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Showing content with the highest reputation on 09/02/2020 in all areas
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GOSH I've not posted my draws in a while! Heeere are some things I've done. An emu spider. The most horrible and terrifying beast of Australia. A Vulp that gets too fluffy, particularly @Aelwyn. Beware the fluff, as soon it may grow large enough to create a gravitational pull. @Denghis's NULL, who's a really neatly designed IPC that did an amazing PR of late. HERE Is art. Thank you for looking at it (I love you guys)6 points
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Hello! This is a pretty simple and easily code-able suggestion, that I think alot of people would agree with. X-ray is a rather unfun thing to deal with, and goes very heavily against the spirit of SS13, in the sense that things should be uncertain and paranoia should be rife. Anyway my proposal is this: Change miner 'Eyes of god' to simply not drop from tendril chests anymore or rework it to be something a little more interesting and fair, maybe ghost allhud? That would be cool in my opinion. Miners have alot of toys, and free X-ray from RNG is pretty dumb game design to begin with. As for Genetics, changing their X-ray to just be Thermals would probably be enough, as it is currently just locked behind a bit of RNG, meaning you can get it 5 minutes into the round or never, which is again pretty dumb game design. Thanks for reading, have a nice day/morning/evening.3 points
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Some more Dungeons and Dragons related works. Here's some seasonal outfits. 1) for Spring/Summer 2) for Autumn/Spring 3) for winter Auriel in a sort of "Red Death" costume, I don't hope we have a sort of masquerade session at somepoint Designed outfits for the made-up company that the party has pretended to be a part of... When sneaking through a guild office. During the session from last week- We picked up a job to search for a ship wreck, and to salvage what we could from it. However, we may have gotten distracted on our way rowing closer... And maybe went in a little circle. After finding the ship wreck and dealing with some oozed possessed creature skeletons, we had this encounter. leading to Auriel being too close and personal with the oblex.2 points
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Gosh, there's so many amazing artists here, I thought I'd plonk down my work too. As you can see by my profile picture I've doodled my girl, Jay. (Jay 'Justine' Chase, I went with 'Justine Case' first, but then I realised having a pun for a name is a bad trait for a long term character... And everyone kept mistaking her for a guy.) She's a smilie human who's a bit bland, but tries her best. I really like starting items, and after a few tries, I found that the flat cap and the old scarf I realised that they fit together quite well. If I wrote a backstory for her it would probably come from one of her parents. Anyhow, I hope you like it! I hope to be posting a lot more art here, this is a very good game to draw, so many different characters and shenanigans... If you ever find Jay in game, if we happen to have a fun exchange just give me a message, I might as well draw up your character hanging out with her! I hope you all like it anyhow, I'm hoping to improve as time goes on.1 point
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Name of Event: Efficiency test on the Cyberiad One Sentence Description: Some players have gotten secret orders from CENTCOM to work really slowly or make stupid mistakes at their workplace and IAA needs to find them Map Changes: No Code Changes: No Suggested Number of Players: Medium-High population Full Description of Event: At the start of the shift, certain players get messages from CENTCOM similar to this. ”You've been tasked by CENTCOM to test the efficiency of the IAA team. You have authority to neglect your duty, perform mistakes and generally make a mess of your workplace. You are not authorized to destroy property or hurt people or in general destroy the station. If you are discovered by an IAA agent, you must start performing your job as per usual.” If you want specifics they can vary from job to job. Below are a few examples: Chef: ”Make the most disgusting food you can think off” Cargo Tech: ”Make sure all crates are delivered to the wrong department” Bartender: ”Make sure everyone on the station is intoxicated and not doing their job” Librarian ”Go around and demand fines for books that have not been returned. Refuse to fill the library until all fines are paid.” Doctor ”You are not authorized to let someone die, however, you should treat them for as long as possible. Also ask them invasive personal questions and make sure they answer.” The IAA gets the following message: ”This station is running an efficiency test the following shift. Inside several departments there are employees who are, on orders from CENTCOM, neglecting their duties and mismanaging their tasks. Find them and make sure they start doing their job properly.” The IAA has their job cut out for them.1 point
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You know. I am starting to believe we should be giving our security crewmembers classes on the potential negative impacts of smoking on their job performance...1 point
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How have I overlooked this thread until now? These are all fantastic. And there are so many. I don't even have time to look at all of them right now. Keep it up!1 point
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Can confirm Warrior is correct on what Holy water actually does. After 75 ticks it has a 33% chance to deconvert each additional tick. 35u will have a 99% chance to deconvert and 40 will 99.99%. It'll pretty much lock you in confusion until it fully purges from your system past that point. If you're a cultist or thrall it all gets purged from your system on deconvert. I wouldn't want to add any kind of real negative side effects. Its just going to end up hurting the imbiber more than security. If someone is being real dumb about it then you can ahelp it. I was once given 200u because I picked up a tome as a librarian and never de-converted because I wasn't a cultist just a bookkeeper. Personally I think this might best be solved with a change of SOP. Make the deconversion procedure more standard. 40u or 4 sips. IAAs can yell at officers that give more and security have less of an excuse of 'I didn't know how much to give'. Usually I'm against Security having perfect knowledge of how to deal with Antags but in this case it makes it easier on the person stuck in processing more than anything. I kind of agree that security just hoarding a big holy water tank is a bit of an issue. Though I wouldn't say that holy water shouldn't deconvert. The fact you can make it through Chemistry means that there's an option if the Chaplain is absent, negligent or dead. Otherwise the only choice is to lethal cultists and leave them to rot. You could possibly make it so only handheld items could be blessed. That would mean they best they could do is have a couple buckets on hand at a time. Alternatively, and I'd rather see this, make it so cultists can sully holy water. That turns holding onto a holy water tank into a liability because if the cult steals it they suddenly have an unholy water tank OR they can even leave it in the brig and let security forcefeed everyone unholy water. Healing their cultists and killing the innocent. (This is also mostly irrelevant to the discussion but I'd like it if Cultists showed the deconvert message always when the holy water purged from their system. Even if it wasn't successful. It would allow for some counterplays with dental/chem implants. As it is now if you don't deconvert and they're pretty sure you're a cultist they can just feed you more and more until they get their happy little message. If it showed any time the chem ran out you could just pop your charcoal pill halfway through your deconversion and slip through security's fingers. Maybe you could even get a mindshield out of the deal too!)1 point
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Due to player feedback on forums, an update has been made to space law. This section here replaces all previous space law concerning prisoners who escape, attempt to escape, or break stuff in their cells. Most of this is simply grouping up all information on the topic into one easy-to-reference section, however, there are a few changes: Successfully breaking out of tempbrig now earns you a full reset of your timer plus an additional ten minutes. "Escaping" is now very narrowly defined. You have to be physically outside of the secure area you're supposed to be confined to. Breaking your cell windows/etc without leaving your cell does NOT count. Running outside your cell when an officer opens it, DOES count. Breaking the barriers that keep you contained (including windows) is "Attempted Escape" which is not the same thing. Attempted Escape allows security to move you to a solitary cell for the remainder of your brig sentence. Breaking lights and other non-barrier-objects in your cell is just in-cell vandalism. Security can't punish you at all for this. However, they're not obliged to fix anything you break, and these are the only objects you can use, so its probably not wise to break them.1 point
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Bloofi is the most expert of science peoples. Here he is, developing a new type of machine. The purpose and reason behind this machine is top secret, so I can't tell you anything about it lest I incur his wrath. That said, he seems to be doing pretty well with it all. Science with sunglasses is often one of the best forms of science. They even count as safety goggles! And as we all know, being safe is the coolest thing you can do in a work environment. (He's totally qualified, trust me.)1 point
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This was a commission done for @Esenno who's a wonderful trial of a nerd. It's law. MARSHAL law. Here they are doing some reading on a particularly difficult case. Probably the murder of 4 grey-shirts who broke into the kitchen via the chef who made them into delicious burgers. Trespassing in the kitchen will do that. or maybe not. He's probably looking at something a lot more serious. At least he's got some company to keep him motivated. *chirp1 point
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I'm also trying out a new drawing program, Paint tool SAI 2. I'm really liking its shading, and the ability to modify lines after you draw them. To test it out I drew a toaster-head I've been seeing around a lot, and who seems to be carrying medbay on their back a few times. Wyldcard! They're a neat player. I think it came out pretty nice. I think I'll try to use SAI 2 for a while. Also I love an appreciate all your comments and reactions. Honestly I don't get much reply when I post up my art on other platforms, which is likely why I mostly post on this forum with my art now you guys, honestly, are so kind, and your feedback is astounding!! JEEZE1 point
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Just a whole load of art I've been bad at uploading. One of which is a commission! Then we've got some portraits for some ID cards, and of course, Port! Port is such a neat character, honestly one of the most seemingly developed on the Cyberiad. They actually feel like... well, a crew-member on a space station. Old grumpy man. He's amazing.1 point
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SHUUUU'KAZA! A Tajaran that is always neat to run in to. Rare to actually see many Tajaran on station... So, it's always a treat when Shu'Kaza is around! This was another commission, gosh gosh, I'm getting a few, thank you so much for this wonderfully supportive community. I find it an honor to be a part of it every day! Yaya!1 point
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This helpful CC Grey gave me the parts to make a BSA as CE, so we could fight those pesky Syndicate Comms agents!... And maybe also blow a hole though the escape shuttle. A tiny. Little hole. And then gib myself next shift with the new engine delivery system. I'm a competent CE, I promise. In all honesty @necaladun's Invisi-grey is really neat, and only SLIGHTLY terrifying when re-educating a HoP with an energy sword. Maybe a bit more than slightly.1 point
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A picture for FROGBOT, one heck of a nice IPC. It was my first game a Plasma experimenter, and I wanted to learn how to blow things up. The person who taught me, I knew from some engineering shinanigains. They were really eagar to help and showed me... the start of how to set things up. Cool down the oxygen, where to put it and all that. Then came time to actually mix the Oxygen and plasma. 33/66. It... wasn't working for some reason. And for some other reason, it was really cold. I should've noticed that was because of the Oxygen leaking, but I didn't until it was too late and we opened the plasma. Obviously we had a flood and I... well, nearly died. The IPC took me to medbay, and the AI got atmos to Toxins. We went back and tried again, got further than we did last time, but the IPC accidentally unhooked a pipe again, but there wasn't that much plasma left so it didn't really show up visually... So, I was dying and I couldn't tell the IPC why, and they just kept on with their business until they noticed me dying. We... were not very good Toxin Scientists. Luckily I got saved by a cute vulp with x-ray vision.1 point
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Kikeri!!! FOOOR @gangelwaefre ... I just realized I can tag people. That's neat! Anyway, I've had a ton of nice interactions with Kikeri, she's a real nice character and her actions are so... descriptive, I suppose. Cute. This is a moment I had with her while we were building a BSA (that we couldn't test-fire before the shuttle launch because of that TROUBLESOME CE ) and then I accidentally threw myself into space. Kikeri showed me how to save myself, by throwing things, and then when I got back I see her wandering around in space around the BSA. Vox. With their pressure-suit skin and everything... Gosh, they're neat. It's going to be hard to decide between Vox and Slimepeople when I do try and get a race... Vox are real cute, but also, *squish1 point
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Annnnd another one. I wanted to make sure I had to pieces to show off before I made a thread, to show the first one wasn't a lucky break. This one is of Iris Cooper, the CMO/Surgeon who taught Jay how to doctor, and stuff. Their player was really helpful and taught me a lot of things that turned out to be useful in the chaos that erupted in the later round. They're heckin' cool and I'm glad I got to draw them.1 point
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Pet Rocks: The Perfect Pet! Congratulations on taking the first step towards responsible pet ownership! While we here at Nanotrasen's Pet Division know there are a large number of potential pets, we can guarantee* that none are nearly as exciting and lovable as the ever-loyal Pet Rock! [spoiler2]* This guarantee is universally exempt from challenge in any court of law, basketball court, courtship rituals, and Switzerland. * Guarantee void outside the exact center of Sol, and may be subject to additional conditions inside Sol.[/spoiler2] Section 1: A Brief History of Pet Rocks. Since time immemorial, the universe has been inhabited by rocks of all shapes, sizes, colors, and mineral compositions. A long-lived and hardy species, rocks have successfully integrated into nearly every civilization and thrive within. Due to their loyal nature and exceptional obedience, rocks were quickly domesticated and became the very foundations of many galaxy-spanning civilizations in a wide-variety of roles. Most notably, however, they have been deemed the "perfect pet" by some of the most knowledgeable individuals, and have been widely adopted as Pet Rocks for multiple millenniums*. [spoiler2]* Exact date of the first Pet Rock's adoption is up for debate, but scholars agree that it was "a really really long time ago or something."[/spoiler2] Section 2: The Unique Biology of Pet Rocks. Rocks are amazing creatures, featuring one of the most unique anatomical and biological structures ever observed. Despite the presence of ANY organs, sensory faculties, or even recorded sentience, they have managed to inhabit nearly every planet and asteroid belt in existence. Moreover, their unique structure has made them resilient against even the most virulent of pathogens and insidious toxins, a trait that has been coveted by many and to which the rock owes it's amazingly long life-span. Rocks, despite lacking obvious reproductive organs, also are able to reproduce in a unique manner. Asexual beings by nature, rocks reproduce by a process similar to mitosis, in which the "parent" rock creates offspring that splits off from it into a separate entity. This process occurs naturally over an extended duration, colloquially refered to as "erosion", in which the parent slowly reduces it's own personal mass as it releases hundreds of smaller offspring that are sometimes called "pebbles", "shards", "chips", or "sand". Careless miners have been often injured when the offspring of a rock they mistakenly attacked have attacked in the defense or in revenge for their parent's injuries. Rocks also seem to possess a unique biological function that has been likened to a natural cryostasis. In the absence of suitable foods, rocks have been observed as being able to suspend their digestive systems indefinitely, leading less-scientifically inclined individuals to believe that rocks simply do not require food to survive. This is in fact a falsehood, as rocks are naturally a voracious carnivore, and among some of the most dangerous of predators to have ever existed. Luckily, they are incredibly picky eaters, and have developed a strong bond of loyalty with many races that exempts it's members from the rock's seemingly insatiable appetite*. [spoiler2]* Do note, that there have been many recorded instances in which rocks, both wild and domesticated, have attacked members of these races. This unusually aggressive behavior has been deemed abnormal and is suspected to be a result of severe distress. Rocks are incredibly dangerous entities and should be handled with respect and care to avoid them lashing out in self-defense.[/spoiler2] Section 3: Pet Rock Care and Grooming. Much like cats and a number of other pets, Rocks require little to no external grooming. When undisturbed, they will typically groom themselves of most of their natural irritants. Dust, contrary to popular belief, is not actually a sign of filth for rocks. In fact, the dust is actually a naturally secreted compound that acts as a sort of repellent for further filth, released from the rock's hide to create a shielding layer to maintain it's cleanliness over time. Should your pet rock ever become exceptionally dirty, or should you wish to aid it's grooming process (perhaps in anticipation of company or entry into a pet show), only a gentle rubbing under some running water is necessary, while soap or space cleaner will clean your pet rock and leave it with a brief yet pleasing fragrance. Regardless of the method used to clean the rock, it will always display affection and gratitude for the assistance and attention it has received. All pet rocks have been thoroughly house-trained and given standard health examinations before being placed up for adoption by crew, so there will be no need for you to worry about either of these upon adoption. However, it is suggested that you instruct your new pet rock on an acceptable location for it to do it's business, as to avoid accidents when it simply cannot hold it in any longer. Recommended locations from experienced pet rock owners are "the bathroom", "in a potted plant", "in the pasture", and "on the captain's desk", however we encourage you to designated whatever location will be most convenient for you and your rock. While Pet Rocks are quite notable in their docility, new owners are advised to keep an eye on their rock for the first day. The new surroundings may cause excessive excitability in the rock which can lead to a wide variety of issues such as accidental damages to the workplace, running away (usually they migrate towards the disposal outlet in cargo for an unknown reason), and rarely outbursts of violent behavior. Pet rocks tend to share an almost empathetic bond with their owner and have been shown to react to people in a way that mirrors the owner's disposition towards the individual. Therefore, until your pet rock has fully adjusted to it's new home, it is recommended that you attempt to prevent it from being near people you dislike as to avoid any accidental attacks. Remember: the rock is an alpha predator, and has been scientifically proven to feel no remorse. Before being adopted, all pet rocks are fed to ensure their owner will not need to hurry and locate food for the rock they just adopted. This is fortunate, because as mentioned above, pet rocks are very picky eaters, and locating their preferred food is quite difficult. Also, rocks tend to experience frequent and unpredictable changes of taste, meaning they will quickly grow bored of a meal and thus refuse to eat it. As such, new owners are encouraged to offer their pet rock various types of food until the current preference is located. Simply place the food on a table or floor, then place the rock beside it and wait. Should it be correct, the rock will voraciously devour the meal, assuming the rock is hungry. Should your rock ignore the food, they may simply be not hungry or it is not their current taste. Don't be disheartened if you cannot locate their taste, the chef is likely to blame and needs to be fired for failing to provide food of exceptional quality. Section 4: Training Your Rock. Pet Rocks are exceptionally loyal and obedient, with an intelligence that has been recorded as surpassing that of various crew members. It is possible to train pet rocks to perform a variety of actions and tricks, assuming the owner/trainer is patient. Sit: This one of the simplest commands to teach your pet rock, as they already know the associated action. Simply state "Sit." in a firm yet calm tone, with an optional hand gesture of a single finger pointing to the floor. Pet rocks will nearly always learn this command on the first attempt, though should the rock fail to sit, make sure to remain calm so as not to add anger to your tone. Repeat the command, this time with the rock's name before it, such as "Fred, sit." and the rock will surely comply this time. Down / Lay Down: This is another simple command to instruct, and has similar success to the "Sit" command in how quickly the rock will learn it. For this command, make a firm gesture of an open palm facing the floor, then lower the hand slightly as if pushing something down as you firmly state "Down." or "Lay Down." in a calm tone. It may be difficult to tell if your rock has successfully followed the command, so owners are encouraged to closely inspect their pet rock to determine if it is actually laying down. Repeating the command while the rock is already laying down will confuse them, and undo the previous training of the command as the rock will believe they did the command incorrectly. Patience is key for retraining should this confusion occur. Stay: This is an important command for pet rocks to learn, so as to avoid them wandering into the more dangerous sections of the station. Simply extend an open palm towards the rock, as if to push someone back and state "Stay." Rarely are rocks observed to disobey this order of their own volition, and will stay where they were indefinitely unless extraordinary circumstances or an outside force causes a need for them to move. Should you return after having given this command and leaving to find your rock has moved, it is not encouraged to scold the rock for it's disobedience. Instead, approach the rock in a calm, even soothing manner, and provide it with a gentle rub and kind words, as being forced to disobey orders causes an immense guilt in the rock's psyche. Remember: rocks will only disobey a "Stay" command under the most dire of circumstances or involuntarily due to outside forces. Punishing them for something outside their control is just cruel. GET DAT FUKKEN DISC: This is a very advanced command, and typically takes years to train. It has been included in this guide as an example of the intelligence and potential of rocks. For obvious security reasons, we cannot provide comprehensive instructions for training this command, however we assure you that a number of Pet Rocks have been trained to do this successfully. We do not encourage you to spend your time on board the Cyberiad attempting to teach this command, as you likely have more important duties (such as your JOB!) to attend to. This is just a small fraction of the tricks and commands that owners have trained their pet rocks to perform, and is by no means complete. Using your creativity and your pet rock's obedient nature, you can train your rock in a wide variety of tasks such as drug detection, tracking fugitives, fetching the morning paper and your slippers, back-flips, singing, paperwork, and even Class 8 hazardous materials handling. Conclusion Thank you for reading our Comprehensive Guide to Pet Rocks, a primer for pet rock care. Should you have any tips of your own that you would like to share, or should we have missed a topic you would like covered, please comment below and we will have our interns respond as quickly as possible!1 point