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Showing content with the highest reputation on 05/27/2020 in all areas

  1. The things I have seen...cannot be unseen...
    2 points
  2. Going my boi some stubble, going for the budget Geralt look. lol A sort of draw response to someone asking about Auriel's core beliefs.... was hard to think about tobehonest. During the session last week, we had a chat about Auriel bathing people in Olive Oil so he could bless them. I dunno, weird things just happened. And here's something else... ^^' And then something non DnD related here's Merman Zeke and Jonah
    2 points
  3. I just got my first drawing tablet, so I'll post any and all of my SS13 doodles in this thread! The first one I have is of a HoS/Antag main named Jordan Reay @Bmon
    1 point
  4. If you know Kennard Rose than you probably know him as either an effective detective, or a melancholic alcoholic! Perhaps both. @25charactersorless
    1 point
  5. Me and Zeke dunked on a harbinger of slaughter. Ehehe.
    1 point
  6. I love bots. They're a fun thing to make to help out the crew when you either have nothing else to do in robotics, or if you just want to create an army for the AI to play with. I feel like there's the potential for a lot of other bot types too. Some of these ideas come from other code bases, while others are original. FireBot (Buildable fire sprinkler) Requires a Fire Extinguisher, Proximity Sensors, Firefighter Helmet, and a Robotic arm. Will detect people and tiles that are on fire and attempt to extinguish them with a blast of water. Still only moves at bot speed, and can only fire the extinquisher once every five seconds or so, making crew better firefighters, but bots good to have for immediate response. Ideal for places like chemistry or toxins where people tend to catch things on fire. Can be configured to send an alert to Engineering if it detects a fire. Strong resistance to fire, but an uncontrolled plasma fire will still probably be hot enough to destroy it. Atmos will still be the best people to have fight one of those. When emmaged, it will go around spraying scalding hot water or some kind of acidic chemical at people. HelperBot (Need a hand?) Requires a Box, a Proximity Sensor, and a Robotic Arm. Likely the most basic of bots, this little robot will go pick up any tiny to normal sized object you point at, pick it up, and then drop said item at your feet. Perfect for the lazy guy that doesn't want to get up from his chair or if you need to stay rooted to one spot. When emmaged, the robot will pick up random objects and throw them at people while screaming at people to get the (object name) themselves! TrashBot (AKA, a roomba) Requires a trash bag/trash bag of holding, Proximity sensor, and a Robotic Arm A cousin to the clean bot, the trashbot will wander the station and pick up any loose items it encounters that are not on a table or a container. To keep the bot from running into people's work place to steal thing, the bot will only pick up items that are directly adjacent to it. If the bot does take something of yours, interacting with it will give you the option to eject its contents. The bot can be configured to send a message on the service radio when full, requesting to be emptied. When emmaged, the bot will be able to steal items off of people it passes, giving a message such as 'Trashbot stole your (object name)!' MusicBot (Mobile music box) Requires a Piano Synthesizer, a Proximity Sensors, and a robotic arms. Once made, you're able to open a secondary interface that allows you to set the music that plays like you would an instrument. You can give the bot a different instrument to change what it plays. To keep noise pollution down, the bot will automatically pause what it's playing if it encounters another music bot. When emmaged, the bot will zip around the station playing Flight Of The Bumblebee while tripping anyone that approaches it. FriendBot (For when not even the borgs want to be friend) Requires a Plush Toy, a Proximity Sensor, and a robotic arm. Takes on the appearance of the plush used to make it with wheels under it. Will occasionally hug people, making the plush unique sound if there is one. Will say words of encouragement to people it passes. When emmaged, it'll slap people across the face while yelling insults. Not very friendly.
    1 point
  7. Had fun with paperwork, wrote a unusual cyborg paper for fun. Captain saw it, and took it as real, Central was not happy.
    1 point
  8. Scientist is probably one of the most powerful jobs in the game currently. As their basic access, they have access to RnD, the Experimentor, Toxins, Chemistry, and Xenobiology. Most of those are very powerful sub-departments. The only things a scientist CAN'T access in the science department are robotics, the RD office, and genetics, although a determined scientist can just make their own mech fabricator, which most do already for 'research purposes'. This job offers a lot of powerful tools to a single person, to the point where a single scientist can be entirely self sufficient, and an antag would have some extremely dangerous weapons. This power makes it difficult to add new things to science, as every new addition to science has to be balanced around what scientists already have access to. I think one of the best ways this issue can be taken care of is to divide the scientist job into new jobs, likely with their own access restrictions. Some examples of those jobs being: Scientist: The primary researcher. They have access to RnD and Experimentor. Chemist(Name not final): Works with chemicals and explosives. Has access to toxins and chemistry. Xenobiologist: The guy that works with aliens. Has access to xenobiology and chemistry (Gotta test those chems on the xenos). Could have a section with plant trays added so they can work with xenoflora. Most of the other departments already have their work divided up between multiple roles. Imagine if a doctor not only had access to the medbay and surgery, but also chemistry and virology. That's currently the issue science seems to be facing. Breaking up the job would reduce the power potential of the scientist. This would also encourage people within the department to cooperate more instead of one person doing everything by themselves.
    1 point
  9. IC complaints about 'hiring from the manifest'. As I said there, "If preventing manifest hires and keeping security pure is what the admins want, I'd like a standard/stock IC explanation that I can tell people who apply." I recently had a round as HoP and I hired an IAA from the manifest. HoS and the Captain both complained and demanded the individual be demoted because they were hired from the manifest. As I explained to the guy when he came back to the HoP line, "Well, you might be a Syndicate traitor and tell security to brig someone for 5 minutes instead of 10 minutes for breaking into a command area; we can't be too careful, you know?" to point out how absolutely ridiculous and flimsy the 'don't hire from manifest' crap is. Hell, I almost have sympathy for not hiring a Head of Security from the manifest, given how powerful the role is and how it could affect the round for others. But an IAA? The role long lamented to be absolutely powerless except for a fax to CC? Give a HoP a break!
    1 point
  10. Heads of Staff too chicken shit to actually fire and cull the incompetent, incapable of downright intolerable from their departments. If you get multiple reports of a security officer harm batoning non violent crew on green, a virologist that releases a harmful but non fatal disease without permission or a genecist abusing their job to hand out powers of defective SEs to force transform someone into another person, and your first instinct isn't to drag their ass in cuffs to the HoP for demotion, you need to stop playing head roles.
    1 point
  11. I love using the janitor cart with a mop and physical floor signs but its cuz I like how slow n relaxing it is. I also destroy all floorbots I see cuz dey terk err jerbs. ...and of course clean up the mess the deatroyed floorbot leaves...bcuz janitor. Also @shatterdcoyote...shut your snout, flea bag.
    1 point
  12. People walking around on non-help intent Captains letting civilians onto the bridge (bonus points if its the same civilian between different rounds) Surgeons who get angry when you decide to do surgery despite them not being there when you needed them and/or they're not good at surgery (bonus points if you operate on someone as a non-medical job because you waited forever and they call security on you) CMOs who aren't able to do the basics to keep medbay running when chemists or surgeons aren't available Surgeons claiming operating rooms Surgeons who don't help with normal healing and such Surgeons in general The chef who will go SSD ten minutes into the round with nobody replacing him Virus crates Virologists who accidentally release a really annoying virus Science antags Bartenders getting pissy when you ask them for something while they're redecorating the bar and don't respond so you climb on the table to get it yourself (wine for S.R don't judge me) Department heads who have no idea what they're doing anyway and get angry when you try teaching them something because you hurt their ego Cargo asking for paperwork Cargo refusing to order me a surgery crate as brigphys Greytide who commit crimes and beat themselves to death or suicide when they get brigged Probably a lot more which I'm missing but whatever
    1 point
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