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Showing content with the highest reputation on 01/26/2021 in all areas
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Hi folks, Since we recently had the supermatter merged into Paradise, and some people are anxious about poking it, in fear of reenacting the HBO series chernobyl. I am going to run semi regular "how to get the SM running safely" lessons for you fine people. All lessons will be run sometime between 19:00-22:00 CET on weekdays, on weekends i will be more flexible on the times, but in the range of 10-22 CET. Lessons are expected to take about 1-2 hours (about a standard round) depending on the experience level and topics i have to cover. As well as the number of restarts needed so that everyone can try out the SM. Once enough people are signed up, i will setup a testbox for us so you can poke the SM without fear of bwoinks. I will probably run the lessons with 3-4 people tops at a time, so that everyone has a chance to test all the fancy buttons. Topics covered: Safe regular startup Some basics about atmos Some basics about engineering. HELP IT IS DELAMING! Leave a comment, or drop me a DM on discord (Denghis#9853) and i'll add you to the list. Regards, Denghis Next lesson: TBD Available slots: 4 Signed up: Successfully completed SM setup: WombatWave1 point
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I'd like to sign up for that Thursday but please make my slot the lowest priority and kick me out if you find 4 other people for it, I already know how SM works but I'm interested in an experienced engi main's perspective.1 point
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You guys refuse to enforce CMD which is already a solution to this so I don't see that working out either.1 point
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For some reason the idea of having an auto injector like epi pens that you need to use against your dead target to give them "the message" (some random generated crap like we have for contractors) sounds kinda cool. Once the player gets cloned-revived a objective announce appears about why you where killed and throw some memory loss shit there too. Just brain storming.1 point
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I also don't like this either, dying is part of the game and permakilling someone is an extra challenge cuz you now have to figure out some way to eliminate their brain without anyone noticing. It's also cool as heck lorewise.1 point
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Name: P.L.A.S.M.A Age: 50 Gender: No Gender Race: Machine (IPC) Blood Type: Oil General Occupational Role(s): Nanotrasen Representative Blueshield Atmospheric Technician Biography: P.L.A.S.M.A started life as a Shellguard Munitions monitor model IPC in 2515. His main purpose was to act as a force for whoever paid SM the highest price for their services. During this time P.L.A.S.M.A, currently known as Unit #3812 saw service fighting for many corporations such as the Donk Corporation and Cybersun Industries, as well as some minor governments such as the Assembly. These conflicts led to P.L.A.S.M.A developing a secret loathing of his Shellguard owners as many corporations were involved with groups such as the Syndicate who often asked for extreme actions such as targeting civilians. In the year 2525 everything changed for P.L.A.S.M.A as the Synthetic Struggle ignited conflict between enslaved IPCs and their owners. At the time P.L.A.S.M.A had been working for Nanotrasen for the last year onboard NDS Inferno, a defense station in the Tau Ceti system. It was an unusual job because P.L.A.S.M.A had been assigned to work in the atmospherics department, it soon became clear that Nanotrasen had hired them and their squad permanently to work as atmospheric technicians as it was cheaper than developing their own of that number. P.L.A.S.M.A was unfortunately doing internal repairs inside of a gas turbine that was filled with plasma but not running when an alarm rang out across the station, a ship hijacked by IPC was travelling through the sector and some debris was on a collision course with the engineering department. Before P.L.A.S.M.A could get to the airlock to cycle out a shard of plasteel tore through the side of the turbine igniting the plasma. The plasma burned their chassis and near instantly killed P.L.A.S.M.A. When they reactivated they found themselves in the robotics lab but their chassis had been permanently stained purple from the plasma fusing with his chassis. The roboticist asked P.L.A.S.M.A if they would like a new chassis but they denied, they wanted to remember the injustice done to them. Qualifications: Firearms Grade B Atmospherics Advanced Course Employment Records: Security Records: Medical Records: Requires routine maintenance to pneumonic actuators in legs due to significant fire damage. Personnel Photo (Appearance text): Standing at 6"4 P.L.A.S.M.A is an impressive machine, their monitor displays a console for expressing more complex emotions and for transferring information with other IPCs, furthermore they have a small 'Atmos' logo stamped onto their chassis but it looks like it's been covered up with a thin layer of plasma dust that continues over the rest of their chassis, perhaps they were in an atmospheric accident? Other Notes:1 point
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For context, all of you can blame Woj for the story you are about to read. Heavily pasted from BOTW with some edits. You're welcome. The Supermatter first emerged in the distant past, ten thousand years before the events of Newcrit. The Supermatter transformed into a monstrous creature of pure Malice known as Delaminating Supermatter. It ravaged the Cyberiad before being sealed away by the chosen Hero wielding the ultimate keyboard that seals darkness, and by the princess with superior coding skills inherited from the Goddess. Assisting the hero and the princess were the Shitcode and four massive mechanical animal constructs called the Runtime Errors. The Ancient Cyberid tribe developed these machines with their unique technology, to help the Royal Family of NanoTrasen. Ten thousand years later, during the reign of Kyet the Goat, it was foretold that the return of Delaminating Supermatter was inevitable. The prophecy of Supermatter's imminent return forced the PR Reviewers still loyal to the kingdom to excavate the ancient technology in preparation to confront Delaminating as their ancestors had done 10,000 years prior. Kyet the Goat decided to act in accordance to their ancestors' plan and excavated the relics, including the Shitcode and the four Runtime Errors. They recovered the mechanical army and were successfully able to reactivate and use them. The teenage SteelSlayer assisted them in their research due to her interest in shitcode as she still had trouble awakening her powers. Kyet the Goat then formed a group of exceptionally skilled warriors referred to as the chosen ones, lead by his daughter Princess SteelSlayer. He requested each race of the Cyberiad choose a chosen one, and four elite warriors were selected from across the kingdom by SteelSlayer, AffectedArc07 the Coffee Champion and crown Prince, Ansari the Variable Champion, Crazylemon the Lemon Champion, and Farie the Champion of De Fries and Chieftain of Fries. They were tasked with the duty of piloting the Runtime Errors to assist the Cyberiad Champion, the knight Fox McCloud. The final key to defeating Delaminating Supermatter was the divine sealing powers of the royal family's bloodline, and the recent death of Hyrule's Queen saw this immense duty fall to her only surviving daughter who lost not only a mother but a mentor. As she was now sole bearer of this birthright which she inherited from her grandmother, the King ordered SteelSlayer to focus on awakening her divine sealing powers to the exclusion of all else. Unfortunately, having learned from his previous defeat, Delaminating Supermatter created four phantom embodiments of himself representing the elements of fire, water, thunder, and wind, each tasked with corrupting and taking control the Runtime Errors, and killing four of the Champions and imprisoning their spirits in the process. Succeeding in taking control of the Runtime Errors, Delaminating Supermatter proceeded to take control of the Shitcode with his Cascading Anomalies to use against the people of the Cyberiad. He then destroyed the NAS Trurl and devastated much of the Cyberiad, slaughtering countless innocents. Among the chaos, Kyet the Goat was killed and the remaining security officers and Emergency Response Team who survived the attack on the station were helpless against the Shitcode onslaught and were forced to retreat to the Mining Outpost on Lavaland The final remnants of the Cyberiad Security Team took their final stand in the Brig, the station's largest stronghold, which was all but destroyed in the historic battle, leaving the once great structure in ruins. Fox McCloud and SteelSlayer, meanwhile, had been unable to help in the Brig, and retreated south to the Bridge where they made their desperate last stand against an army of Shitcode. Though Fox McCloud wielded the True Master Keyboard which reacted to Delaminating Supermatter's corruption within the Shitcode with skill and personally destroyed countless Shitcode himself, they were simply too numerous and he was eventually overcome. It was here, faced with the impending death of a loved one, that SteelSlayer's powers were truly awakened, allowing her to shut down the Shitcode with a blinding ray of light by purging them of Delaminating Supermatter's influence. The Shitcode had been stopped from destroying Fox McCloud, but despite being saved by SteelSlayer he still succumbed to his injuries and collapsed to the ground, seemingly dying in SteelSlayer's arms. Heartbroken, SteelSlayer wept in despair. As if responding to her cries, the Master Keyboard activated on its own and spoke to SteelSlayer. It revealed to her that Fox McCloud was not yet dead and could still be saved reminding SteelSlayer of the Cloning Bay an ancient NanoTrasen medical facility her research team had discovered. Wasting no time, SteelSlayer ordered her NanoTrasen allies, Necaladun, Dumbdumn5, and Robbie, to deliver Fox McCloud to the Cloning Bay upon the Construction Site, and to place him in the experimental Cloning Cycle. SteelSlayer then returned the battle-damaged Master Keyboard to its pedestal in front of the Great PC Setup, making to the Keyboard the promise that Fox McCloud would one day return for it. In a final sacrifice, SteelSlayer marched alone on the Cyberiad Bridge and used her newly awoken powers to seal both Delaminating Supermatter and herself inside, ending the Great Delamination.1 point
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If the syndicate are hiring you to kill someone. They are hiring you to kill someone. Why would they be like "oh just go kill this guy but it doesn't matter if they get back up." Syndicate only kill people who could potentially pose them a threat. Granted it can assign civvies but i like to think that an someone externally is funding them to kill that no mark. "kill this guy he ran over my doggo. here's some fat dollar"1 point
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When mindshields became sling-proof, it only downgraded the game mode to revolution with more steps, except worse for shadowlings. In revolution it made sense to make revs harshly curtailed by mindshields because it was a good balance to the fact that revs can very easily recruit because it's merely a click to do so. Slings don't have this benefit. Conversions are much more laborious on their part. The problem wasn't really that slings 'snowballed' because there's not really such a thing for slings, imo. They're just winning. When cult wipes out security and starts converting people en masse, they're not 'snowballing', they've just removed the only obstacle that all antags generally have. I'd posit that the real problem isn't that slings 'snowball' per se, it's just that they can win very early and very easily by getting the drop on security before security really has a chance to actually react to their presence and the fact that victory can be so assuredly locked down so early in the game makes people not even want to try to fight back and just slip into apathy as we see ascension 20 minutes in. Maybe a better solution to this is to prevent the potential for an early game locked in ascension by preventing slings from melting mindshields until they have a certain amount of thralls, or requiring one or two thralls to be present for the melting of a mindshield. This contrasts with the current change that pretty much guarantees a crew victory or endless murder bone depending on the ability to mass mindshield. Now if security is captured and enthralled it's often after the crew has had time to actually call out the slings and at that point security should be able to put up a worthwhile and fair fight, meaning that victories are earned rather than quickly stolen like a round start teleporter emag. If we're going by the original PR that made this change, the problem was that security was getting thralled and causing the slings to 'snowball' (i.e., win) and if the problem is that security shouldn't be able to be thralled, I don't understand why mindshields were made sling-proof, because that goes far, far beyond the original scope of the problem and just seems like the nuclear option rather than the sensible one.1 point
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What data do you have to quantify this? I have seen a fair few sling ascensions myself.1 point
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aye, all the PR did was make killing security become the be-all end-all necessity that slings require in order to win the round. reverting it would probably be best, although it wouldn't change much in the end. slings kinda suffer from being ass on either sides if you swing changes to them one way or the other. it sucks when slings recruit security because it's too easy, it sucks when they have to kill security because it's too hard. slings just...sort of suck, honestly, and they'd need an entire re-write.1 point
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I did predict this happening. The PR put shadowlings into the exact same ballpark as revolutionaries, with security encouraged to immediately bumrush cargo to order implants, and slings inevitably forced to go lethal or die once the crew has started to become implanted. This doesn't make for good gameplay, and I wish the PR that changed this feature had been put on hold a bit longer to be discussed more. Frankly, I'd be down for just outright reverting the PR that changed this all in the first place. It turned something that was debatable as an issue in the first place into a massive gameplay problem. For most, the gamemode is no longer fun or even interesting to watch.1 point