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Showing content with the highest reputation on 01/27/2021 in all areas

  1. Title says it all, but I will elaborate. The SM is in most respects an atmos-based construction. Engineers still have solars and building projects, meanwhile atmos techs are not really needed besides adjusting two pumps on round start and maybe refilling/scrubbing out a room once in a few rounds, which engineers tend to do for them anyway. Engineers sometimes have to fix cut wires, meanwhile atmos rarely has to fix unwrenched pipes since unwrenching them tends to violate server rules and doesn't benefit anyone anyway as atmos takes too long to go bad in the two hours a typical round lasts. TEGs and such are largely superfluous experiments and can get boring. Allowing Atmosians to have involvement in supermatter matters would make them matter a little more, and it would be more fun, which is all that matters. Besides, they have more expertise running the thing than engineers anyway, which might help reduce the number of delams. I am aware that the change is recent and I'm sure I'm not the first person to think of this, and I would not be surprised if you told me that it is already a plan that I have just somehow missed. But regardless, I want to have this written down just in case.
    2 points
  2. Hello everyone! If you've been paying attention to the github and discord you'll notice that there is a lot of chatter about Map Rotation. I am unsure of how long it will be until Map rotation is actually an available feature of Paradise however things are moving fast so I wanted us to get ahead of the game and make some preemptive changes. I am going to begin adding the structure necessary to support locations for three different stations on one page. This won't be visible at first because they will be tagged out with <onlyinclude> tags, so please don't delete it. If you want to help let me know.
    1 point
  3. Hi I got bored today so decided to try making some drawings. This is my first attempt to draw since secondary school so its not great but I thought i'd share it incase anyone has any tips on how to improve. Areas I definitely need to work on is drawing the detail on clothes and I think I went a bit over on the outlining. Any feedback is appreciated.
    1 point
  4. Sec Armor Modernization Attempt#1 Complete with all possible variation of helmet, HUD, and gasmask (filter on and off) Variations
    1 point
  5. Hi folks, Since we recently had the supermatter merged into Paradise, and some people are anxious about poking it, in fear of reenacting the HBO series chernobyl. I am going to run semi regular "how to get the SM running safely" lessons for you fine people. All lessons will be run sometime between 19:00-22:00 CET on weekdays, on weekends i will be more flexible on the times, but in the range of 10-22 CET. Lessons are expected to take about 1-2 hours (about a standard round) depending on the experience level and topics i have to cover. As well as the number of restarts needed so that everyone can try out the SM. Once enough people are signed up, i will setup a testbox for us so you can poke the SM without fear of bwoinks. I will probably run the lessons with 3-4 people tops at a time, so that everyone has a chance to test all the fancy buttons. Topics covered: Safe regular startup Some basics about atmos Some basics about engineering. HELP IT IS DELAMING! Leave a comment, or drop me a DM on discord (Denghis#9853) and i'll add you to the list. Regards, Denghis Next lesson: TBD Available slots: 4 Signed up: Successfully completed SM setup: WombatWave
    1 point
  6. For some reason the idea of having an auto injector like epi pens that you need to use against your dead target to give them "the message" (some random generated crap like we have for contractors) sounds kinda cool. Once the player gets cloned-revived a objective announce appears about why you where killed and throw some memory loss shit there too. Just brain storming.
    1 point
  7. A guide by Lurapa, Processing Area: Focus on the buddy rule. A table need a chair, and a chair needs a table. They are buddies. Without a chair you won't be capable of buckling a person in. Without a table you won't be capable of properly searching/displaying objects. *While having pipes, visible, and buckle-able to. This Guide respects IC and RP. Pipe Buckling is effective, but reminiscent in the grey zone of torture/inhumane treatment. Evidence - The Whats And Wheres Evidence Storage is where Objects, if capable of feelings, would die of loneliness. A lot of the Objects in here are in there for the sake of lazy, and not because they were participant to a crime. What Deserves The Plastic Embrace of Baggage: 1. + Bloodied Weaponry in Battery/Assault/Attempted Murder/Manslaughter/Murder charges [/or coroner report for used weaponry] 1.1 Bloodied Weaponry, to be scanned via Detective Scanner to determine attached blood. 1.2 Coroner report, detailing objects used to achieve the damage scanned. Cross-referenced with what is on the Suspect/Known Murderer. 2. + Tools related to Trespass/Major Trespass - Damage To Station Assets/Creating Workplace Hazard/Sabotage/Grand Sabotage. 2.1 If door was hacked open, take screwdriver, wirecutters, multitool, signalling device, crowbar, insulated gloves. 2.2 If in relation to Damage To Station Assets -> up to Grant Sabotage, look at the damage and what tools had to be used to achieve it, if any. *If found 1) During a Blue/Red Search, or, 2) Brig Search. *If handed in, willingly, make an effort to label it. Something like: Person's Name | Station Time | Officer Who Handled It. And if they so wish to gain a permit for maint/off-station loot, they can do so within a reason time. While not SoP to give the person handing it in, a chance. Give them 20-30 minutes (station time, since the label of it. Then consider it expired, and free-for-all for Security to get authorization for)Otherwise it helps differentiate between actual crime-contra(C) and non-crime-contra(C) for Security to use with proper authorization. The Layout/Color Schemes: Grab a floor-painter and section the Evidence Area into three parts. Plain: For Processing Contraband/Items. 1. Scanning via Detective, 2. Labeling, 3. Photographing. Yellow: For C-Tier Contraband. Red: For S-Tier Contraband. Labeling: You can do two things: 1) Name Evidence Bag, or 2) Name both the object and the Evidence Bag. evidence bag (Han Sprite | 13:35:00 | Irate Compliance Unit) Name of person you got the Contraband, etc off of. Station Time, you can do all the digits or simply the first four: 13:35. The Officer Handling / Setting the Label. Housekeeping: 1. You can burn weapon/restricted weapon/contraband in the incinerator. 1.1 Make sure you have evidence of it existing. Photograph + detective scanner, if evidence is needed for a trial. 2. You can safely return clothing, radios, tools, and equipment to their respective departments. If used in a crime, catalog it via scanner print. Clean blood of it, and return it. 2.1 Knife? Pop it back in Kitchen. Spear? Dismantle it. Hatchet? Botany. Insulated Gloves? Engineering. 3. Punish your fellows for not communicating/setting records. It'll remind them to set stuff, and be responsive. Do this by respecting the 10 minute processing timer. Release people if they are held in there because no one is commentating on the vague security record to provide clarification. *While having pipes, visible, and buckle-able to. This Guide respects IC and RP. Pipe Buckling is effective, but reminiscent in the grey zone of torture/inhumane treatment. - WIP, likely to progress it more via Google Document. As it is cuter formatting.
    1 point
  8. No clue who this is, apologies, but I saw the vox mime sprite and felt I needed to draw it as soon as possible.
    1 point
  9. I still can't accept the fact beebsky has wheels
    1 point
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