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Showing content with the highest reputation on 01/02/2021 in all areas

  1. That feeling when you are the first one, this year, to do a classic fuck up..
    2 points
  2. (Yes this is lots of mapping and code work I know, but it's simply a suggestion that could be PR'd or implemented at a later date) The Concept For the most part this suggestion is a rip from the game Hardspace Shipbreaker, in Hardspace you play as a massively indebted Shipbreaker, as the name implies your job is to dismantle star ships depositing various ship components and parts in the correct places all the while dealing with the various hazards that come with taking apart a ship rated for interstellar travel. The Details The new job would be based out of an extension of the brig which currently has a large amount of empty space to its north, it would function as a quasi prisoner role. The extension would be a salvage bay with machinery that can process the salvaged ship components into raw ores as well as a small prep room with a handful of budget EVA suits. Ships would be generated from various "modules" that are pieced together to create a proper ship, with a rare chance for one of a few pre-made alien ships. Ships would have various components ranging from experimental bluespace drives to simple steel plating and have various hazards ranging from, explosive coolant release to reactor meltdown. Certain modules could contain more interesting items that may or may not be illegal, to prevent another Lavaland situation there would be a contraband detector at the main entry port, traitors could buy a job specific pouch that can conceal any one item from the scanner while fitting in your pocket at a price cheaper than a storage implant, storage implants would serve the same purpose while maintaining their current state. The Reason We're sorely in need of more jobs, this would be something unique and interesting that would also create a safeish place to work with and understand more advanced systems like atmos that wouldn't directly impact the station. While yes this would be quite a large task code and mapping wise, I for one think this would be a worthwhile addition to the server that would be enjoyable for a broad spectrum of players as well as add in a quasi-prisoner role that has been suggested a number of times before.
    1 point
  3. "So what did you do this new years?" "I slaughtered a monkey with a fly swatter." "...Nice weather we're having, right?"
    1 point
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  6. Just a small bump as I promised I'd upload the old flowchart for the event if I found it.
    1 point
  7. I hope this automerges my post edit: my feelings! So, those of you who know me know I like to do bits. Silicons that are just the brain of some NT accountant who got caught sleeping in the breakroom one too many times, AIs that are things like Dril or just some decrepit old computer. That sort of thing. So, I decided to do a bit with Luca Cabrillo, my engineer coyote-Vulp as the clown. Her gimmick is that she's just a washed up, demoted engineer wearing clown shoes and assigned "Morale Officer" for accidentally clipping the wrong wire on another station and shutting the lights off on some NT bigwig's big corporate presentation. So, she trundles around the station, depressed, alcoholic, and generally being a mopey wiseass. I had big plans for my first shift, but I get to the bar, have a drink, and suddenly, Nuke Ops. So, I put on my best professional face, and committed entirely. She wound up surviving the nuke in a fridge with Ian, the chef. Also, bonus robustness:
    1 point
  8. Xuqm*zaoo* Qoo* and I made a nice room for security in EVA maintenance. We ended up peer pressuring Izosk 'Ozz' Saoil into eating a crayon. Turns out he also like crayons!
    1 point
  9. 7 people trespassed in Bridge Magical morph at everything Became the ultimate cult-chaplain Space 'murica Wonders of mining
    1 point
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