PSA 2: Weapons on Patrol
The annoying thing is that the Sec players who need this advice the most are the ones least likely to listen to this advice: Running around with your weapons unholstered makes you considerably more vulnerable and liable to be attacked than if you're patrolling with holstered weapons.
"But Machofish, having my weapon holstered just means I have to click more buttons when I see a threat! That split-second could be a life-or-death matter!"
And yes, that is a strong argument. Unfortunately, SS13 logic causes it to be false. Wins often go to wheoever has the drop on their opponent, and an officer with their weapons out without knowing specifically who they're trying to shoot/baton means that anyone hoping to take the officer down gets that much more bang for their buck with their opening move, since something as simple as an un-telegraphed melee disarm can cause an officer to lose their stun weapons and usually their life as a result.
From personal experience, most of the crimes stopped by security occur when security responds to a third-party being attacked, not by an officer being attacked on their own and somehow fighting back: If you identify a threat, it's easy enough to backpedal while drawing your weapon of choice, then move in. Alternatively, if you're responding to a distress call, only draw your weapon only once you get close to a department or station area that the distress call came from, to minimize the chance of losing your gear to butterfingers before you even arrive at the scene.
And now for something completely different:
I'd explain more, but I genuinely don't remember the context.
Perhaps that's for the best.
And some more sketches from GM'ing Shadowrun:
Trying to come up with thoughtful image descriptions while sleep-deprived at 1:00am on a Friday night is difficult, so I'll probably be editing the caption text continuously over the next day or so.