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Showing content with the highest reputation on 05/28/2020 in all areas

  1. Greetings. This is not really serious guide, its more of an art project, various "RP" builds for traitoring, not your usual "desword-meth" type of stuff. If you have any cool/interesting RP tator build (not necessary Syndi agent), feel free to post them! Lets start, shall we? 1) Junkie Job: Civillian Gear: Meth and Bath salts pills, Kitchen (or better) knife, cheap lighter, cigs with coffee, few bottles of strong booze, some cheap looking clothes, bandana to hide face. Uplink: freedom implants so stupid fucking cops don't have easy time arresting you, syndi smokes, smuggler satchel, plastic bag. Style: a guy of a very low standard of living, usually wasted or even high on drugs. Noone really likes to see him around. Spends a lot of time in brig for theft, battery or other crimes. Syndicate hired him as an expendable material to take out some uncooperative low rank member of NT. Traitoring tactic: break into sci/med chem to cook yourself some drugs, intimidate chef, bully clown, steal stuff around, when time of assassination comes (randomly stumble upon your target) - bottle to the head, light them on fire and run away on meth taking their body with you. Chance of success: less than zero. 2) Dr. Acid Job: Scientist/chemist Gear: protective bio suit, janitorial backpack water tank (will have to steal it) filled with facid heated up to 1000+ C, thermite in beakers, smoke/foam acid nades (with various support chems). Face should be burned with acid obviously. Uplink: adrenal implant, noslip shoes, Style: Scientist that is obsessed with acid. Nuff said. Uplink: storage implant (more space since acid backpack takes up a backpack slot), agent ID card to give yourself proper title, stimulants (as medical/sci). Traitoring tactic: spend time in lab practicing your hobby - burning stuff with acid. Prepare necessary tools. Use thermite to birn through walls to access places. Throw in acid nade, after detonation charge in spraying any resistance with your trusty acid gun. Grab whatever/whoever you need and get out. Chance of success: minimal. 3) Firestarter (highly destructive, danger) Job: Atmos tech Gear: firefighter suit, fire axe, flamer, spare plasma tanks. Uplink: fire nades(hijack only), energy fire axe (if you feel fancy), adrenal implant. Style: Psychopath, problems with fire. Covers his evil doings with Life Support Specialist job. Traitoring tactic: after a fire that took place in your childhood, in which your *insert relative name here* died, you became obsessed with fire. You feel it is not fair that only your *relative name* died, other people must suffer too. You served as a firefighter since you were able to join the team, not to take out fires, but to have an easy time watching people burn to death while you are there standing beside them in a protective suit watching it happening. Lucky you, syndicate hired you to take down some guy they don't want to see alive. Well, you will get even more money doing what you love this time. Come to your target's workplace (you have an axe to go through the airlock if necessary), start burning down entire place. Wait for your target to burn to death, chop off their leg if necessary (so they dont escape).Watch in their eyes as their soul leaves their body. Laugh. Repeat. Chance of success: unlikely. 4) You are a wizard, harry. Job: Shaft Miner Gear: , bluespace crystals, trashbag of holding/bag of holding. Lavland loot: staff of slipping, staff of lava, deck of tarot cards, spellblade, eye of god, soulstone, etc. Uplink: agent ID, Camo set (to look like a proper wizard and a voice changer to sound like one), mindcontrol implant (to make an apprentice). Style: Miner that acquired too much power while looting various ruins on the planed called Lavaland. Traitoring tactic: after spending a lot of time on lavaland, after finding several artifacts, you have become a true wizard, powerful one. Bluespace crystals will allow you to teleport around. Set your agnet ID and voice changer to something like "Gigantus the Nutcracker" and show Nanotrasen scum who is the boss here. Chance of success: Dormammu, I've come to bargain. 5) Soldier 13 Job: QM/Cargo Tech Gear: any possible automatic rifle, starting with WT-550 (try to trade tc on nukie gear like bulldog with admins, i dunno), clothes/armor that fit combat (starting with black gloves, tacticool turtleneck, gas mask, and up to hos swat mask, set of combat clothes, etc.), NV hud, first aid kit with diffent medical supplies of your choosing, telescopic shield. Actually, try to rob Delta armory. Uplink: traitor belt, prototype bone repair kit, energy sword, compact sniper rifle (good looking but very bad), gloves of the northen star, CQC manual (somehow), stechkin as a secondary weapon. Style: Basically a nukie, but traitor. Old school professional, ex military. Loves cigars. Traitor tactic: when time comes, open your stash, gear up and strike. Plain and simple. Take down your target, grab them and evacuate. Chance of success: depends on your gun and your skill. 6) Power armor Job: Engineer Gear: Hardsuit (you want it to be upgraded with jetpack, xeno potions), magboots (advanced or ghetto advanced), any other gear that supports theme. Uplink: powerfist - main source of damage. Power gloves, emp implant. Style: Big man in a suit of armor. Take that away and what are you? Traitoring tactic: you were hired by syndicate once again. Equip your trusty power armor and deconstruct station piece by piece. Chance of success: Ad Victoriam! 7) Space ninja Race: Human Asian/IPC with Human Asian aesthetics Job: Civillian Gear: katana(I dont know where you going to get it but its a must), NV glasses, smoke grenades. Uplink: Noslip shoes, Agent ID, voice changer, set of camo clothes, chameleon projector, camera bug. Energy sword if you absolutely can not find the katana, but you will have to sacrifice some of your stealth gear. Carp-fu, but its very costly =( Style: You and your family is what remains from former glorious Spider Clan. There will be a reborn of Spider Clan, but until then, you are doing contracts with Syndicate. You can use chameleon gear to look like NT crewmember, but dont forget to turn it to a true look sometimes. Stealth is the key. If you need to kill somebody, only that person must die, quietly. You have all the tools neccessary for that. Your katana is a last resort weapon. While you are not on the mission, there is a cool Chang's dinner room to relax in. Traitoring tactic: Sabotage light, sneak around, hide in rooms using chameleon projector, strike when noone expects that. Use smoke grenades to escape. Chance of success: actually pretty good.
    5 points
  2. If you know Kennard Rose than you probably know him as either an effective detective, or a melancholic alcoholic! Perhaps both. @25charactersorless
    5 points
  3. Oh yes, dear Kennard! I miss him. Very nice.
    2 points
  4. 1 point
  5. Going my boi some stubble, going for the budget Geralt look. lol A sort of draw response to someone asking about Auriel's core beliefs.... was hard to think about tobehonest. During the session last week, we had a chat about Auriel bathing people in Olive Oil so he could bless them. I dunno, weird things just happened. And here's something else... ^^' And then something non DnD related here's Merman Zeke and Jonah
    1 point
  6. Some DnD characters I felt like making up. A Tiefling wild magic sorcerer and a Half-Orc bard. Summer themed drawing. it's been a long time since I've drawn Zeke in a mankini. A comic of something that happened during my DnD session this week.
    1 point
  7. I did it. It's taken a full month, and I think there may still be some stuff in need of polish, but I finally finished making Paradise's Cyberiad in Minecraft. If you want to view it, you'll need a few things: EITHER - the Twitch launcher in order to download mod packs easily OR knowledge of how and where to backup and place Minecraft directories. Project Ozone 3: A New Way Forward Mr Crayfish's Furniture Mod for 1.12.2 (it doesn't come with the above, so you'll need to download and place it yourself) Minecraft 1.12.2 WITH Forge 14.23.5+ (any latest forge for 1.12.2 works, as far as I know) 8GB+ RAM and knowledge of how to allocate it in Minecraft. Trust me on this. Here's the ZIP for the directory itself; save, mods and all: https://www.dropbox.com/s/uan6jdnp5oeqeif/Project Ozone 3 A New Way Forward (1).zip?dl=0 And here's the ZIP for just the save file: https://www.dropbox.com/s/ryca3xigbrcehxv/cyberiad.zip?dl=0 I'd give instructions myself, but I'm pretty addled and tired from all the work this took. Help each other, yeah? The only caveat is that you should probably toggle the resource pack to on, because it was built with it in mind. If you have any questions or suggestions of other projects I should build for everyone's' amusement, feel free to share. If you don't really feel like downloading it, I totally get it, so here are a few sneak peeks, and you'll get the picture from these. Security Lobby Engine Containment Locker Room Bridge Medbay Lobby
    1 point
  8. 1 point
  9. I cannot imagine what unholy, eldritch power led you to do this. Let this serve as a monument to the hubris of Humanity, not content with merely breaking the bonds of sanity in one realm and needing to spread it to others. It is nothing more than madness, a watchful moment through the looking glass beyond the plane where mortal minds were meant to tread. And yet, it is beautiful in its own, unique way; a symphony of constructive, building insanity. It is nothing short of heretical. And this is why we deserve it. Praise be.
    1 point
  10. Name of Event: SATURDAY NIGHT TERROR: The Monster Of The Maintenence Tunnels One Sentence Description: A bizarre humanoid creature has taken up residence in the maintenance tunnels of the Cyberiad, will the crew be able to defeat this horrific creature? Map Changes: No Code Changes: No Suggested Number of Players: Any, preferably low/mid pop to prevent it ending before it begins Full Description of Event: A human is spawned nude and has their lower body and legs removed, they are then given an infinite amount of the chem Stimulants to let them move, they are also equipped with a glare sort of ability, preferably one that knocks the victim unconscious as well as matter eater and a moderate boost to their base speed to counteract not having legs, the creature is then given a goal to capture and consume the legs and lower body of anyone they can. Victims become another instance of the creature with the ultimate goal of converting the entire station, more initial creatures could be spawned depending on the station pop to give them an edge in expanding. The crew are obviously tasked with eliminating the creatures, this can be done by killing the originals and either giving the "offspring" new limbs or just killing them. After about 25 people are converted and active a paranormal ERT will be deployed with additional medical support to assist with restoring the converted crew to their normal form. EDIT If the monster converting crew is too much to handle then it can simply start with a few more monsters that are overall stronger, such as instead of using stimulants they could be dosed up on adminorazine or innately having the hulk gene, they could also be given more powerful AOE abilities to make them harder to just gun down.
    1 point
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