the Beach Gateway is... not the greatest of gateways. It is certainly a calm place however there isn't much to actually do or get in the gateway. While yes it is intended to be a chill gateway I say it can be made into both one to better relax and have fun in and one to explore and fight in!
Starting with the beach entrance it's been made into a full on resort! It's facilities include a changing house a dance house, a safe(meaning dense) bonfire circle, and botany and kitchen capabilities! I plan to add two ghost spawner roles, a resort host(a barkeep/chef) who'd tend to the customers of the resort and a resort guard who's job it is to recover those who've died while diving and to keep riff raff out via either a taser or CQC (need to decide which to keep).
I will also be adding foldable towels and wooden beach chairs to make things feel even more like a beach. I might also add a stage for music performances with included instruments.
To the sea floor we so far have a sunken ship full of skeletons(and a skeleton spawner) and an optional boss in the form of the Death Squid. It's mega fauna levels deadly but should remain in its lair unless someone lets it out. Inside its treasure room is a chest containing an immortality stone, a guardian tarot deck, teleport scroll and a wand of resurrection(a wand not a staff to make sure medbay doesn't become obsolete). The wooden barricades prevent people from just running in and stealing the loot without fighting the Death Squid.
Also hidden on the sea floor is the entrance to a volcanic island that hides a syndicate base! The loot in the initial area is a traitor tool belt and tool box, syndi surgery dufflebag, syndi soap, a standard large defib and syndi cigarettes. Passed the first area is the commander and the armory which contains a stechkin pistol with spare mag, combat shotgun with buckshot box, blood red hardsuit, throwing start kit, safe cracking kit and a chameleon kit.
Other things I might add to the gateway are
poisonous jelly fish that poison you if you bump into them.
More sea floor features and ruins(feel free to suggest ideas!).
coral if I have time to sprite them (or someone makes me sprites for them )
A jungle temple dedicated to the brass god of gears Rat'Var full of all sorts of brass loot and might possibly be more puzzle based rather than combat based. (though if someone can find me the rat var construct sprites it'd be appreciated)
I believe that's all the current changes made so far! If you have suggestions, ideas, or feedback let me hear it!