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Showing content with the highest reputation on 09/14/2020 in all areas

  1. 3 points
  2. I love to bring up Shittingston's and embedding a lot in the discord but I figured we might as well compile a big list of these old nostalgic/godawful features from forgotten times for shits and giggles. Lemme begin. - The accursed science outpost and xenoarch - Tiny-ass brig - AI core being right in the center of the station - Object embedding and shrapnel - Meteor rounds, Alien gamemode - Bulma Briefs - Dorms having barracks - Glass bones - Kingston's and Shittingston's - Telescience - Male AI voicebox - Purple and yellow-themed mining - Vox having random names forced on - Telecomms being on a whole new Z-level - Ah, shit, how could I forget the supermatter engine being so robust it could destroy all of the station except the very fringes of the chapel?
    1 point
  3. Vox, for a long time now, have been an integrally unbalanced race. Back in the days of yesteryear, they had a feature removed that made them space proof, but...nothing else was changed to compensate for this loss. They still remain an unclonable race, same as the significantly more powerful Slimeperson race, and only retain very small plus sides compared to the race's immense downsides (bones that are easier to break, a 20% vulnerability to brute damage, relying on specialized internals, etc.). I'd like to put forward a few potential suggestions of features to add to the Vox, and to open discussion for other features and balance, to make them feel more unique as a 45 karma race, and to hopefully help balance them out compared to other comparable races. Here are two of the features that have been discussed in discussions I have been in: Making Vox Faster: Lorewise, Vox are a speedy race. They tend to avoid combat where possible, and will only fight if necessary. It would allow them to evade harm easier, and I don't feel it would make them any more powerful in combat, as the listed 20% Vulnerability to Brute damage remains, ensureing that any hits the opponent DOES land is more likely to cripple the Vox player in question. Another way this could be implemented, is in a speed-burst ability instead of a constant change, as per their lore page: "Despite their size, Primalis musculature is highly dense and capable of extremely powerful and rapid movement. Primalis physiology is ideal for sprinting and repetitive tasks, with experts surmising that the Armalis may be the predominant military force in Vox Society, while the Primalis seem engineered with labour in mind. Despite their engineered physiology, Primalis are still largely susceptible to the build-up of lactic acid in the muscles--rendering their often short bursts of speed little more than that, darting from task to task." Natural Shock Insulation: As described on the wiki, Vox Primalis have a tough, highly resistant outer layer, born of their intention of being the labour race for the Vox as a whole. Along with their natural gift for engineering and construction, it would therefore make sense that they would also have natural insulation due to the thick keratin scales that reinforce their skin. It would add an interesting feature to the race, while remaining not too powerful as too make them the ideal choice for powergaming players: gloves are easy enough to obtain if you know how, and traitors have simple, cheap access to combat gloves as it is. This thread is open for more topics of discussion, or suggestions that others may have to improve and change Vox to be a more interesting race, and to give them upsides to make up for the downsides they face.
    1 point
  4. I was reading through a tutorial on the detective, and he mentioned a laptop in hand being super beneficial. I can't find how to actually install the security/medical records onto a loaded out laptop though, or to use a data disk on the base computers to copy over the data? I'm still relatively new, so there has to be a lot here I'm missing. Thanks for helping out with this!
    1 point
  5. Ash walkers examining a gift left by a miner.
    1 point
  6. Wanted to try a couple of different perspectives. Basically I wanted to have one sketch of Cecilia at a high angle and another from a low angle. My idea was to make it look like she was being reflected in something like a pond or a window, but I'm not quite sure I got the angle right for that. It turns out you can gank one of the deadliest megafauna in the game by just swarming it with killer tomatoes. I admit I've sort of shelved Kirsten as a character (as it so happens, she shares a name with a server regular who's been around for longer so I prefer to avoid confusion), though I still like her design. Edit: Since this, I've elected to compromise with a name change. During a particularly slow round, the librarian swapped out the 'Space Law' book in the brig lobby with a satirically awful Star Wars fanfiction that had been retitled as 'Space Law'. Again, it was a very dull shift up to that point so everyone in security had a good laugh about it. Slaughterdemon. Laughterdemon. I sort of messed up with the blood splash pattern. Initially I'd drawn the bright-red puddle, but then added the darker tone which I thought looked a bit more convincingly like blood splatters, but I couldn't be bothered to blend the two together. Something interesting I've noticed is that antag roles and security both manage to feel like an uphill battle to the person playing them. I think it's because as an antag, the player only needs to consider success or failure in terms of their own individual experience while players in security tend to view 'success' and 'failure' as something that's measured across the entire department and shift. And some miscellaneous tabletop stuff:
    1 point
  7. 1 point
  8. play a human female in medbay and act like an anime character
    1 point
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