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Showing content with the highest reputation on 03/31/2020 in all areas

  1. Bar that @Octus created. We moved the slot machines and added the stools to complete the look.
    4 points
  2. Hey hey, people, Toko here. The Suggestion For the past couple of months playing this game one of my favorite jobs to play is bartender. Not only do you get to customize your bar and show your creative power to the crew, but you also get to RP and serve drinks to your crew mates and with that comes a good amount of RP which I enjoy doing. But lately, I've been having opinions on the current bar and believe the one we have is not the most optimal and can be improved with a rework or makeover. Why? because I personally believe that the bar can use a new design, my main gripe with the bar is that I would like to encourage a cooperative relationship between the Chef and the Bartender. The Chef can produce meals leave them at the counter while the Bartender can serve drinks and foods to patrons who desire them. Not only do I find this idea fun as if you were playing something similar to running a restaurant/cafe but it would encourage role-play and teamwork. The Chef and Bartender would be helping each other in serving the crew and the Patrons can enjoy food and drinks at the same time. As of right now, the current bar is isolated from the chef's area and you only really ever see Chefs/Bartenders work together rarely which is disappointing The Ideas I've composed 4 different bar designs on my own personal server in my own free time. These bar designs all have the same style (Bar next to the kitchen), but each having different designs and layouts. I wanted multiple designs to see which one the community would like more, some people like wooden flooring and carpet, while some like basic metal tiles. Some people like cramped and simple bars for more space to build while others want Wider bars with room to move around but less area to build. Either way, I hope my designs are liked by someone and if you like or don't like any of the ideas id like to hear why, maybe we can agree, maybe we can disagree. Discourse is always healthy and welcoming. I've made the designs simple, yet they can always be improved. Some bartenders are not really creative nor want to improve their bar in the round so the bar is already set to go. But if bartenders who wanted to upgrade their bar (Add comfy sofas, glass tables, change the flooring) want to do so, they can. Both designs (like I've said previously) have different layouts for the bartender to use. The top row sets have the bar inside the bartender's workplace while the other sets have the bar in between the kitchen and bar. One is more orientated to the bartender having access to the drinks machines while the other allows both the Chef to have access to the drink machine as well without leaving the kitchen. I prefer the top 2 as they are a lot more cramped but allow more building space for any remodels or ideas you want to build and because the bar is a one-person job and you really don't need much space. Reasoning and Crew Feedback Live I've said earlier, this design is to encourage a cooperative relationship between the Bartender and Chef, teamwork and RPing is always great and I personally think one where you get to run a restaurant/cafe is always great and refreshing to play. I've gotten countless compliments on my bar designs from players on the server (Kar-ski, Tailiik, even some Admins like Abydoss have seen the design and posted it on the screenshot thread which I'm flattered about) and many other players have given their compliments, I have yet to receive a complaint or angry chat about the bar rework (this thread might change that) but I do believe the player base likes my design over the current one. I end up getting massive Karma every time I run this bar and this is not a reason to flex my Karma but more of a reason to show how much people love the creativity of it as evidence by every time I play. Criticisms Now with every opinion a fallacy is born, id like to state some criticism I've been thinking about my own bar design and hopefully, I can predict these before they are brought to light, I obviously cannot cover every criticism or predict it but I will try my best to put the ones I think to rest. What about the Bartenders Backroom? It's not connected to the bar! Personally, I NEVER use the backroom unless either: A - Being an Antag and doing my evil shit in privacy, (Which I can still do even if the bar is disconnected from the back room.) B - Storing stuff and other crap in there, which I commonly do but honestly shouldn't really affect you in any way as you can still see the door from your bar if anyone tries to break in. My design turns the backroom into what it really feels like, a Bartenders closet. Stuff is stored in there but 80% of the time you will be running the bar, not hiding back there (unless you're antaging) and any machines that you need can easily be brought to the new bar. What if the Chef and Bartender dislike/hate working with each other. That is why I personally like the top row designs over the bottom. Sometimes Bartenders and Chefs cant get along and that's ok. If the chef wants to serve foods without using the bar they can use the central primary hallway window to serve food there. The bartender should not be affected by this that much unless he was planning on serving food, he can still serve drinks without food but the whole purpose of the design was to encourage symbiosis relationship between the 2. Either way if they don't want to work with each other, I recommend top row designs as they are more flexible depending on the situation. Those are really the 2 main criticism I've thought about making this thread and I'm sure more will come from you, the reader. So please speak your mind about it. Id love to hear it! Difficulty Implementing This So ill be completely honest, I have no idea how changing the map design or coding any of this in (if it even has to do anything with coding) works. I won't say if it's easy or hard because that would ignorant of me to say. But I would like to hear from the Coders (or whoever does the work on map design) would give their 2 cents on this idea. As I would like to know if the idea I'm trying to suggest is difficult or just a simple quick hour of work. Otherwise if it is easy to implement I don't see a problem, if its difficult I would like to hear about and give my thoughts on it. Final Thoughts I'm happy with how this thread was made and how much work I've put into it. I personally want to thank anyone who complimented my bar/gave me the idea to make this thread. I hope any of the bar designs I suggest gets implemented in because I worked hard on this thread and my passion for the Bartender job really shows in-game and out of the game. Overall please discuss and leave any feedback or thoughts about it. All are welcome!
    3 points
  3. More JoJo AU stuff. Because I like to draw myself sometimes, I drew myself as a bunny... again. Bunny me is named Ginger Puff. And then, more acceptable version of me is gremlin catgirl.
    2 points
  4. Diona nymph roast is such a good snack tho...
    2 points
  5. That was a fun place, got to play music with very few interruptions and have a few nice chats AND got to see Toko toss out a wheelchair bound prankster. The fact it was vox run, and called The Nest, was just the cherry on top. REALLY Wish the bar was like this by default, has a nice synthesis with the kitchen letting them both work together.
    2 points
  6. The other day, I felt the inspiration to tinker with the beloved "Thunderdome" track. It impressed me greatly back when I discovered the station. Spend then the evening in the band garage, resulting into this: It's done with assorted rock instruments, scratch keys, as of I tried to do the lead part with guitar. I recorded the stuff with my old multitracker. Result is bit distorted by peaking, due the hasty way I recorded the drums. Had fun time playing this, so that I wanted to post the outcome out here! And as of credits of the track were, not too long ago, discovered, the great original is here: https://www.newgrounds.com/audio/listen/312622
    1 point
  7. I'm bringing this thread back to say that I feel Diona nymphs rights are an important topic. I've seen many a nymph turned into a roast...
    1 point
  8. Mar 30: PurpleGenie56 has retired from the staff team (was a Head of Staff) DumbDumb5 has been elected by the staff to serve as a new Head of Staff (was previously Game Admin)
    1 point
  9. 1 point
  10. basically add a new section of items for syndicate traitors of specific species example items i thought of: syndicate veils for vulpkanins that completely negate flashbang effects and serves as welding goggles power crawl module (something that can be directly applied to an ipc) that makes an ipc able to move through wires and control rooms when they stop at an apc, but makes that apc blue and trips a power alarm, essentially making you a much less powerfull ai (this one i think is pretty arguable for its balance) spike thrower for vox, if you know what a vox raider is, you know why cryokenisis injector for drask, or something to cause coldness in large areas tajarans can have razor claw implants or something of the like diona can have swiftness gene injector or space vine (maybe dehydrated or a grenade type) skrell can have, honestly i have no idea i keep on thinking "something that can spread water that can drown you" but i dont think the water physics in paracode can handle that, or at the very least it'll look stupid and be easily avoidable grey can have advanced stun baton or radiation gun or telekinesis injector slime people can have red slime core or a compact slime grenade that creates many adult slimes plasmaman can have a jumpsuit that keeps them from setting aflame but lets their plasma flow out meaning they can slowly burn up maint (or all of station if they disable scrubbers or make fires on targets burn slower) making this hijack only is admins choice kidan can have humanoid-spray, that is basically extremely potent acid in a spray bottle (i find this something that could be a hilariously ironic way to die) unathi can have "art of the tail" book that causes you to be able to stun people for 4 seconds ( or atleast not long enough to cuff but long enough to get people into a headlock) and do 30 damage with your tail that you forget in an hour as to keep things balanced and affortable under 12 tc so you can use it with hijack if wanted please give your feedback on these item ideas and this suggestion as a whole
    1 point
  11. While the race specific traitor items idea sounds interesting, most of the ideas here are not well thought, either boring or overpowered. Its really hard to come up with good traitor item, even harder when you are limited by them needing to keep the aesthetic of certain race. For unathi it certainly has to have something to deal with their tail, i would suggest some kind of metal military tip that they install on tail, making tail sweeping a powerful ability but also it should give a text on examination. For diona, i have an idea of "breeding" - some form of chemical that they drink, and a diona nymph is born (controlled by player) , which shares the objectives with its parent. May or may not be able to grow into a full diona. For humans i can only think about the "i know the guy who knows the guy who knows the guy" type of item - which maybe works as a fax with syndicate access, or an item that gives direct communication access with syndi lavaland base, or its an item that reveals one ore more traitors 9nboard, or activates a "collaborator" for you, something like that. Those are just my ideas for fun. Anyway, for the idea to not be forgotten, you need to come up with 1 traitor item for each race, each should be balanced, interesting to use, and overall be adequate, it should be somewhat easy to code (not something that introduces a whole new mechanic just for that item for one race). Also keep in mind, that if one of those items is powerful enough for it to attract people to that race JUST so they can purchase said item when they are traitors, its bad item. All those items probably should be rather underpowered or niche, otherwise they would affect the game balance in a bad way.
    1 point
  12. The corgi/clown Dance All i could think of after seeing this
    1 point
  13. D4N-6 Botanist, Chef, Shitposter, Parka Club member
    1 point
  14. Due to the general lockdown, I had some time to spend alone at the band garage. Thought then to record one for you, fellow spaceman friendlies! This time, a cover shot of "We will be strong", by Thin Lizzy, year 1980 at album "Chinatown". As it says, keep up the spirit, and toolboxing, out there. I dig various kinds of music, yet Thin Lizzy has always been the personal favourite. Rough sounds, rough lyrics, that kind of stuff I mind to sing too. This arrangement and all sounds played by me.
    1 point
  15. Full Name: Zven Zramn Age: 28 years of age, in Universal Time standards Gender: Male Race: Kidan Blood Type: A- General Occupational Role(s): Doctor, Brig Physician, Blueshield, Warden Biography: Qualifications: Employment Records: Security Records: Medical Records: Personnel Photo (Appearance text): Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: Zven is left handed and has a debilitating phobia of butterflies. The mere mention of butterflies makes his... skin..? crawl.
    1 point
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