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Showing content with the highest reputation on 03/07/2020 in all areas

  1. This Vampire was doing some memey but really good RP. Was also left alone by sec. They gave you candy and a drink right after draining a bit of blood, which was really nice as well. I hope to see more of this.
    5 points
  2. This is a guide to how to, and how NOT to, play Captain. Starting off from the lowest (worst) tier, and working our way up towards the best, we have: F Tier: The Baldie These are the Captains that do so badly, they break server rules and get banned or job banned. Examples include: mutinying against or otherwise defying CentCom, committing murder with their rapier/gun, performing an illegal execution, abandoning the station by going into space/gateway, or acting like a standard security officer and constantly chasing EoCs through maint. Note that higher standards apply to Captain than any other crew role. As such, Captain is the easiest job to earn a job and/or server ban with if you aren't doing your job properly. E Tier: The Clueless These are Captains that fail to do any of the basic IC requirements of the job, such as securing the critical items (disk, spare ID, pinpointer, etc), raising the alert level, or calling the shuttle. These are the sort of Captains openly mocked by CentCom and the crew for being terrible, and usually making the station dramatically worse by their negligence. You can still earn a job ban from Command by repeatedly playing Captain at this level of incompetence, but unlike F-tier, it usually takes a Captain doing this across multiple rounds before admins apply a job ban. D Tier: The "What Does Command Mean?" Captain These Captains have some idea that their job is to command the station, but they don't understand how to command. For example, they might neglect to ensure each department has a head, for the whole shift, because they don't realize that appointing acting heads is up to them. They might carry around their antique laser / chain of command, or wear their hardsuit, on green, thinking that this makes them look like they're in charge, but in reality, it makes them look like an idiot. Another common error at this tier is violating basic practices for hiring and job transfers, like hiring crew into security during a changeling-caused red alert, or hiring people into head jobs from outside that department. This tier of Captain is trying to command the station, they just don't understand how to do it properly, which leads to frequent SOP violations. C Tier: The Bridge Captain These Captains meet all the basic requirements of the job. They follow all points of server rules, space law and SOP, but don't do anything significant beyond this minimum. For example, they'll ensure every department has a head (or acting head) but then never check in on the departments, or verify that their heads are actually leading their departments well. They'll relay emergency information over comms, but they won't dig into things to investigate if what they are being told is true. They'll end up standing around on the bridge a lot, seemingly not doing very much, to the point you could almost mistake them for a piece of bridge furniture. They're the sort of Captain who is taken completely by surprise, and quickly killed, when nuke ops burst into the bridge, because they just weren't paying attention, too overwhelmed with trying to listen to all radio channels at once. All in all this sort of Captain is the hardest to notice, as they don't do anything particularly notable or memorable. B Tier: The Good Captain These Captains do a good job of commanding the station. You can identify them because they go beyond the minimum requirements, and find ways to make life better for other players on the station. For example, they don't just ensure that every department has a head. They also ask their heads to check in every once in awhile, and send the BS to locate any who fail to report in. They don't just secure the spare/disk/etc. They also give the pinpointer to the BS, and the spare to the HoS or BS during emergencies. They don't just relay information on radio. They also make smart use of crew-wide announcements to ensure the whole station knows critical information. E.g: "everyone weld vents now". They'll hand-deliver the Chain of Command to R&D, encourage the CE to take the teleporter's hand tele because they know the CE can use it, and ask the RD if they want a lawset change. They'll react to changes in the situation, like lowering the alert level if the situation warrants it. They don't just sit there passively, they're proactively looking for ways to enchance station productivity (ie: help other roles function better). A Tier: The Awesome Manager Captain These Captains are like B-tier, except that they're truly exceptional managers. They provide broad leadership to all, while knowing exactly when to delegate versus handle something personally. For example, while a B-tier Captain might announce "weld the vents", an A-tier would announce: "We have xenomorphs. Engineering, weld vents. Cargo, order guns. Medical, be ready for surgery and acid injuries. Security, arm up and start sweeping the station in pairs. Science, give people experimental welders." This second announcement makes sure everyone knows what the threat is, and gives every department a specific action plan to help deal with it. It is miles better than the B-tier announcement. While a B-tier Captain might order a rogue HoS to the bridge for questioning, an A-tier Captain would question the HoS in the Captain's office, with the BS present, so if the HoS turned out to be truly rogue or bad, they could be demoted on the spot without risk of the HoS escaping. More generally, an A-tier Captain is a lot more willing to demote AWOL or otherwise incompetent heads of department than a B-tier Captain is. Making the correct call as to when a head of department deserves demotion, then demoting them without a hitch, is the mark of an A-tier Captain. A B-tier Captain might deliver the chain to R&D, but an A-tier Captain would actually check with the RD that ORM/cloner are upgraded, and that disks are being shipped to CentCom. More generally, an A-tier Captain knows how to do every head of department job well enough that they can ask specific, probing questions of their heads, which reveal how well that department is really doing. They can then give department-specific orders based on that knowledge. A-tier Captains actively avoid combat. They know they can fight, but they also know that they shouldn't fight if any other option exists (and it usually does). They'll help out sec during low pop, without putting themselves at risk, but during high pop they avoid doing security work as there are already enough officers, and their mantra is "delegate whenever possible. If not possible, look for a better option than doing it yourself". In the case of insufficient sec officers, that would be ERT or giving the officer role priority in the ID console, or both. A-tier Captains make good use of the PDA system for getting peoples' attention, as well as crew monitors and cameras to watch goings-on remotely. That way they can monitor the station without putting themselves in danger. Captain is perhaps the most serious job on the station. Running a "gimmick" as Captain is probably not a good idea, as it tends to distract you from the job's actual duties. You can do it, but the more weird/gimmicky the gimmick, the more likely it is to reduce your perceived competence, and thus your place on the tier list. When in doubt, this is one job where you should avoid character gimmicks.
    3 points
  3. Hello there! I decided to introduce myself here after a couple nights of playing. I usually go by Silent, so no worries about the numbers. I have only played a single round as a cargo technician, but you'll be likely to find me running around as Scott Begum. I got plenty of help from Jedd and Frost for my first time as a cargo technician, so it was really nice to have fellow supply workers that were welcoming, and gracious enough to teach the ins and outs of Supply. Other than that, I have played almost two entire days as Ian the Corgi, so I have likely been an Ian in one of your shifts if you have been on the Cyberiad the last couple nights! Always adventuring and exploring the station whenever I am able to get a collar with a bit of access. It has been a blast, and I hope to continue returning to the station, either as Ian, or as Scott! Maybe you'll run into me sometime. =] Cheers.
    3 points
  4. Two of the colored up characters with short little descriptions for both of them.
    3 points
  5. It is a character I use as an avatar from when I used to do drawthreads on 4chan's /B/ board. That's where I learned to draw through random requests made by complete strangers.
    1 point
  6. Look at those big anime eyes. Good thing you cremated it. Anime is against Space Law.
    1 point
  7. 1 point
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