Let's outline the problem first off.
A pretty common complaint in the department section of the poll was that people tend to run a muck, take things, or do whatever they want in medical.
Compared to basically any other department, people don't respect the access or understand that it is trespassing to go in without being invited by someone who works there. Similarly stocking up on medicines as security or mining in particular is meta, and no one treats this like the theft it is. The common response to this is security should be dealing with this, but in most cases this both something they don't care about and are too busy to do it.
The other problem medbay often has is the frankly massive amount of blood everywhere, however as infections are a thing and medbay should be kept clean it either means harassing the janitor or getting soap or cleaner with a doctor or the CMO cleaning the floor instead of treating people.
My proposal to solve this is adding a new job named orderly.
Possible alternate names "ward attendant", "nurse assistant", or "healthcare assistant".
Their access would be limited to the main areas of medical.
They would be expected to keep medical clean and orderly. This includes cleaning the floors, restraining violent or resisting patients, and removing trespassers. Additionally doing minor first aid and manning the front desk are recommended.
Their equipment would include a bar of soap and a bottle of cleaner. Give them a locker in the front desk area.
From here I have two divergent ideas on how they can deal with either people breaking in,
Give them a baton and a way to apply ether(patches, hypo, syringe). This would come with an SOP where they are treated like bartender regarding their baton and taking it outside of medical where they would be subject to possession of a weapon charge. This is to prevent valid hunting.
I prefer this idea. Take a page out of the cook's loadout and give them a martial art that only works in the medbay. This solves the issue about valid hunting as a orderly only has the ability to easily trip and grab people inside the medbay.
UPDATE: If I go the CQC route I would be removing all harm based moves from the CQC which leaves them with the following:
Disarm: 65% chance for 5 brute and to take what's in hand.
Grab: Instant aggressive grab.
Grab Grab: Applies 5 stun and "restrains" them for 5 seconds. If they are restrained and you use a disarm they get hit with a chokehold for 10 sleep.
Disarm Grab: Does 60 stam damage.
75% chance to block melee if you are in throw stance with an item in hand
In conclusion:
Pros:
Keeps medical clean.
Reduces disruptions to medical working.
Lets doctors focus on serious injuries by dealing with minor external injuries.
Removes dealing with people fucking around in medical from security’s workload, as they are already too busy to do it.
Cons:
Possible valid hunting. - This can be addressed with SOP to be possessing a weapon outside medbay for their baton, or giving a martial art instead that only works in medbay.
Medbay is already crowded. - This should be mitigated by their existence, rather than exacerbated by it because they should be removing everyone who doesn't belong in medbay from medbay.
I'd like to refine this idea enough that I can make a PR for it that will get serious consideration so I welcome any and all feedback.