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Showing content with the highest reputation on 01/16/2020 in all areas
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there are for sure a bunch of people who would be willing to help out on sprite stuff yeah! i think truly alient food an such would be excellent. hell, i'd be willin to dislodge some rust an help out myself. forreal tho i kind of want to start just rpin that im eatin some real gnarly lookin stuff that is made after an old family recipe or something1 point
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Draw with Confidence! When drawing or sketching, try working with longer strokes! A lot of newer artists tend to build shapes with short and time consuming stroke lines instead of quick and longer stroke lines. Nothing wrong with having a "sketchy" look to the drawing, but it's a matter of how it's being done. And issue you can run into when dealing with drawing little strokes is that you can lose any defined shape your were original going for, it could give off the impression that you were unsure of what you were trying to draw up. You can still get a sketchy look when doing bigger strokes dues to over lapping any lines, but you are laying these lines down with confidence, and possible not over thinking about the shape. Heck, sometimes you just gotta draw lines quickly and not thinking about it at all. Avoid using ovals when blocking/sketching out your character's pose. There's a time and place to use ovals, and that's probably if your doing a cartoon (or over exaggerated) looking style, maybe they're a character on the heavier side of things, or maybe working on some sort of creature concept art, but when drawing something semi(-realistic) to realistic store that shape away! Using ovals can make your lose any sort of definition you were trying to go for when drawing the character. It can make the character look to stocky when they're not. Plus the averaged limb isn't shaped like that. The world is made of edgy lines. Guidelines are friends, and roughly blocking them out on a head before drawing a face is always a good idea... because the last thing you'd want is an eye floating off somewhere it should be! But remember these guide lines shouldn't be straight, they should be curving (or wrapping) around the rough shape of the head. Don't be scared of line work, the line work should be scared of you.1 point
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The bridge used to be in the north east side of the station with quite a nice view into space! Though the captains room was about the size of the current janitors closet!1 point
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Well if you draw up some concept art with possible coloring of said drinks/food/produce then I might see what I can do.1 point
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Oh yes!! Every now and then I like to draw up something Skrellian looking either drink or food... But I personally struggle with spriting... Cause I'm not used to working on a small canvas with limited details. *sweats*1 point
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Try putting it into an Event suggestion, maybe an admin will use it during an extended round before Security becomes the Antag.1 point
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Sometimes I draw memes - The concept behind this one was from Tully, basically calling me out about how I refused to say my art is good xD Also, hi yes, I draw myself as a Catgirl. Because I am one IRL My beautiful Shadowrun character (that I don't get to play any more but I'll forever draw him) Damien "Kitten" Bryar A fun comic of Jonah and Zeke, because I thought this would be a funny situation that would of happened early on in their relationship.1 point
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Not bad! I recommend using a more contrasted palette though. Outline is really important too. Personally, I tend to stick to 3 colors, or 4 at most, which I noticed you used. Exceptions may occur! Using your witch donut as an example. I separated the colors, and right away you can see there isn't a lot of contrast between them. The result makes the image a lot smoother, but it also makes it less defined. I will also advert that shading is a bit off, making it confusing as to where the light source is coming from (presumably bottom right, but for example, the middle doesn't have any shading) I was having issues editing your picture, so It looks a bit weird, but you can see what I mean with the color choices. Overall, not bad sprites! Keep up the good work!1 point
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You pry open one of the maint-boxes with your Voxy strength, and handy dandy crowbar! What luck! A flashlight! And you have just enough room to use it. Things are looking better... Or at least, brighter. Hm, it couldn't hurt... You concentrate in prayer. Now to wait... Figures. Trying to put the cruelty of the gods asside, you go back to trying to find your mousie freind and ignoring the growing sense of dread and hunger. You shiver, but continue the search... Unsure if you could push though the fear if it wasn't for mousie. !!! You turn around quickly to reveal- SKREK You fall on the instincts of the Vox, and go to run! The floor is still wet from when you got rained on... Great. At least the voice in your head told you it was wet... after you slipped. You call out weakly to your kin, after recalling the name of a very strange Vox. That certainly isn't you. But it seems the stranger has taken your mutterings of 'Kinsies' as your name sake. Not as bad as some other names.1 point
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Hello paradise! I'm newish to the server itself but completely new on the forums, thought I'd say hi to everybody! I play Silence of Starsong, a diona, in science/botany most of the time. You might see me around with my red bandana and dumb vox accent (my headcanon is that Silence was raised by a vox farmer or something like that). I also love to play ghost roles (E-N the brig medical 'chef' and the Diona Nymph of wisdom) I hope to see y'all on the station (or lavaland) for some fun hijinks! (also also this is my first post on any forum anywhere for a very long time. Hello world!)1 point
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Draw responsibly, We get in the habit of believing that practicing a lot will help us improve with art (or anything in general) and while maybe this is true, it's always good to know when to stop. Taking breaks is important and will be good for you in the long run. Drawing for hours in one sitting is bound to give you some problems, mostly being pains. Pains cause be either neck, back, arm, wrist, and fingers. What can you do to limit the chances of pains? Taking breaks; they could be in between drawings or even half way through one! Take some time to do some stretches, before you start drawing or during one of your breaks. Feeling a little sort in your drawing arm? Can always running it under some cold water, or sticking your arm (up to the elbow) in a bucket full of cold water. Try drawing with more of your arm instead of just with the wrist. Working on a small surface (or being in a small area) may be hard to do full arm motions, but even just a little bit can help put less strain on your wrist. Here's a video that shows off some stretches you can do, or you can look up some other. And remember to not push yourself with too hard of stretches! Cause you don't want to pull something cause you to hurt yourself. Don't forget to drink lots of water and to eat food!! xP1 point
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Another picture done in QUICK SUCCESSION, a creaky tree known as Silence of Starsong. They are nice to interact with, and have a cute speech pattern, hm! Drawing Dione was a challange, but I think I did it okay... they are just a bunch of nymphs after all. Anyway, this is a good message to obey I feel.1 point
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Have you been doing art for a while, and you're thinking "damn, I really want to try and make some comics" well, here's some helpful suggests from me... someone who has a love-hate relationship with comics. Comic panels. There's isn't a specific size for comics these days, you can have traditional size of 6.63″ x 10.24″ (16.84 x 26.01 cm) have a comic strip like in a news paper (or for some online comics) which could be a horizontal or vertical rectangle shape or even squared! Strips are good for one shot comics, while pages are good for comics with a full on story, but at the end of the day you can do what ever. When making your panels you don't have to make it all "interesting shapes" throwing in an odd shaped panel in there once in a while can make the page more interesting to look at but you don't want to have too many on one page... or to have it happening to every page, variety is nice. Whenever your comic is having a "new scene" or location, it's good to have one panel be an "establishing shot"(or "establishing the scene") so the viewer can see where things are taking place. Here's an example of a page I did that has an establishing shot in the middle. Here's another one that has the shot at the end. But ofcourse, "one shot comics" or comics that don't have an overarching plot don't need to have a defined "establishing shot" here's an example Speech Bubbles. It's always a good idea to know where your want to have your speech bubbles. And personally, I'm the worst when if comes to it because I think about where to put them after the drawing... Why figure out placement for the speech bubbles before you draw? Sketching out a basic idea of where you want them will make the panels less crowded. You don't want to draw up your panel to then have your speech bubbles cover up most of it. Now, having the speech bubble being layered over a character isn't necessarily a bad thing too do, sometimes you have to do with when you have a "close-up" shot of the character where else would the bubble go? But it's good to have some rhyme and reason to it. Try to avoid BIG! speech bubbles with a lot of text in it, instead break up the text into two or more speech bubbles and connect them And remember, not ever panel needs to have text in it, sometimes you need to have the visuals do the talking. And example of a minor speech bubble overlapping. What is a comic but a page turning movie. I personally think of the layout of drawing for panels (and sometimes drawings in general) as scenes from a movie. How would a camera be placed in the type of scene that is happening? When having characters interacting with each other in a scene, you don't want to cross the 180° line. you can have the view changing from showing both of them in a midshot, to showing one character talking at the time... but once you flip the camera view to the other side (pass the 180 line) you can throw the whole scene off. This would be similar things they do with shows filmed in front of a live audience, because if the camera passes that line you can see the audience. A time when you can break this could be when the scene is breaking up or they're no longer talking. Pretty much you'll have to keep thinking if the shots make sense. Here's an example of showing the camera changing view and following the character. Angles Bird's Eye - These are views looking straight down from above. Cause use this for a sort of "establishing shot" or if you have a character up high (like in a plane) looking down. High Angle - To make things "look small" You can use this sort of angle to make a character feel small, they are at their lowest point, will they make out of their situation. You're looking down at them. Eye Level - A very neutral shot. Having no really emotion to it, it's the basic shot you'd use to have characters having a conversation and such. Low Angle - To make things "look big" You can use this short of angle to have the character feel like they're towering over another character (or the viewer) Putting a character in this angle you're putting the character in a higher stature. You're looking up at them. Oblique Angle - It's is titled (a bit askew). This can make the view feel that something is off, or not right (maybe something bad is about to happen) This can also be used to show that a character is intoxicated. Shots Medium Shot - it's very neutral (similar to the "Eye Level" angle), it's the most commonly used shot from chatting to romance! Long/Full Shot - This shows the character's full body, gives the viewer an idea of where the scene is happening. This can be used as "establishing the setting" Extreme Long Shot - This too can be used as "establishing the setting" as well, but too a more epic scale. The Extreme Long Shot reveals more than a Long/Full shot, these shots are used more for outside scenes. Close-up Shot - Used to show off the emotion of the character in the scene. Deep Focus Shot - Similar to the Long/Full shot, but everything is in focus (where in other shots part of the scenes can be blurred)1 point
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Oh yeah. That's a very good video, and I imagine he has a lot more! Honestly, there's just a lot of good videos about art on YouTube for people to watch. This is one that I like to share with people who want to "improve fast" It may repeat some points made before (or you may have already heard) but really the main thing about it is, when practicing take sometime to just practice and not to multitask.1 point
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About Antag Tokens: Antag tokens are given out by admins, at their discretion. Typically, they are only given out to antags who have their antag round ruined by an admin's mistake, such as if an admin accidentally crashes the server. You are never entitled to an antag token. If you want to know if you have any antag tokens, ahelp and ask. There is no other way for you to check if you have one. If you have an antag token, you can ahelp "''I would like to use my antag token to become an X''" (where X is "changeling", "traitor" or "vampire") at the start of the round, to become that type of antag. You cannot use antag tokens to become any other type of antag not listed above. You cannot use the same token more than once. Even if you die 20 seconds after using the token. You cannot use antag tokens if you are playing a job that is typically mindshielded, like Captain or Security. Admins may deny your request to use an antag token in any particular round. We typically do this when the round is expected to be short (stops you wasting your token on a short round) or the antags are already very numerous/strong (stops the round becoming too unbalanced). If we deny your request to use a token in a particular round, the token is NOT used up, and you can try again next round.1 point
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There are a lot of appeals that get processed through this forum. While a majority of them have been accepted this is often after a lot of posts back and forth. This results in players being unable to play the game for a longer time while they're waiting for their appeal to be processed and in the admin team spending a lot of time working with people to bring an appeal to the successful stage. This post is intended to help cut that time for everyone by telling you upfront what you'll need to include. 1) Use the template. As a policy, any appeal that doesn't follow the template will not be processed until you use the format from the template. This template covers all of the information we need to know to process your appeal and it keeps everything in a consistent format which is easy for the admins to read and respond to. 2) Read the rules. These will show the code of behaviour that you're expected to follow while on the server. Your appeal is a commitment to follow these rules in the future, something which you can't do without reading them. If your ban was legitimately based on breaking any of these rules, then you'll be expected to identify what rules were broken so that you can demonstrate that they won't be broken again. 3) Decide what sort of appeal you're writing. They'll generally fall into the following categories. Identifying a factual mistake of the admins: If you didn't break the rules, then let us know. While we investigate every ban, mistakes do happen. Sometimes we get the wrong person's ckey if multiple people were involved in an issue. Sometimes a situation that looks like one thing was actually something else. In these cases it's best to get straight to the point. Identify what the ban was for and what we thought was going on, then explain the actual situation. If we were wrong then your ban will be lifted. Apology and commitment to improve: If you've actually broken the rules then the ban was legitimate. Regaining the privilege to play on the server may require some work on your behalf but if you can demonstrate that you're going to be a valuable member of the community and able to follow the rules in the future, we will work with you to find a way to bring you back. The best way to show that you're genuine is to understand and identify what you did wrong, if you don't know then how can you change it. If you genuinely don't know, even after looking through the rules, then feel free to ask and we can explain. It also helps for us to know why you did the action you were banned for. This isn't a matter of making excuses, it's helping us to understand the situation you were in and perhaps provide better strategies for handling that situation. Finally if you are going to change your behaviour, then say it so that we can see the commitment that you've made. If you're not genuinely willing to commit to this, then don't bother with this form of appeal. You might pull the wool over our eyes and convince us, but what's the point if you'll get banned for the same thing in a week's time. Work with us and we'll work with you. 4) Avoid using arguments that aren't accepted for appeals. There are some arguments which aren't accepted as valid reasons, while it's impossible to be fully comprehensive here are the ones we see most often. I don't like your rules Your appeal isn't a place to question the current rules of the game. That would be the suggestion forum. We will only be granting appeals to people who will commit to following the current rules of the game. If the environment you want isn't what we provide then unbanning is a waste of everyone's time. My brother did it You are responsible for everyone who uses your Byond account. By giving someone your password, you're enabling them to perform whatever actions they want in your name. Now this does sometimes happen and we're not asking you to lie if this is what genuinely happened, but it's not a defense. Instead you'll need to follow the policy above and understand what went wrong (allowing other people to use your account) and letting us know how you intend to prevent it happening in the future. Abusing the admins It should go without saying that abusing the admins isn't a good way to get us to invite you back to our server. However sometimes in the heat of the moment things slip out, so I'll remind you here to avoid this method. While we'll try to look past this, it does send a signal that you're not looking to co-operate. It should be a temporary ban If you're going to do the right thing, why would we wait to bring you back instead of doing it straight away? If you're not going to do the right thing, why would we ever bring you back? We only use temporary bans when that seems like the best way to change someone's behaviour. If you think that some time away will be a strategy you can use to commit to following the rules, then that's fine. You're welcome to suggest a temporary ban as the best way to bring you back, but this isn't detention or a prison sentence, it's not about providing justice or "paying for your crime". It was good roleplaying You choose the character you play and all the consequences that follow. Your character isn't a real person and we can't hold them accountable for your actions, it has to be done the other way around. Someone else did something wrong first If you've broken the rules, then it doesn't matter what anyone else has done. This is your appeal and unless we've clicked on the wrong person's ban button, we're not going to ban other people based on what gets decided in your appeal. Letting us know what someone else did, at the time with an adminhelp is the best way to see that appropriate action is taken against them. Once you've taken vengeance into your own hands, the issue gets so muddied that it's hard to take any action against them. 5) Listen to what the admins reply. If we're asking you questions or trying to teach you something, then it's pretty clear that we intend on keeping you around. We rarely waste this sort of effort on someone we're kicking out forever. Usually we're telling you exactly how to get your appeal accepted. Regards, M Kenner. Senior Admin.1 point