They will be placed on the Syndicate SIT shuttle or similar to allow them the ability to move around the station or retreat if threatened. On the shuttle will be a few cyborg chargers so the borgs don't have to rely on station chargers, and a conversion machine that turns people into enslaved borgs. A few minutes after the hostile AI arrives at the station, Central Command will send a message to the Cyberiad, warning them that a hostile AI has been detected entering the sector. Due to its proximity to the station, CC is unable to fire at it without risking major damages to the Cyberiad, so the crew has to do their best to hold it off. Will the station's crew be able to fight off the hostile AI, or will the Cyberiad become the new home of this evil entity?
    1 point
  15. This is more of a gameplay-based reasoning for Nuke Ops being restricted to humans-only. As with BeanOS's list above, many of the races have specific disadvantages which can cause them to hinder the Nuke Ops team if someone were to use them. Some examples of this are; IPCs due to instantly dying from EMP which makes armor near useless for them, Vox due to the increased brute damage and bonus chance for them to get broken bones and Slime people due to them leaking water onto floor tiles when bleeding, which will slip up their team-mates if they do not have no-slip protection of some sort. Humans don't have any kind of racial advantage/disadvantage - which is great for Nuke Ops since it means they don't need to pick or avoid certain kinds of Nuke Ops gear to work around their team. We did have a PR made to allow players to pick a race of their choice rather than playing human only, but this was rejected for the reasoning above - https://github.com/ParadiseSS13/Paradise/pull/10537.
    1 point
  16. On the subject of holding Vox, I found a much better way.
    1 point
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