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Showing content with the highest reputation on 07/14/2020 in all areas
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Thank you so much everybody for submitting responses! (Excuse the lack of consistency in response numbers as the list goes on; somebody just submitted a new response as I was screencapping all of the charts lol) I hope the survey was interesting to fill out; I tried to bring up as many contentious issues as I could. An important thing I forgot to mention was a lot of these questions were intended to collect data for me to use when making a new high population map, hence why they sound a bit weird if you take the rest of the station into consideration. It was really helpful though, I appreciate the responses I've gathered. Each of the spoilers contains the categorized questions and their responses, as well as (some) summaries of additional comments people left on certain questions. Have a fun read! Overpopulated: Medical Overpopulated: Hallways Overpopulated: Security Underpopulated: Chapel/Library Underpopulated: Engineering Underpopulated: Arrivals Wrapping Up: A lot of requests for Security rooms in each department Escape needs to be bigger Maintenance overhaul would be nice Medbay needs a major overhaul; treatment areas are chaotic in high population Encouraging more use of RP elements (courtroom, interrogations, etc) would be beneficial Someone really wants night lighting removed Science is apparently quite boring and stale1 point
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Keep in mind that all of the fights can be significantly easier, or harder, based on RNG. Colossus may see fit to spam his shotgun blast, or legion may just run away forever. And yes, if for some reason you wanted to pick an optimal race, Slime People, and Diona are best. If you wanted to make each fight significantly easier just farm legion cores and bam, easy healing. Kinetic Accelerator Mods KA Triggerguard Mod - Allows species that normally cannot use the KA to use it (Vendor/Science) KA Range Mod - Increases Range by one tile (Vendor/Science) KA Damage Mod - Increases damage by 10 (Vendor/Science) KA Cooldown Mod - Reduces cooldown by .32 seconds(may be wrong) (Vendor/Science) KA AoE Damage Mod - Allows you to deal damage in a 3x3 (Vendor) KA AoE Mining Mod - Allows you to break rocks in a 3x3 (Science) KA Death Syphon Mod - Whenever you kill a creature, permanently increases your damage against that type of creature (Disk from Tendril) AoE Hybrid Mod - Mod that does AoE damage, AND AoE mining (Disk from Tendril) KA Rapid Repeater Mod - Greatly increases cooldown but reduces it to almost nothing whenever you hit an enemy (Disk from Tendril) KA Resonator Blast Mod - Creates a resonator blast at target when hit, has to be detonated by hitting it again (Disk from Tendril) Lifesteal Crystal Mod - Heals you for EITHER 2.5 Brute, Burn, or Oxy damage, priority in that order, whenever you hit enemies (Tendril) Ash Drake (Fiery Signal) Ash Drake is the most commonly spawning megafauna which drops the best loot of them all, however I believe they are the easiest to kill with the least amount of prep time. The loadout I run is; 3 cooldowns, 2 Burn Patches, a Medipen, and at least one Legion Core. The idea behind this is to force the drake into phase 2 as fast as possible, with the high DPS of 3 cooldowns. This is because phase 1 Drake has more consistent damage, as their firebreath is hardest to dodge here and is what you would end up spending most of your meds on. Phase two's fire breath is shot at an angle, and you will end up dodging it if you just run straight. If you manage to find the Lifesteal mod from a tendril, it makes the fight substantially easier, replace a cooldown with it. If you still struggle with Drake, substitute a cooldown with a range, and get more familiar with dodging him. This is a pretty good showcase, as you can see that I am dodging horribly, yet still powering through the fight with proper medicine usage. Blood Drunk Miner (Resonant Signal) There is very little room to outplay the BDM, he will do a set amount of damage and there is little you can do to dodge it. However he has 900 health, and no armor piercing; Get a fully upgraded Mining Suit or Drake Armor and he tickles. You want 3 Cooldowns, a Medipen, a Brute Patch, and a Legion Core to prevent slowdown. Just run and gun. Colossus (Angelic Signal) Colossus requires a unique loadout of 4 Range Mods, otherwise you are just going to want the usual Medipens, Brute Patches, and as many Legion Cores as you can gather. Colossus will kill you in one of three ways; you fail a dodge, get too close, or run into a wall and make dodging very hard. Colossus is easiest to dodge if you fight him alone, and if you stay in one of the four cardinal directions from him where dodging requires you to only sidestep once. If you cut corners and position yourself diagonal from him, it will let him gain distance on you and make his death bolts more unpredictable and harder dodge. His most lethal ability is the 'shotgun' blast he will use, in which case you need to dodge immediately. If you tank 3+ death bolts at any given time, you can just outright die from getting stunned. The larger of an area you clear out to fight him, the easier, 70x70 should be enough. The death bolts that Colossus shoots can also aggro other mobs, INCLUDING other Megafauna, and they will aggro onto the nearest attack-able thing which is usually you. Also, the circle that appears when you hit him means absolutely nothing, it is just a visual effect. Legion (Echoing Signal) Legion requires another unique loadout, of 1 Range, 1 Cooldown, and 1 AOE Damage. In terms of healing, you just want the usual Legion Cores, Medipens and Brute Patches. I would heavily recommend you acquire ash-proof clothing as well, as this fight is the longest of all Megafauna. Legion is a bit unique in the sense that, sometimes he will try and kite you, instead of you kiting him. Legion's attack pattern will involve him spinning and chasing you, and sometimes spawning little legion skulls and kiting back. You want to make a VERY long 1 wide tunnel in order to kite him through, in terms of gear, an ADV Plasma Cutter will help you heavily with this. Furthermore, after Legion has split, he will sometimes try to break through rock to FLANK you, he will do this especially often if there are nearby tunnels he can easily run though, to this end you want thermals to see when he is trying to do this. The AOE damage mod allows you to ignore the mechanic where he spawns little skulls, just run and gun, keep your distance. The rest of the fight basically boils down to chasing the surviving legion skulls down, you've won at this point. Hierophant (Zealous Signal) I will add him if hes confirmed to be perma-added, but I doubt he will be. Last Notes If you have any requests or are still struggling with any of them, just @/DM me on discord.1 point
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Hey, a guide! Awesome, might try to get some of these pro tips into the wiki later today. Bubblegum fight guide when?1 point
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Honestly my opinion is just keep the Cyberiad as is, and get a larger map ready for when map rotation is available. However what Free did in his Engineering remap was quite good, ripperoni.1 point
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A vox, stacked on a vox, stacked on a vox, stacked on a vox, stacked on a vox or perhaps a bunch of vox playing poker with all their looted/found shinies on the table as their bets1 point
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As you are probably aware, every standard, humanoid race in the game is bilingual by default, able to speak in their race-specific tongue as well as Galactic Common. A lot of players even choose to be trilingual, adding a third, even more seldom used, language to their metaphorical toolbox. It's a system that, while intentionally obnoxious at times, is enjoyable to me and clearly based in reality. Anyways, the main topic of this post is language blending, that is, using multiple languages in a single sentence or phrase. In real life, multi-lingual people will often substitute in words from the different languages they know as needed, sometimes explaining the meaning afterwards, but sometimes not. This is something that happens frequently in real life, and unsurprisingly, this is actually a system in the game, being able to switch languages mid-sentence. Here's an example: What is being input: "The old days, just like on :1 Earth. :9 You remember :1 Earth, :9 don't you?" What is being output: " The old days, just like on Earth. You remember Earth, don't you?" The blue text is the human-specific language, which will appear in blue coloration for everyone, but to all non-humans will be read simply as gibberish. The way that the language system works, you can switch languages at any time, and any amount of times during a statement by simply typing in the language's prefix prior to whatever you want to switch. From a purely practical viewpoint, it's easy to dismiss, as it's much more convenient to just change an entire statement, but switching languages more smoothly makes a lot of sense from both a real world and RP standpoint. Whether you are covering up a racial insult, referencing something old from the lore, or simply trying to stand out a bit more, language blending is a viable and immersive option.1 point