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Showing content with the highest reputation on 03/14/2020 in all areas

  1. three drawings of chikitita I found in ye olde archives that I never added to this thread. Doodles of her exploring with PHOENIX, Viisk-Hoorm-Vroo being a bully, and the complications of a vox-ipc ship (this is a joke i promise)
    4 points
  2. So Kyet's been doing these, but doesn't want to touch CMO because he's a scrub when it comes to the art of life and death, so I decided I'd rip him off and do one for CMO. F Tier: Chief of Grief This is just a greytider in a blue jacket really, and is cruisin for a bruisin with the banhammer. - Puts patients in disposals rather than healing them - Steals surgery tools for their own use (See below) - Forces surgery on people that isn't needed, such as removing their appendix just to eat it. - OD's on the Psych's meth E Tier: The useless. Not a griefer, but is just useless and a waste of the slot. Could be jobbanned from CMO easily with no great loss, they need to actually play as a good doctor. - Just doesn't do anything. - Doesn't speak on command or medical radio at all. - Doesn't delegate, just lets medbay run by itself without helping out. - Leaves the hypospray and compact defib in the locker because they're useless. D Tier: The super doctor Acts as a super doctor with chem and genetics access, without actually being a chief officer. Not bad as a doctor, but not a commander. - Uses chemistry to get all their own meds, not actually helping out the rest of medbay. - Takes patients away from people to do surgery when the other person had it handled (This is one of the worst things you can do to another doctor.) - Doesn't communicate with medbay or command, just tries to fix everyone themselves. - Takes all the supplies for themselves. C Tier: The decent commander This is the bare minimum a CMO should be doing. If you're doing this, you've passed. Only with a C though, so your parents will still be disappointed in you like they've always been. - Ensures medbay is properly set up - cloning, cryo, chemistry, etc. - Tells people to max suit sensors at the start of the shift then every 20 or so minutes. - Co-ordinates medbay over the medbay, making sure people are aware of incoming patients and are prepared for them - E.G. preparing charcoal when a bunch of spider victims are coming in. - Does the tricky stuff others might not know - brain transplants, SR, etc. - Takes patients away only when it's clear the doctors are stuffing up - like fixing internal bleeding when it's being ignored by newbie doctors (And then telling them why and what they should do in future!) B Tier: A good CMO A CMO worth their salt, keeps medbay running like clockwork. - Co-ordinates with Command to let them know of threats, such as blood drained bodies (Vampires!), or that most of mining is dead so not to expect minerals. This can also include viruses, xenos, multiple copies of the same body, or other things that command need to know about. - Makes sure chemistry are doing their job, and fills in if there are no chemists to produce the basic healing chems needed - Mannitol, Synthflesh, Cryo, etc. If chemistry are present but not doing their job (Eg, making meth and space drugs), then fires their asses and gets chemists that actually do their job. - Makes sure that advanced chems like mito are ready when the basics are done in chemistry. - Keeps an eye on genetics handing out powers. - Is also a good doctor, able to breeze through surgeries etc, and does them if no one else is available. - Oversees triage and makes sure that the people who need treatment first are getting it -Regularly checks the morgue to make sure the coroner is actually cloning people and not just gothing it up in the dark. If there are green lights on any of the morgue trays, then clones them themselves while yelling at the coroner for ignoring it. - Makes sure any Ody mechs delivered are locked away properly for paramedic use. - Not scared to use the telebaton on the clown trying to slip people who are busy saving lives and throw them out. - Keeps an eye on virology, making sure that the viro isn't releasing a bad virus, any released are being cured, and that good ones are broadcast for all and put in the public fridge. - Grabs a bottle of space cleaner and makes sure medbay is clean if the janitor is busy. A Tier: Leonard Bones McCoy A God of Life And Death. Makes medbay run smoothly, and insures that the only people dying are the ones the CMO wants to stay dead. - Keeps a careful eye on things like the syringe gun and straight jacket, to make sure no one is kidnapping people with them, especially the psych. - Uses the telebaton and other tools to kick troublemakers out of medbay, and reports them to security if needed. Might even deliver a straightjacketed and ether'd clown to security if they're causing too much trouble. Or just puts them in cryo with a bottle of ether for a few minutes before throwing them out - remember, medical essentially has it's own brig cells with less escape risk. - Helps new doctors when there is time, teaching them basics and advanced techniques, or assigns them an experienced doctor to shadow. If it's quiet, humanizes a monkey, then beats the crap out of them to give new doctors some practice. - Makes sure that Slimes and Vox are being properly given new bodies if there old ones aren't being fixed up. If a fresh one with SM can't be made, then gets them at least into a human body. Or Tajaran if you're feeling cruel. - Might even bring a welder and cable for those annoying mechanical bits the rest of med can't fix up. - Skilled enough to actually help a viro fix any virus releases, and advise on better mixes for public release ones, which are announced, the forms stamped, and a copy put next to the public fridge so people can see the symptoms. Also makes sure a good name is chosen for it. - Hits the quarantine shutters in the 0.1% of times it's actually needed and helpful, but also TELLS EVERYONE WHY. - Kills off the monkeys in virology and genetics if there's a threat because of them (Biohazards like a virus or white terror spiders) - Gets advanced tools for surgery when available, yells at R&D to upgrade them. Bonus if they put a labelled hypospray of hydrocodene in surgery. Bonus: My loadout! Here's what I usually supply myself with at the start of every shift: Penlight in the ear, switched on. 5 Brute, 5 Burn patches in a patch kit - add a shitload of synthflesh when chemistry has some - in the belt. 5 Mannitol, 2 Mutadone, 5 Salbutamol, 5 SR pills in a pill bottle, in the belt. Advanced Health Analyzer on the jacket. Hypospray emptied of omnizene and given to chemistry. Refilled with a 50/50 salbutamol/atropine mix. Both half-full bottles combined and kept to refill it. In the belt. A bottle of charcoal emptied into a medical hypospray. In the belt, labelled if possible. Compact defib in the backpack, to be swapped with medical belt if needed. Surgeon cap, nitrile gloves, sterile mask, stethoscope - gotta look the part. Finally, make sure to always gib Korala whenever they come in, even if it's for 3 brute damage.
    3 points
  3. Im between A and B tier! Except for that one time i gibbed a slime with SR...sorry Korala... I wish literally everyone playing in medbay knew this. Now...can we make this bwoinkable?
    2 points
  4. One of the biggest issues here is that if command are immune to being antags, then the knowledge of that affects how they're treated, and suddenly there's no problem with the RD being armed to the teeth or the CE having a super flamethrower. Part of the fun of SS13 is the mistrust and paranoia, and having all of command be immune to that takes away from the game.
    2 points
  5. channeled my hype for animal crossing into doodling some of my friends' characters (and Chikitita) as villagers
    2 points
  6. Personally I do think the new addiction mechanics are very, very over the top. Realism or not, people shouldn't get addicted to alcohol or caffeine in a single sip. IPCs shouldn't be impacted by this at all. You can't have a small little break at the bar without causing the rest of your round to be filled with annoying messages and side effects unless you keep drinking.
    2 points
  7. Full name: Firsala Rufshado Hrarar Age: 28 years in Universal Time standards Gender: Female Blood Type: B- General Occupational Role(s): Medical Doctor, Librarian Biography: Qualifications: Employment Records: Security Records: Medical Records: Personnel Photo: Commendations [admin only]: Reprimands [admin only]: Other Notes: She is very close with Chloe Brooks, local engineer.
    1 point
  8. Hiya, Emelia here, or Yeroc500 for my ingame alias, a somewhat late introduction since I've been here for about a month now. However, better late than never! Anyways, figured I'd introduce the person behind the trio of characters some of you might have run into, those being RATEDRSD:Edge(Detective), Phoboras Biazi(Brig Doc/Regular Doc), and Amalia Sienfi(CE/Engineering). I have a few other characters I run, however they are for when my main roles are all taken and I REALLY wanta play. I'm a pretty long time writer and RPer, having started truly RP'ing 40k fan stuff since back like mid 2000's, and have kept it up since then. I also do a bunch of D&D stuff, but thats a little more sporadic, as I am picky about groups. I play all sorts of video games and am heavily into esports. I drive big rigs as a job, so have plenty of time to RP and play when I get time off. Otherwise, I am just a big goof who likes to have fun with others, oh and talk. I talk a lot, like a lot a lot. Its been great here so far, and I cant wait to keep meeting the big cast of great people here! PS. If I seem annoying IC or OOC you can tell me to get lost, I wont get mad, I know I can talk just a bit much hahahahaha.
    1 point
  9. Three out of the Four robo characters, Bit of a tough guy and isn't as angry as he looks but hes a bit of a softie on the inside.
    1 point
  10. I'm just a simple girl who likes watching kids show. Watched all of Miraculous: Tales of Ladybug and Cat Noir and I'm like "Yas, I need to make a new AU" i don't have a problem, I swear! So, changing their ages so their just a year about and in highschool, because why not! their powers are still up for debate, though thinking Zeke could lay "traps" down and when activated they could make a sound/voice or an illusion of someone doing something. Good for luring people away. And think for Jonah that when his ability is activated his sense are abnormally enhanced, for a certain amount of time.
    1 point
  11. I'd like to suggest- if there's zero alternative but a human/humanoid body, SR not possible, SM not possible, no other vox to offer SM, no xenobio to re-slime a slime patient, send a doctor to get a spare MMI to ask the patient what they'd like done. Speaking from personal experience, it might spare the ghost some grief and the doctors too in the long run. (Totally get that this isn't a suggestions post but if people see this as something that can be done, I'd love to see it done more often.)
    1 point
  12. You forgot the part where they are supposed to gib slimes on arrival.
    1 point
  13. I was in round for all except maybe 2-3 mins so I didn't see most of the abductor's antics, but this absolute legend of a duo came in to save me from my blob infested sat when I was AI and I was very impressed- not only rescued me before I was outright eaten, but actually restored me and then later when the HoP left me on the table decided to steal me for their own and build a core for me on their ship. I only knew there was a blob because the pod pilot asked me if there was anything strange around my sat and the thing scared the shit out of me as I hopped back to my core. The very little of what I did see of the duo's mindlink was on the theme of "WHY ARE WE DOING THIS?!" and it was truly phenomenal and made my round 10x better I wish I had a screenshot of when they grabbed me from the sat. 10/10 Blob spooks. 12/10 Abductor chads, would get stolen again.
    1 point
  14. Out of the multitude of different threats that has been confronted by the space security, about this no-one knew nothing where it was from, what were its hideous objectives, what it was actually able to do - the DTX (as a class of being). Imagine seeing this from your cameras as the local HoS. Coffee spilled to the camera monitor console? Probably. Too bad I didn't snip the first scene the DTX entity was spotted around, it was something else. What would, in all probability, happen as very next, is less surprising, though. Great to see DTX around!
    1 point
  15. Personally, I think we should keep the number of players that are known to not be antags as small as possible. The entire game thrives on paranoia and knowing everyone could be a syndie. Having even more people be for sure not antags would go in the opposite direction. Personally, I think IAAs and brig docs should lose their mindshields.
    1 point
  16. This is a guide to how to, and how NOT to, play Clowns. Starting off from the lowest (worst) tier, and working our way up towards the best: F Tier: Self Antag Clowns These are clowns that do stuff that's worthy of bans/jobbans, thinking it is okay to break the server rules because they're a clown. Examples include stealing the nuke or other antag theft objectives, murdering people, detonating bombs, etc. It also includes clowns who actively make the life of the crew / survival of the crew more difficult, e.g: by lubing hallways on red alert. Playing clown this way WILL get you a ban. E Tier: Civilians in Disguise These are clowns that make absolutely zero effort to do anything clown related the entire shift, and instead just act like civilians with access to one more room and a mask. These clowns are difficult to notice... but equally, they are a complete waste of a clown slot. D Tier: Slippy Mcgee These are clowns that think that occasionally slipping people is all that clowns are expected to do. They don't tell any jokes, or attempt to amuse the playerbase in general, they're effectively just assistants that occasionally use a banana peel to slip people for their own amusement. They don't care about entertaining the rest of the playerbase. They act for their own amusement - not the rest of the crew's. They're D tier because they're acting like an assistant that found some peels at botany - not a proper clown. C Tier: Honks McBadJokes These are clowns that tell jokes throughout the shift, but none of their jokes are actually funny. They're just groan worthy. Sure, they're technically meeting the requirements of the clown job... but they're doing so in a way that brings no actual joy to anyone. Example: "What did the cannibal eating a clown say to the other cannibal? ... Does this taste funny to you?" You can identify C-tier clowns because their jokes are met with groans, screams, and requests to stop by the crew. They're trying to be entertaining, at least... but they are failing. They're "well, at least you tried" clowns. B Tier: Honks McEntertainer These are clowns that genuinely amuse the crew at least sometimes, but not in a consistent or super memorable way. For example, a clown that have some bad jokes, but also some jokes that generate *clap responses from the crew and laughter from deadchat. Or, a clown that constructs a bananium temple to clowning and demonstrates the correct use of *flip, bike horn, etc. People may remember them as decent clowns, but they won't become legends. They're harmless, entertaining, but not super memorable. A Tier: Honks McLegend These are clowns that everyone remembers for how laugh-out-loud funny they were. Clowns which are appreciated/respected even by the people they prank. For example, a clown that tells a joke which comes back around to make people laugh later. E.g: (Detective): "Clown, did you see this civilian kill the mime?" (Clown): "Well, I am not sure, all I can say for sure is that after the civilian was finished with him, he did not say a word." In this joke example, it could lead to funny situations later when sec finally understands the joke. Note: high tier jokes tend NOT to be so obvious that everyone gets them instantly. It is okay for people to take a minute to get it. This tier of clown can also be earned by actions, such as a clown who ambushes a nuke ops squad as they come out of maint, slips them, steals some of their weapons and runs off. Non-combat actions that are hilarious for everyone, including the people who are pranked. In general, reaching this tier of clowning requires that you have a wicked sense of humor, and really think carefully about how best to deploy it in any given situation. It is very difficult to pull off, and if you fall back to relying on a pre-arranged plan, you probably won't make it to this tier.
    1 point
  17. Got one from a week ago when a tunnel clown got summoned onboard... A nice first sighting when you entered medmaint His arch nemesis beheaded on a spike. just before you enter his lair. Then the lair itself. All to praise the honkmother And the location of the last stand of the called ERT. Who tried to bomb the tunnelclown. But instead ended up as meat for the meatspikes. Was a fun shift as you can see
    1 point
  18. Eli wanted a drink with Spark.
    1 point
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