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Showing content with the highest reputation on 03/24/2020 in all areas
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My own opinion on how to rank security officers based on tiers. F Tier: Greytider who found a baton These usually don't walk around for long since admins are usually pretty quick on the draw for these. Uses their equipment to grief people. Might even be other officers Please god don't be this tier Gets called shitcurrity (rightfully so) E Tier: The bald officer Somebody who joins the ranks without knowing anything about security. Sometimes behaves a bit like tier F due to it. Talks very little or not at all on the comms. Usually disappears and nobody will be the wiser. Uses arbitrary crimes with arbitrary sentences. The worst offenders don't listen to other security members who try to teach them how actual sentencing is done. Uses their batons on harm mode because they don't know that you can use them on help mode to just stun people Gets called shitcurrity (rightfully so, get more experience before attempting security. It's hard job that demands a lot of skill from the user. Be it mechanic wise or knowledge wise.) D Tier: The rookie Knows a bit about law and SoP. But does make mistakes Only uses the standard equipment like a baton, a taser and cuffs. Does not know how to effectively use bola's or flashbangs. Tases any "criminal" on sight. No matter the situation. Does not speak when an arrest is made or does not let the person being arrested know why they are being arrested. Uses the security comms a little. But does not respond to calls himself most of the time Forgets about perma prisoners. Or just walks into their cells without much reason. Knows about some threats. And usually does not know how to deal with them. Lets caught criminals bleed out in processing because they do not notice that the criminal is dying. Does not know what implants being offered do. Might still take them though. Or just ignore them Takes any weapon provided to them. Officers that take the big blue gun from the armory usually fall under this tier. Gets called shitcurrity (you will get better as long as you're willing to learn from mistakes) C Tier: The Regular Joe His sentencing usually are correct. But usually forgets context and keeps the stations situation out of the sentences. Example: Always gives max time even though the station is on green and the criminal did a minor crime Sometimes uses special equipment like bolas. But usually ends up misusing them (it is a learning process though!) Responds to calls but does this without telling on the comms. This usually leads to the mimes office being filled with officers to arrest one clown breaking into the place. Walks into perma to get out the perma prisoner without backup or preparation. Leading to a sad slipped officer or worse. Tases on people a bit too often. Usually it is warranted but sometimes it happens because the perp is walking away because he did not notice that the officer is arresting him. Communication is key here Knows about most threats. But does not always know how to deal with them Usually gets the criminal get medical care if they are dying Takes every implant offered to them. Regardless of the situation. Take guns when provided to them. They know what most do yet are not that experienced yet in using them. Uses the chat highlight system to ensure they do notice when people call their name. More an OOC thing but this helps you as a player so much with noticing things you should actually notice. Gets called shitcurrity B Tier: The robust officer Makes sure to sentence people with relative appropriate sentences. Lower sentences if it's calm. And higher if the crime was violent and such. Knows most things about law and SoP and how to apply them. Knows how to utilize most special equipment that security has to offer. Uses comms a lot and responds to most callouts while telling others he is going. Knows when a situation is resolved by the calls of other officers on the comms. Prepares himself either with backup or by stunning the perma prisoner if this is needed prior to escorting him to escape. Talks to criminals before arresting them. Getting their story of the case if this seems fit. Then tells them they are going to cuff them if the situation requires it. Or don't cuff them and escort them to security uncuffed. Knows how to deal with most if not all threats and does so at all times. Is robust, both in combat and in other mechanics. Knows when to retreat and when to attack. Knows what implants are good for which situation and takes them accordingly. Got clings that EMP a lot? Welp not taking the upgraded heart today. Asks for help from other departments when it is required. Also notifies the captain or HoS if things are calming down and an alert lowering can happen soon. Knows what most if not all weapons do and know how to use them in most situations. Uses the chat highlight system to ensure they do notice when people request security or a crime gets reported. More an OOC thing but this helps you as a player so much with noticing things you should actually notice. Gets called shitcurrity A Tier: The hero we deserve Lets people of the hook if the situation fits it. You don't always have to brig people for things. A warning can be enough at times. Knows law and SoP from the top of their head. When to apply them and when not. This is important especially for SoP. Is robust but knows when to use it and when not. Antags are there to make the rounds interesting. Completely shutting them down by using all the tricks you know is not fun for either side. A long battle back and forth is. Knows how to use tools outside of security if needed. Need a door hacked open? Go for it if there is no other way. This should be used sparsely if possible. Asking for help is usually the better way. Provides detailed yet short information on the comms if needed. Callouts for criminals at locations for instance. Their description and what they did. Aids other officers/crew with things. Be it learning on how to be an officer. Or by helping them get out of situations. Getting the criminal is not always the goal. Getting your coworkers out alive is. Tries to make an arrest interesting for the person being arrested. If said person is willing to RP that is. If it's just a shitter then go ahead with the max sentence. Knows all about the threats. But chooses not always to use it. See a new agent with their PDA in their hands in a locker? Just jokingly state to lock their PDA and walk away. Catching said crew member will remove an antag from the round yes. But it won't make it interesting for them or for the station. Does not always take implants if they can. Only when it is really needed. Implants will buff you and this might result in more boring fights. They should be used to make the battle more fair. Not to make you unstoppable. Talks with prisoners on downtime. Including perma prisoners. They usually did their role and made a mistake. This should not mean they should be punished for it by being put in a cell all on their own. That is boring as hell Knows what all weapons do and how to use them in all situations. Yet does not always take them. One known agent with no weapons onboard? No need for a shotgun then. Just a baton and taser will do. Gets called shitcurrity I might have forgotten a lot of things on here. Playing a security officer means you have to deal with a lot of stuff and have to keep track of a lot. Do tell if I missed some stuff and I hope you enjoyed it/found it useful!6 points
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A quick reference guide for how I myself see virologist tiers. F Tier: The greentide Uses their access to steal medical supplies from medbay. Only makes bad viruses that always accidentally seem to get out into the public while they themselves have the vaccine already for themselves alone. Healing virus? You mean private virus. Never shares a virus they create no matter the situation Will fight till the death if the CMO tries to demote them for releasing a third beard growing virus that makes everybody pale as an irish while they are puking all over the station. Wonders himself why he is not job banned. E Tier: The clueless Usually ends up SSD on the spot them spawn on. Has no clue what to do or why he is even there to begin with. The words "wiki guide" or "asking for help" are unknown to them. Generally a waste of a slot and usually ends up roaming the station if he does not lay SSD in his office. D Tier: The trying virologist Is ready to learn the job. Yet does not know how to do it. Will stare blankly at the machine and maybe experiment on the virology monkeys resulting in an accidental release of the cold virus. Might ask people that come visit for help. But usually tries to figure it all out on his own. Usually not that helpful unless they ask for help and then move up to C Tier. C Tier: Virologists first virus Managed to make their first beneficial virus. While not perfect it will provide a boon to the station. Knows the basics about curing a virus and how to make vaccines if needed. Might forget to get the virus approved by the CMO but does not force people to take it. Might add sneezing to the beneficial virus to "improve spread". Yet does not prepare a vaccine before releasing it. Is better than 70% of the virologists who attempted the job. B Tier: The reliable virologist Knows how to use the advanced chemicals like virus plasma to speed up the creation of his virus. Knows that a virus can hold 6 symptoms max. This is done by mixing two different viruses together. Will notify the CMO about any beneficial virus he creates and makes sure it's approved and the samples are brought to chemistry to be put into pills. Does not add sneezing to the benefical virus! When they hear a level 7 biohazard alert they will notify the crew to go to medbay if they feel sick. Helps the medical doctors with curing the virus and prepares vaccines once they got a patient cured. Most likely has dabbled in creating lethal viruses. But never allowed them to be released upon the crew (unless it was his intention) Helps other learning virologists learn the job. A true boon to the station. Or a curse if they decide to be one. A Tier: The Viromancer Pumps out a fully worked out beneficial virus at a fast pace every shift. No matter the random chance he gets on the symptom generation Prepares a monkey with an antibodies virus just for that 0.01% chance that a real lethal non advanced virus is let loose on the station. Viruses like real GBS and Lycancoughy. Makes sure to not just notify the CMO when their virus is complete but also the entire crew once it is available. Bonus points for PDAing people about it. Helps other learning virologists learn the job while not doing the job himself. This is different from the B tier in the sense that the person does all the steps themselves. This requires a lot of patience but will help new people learn the job the best. The level 7 biohazards are no match for what this viromancer can make if he decides to. The station will be down on their knees before they have cured the many lethal viruses this person created. Usually gets bored after creating the virus and antibodies monkey and will request a job transfer to help in another field. Asks to keep virology access in case of an emergency. Their beneficial viruses become common knowledge among the longer playing crew members and will help create stories about players going against the odds and winning.5 points
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After watching our government making different job tier lists to help us understand what should and should not do certain crewmember to be considered robust, I decided to make my own Tier Guide. Its probably not that great, but I dont care F Tier: Griefer with bear traps. Obvious tier - guy watched some funny youtube videos, his only desire is to turn people into Papa Johns, he somehow managed to not get banned during his first hours, and now he has access to: - Bear traps - he wants to watch people step in it. - Spray can - he wants to slip people. - Cleaning nades - haha mass slip. - You are really glad he is not an IAA. E Tier: Bad guy (not like... ok, lets call him Bald guy instead) Probably a very new player, but not absolutely interested in grief only. Be gentle, guys, he is learning! Peope don't stay long in this tier, either they learn and move up, or get bored and move down to F. - Station will fall into chaos with or without him, his cleaning speed is irrelevant. - What wet floor signs? - Makes even more dirt by walking on blood while cleaning it. - He is in bar fighting over stolen janicart. - He has never heard of nukies. He just tries to figure out how to make mop wet and clean floor. And unfortunately for you, he managed to do it. D Tier: Middle school diploma This guy is interested in learning the game, and he is good enough to at least slow down the process of station turning into a cesspool. - Cleans stuff, as fast as he can. Doesn't even forget about wet floor signs (not 100% of the time), maybe even figured out sign projector! - Knows about trashbag and it's purpose. - Answers calls, sometimes at least. - Gives his soap to drask mime (not because he should, but because this guy is a good friend). C Tier: I will take two. Good janitor. I am glad he is here. Might want to hire one or two more tho. - When he is not busy, helps cargo with crate delivering. - Always answers calls. - Knows that he is the one responsible for broken light bulb fixing. - Knows that he can use space cleaner instead of water for mop cleaning. - Cleans station from SSD personnel by delivering them to cryo. - Asks robotics for more janibots (Officer Cleansky). B Tier: Dr. Jan Itor Veteran of the janitorial force. Knows his every tool, and even more. Helps everyone, because true janitor is not here to clean floors, floors will clean themselves when they see him. Chuck Norris of mop, Albert Einstein of soap, Snoop Dog of trash bag. - Absolute force. No blood, dirt, oil or trash has a chance to lay on the floor for more than 5 seconds. - Gets all the possible upgrades from rnd: trashbag of holding, janicart upgrade, power tools, night vision hud of choice. - Helps cargo, helps engineers by repairing walls and windows, has basic medical supplies to heal crew, and so on. - Blob is there? He clears it, like any other regular trash. - Not only he picks up trash and used injectors, he also cleans hallways of any other items - places tanks and masks back into O2 closets, delivers clothes to locker room, tools to tool storage, etc. - Removes space ants (can be used later as a powerful weapon against wizard or SST, or any other threat that deserves this Janitor's attention). - Actually faster than janitor cyborg. - He is the first one to report xeno because he has enough time to clean and light up maints. - There is never a reason to call a Janitorial ERT when he is around. A Tier: Stop calling him Janitor, guy has a name! Since B Tier janitor is maximum robust janitor, this tier is occupied by those who manage to be NOTICABLE. - Wins a poker round against AI, condition of AI loss was that it has to make one (or more) of its cyborgs a janitor one. - Solo wipes out entire nukie squad. He is ex-military living simple life after all. - Has such a great personality that you want to make your workplace dirty to have a reason to call for him and see him again. - Chad - His cleaning grenades also heal all type of injuries and stabilize critical patients. - Chaplain worships him. - Honestly, this tier is basically nonexistant for janitors, its just a lot of roleplay, gimmicks and good use of imagination that come into play, combined with great knowledge of game, far beyond janitor tools. That's it, folks, i hope you like it.3 points
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Due to the general lockdown, I had some time to spend alone at the band garage. Thought then to record one for you, fellow spaceman friendlies! This time, a cover shot of "We will be strong", by Thin Lizzy, year 1980 at album "Chinatown". As it says, keep up the spirit, and toolboxing, out there. I dig various kinds of music, yet Thin Lizzy has always been the personal favourite. Rough sounds, rough lyrics, that kind of stuff I mind to sing too. This arrangement and all sounds played by me.2 points
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The other day, I felt the inspiration to tinker with the beloved "Thunderdome" track. It impressed me greatly back when I discovered the station. Spend then the evening in the band garage, resulting into this: It's done with assorted rock instruments, scratch keys, as of I tried to do the lead part with guitar. I recorded the stuff with my old multitracker. Result is bit distorted by peaking, due the hasty way I recorded the drums. Had fun time playing this, so that I wanted to post the outcome out here! And as of credits of the track were, not too long ago, discovered, the great original is here: https://www.newgrounds.com/audio/listen/3126221 point
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with all of these guides coming along I might just make a chaplain guide. I wouldn't consider myself an expert chaplain but I at least take the role seriously.1 point
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It would be nice if the AI could select its starting laws from the possible standard lawsets (NT Standard, Corporate, and Asimov). Small suggestion, but I, for one, really like playing with Asimov. This, of course, would not prevent the crew from modifying the laws as they see fit, but it'd be nice to choose what you start with.1 point
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newer here :,) might have seen me in-game as Mallory Roche, and I'm sage on the discord. I do pixel art sometimes! mostly portraits, but I wish to branch out to other stuff eventually. The middle one was emulating someone's style for their character, which is why it looks a bit different from the other two. hoping I get enough motivation to pixel my own character sometime when I'm not busy committing malpractice /s bonus: a work in progress1 point
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I enjoy doing redraws, and with a small change to space law that happened... Why not draw Jonah in a magistrate outfit again. Here's the original one from a few years ago? Either 2015 or 2016 I can't remember.1 point
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I haven't been doing a lot of digital art lately, which is unfortunate. But I have been doodling in my sketchbook! Because I gotta draw constantly, it's all I known lol. So, me and my habits of creating AUs (alternate universes) I started up a new one for fun and the lols which is a JoJo's Bizarre Adventure AU. In a sort of semi current time maybe? We have Jonah Joestar, and Zeke being a human as Ezekiel "Zeke" Zeppeli. And they both don't know how to wear coats properly, but that's okay! Im still working out their stands, currently Jonah's stand is "Head Games" being illusion based while Zeke's is "One Night" or "One Night Stand" which would be dealing with alcohol... Because he gotta keep up with that Bartender motif? ^^' also, thinking of how I'd want to blend the use of hamon in this as well... This is all still in the WiP stage. Has other people thought of things like this? Feel free to share your ideas of what you think your character's stand would be and such!1 point