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  1. This is a good guide. The only area I feel it could improve in is that it focuses too much on paperwork and not enough on PDA/radio. As an example, if you go into medical and see that nothing is set up correctly (no meat in cloner, cryotube freezers not on, etc) then instead of writing a lengthy report, you should instead probably just PDA the CMO. You don't need photographic evidence - they can see for themselves. You don't need a form, or a statement, or paperwork of any kind. You can simply say "Hey, (important thing here) is not being done", and if they're decent they'll reply "fixing it now". Most SOP violations, indeed most issues the IAA deals with, don't require paperwork of any kind, and by insisting on using paperwork you're slowing the resolution process down and reducing your effectiveness. This may still be worth it to you for RP reasons but... the more you use paperwork as IAA, the less effective you likely are. Your first avenue for dealing with most issues should probably be a direct message to the relevant head of department. Ideally over PDA so its announced with an audible beep, and saved in their messenger, so they're less likely to miss it. If, despite letting a head know about issues in their department multiple times, they either ignore you or outright refuse to care about SOP in their department, that's when you contact the Captain. You don't even need to do paperwork for this either - you can simply hand them your PDA with a record of the conversation. There are times you truly need paperwork as IAA. Such as faxing centcom in a last resort situation. But MOST issues don't need paperwork to solve, and paperwork is probably the least efficient method of dealing with them. A minor second note: as IAA you should not be passive. You should be regularly touring the departments and inspecting them. The only time you should be in your office is if you're interviewing someone, reading a transcript from a computer, you need to AFK briefly, or you're meeting with the other IAA to divvy up who will take care of what. There's this myth that a good IAA is always at their desk - but rather like with HOPs, its actually the opposite. Sitting around all day at your desk accomplishes nothing. You need to be out there.
    4 points
  2. Owl man and Griffon man, no one could catch these two villains!
    2 points
  3. Sirryan’s Ultimate Guide to being Internal Affairs Central Command hires trusted people who possess a high level of knowledge of Space Law and Standard Operating Procedures(SOP) to ensure that the rules that govern the station are truthfully and faithfully being followed. Those people are known as Internal Affairs Agents(IAA). While the IAA may not have a significant amount of power they have the backing of Central Command as well as the power of the pen. Every shift, 1-2 Agents are spawned in the Internal Affairs office just west of the security lobby. Within the office there are two desks, an implant monitor, a long range fax machine, closable shutters, and office supplies. These agents will take reports from various crew members, gather appropriate evidence, and deliver detailed reports to heads of staff. Internal Affairs is not a position to threaten or bully nor to stir up trouble from. Most of your cases should be derived from people taking complaints to you or if a major violation of SOP/Space Law is clearly present. You do not order people around; You are the middleman between command and corruption. You will be insulted and unnoticed but you can be an integral part of improving other crew members' experience by helping remove the cruel, the unruly, and the dangerous from power. What you should do before trying Internal Affairs: Have General Knowledge of the game and server Read The Guide to Paperwork Read The Guide to Faxes Get Experience in multiple departments Be a member of command at least 1-2 shifts Play as a security officer/warden for a few shifts Have Google/Wiki open while playing Have a good knowledge of Space Law(perma/brig/arrest procedure and crime codes) Have decent Rhetoric and manners Prep Work: Every Internal Affairs Agent worth their salt prepares ahead of time for an inevitably chaotic shift. Make sure each of your paperwork templates are ready ahead of time. The Guide to paperwork is a great place to source paperwork templates from. Use your copy machine to make multiple copies of these. You can place them in a folder of your choice to consolidate large amounts of paperwork. I personally used three folders in my briefcase: templates(grey folder), in-progress reports(manilla folrder), and completed reports(red folder) Put the voice recorder in your pocket and a camera from your office or the courtroom for gathering evidence. You can use your backpack or briefcase but using your briefcase is a lot cooler. Feel free to dump your laser pointer as all it’s good for is burning out people’s retinas which is just as easily done with your flash. Pin your attorneys badge to your uniform and you’re ready to go. If you want to be more noticeable during the shift, draft up a letter introducing yourself/what you do and send it to all the heads of staff and NTR through your fax. You can also announce over radio that you exist and are ready to hear out various crew members. Your first report Inevitably, you’ll notice something that breaches SOP or someone will bring a case to you. Sometimes they’re silly complaints, whatever it is, always tell people "I'll look into it and see what I can do." You’re acknowledging the problem and letting people know that their voices are being heard. Once you’re ready to begin investigating, follow this 5-step process to constructing reports that will make people say “Wow!” A good report has 5 major parts to it. Identification of the Violator Identification of the SOP Violation The evidence to back up your claims Reasoning/Analysis Recommended course of action Identifying the violator: This is normally an easy task as the person at fault can be clear as day. However, a case can be brought to you where a department has a SOP violation(such as improper execution or cargo failing to deliver objective crates) and it isn’t clear who has made the mistake. When collecting information from a department it is important you ask who was involved and if it really isn’t clear after asking around it is best to identify the entire department as the violator. This is the first thing you should note in your report as well as what job/department they are in. EX: Personnel in Question: John Greytider, Chemist Department Head: Steve “Malpractice-Bay” Jones, CMO Identifying the SOP Violation: Before you make the decision to continue your report at this point, always ask yourself “Is this person actively helping NT through these actions?” If the answer is yes then you should discontinue filing a report against them. Why? Internal Affairs is about maintaining high standards on the station and if that means that someone has to break SOP to defend the station or help it succeed (ex: cargo ordering a lifetime supply of combat shotguns during nuke ops without command’s permission) then you shouldn’t actively try to stop them. Don’t needlessly prosecute people else you earn the nickname “hardass.” SOP is a guideline for how to run the station and like our server rules is not a technicality checklist for demoting people. Vice Versa, people may not have technically violated SOP but they did violate the spirit of it. Figure out what part of SOP they violated and mark it clearly on the first page of your report. Ex: SOP Rule Violated: Prisoners are entitled to their Radio, ID, PDA, shoes, and uniform Or SOP Violation: The RD verbally harassed their department staff and while this isn’t explicitly written, it is implied that crew can be demoted for being overly toxic. Your Evidence: Have you ever had your high school English teacher tell you to use TEA(Topic Evidence Analysis) while writing an essay? Well this is no different. You’ve already defined your topic which is who did it and what was done. Now you have to show the recipient of your report why they're guilty. The evidence can come in many forms: photographs, audio recordings, and records to name a few. You get photographs by, surprise surprise, using your camera to take pictures of an incident. The photo should imply what’s going on rather than just a picture of the personnel in question or an image of a room. It should compliment whatever claims you make. Always attach this directly to the document it supports. For example, a picture of a sec officer sitting in the PA room on green. You get audio recordings by interviewing personnel. Setting up the interview is just as important as how you conduct it. Simply PDA’ing people and asking them if you can ask them a few questions is the best method outside of finding them in-person. You never want to insult or demand from people as they can easily just refuse to answer your questions. Thankfully, most people want to give their side of the story so as to not get fired. Make sure to always interview both sides involved to avoid accidental bias. You should always start recording(right click to print a transcript when you’re finished) the second you sit down with someone because they may relay important information before you have time to introduce yourself or ask any questions. You shouldn’t directly ask people whether the person in question violated SOP. Instead, you should ask them specific questions about whether that person did this or that. It's the whole idea of “show don’t tell”. For example, don’t ask medbay doctors if the janitor is breaking their SOP. Ask them specifically: “did the janitor mop on red alert in the medbay?” or “did the janitor throw a cleaning grenade in medbay without permission?” Records are very helpful in a report. These can include fingerprint scans, cell logs, security records, body scans, and much more. Security records can give context to a person’s criminal history and behavior. Body scans can prove victim’s injuries. Clip them to the sections of your report that they support. Your Reasoning: Most head’s of staff have little time to deal with issues of SOP, especially when the station is in the middle of a red alert. So you need to quickly and concisely convince and educate said head of staff on the contents of your report and what they mean. After you have stated which employee broke SOP you should summarize the context in which the event happened. Mention any crimes they committed as well as explaining how their ignorance or malice led to SOP being breached. Explain any injuries caused by their actions. Be concise and specific. EX: Summary: John Brown, the geneticist, gave out hulk powers to random civilians without permission from the RD or any other command members. This led to various walls being destroyed around the station and the brigging of two civilians for damage to station assets. He did this on blue alert without any identifiable threat to the station present. A summary like that will take the RD/Captain/NTR less than a minute to read. It gets them interested in what is going on and states clear concise facts that undeniably prove that the geneticist is breaking his SOP while providing context as to why this was not ok. What to do with your report The first thing you do with a finished report is stamp it with your legal department stamp and [sign] it. If you do not stamp it, it is not official and people can and should ignore it. You should always fax it to the appropriate department head and the magistrate(they’re technically your boss so keep them in the loop). Let people know over procedure comms(:x) and PDA the person you faxed it to. File the original report in your office or in a folder you carry so that you always have another copy in case you need to reference it. Help I’m being ignored! Congratulations, you’re being treated like every IAA ever. A department head can do 3 things with your faxed report: read it and follow your advice, ignore it, or read it and decide not to follow your advice. If your report goes ignored for 5-10 minutes, let the department head know and give them a few more minutes to deal with it(they’re busy you know). In the case that they don’t agree with you and excuse the behavior, usually, you just let it go and move onto something else more important. However, if it’s a big enough issue that can’t be ignored(ex: Genetics giving out hulk or the singularity isn’t being maintained properly) you should discontinue trying to argue with them and move up the chain of command. Keep in mind: Don’t badger people about your reports, sometimes a bigger emergency takes precedence over minor/medium SOP breaches. However, follow-up with these breaches once the emergency subsides In either of those cases you should fax your report to the NTR and Captain. Both the NTR and Captain will either fix this or tell you to piss off. If the captain chooses to ignore you and not act on an SOP violation of high importance then you must elevate the issue. Calling in the Big Guns When you’re faxing Central Command for SOP breaches make sure you thoroughly investigated the issue. This is the last resort. Write your fax like you’re writing a letter to someone you respect. You must be clear, concise, and specific. Give names and explain exactly how you went about dealing with the SOP breach. Explain how much time you gave heads to react and attach your report to the fax. You’re not faxing CC because of the SOP breach you’re faxing them because command utterly failed to do jack squat about it. Always sign, stamp, and name it. Include the key words NSS Cyberiad and Internal Affairs and a 3-5 word summary of the issue in the title. Ex: Cyberiad IA: Illegally constructed AIs Patiently await the reply. In the case the gods aren’t online, go do something else for the time being. You will be alerted by bold text when a reply has been sent to your machine. Read it and do exactly what is ordered on it. You can also fax Central Command to clarify nuances in Space Law and SOP in the case that nobody knows the right answer. In the case that there is an emergency that threatens to destroy the entire station and command/NTR fails to call for an ERT or support, it is your job to formulate a fax to CC to inform them on the situation and request for aid. In general this is how you should handle elevating cases in cases of negligence to act. Space Law Issues: HoS -> Magistrate/Captain -> Central Command SOP Issues: Head of Staff -> Captain and NTR -> Central Command Security and You Repeat after me. “I am not a security officer. I will not ask for a taser or baton. I will not try to arrest people. I will not valid hunt.” You are the check and balances to security. Make sure to double check all cell logs and arrest records; It helps to maintain a folder full of cell logs so that they are organized and you can file them away after review. Make sure people aren’t sitting in processing for 10+ minutes without good and reason and that evidence isn’t being abused. Don’t interrupt arrests/prisoner processing or the HoS/Warden can and will brig you for A&E and then restrict your access in security. Infact, it’s best if you avoid stepping into processing except when someone from security asks you to come in because a prisoner wishes to talk to you. Officers are usually buddy-buddy with each other so make sure that they are also policing themselves. Space law applies to everyone. Protecting the Reputation of IAAs Don’t be that IAA, don’t assfax central command. If we are working together and you do this I will personally disembowel you before CC can spool up their BSA. You may not only get job-banned but you just wasted 1 of two IAA slots that someone else could have played in for an entire shift. People will naturally dislike you, rise above their expectations You are supposed to act like you deserve to wear an attorney’s badge. Be respectful, courteous, and kind to people. Respect the space of employees; Just because you have access somewhere doesn’t mean you can loiter in there. You can pop in to peak around departments but people will get upset if you are a vulture. The amount of effort people are willing to put into listening to you depends entirely on their view of you and the IAA role. If you fuck around round-to-round no one will take you seriously. You should also dress like an IAA so try and follow these guidelines below. Dress Code: Darker/Muted Clothing, preferably a suit and tie Professional Attire and Leather/Brown/Black/Lace up Shoes Avoid belts and backpack Use Satchels/Briefcases General Tips: Your filing cabinet full of employee contracts is sacred, don’t let the slaves crew members get their filthy claws on it Use your flash to disarm briefcase thieves The better knowledge of BBCode you have, the more likely people will actually read your report all the way through There’s nothing more people hate then filling out paperwork; Record interviews, don’t make people fill out complaint forms unless they want to Create your own paperwork templates if you want to be more efficient The Magistrate decides Space Law issues, not SoP. Don’t let them push you around and excuse a breach. However, try and be friends with the magistrate, they’re technically your boss and can demote you Right click your camera and set its focus to be 7x7 or 5x5 Remove the cartridge from your recorder and wipe it when you need to conduct another interview and want a clean transcript Gamma Alert means that SOP is thrown out the window, don’t try to enforce it(you might get shot) CTRL-Click to take a pen out of your PDA, everyone starts with one I go by Edgar Cook ingame, if we end up working together, ask me and I will help you. The Vending machine in your room dispenses free food Use your shutters if you’re discussing something important or there are bystanders that are being loud Security doesn’t have access to your office so don’t let them in unless there is an emergency Play to have fun, focus on RP avoid the mentality of trying to “win” by getting people demoted and you’ll enjoy the IAA role more Sources/Reference: Paradise IAA Guide Paradise Standard Operating Procedure Wiki Paradise Legal Standard Operating Procedure Wiki Paradise Space Law Wiki Paradise Guide to Paperwork Paperwork Example/Templates Community Discussion on the IAA (Forum Post) BryanR/bryanayalalugo's guide to IAA Kyet's take on the IAA Gr1lledcheese talks about legal SOP Why not to Assfax CC Being a likeable IAA Free Paperwork Templates Disclaimer: This isn’t the only way to play IAA but it’s pretty damn close. Please leave suggestions for me to update this as it’s not absolutely perfect and I’ll consider putting them in. Also there’s a lot more I don’t cover because you could easily write a small book on how to IAA so read my info sources if you want to learn more. Also I’ll start a running list of IC names if people are willing to help out players as new IAAs.
    1 point
  4. --For Authorized Eyes Only-- Name: David Flufferton Nickname: "Fluffy" Age: Birth of date unknown. Medical examination estimates above 30 Gender: Male Race: Vulpkanin Blood Type: O- General Occupational Role(s): Medical, engineering Biography: Place of birth remains unknown to this day. Flufferton was first found on trading outpost *Outpost no longer in use* at very young age. See photo records of scene. Was quickly recovered by authorities, due to sudden restless behavior onboard the outpost. Flufferton was always very curious of things on the colony he was placed for "rehabilitation" to life in space. He picked up things faster than the commonly used language. Communication with local Vulpkanins was difficult, due to heavy accent Flufferton had. Hasn't told records how he ended on that trading outpost, nor where he is from. Always just replied "They'll be back!". Over the years this comment grow less frequent, but the curiosity for space grew more. Flufferton wasn't so to socialize with his others of his age, was more prone to study things he found interesting. At first given change Flufferton joined the medical education (See employment records.) After graduation Flufferton worked part time at local colony sickbay for several years. Flufferton spent a lot of time with a local colonist *Name Removed*, occupation mechanic. Once again curiosity to space grew on him. Through this inspiration Flufferton applied for Engineering education. To honor Fluffertons wishes, he was transferred "as far away as possible" from the colony he was. Only available station was NSS Cyberiad. Flufferton had no complaints about this. Qualifications: NT approved Degree in Healthcare and Nursing at age of 17 NT approved Degree in Electrical Engineering and Construction at age of 26 NT approved Degree of Leadership and Commanding (Ongoing, not finished) NT approved Degree of Security and Safety (Fails field trainings. Not finished) Employment Records: Flufferton learned Galactic common only at age of 10, as far as records show. To this day still has some difficulties. Showed great potential in the medical field, through determination and character. Graduated year earlier to rest of the class, with extra training in chemistry. Flufferton prefers to keep his tittle as a "nurse" (Finds it better so). At age of 21 Flufferton was placed off the medical duties, due to a conflict between them and their supervisor. At age of 23 Flufferton took interest in Engineering, due to colonist *Name removed*. At age of 26 graduated with Degree in Electrical engineering. Since age of 29 Flufferton has returned to duty and has been a full time crew member of NSS Cyberiad. Security Records: D.Flufferton is prone to follow the rules, sometimes they like to test their limits and luck. Co-operative, if spoken with right amount of respect. Minor security notes: Prone for verbal violence. Easy to disarm of such behavior. Medium security notes: NONE Major security notes: Medical Records: Overall healthy Vulpkanin. Minor medical notes: NONE Medium medical notes: Prone for burnouts / outbursts of frustration. Mostly verbal. Pat on the head usually discharges the situation Major medical notes: Personnel Photo: Flufferton seems at first like any average Vulpkanin: 5′ 10″ in height. Weight is hard to tell by looking, due to the thick appearance. What makes it even harder, is that for a vulpkanin, he has abnormally thick, tan fur. Clothing gives some idea of his figure, but still looks chubby. The curled tail and face is best way to tell how thick the fur is. Ice blue eyes with somewhat lazy/oblivious expression when relaxed, sharp when focusing. Follows commonly accepted clothing etiquette, with some hand made modifications to clothing. Other Notes/Photos: Flufferton is religious, to a non recorded belief for NT. Since belief is harmless, is allowed to continue this practice. Seems most comfortable around Voxes, of all beings. Always found Slime people fascinating. Dislikes foul language, already from young age. Flufferton keeps referring to something called "Bathday". Shows great disgust and dislike to topic. Yet personal hygiene is on accepted standards. Do not expect Flufferton to be anywhere "early" in the morning. This is a accepted flaw. Plan meetings in the afternoon. Readers identity saved on local files.
    1 point
  5. Remember to wash ya stink off when bathday comes
    1 point
  6. I think I mention the procedure channel in there a few times. You're kind of like a legal/SOP detective. If you focus on investigation and gathering evidence then your reports become better and you can really enjoy the process. Throwing in RP here and there also goes a long way to killing boredom and adding a little spice to your interactions. Personally, I think some people won't ever enjoy being an IAA. The whole paperwork process and the slow nature of getting things done isn't what people look for in SS13 and as a result many people avoid play an IAA. But if I had to give one piece of advice, once you get the role down, make it your own and customize your processes. I think the two best parts of the job is when everything comes together in the end and somebody's round is improved in the process. Recently, we had an officer that may have incorrectly executed a perma prisoner, people neglected to terminate the prisoners ID and properly clothe him. Right as command told him to stop he gave the prisoner a lethal injection and as a result was demoted. He was obviously disappointed because he enjoyed being security, me and the other IAA spent an 1 hour interviewing 4-5 people and we found out that the prisoner had a freedom implant that sec had forgotten remove and the prisoner had nearly gotten out of execution before he died. As he was still considered uncontainable at that point and he had an execution order on him the officer was actually in the right and the order was given to reinstate. Players really appreciate when you validate their actions they were punished for and you help them restore their job/status. That's the best part right there. Usually doing rounds of the station every 15 minutes is more than enough. Paying attention to comms is by the best way to find cases. A lot of times people will just bring cases to you (ex: the AI screaming about something, someone PDA'ing you, a head asking for your help). Part of this is building your reputation in the station, if people know you as a good IAA agent they are much more likely to ask for your help or call for you. You have to be super proactive/have good initiative as an IAA because sitting in your office usually yields you a round where you get 1-2 cases out of people just finding you and that's not all that fun. Thanks for the questions and support!
    1 point
  7. 1 point
  8. Nice guide! Something to add might be the Procedure channel, which is an easy way to get in touch with the captain and NTR, since it's usually a quiet channel with a distinct colour. When I'm captain or NTR I use it quite a lot. I've played IAA only a little, but since you seem to know your stuff I got some questions: What is the most fun way to play IAA? What is the most enjoyable part of the job? How proactive do you need to be to search out "cases" or SOP breaches to get something to do, in your estimate?
    1 point
  9. for fucks sake this one is even worse out of context
    1 point
  10. From: https://www.paradisestation.org/wiki/index.php/Legal_Standard_Operating_Procedure#Parole Current requirements to get parole: If someone is an EOC, OR has committed a capital crime, then parole is only allowed if authorized by the Magistrate or Captain. They should not authorize this unless it is a serious emergency and the parolee is expected to help deal with the emergency. For example, a non-violent syndicate engineer may be paroled to help fight a blob. For all other prisoners, Magi/Captain/HoS/Warden may authorize parole at their discretion. They are advised to consider how severe the prisoner's crimes are, how co-operative they have been with security, and whether or not they are expected to commit any further crimes. Proposed new requirements to get parole: Prisoners guilty of capital(5xx) crimes are only eligible for parole in a serious emergency, with the authorization of the Magistrate or Captain, and the expectation they'll help deal with the emergency. For example, a murderer may be paroled to help fight a blob. All other prisoners, including EOCs not guilty of a capital crime, can be paroled at the discretion of the Magistrate/Captain/HoS/Warden. When considering whether to grant parole, consider how co-operative the prisoner has been with security, and whether they're expected to commit any further crimes. In parole decisions, the Magistrate can overrule the Captain/HoS/Warden, the Captain can overrule the HoS/Warden, and the HoS can overrule the Warden. What this changes: EOCs who have committed no capital crime are now easier to parole. The idea is that if someone is brought in for trespass and found to have an emag, they can now be paroled, have their PDA/emag confiscated, and get a second shot rather than being guaranteed to spend the rest of the shift in perma. This relies on them being able to convince the Captain/Magi they won't re-offend. Basically it allows traitors/etc to be depowered (stripped of contraband, uplink, etc) but remain somewhat free, rather than always going to perma for the rest of the shift. This isn't automatic - it relies on them being able to convince Magi/Cap/HoS/Warden they deserve parole. The idea is that this reduces the incentive for EOCs to go full lethal against sec, and vice versa, as being caught by sec is no longer a guaranteed round-ender for the antag.
    1 point
  11. Given borers are also inside you and can be suppressed with sugar, it'd make sense that they can tell if you've been poisoned or what have you because they'd be impacted too. So maybe just the equivalent of a self-examine for brute and burn (pain and numbness) as well as something similar to a reagent scanner would be ideal?
    1 point
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  13. lazy morning doodles of Kiicheri and a comic about a funny thing that happened during a downhill cult round lol
    1 point
  14. Traitor round - spawned as a virologist. Did the usual healing virus which was ready in about 15 minutes into the shift and decided on emag/storage implant/that thing that lets you remotely connect to doors. Put said items into my storage implant and had a few TK left and the injector pipette was on sale so it ended up being my last item. Managed to emag a borg as well as contact another traitor. Deleted the messages from the other syndie and told the borg to murder and space someone who was an objective of mine. Skip about 15 minutes and I'm on security being searched and questioned. I'm handcuffed and they're going through my gear. Officer starts to take my PDA and then BEEP "delete all conversation my identity has been compromised" from the other syndie. Literally as it's being taken from me - could not have had worse timing. Ended up getting a lethal injection after emagging the arcade in perma and Cuban-Pete bombed the doors then emagged my way to evidence and wearing all the gear inside. No regrets.
    1 point
  15. Some quick doodles of Keira <3
    1 point
  16. Some vox I wanted to get around to drawing! I'll branch out to drawing other species eventually
    1 point
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