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Showing content with the highest reputation on 07/12/2020 in all areas

  1. Been in my backlog for a while but I finally decided to finish this dumb comic about the time I escaped a terror spider with friendship and a taco. Red terrorspider, god bless u
    1 point
  2. Spark its seshi not shesi
    1 point
  3. After speaking with a few people, this idea would be very cool but hard to implement... (maybe someday if a coder is bored? hmm?) A more realistic option would be to have CC send a message that the station goal is to build another station on the engineering construction site , have the HOP or admins open up ~50 engineer slots and ~25 atmos slots, with the eventual goal of moving the entire N.S.S. cyberiad onto the construction site. Cargo will need a lot of points to order materials, so they should have a boost at round start. If things get bogged down by mining and research not making enough points, admins should give them more points through out the round. Station goal: Construct another station on the construction site directly east of the engineering outpost.
    1 point
  4. Name: Adam Lev Cohen Age: 28 Gender: Male Race: Human Blood Type: B+ General Occupational Role(s): Miner, Security Officer, Chemist. Biography: Born on September 18th, 2535 on New Aviv to a family of Jewish colonists, Adam Lev Cohen spent his early life going through the educational system - he mainly excelled at chemistry and physical arts. His family did not have the funds to pay for a private education required for chemistry, he joined the Trans Solar Army at 19 years old, after a year of unsuccessfully applying for scholarships. Cohen was assigned to the 29th Infantry Division, 3rd Battalion 'Yehudim', 5th company, 2nd platoon, 3rd Squad. He bonded closely with Corporal Michael Nehai and Private Samuel Abelman. He took part in the invasion of Galixis in 2557 after it suffered a massive communist rebellion, attempting to defect to Space Russia. He took part in the uphill combat in the planet's forested and mountainous region, where his unit among the others suffered heavy casualties against uphill assaults. He was awarded the Gallantry Medal for advancing out of cover to retrieve Samuel Abelman, wounded by machine-gun fire, throwing a grenade in the process that would kill or wound 5 insurgents. Samuel Abelman would die a few hours later due to the severity of his wounds, and the unavailability of cloning meant that Abelman was permanently dead. At the end of the occupation in 2558, Cohen exited the armed forces. Qualifications: Adam Lev Cohen is excellent at following orders. His combat experience can be of use against human enemies, and he is educated in how to produce rudimentary chemicals. Employment Records: Adam Lev Cohen has been a Nanotrasen employee since July 9th, 2561. He has worked on the Cyberiad since August 20th, 2561. Clearance: Medical, Security. Cohen went on to earn a 2-year degree from Temple University on his home planet. The presence of more qualified NT chemists means that when this route is unavailable, he works as a shaft-miner or a security officer. Personnel Photo (Appearance text): The picture depicts a 25-26-year-old Adam Cohen in a nanotrasen jumpsuit, taken at the time of his initial employment in 2561. He is a pink-haired, average built man. Other Notes:
    1 point
  5. After watching many cult rounds where people are completely unaware of how to play cult. I think this is a good time to introduce a new practice spawner, kinda along the lines of the lavaland terrariums with botany. I suggest we add a secluded multiperson spawner in lavaland or space that is secluded enough so that its hard to get to but not impossible to access, much like the old syndicate comms base, that prospective cultists, or people who just want to play around with cult gameplay, can do cult activities. This spawner must first and foremost allow people to practice cult things. One of the most important being conversion. So I have an idea for a layout and setup for this base. "Many years ago your cult waged war against an angry wizard and was overwhelmed by his many summoned warriors. years later you and your fellow initiates must reclaim your temple and drive out the invaders." this will act similarly to the delta station spawners and the old syndicate radio spawner, where the station is cut off from easy access, and the spawners must fight their way through hostile mobs to reach their goal. I believe it would be best, if these mobs were capable of being stunned then shackled so as to better hone the cultists skills, but it would be much easier to just require that the mobs be able to get killed with weapons so that the cultists can practice combat. maybe a mix of both. There also comes the problem with having the cultists be able to leave their base with teleport, if it were a cult round this could cause complications with the threat of 3 new cultists and however many constructs they made overwhelming the station. So there are two ways to balance this, either not allow the spawners to appear during cult rounds, or just make it so the spawners dont count to the current cults goals, and make them incapable of teleporting from their base, due to ancient wizard magic or something. there is also the possibility that a new cult could be coded in, that will act as the main spawner, maybe a benevolent one, which will deal with the teleport and cult intereference. so the cult and the spawners arent connected and cant work together. So to summarize, the creation of a cult spawner that is cut off from the station, where people can do cult stuff and practice combat and other skills. you cant really teach subterfuge in this situation, but I don't think you really need too in the first place. thanks for all the wonderful people in Dchat for the inspirations.
    1 point
  6. Perhaps a downloadable computer/laptop/tablet program that allows access to security records. Security access required to download it, of course.
    1 point
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