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Showing content with the highest reputation on 04/22/2020 in all areas

  1. The Pod Stop, a nitrogen bar, good food, no dust, overt S class contraband on display as trophies, and where every vox in the room had a .357 russian variant Side Note: Spacelaws super cool yo, should totes do as it says
    4 points
  2. No one miners with voice of god
    4 points
  3. I took a bit of a break for FF7R, but finally got around to finishing Squib. I've not been able to settle on a color palette for her beyond narrowing it down to two but once I can unlock slimes and can play around with character creation I'll likely decide. Which one do you like better; pink or turquoise?
    2 points
  4. Hello gents, I use to be a long time CSI/detective on Aurora Station as well as Unbound (if anyone can even remember that far back) and they both used a code that really made the detective role feel unique and interesting to play. I was wondering if there was any reason we couldn't adopt some (if not all) of the code that Aurora currently uses for their forensic system. For those of you unfamiliar, the detective has a plethora of tools that allow him or her to analyze a crime scene ranging from a tool that lets them see cleaned up blood, to a fingerprint and fiber analyzer kit. I understand that a lot of that stuff is compacted into the vanilla forensic scanner we have now, but it's both incredibly un-interesting and ineffective. Also I'm sorry if this topic has been suggested already, I did quick search, but didn't see anything that spoke to this. I'm just surprised that nothing has been said about this.
    1 point
  5. i spent some time in the arcade, got some crayons, and realized, hey, i could make art installations with this so then i liveblogged my shenanigans to my girlfriend wild way to develop a character, but a fun one!
    1 point
  6. I like how a little more open it is.
    1 point
  7. Ah yes, milk. And for those who are still wondering if i got the milk.
    1 point
  8. To continue with this character, I drew a second little thing after someone took the time to cook her some PIES. Meat pies. The favorite of many a liznerd. It ended up looking like a talk show...
    1 point
  9. So Kyet's been doing these, but doesn't want to touch CMO because he's a scrub when it comes to the art of life and death, so I decided I'd rip him off and do one for CMO. F Tier: Chief of Grief This is just a greytider in a blue jacket really, and is cruisin for a bruisin with the banhammer. - Puts patients in disposals rather than healing them - Steals surgery tools for their own use (See below) - Forces surgery on people that isn't needed, such as removing their appendix just to eat it. - OD's on the Psych's meth E Tier: The useless. Not a griefer, but is just useless and a waste of the slot. Could be jobbanned from CMO easily with no great loss, they need to actually play as a good doctor. - Just doesn't do anything. - Doesn't speak on command or medical radio at all. - Doesn't delegate, just lets medbay run by itself without helping out. - Leaves the hypospray and compact defib in the locker because they're useless. D Tier: The super doctor Acts as a super doctor with chem and genetics access, without actually being a chief officer. Not bad as a doctor, but not a commander. - Uses chemistry to get all their own meds, not actually helping out the rest of medbay. - Takes patients away from people to do surgery when the other person had it handled (This is one of the worst things you can do to another doctor.) - Doesn't communicate with medbay or command, just tries to fix everyone themselves. - Takes all the supplies for themselves. C Tier: The decent commander This is the bare minimum a CMO should be doing. If you're doing this, you've passed. Only with a C though, so your parents will still be disappointed in you like they've always been. - Ensures medbay is properly set up - cloning, cryo, chemistry, etc. - Tells people to max suit sensors at the start of the shift then every 20 or so minutes. - Co-ordinates medbay over the medbay, making sure people are aware of incoming patients and are prepared for them - E.G. preparing charcoal when a bunch of spider victims are coming in. - Does the tricky stuff others might not know - brain transplants, SR, etc. - Takes patients away only when it's clear the doctors are stuffing up - like fixing internal bleeding when it's being ignored by newbie doctors (And then telling them why and what they should do in future!) B Tier: A good CMO A CMO worth their salt, keeps medbay running like clockwork. - Co-ordinates with Command to let them know of threats, such as blood drained bodies (Vampires!), or that most of mining is dead so not to expect minerals. This can also include viruses, xenos, multiple copies of the same body, or other things that command need to know about. - Makes sure chemistry are doing their job, and fills in if there are no chemists to produce the basic healing chems needed - Mannitol, Synthflesh, Cryo, etc. If chemistry are present but not doing their job (Eg, making meth and space drugs), then fires their asses and gets chemists that actually do their job. - Makes sure that advanced chems like mito are ready when the basics are done in chemistry. - Keeps an eye on genetics handing out powers. - Is also a good doctor, able to breeze through surgeries etc, and does them if no one else is available. - Oversees triage and makes sure that the people who need treatment first are getting it -Regularly checks the morgue to make sure the coroner is actually cloning people and not just gothing it up in the dark. If there are green lights on any of the morgue trays, then clones them themselves while yelling at the coroner for ignoring it. - Makes sure any Ody mechs delivered are locked away properly for paramedic use. - Not scared to use the telebaton on the clown trying to slip people who are busy saving lives and throw them out. - Keeps an eye on virology, making sure that the viro isn't releasing a bad virus, any released are being cured, and that good ones are broadcast for all and put in the public fridge. - Grabs a bottle of space cleaner and makes sure medbay is clean if the janitor is busy. A Tier: Leonard Bones McCoy A God of Life And Death. Makes medbay run smoothly, and insures that the only people dying are the ones the CMO wants to stay dead. - Keeps a careful eye on things like the syringe gun and straight jacket, to make sure no one is kidnapping people with them, especially the psych. - Uses the telebaton and other tools to kick troublemakers out of medbay, and reports them to security if needed. Might even deliver a straightjacketed and ether'd clown to security if they're causing too much trouble. Or just puts them in cryo with a bottle of ether for a few minutes before throwing them out - remember, medical essentially has it's own brig cells with less escape risk. - Helps new doctors when there is time, teaching them basics and advanced techniques, or assigns them an experienced doctor to shadow. If it's quiet, humanizes a monkey, then beats the crap out of them to give new doctors some practice. - Makes sure that Slimes and Vox are being properly given new bodies if there old ones aren't being fixed up. If a fresh one with SM can't be made, then gets them at least into a human body. Or Tajaran if you're feeling cruel. - Might even bring a welder and cable for those annoying mechanical bits the rest of med can't fix up. - Skilled enough to actually help a viro fix any virus releases, and advise on better mixes for public release ones, which are announced, the forms stamped, and a copy put next to the public fridge so people can see the symptoms. Also makes sure a good name is chosen for it. - Hits the quarantine shutters in the 0.1% of times it's actually needed and helpful, but also TELLS EVERYONE WHY. - Kills off the monkeys in virology and genetics if there's a threat because of them (Biohazards like a virus or white terror spiders) - Gets advanced tools for surgery when available, yells at R&D to upgrade them. Bonus if they put a labelled hypospray of hydrocodene in surgery. Bonus: My loadout! Here's what I usually supply myself with at the start of every shift: Penlight in the ear, switched on. 5 Brute, 5 Burn patches in a patch kit - add a shitload of synthflesh when chemistry has some - in the belt. 5 Mannitol, 2 Mutadone, 5 Salbutamol, 5 SR pills in a pill bottle, in the belt. Advanced Health Analyzer on the jacket. Hypospray emptied of omnizene and given to chemistry. Refilled with a 50/50 salbutamol/atropine mix. Both half-full bottles combined and kept to refill it. In the belt. A bottle of charcoal emptied into a medical hypospray. In the belt, labelled if possible. Compact defib in the backpack, to be swapped with medical belt if needed. Surgeon cap, nitrile gloves, sterile mask, stethoscope - gotta look the part. Finally, make sure to always gib Korala whenever they come in, even if it's for 3 brute damage.
    1 point
  10. In the near future something I'd like to begin doing is running Events based on character Security Records. For those of you who don't know what those are you can edit certain character records in the Character Setup screen. This includes Medical Records, Employment Records, and Security Records, and these can be viewed in-game by other players! To edit them open your Character Setup menu from the lobby and click on the Character Records button in the Occupation Choices section. You'll see this screen. It might pop up behind the Character Setup screen so if you don't see it immediately move that window. Finally click on the button for the record you'd like to edit. For example here's my Security Record for Maxwell Edison: These Records don't need to be anything that happened in any given round, or even in-game at all. They could reflect your character's past decisions, prior to their time on the NSS Cyberiad. So what I'm proposing here is that every once in a while I'd check out character records early in the round and try to come up with an event based on that. I feel like Security Records are the best for this so I'm going to limit my events to using those as the basis for them. Here's an example, using actual in-game situation that prompted this idea. As NT Representative I joined mid-round and was soon approached by a guy with a special job title, something like "Private Investigator". He showed me a Security Record from a Kidan crewmember named Kazk, Priestess of Clan (Whatever, I forget the clan name.) The record indicated that she had gone missing from her clan and might have been kidnapped. It requested that her presence on any Nanotrasen station or vessel be reported to the nearest Kidan embassy. I put together a fax to CentCom, complete with a copy of the record, suggesting they contact the Embassy and see if the Kidan Ambassador might want to send out a team to collect the Priestess. The intent was that the Kidan wouldn't necessarily have authority, but that Security might not be able to actually prevent them from taking the Priestess back, though they might assign a bodyguard to protect her. Unfortunately the Admins on at the time were too busy to run anything like that. In the near future, when I'm out of school for the quarter and have more time to play, I'll be able to run events like this, and I'd aim to try to do one once a week or so. What I need is players with good Record write-ups for their characters! I can't guarantee that you'll get picked for an event like this, but it never hurts to encourage more RP, and your crew Records are good jumping-off points for it! Feel free to reply to this with your own character Records if you like. I'm not going to rely solely on Records that are posted here for events, but it wouldn't hurt to post it if you want to be sure I'll see it. Let's get this party started!
    1 point
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