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Showing content with the highest reputation on 01/28/2021 in all areas

  1. uh oh, plush toy sprites are trending so here's the collection so far
    9 points
  2. i can feel . . . love?
    7 points
  3. I made this a while ago. Modern art. The emotion in it is just surreal /s
    6 points
  4. Hi I got bored today so decided to try making some drawings. This is my first attempt to draw since secondary school so its not great but I thought i'd share it incase anyone has any tips on how to improve. Areas I definitely need to work on is drawing the detail on clothes and I think I went a bit over on the outlining. Any feedback is appreciated.
    5 points
  5. I drew a Jill. Jill Stingray. With those eyes you have to wonder how customers even concentrate. Beepboop
    4 points
  6. This speaks to me on an emotional level. You can see from the liberal use of green that the artist feels comfortable with expressing their "greener pastures"; flaunting, just humbly enough, that they are on stable footing and not afraid to speak their mind. The brightly contrasting red shows us that the artist's life, much like even the poorest of pauper's, has strife. Very deep, very awe-inspiring. What? What's that? What's the blue for? Er, well. I don't know. But it looks very neat.
    3 points
  7. Title says it all, but I will elaborate. The SM is in most respects an atmos-based construction. Engineers still have solars and building projects, meanwhile atmos techs are not really needed besides adjusting two pumps on round start and maybe refilling/scrubbing out a room once in a few rounds, which engineers tend to do for them anyway. Engineers sometimes have to fix cut wires, meanwhile atmos rarely has to fix unwrenched pipes since unwrenching them tends to violate server rules and doesn't benefit anyone anyway as atmos takes too long to go bad in the two hours a typical round lasts. TEGs and such are largely superfluous experiments and can get boring. Allowing Atmosians to have involvement in supermatter matters would make them matter a little more, and it would be more fun, which is all that matters. Besides, they have more expertise running the thing than engineers anyway, which might help reduce the number of delams. I am aware that the change is recent and I'm sure I'm not the first person to think of this, and I would not be surprised if you told me that it is already a plan that I have just somehow missed. But regardless, I want to have this written down just in case.
    2 points
  8. Hey Hey!, I'm Synkka / LeKat. I don't play that much (Keira is my main btw), but I always loved SS13's universe and the stories i've heard/lived. Wanted to share with you the art I've made so far. -maybe you'll see non related content- ♥ Keira & Steven Steven Stingray (@Vargh) - Urk (@Vargh) Zeke & Jonah (@PhantasmicDream & @TullyBBurnalot) Tetra, Steven & Random (@ZN23X & @Vargh again) Random IPC Nukie Luna Station STEVEN AGAIN BECAUSE HE IS AWESOME Keira & Steven I hope you like them! ♥ - SM - ♥ Instagram ♥ Twitter ♥ Discord: Synkkä#5542
    1 point
  9. terry watson ASP obligatory rissa dump
    1 point
  10. Woah Landerrod, i never knew you from this side! I didn't expect you were such a complex, deep and philosophical kind of person, I always thought of you as a simple guy who has been idoctrinated into excessive love for immovable rods and nothing more than that, but this post really proved me wrong.
    1 point
  11. I'm a bit unsure why they don't have access to it. It literally has their names written all over it. It is the most atmos based engine anyone could make.
    1 point
  12. Hello everyone! If you've been paying attention to the github and discord you'll notice that there is a lot of chatter about Map Rotation. I am unsure of how long it will be until Map rotation is actually an available feature of Paradise however things are moving fast so I wanted us to get ahead of the game and make some preemptive changes. I am going to begin adding the structure necessary to support locations for three different stations on one page. This won't be visible at first because they will be tagged out with <onlyinclude> tags, so please don't delete it. If you want to help let me know.
    1 point
  13. Sec Armor Modernization Attempt#1 Complete with all possible variation of helmet, HUD, and gasmask (filter on and off) Variations
    1 point
  14. Hi folks, Since we recently had the supermatter merged into Paradise, and some people are anxious about poking it, in fear of reenacting the HBO series chernobyl. I am going to run semi regular "how to get the SM running safely" lessons for you fine people. All lessons will be run sometime between 19:00-22:00 CET on weekdays, on weekends i will be more flexible on the times, but in the range of 10-22 CET. Lessons are expected to take about 1-2 hours (about a standard round) depending on the experience level and topics i have to cover. As well as the number of restarts needed so that everyone can try out the SM. Once enough people are signed up, i will setup a testbox for us so you can poke the SM without fear of bwoinks. I will probably run the lessons with 3-4 people tops at a time, so that everyone has a chance to test all the fancy buttons. Topics covered: Safe regular startup Some basics about atmos Some basics about engineering. HELP IT IS DELAMING! Leave a comment, or drop me a DM on discord (Denghis#9853) and i'll add you to the list. Regards, Denghis Next lesson: TBD Available slots: 4 Signed up: Successfully completed SM setup: WombatWave
    1 point
  15. No, no this is not something I'd like to see. Suspension of disbelief is shattered utterly when the terrorist organization that recruited someone as an assassin doesn't actually want their target to stay dead. I understand the concern but I disagree, if anything attention should be focused on providing ghosts with ways to get back into the round so that getting permakilled does not ruin your round. Now, if someone defines their round being ruined as "I don't get to have everything go as planned" then all I have to say is man up and deal with it. Dying has always been part of ss13 and paranoia about someone wanting to ACTUALLY kill you is an integral part of the game. Besides, what do you do with terrors for example? Do they cuddle people for a while then return them from the nest? Let's not feed the entitlement of certain players who will not only be upset but actively mad at an antag for doing their kill objective.
    1 point
  16. This was a long time ago. > be magistrate >not in bridge >nukies announced >another person makes a bomb with *clap as trigger to set it off >I come back to bridge >guy tells me "we made a bomb to kill the nukies when they come to the bridge" >I clap enthusiastically in response ...... >bomb goes off >bridge blown up >people dead >people going capslock in LOOC >me dying of laughter >apologised to admins >become admin long itme later >talk to admins about that some time random because suddenly remembering the event >some remember the event, tell me they cried with laughter
    1 point
  17. Name: Skippy Age: 36 Gender: Male Race: Slime Person Blood Type: Slime Jelly General Occupational Role(s): Medical Doctor Hydroponicist Service: Cook and Bartender Biography: Born in Xarxis V, Skippy remembers very little of the oceanic home planet, other than watching the tides slowly grow more distant as he got further and farther away from them. Staring from a shuttle window, alone, scared. This is the earliest memory he can recall, and it's also where his story begins - a very young slime, marooned in space, unsure of how or why he was there in the first place. Time passed, and eventually his shuttle was discovered by a human spacecraft- the NSV Primordial. Skippy was brought aboard the old starship, frail and weak, terrified by creatures he could not understand and didn't know. He was fed, given a spot in the labs to rest, whilst being kept under close observation. Eventually, he grew accustomed to the humans, and though he couldn't understand what they said, he felt they were not interested in harming him, and that they were probably just as confused as he was. He grew close, in particular, to a human scientist called Jack Skipper, an expert in Xenobiology, who spent most of his time with Skippy. Though he could not understand them, Skippy started trying to mimic the human; their vocal entonations, their habits, and eventually their physiology. His first words in Galactic Common were "Skippy" - an attempt to talk to his caretaker. "So your name is Skippy?" - Jack smiled, taking notes of the developments. "I'm Jack. Jack Skipper. We share a similar name!" "Skippy! Skippy!" , replied the slime, his physical form closer to a toddler than slime. A connection had been made, and a bond shared. The years that followed, Skippy got more and more involved with Jack, assimilating a more humanoid form and behaviour. He grew taller, learned to speak better, learned to acquire a taste for human food and drinks. Though he advanced in his years as a humanoid slime person, he receeded in his early memories of Xarxis V. Here was home now, he thought, and Jack was his father. It was a period of happiness and joy for Skippy, betrayed only by his feelings that he couldn't totally fit in. Eventually, Skippy was a fully developed slime person, as "human" as any other crew member of the spacecraft. He had been given an education, both in Jack's quarters, as well as in the lab, and was knowledgeable of traditions and customs, values and reasonings given to him by humans. Some years later, Skippy decided to start studying medicine, hoping to learn more of the human body and be able to pay back for his care. In the coming years, he learned a lot about medicine, practical applications, and eventually became an expert in the field of study. He was also, however, intrigued to discover other species existed, a knowledge Jack had not imparted onto him. In Skippy's eyes, he was a defect, an incomplete human, a mess of a living being. Alone. But now, he knew others like him existed, other slime people, and many more different species out there! Skippy had decided to keep quiet about his doubts, consoling himself in the literature. Surely, Jack had had a good reason to not tell him anything. He had so many questions about who he was, why wasn't he told about it and why he was in the starship and not in his home planet. That night, during dinner, on the date of his master's thesis completion, he decided he would ask Jack these questions, and finally get some answers. It was a thrilling day, full of antecipation, both about his work, and his innevitable confrontation. Jack was a great father. He had taught Skippy everything. Love, values, to always keep a smile in the face of adversity, and to always strive to better oneself. So why deny him the truth, Skippy thought. The thesis was a great success, and the ship's crew congratulated him on it. But his father, the one person who he wanted to be present, was nowhere to be seen. Skippy looked for Jack everywhere; the quarters, the lab, he even went to the Bridge and ask the Captain for help, but to no avail. The Xenobiologist Jack Skipper had just disappeared out of thin air. The coming days were full of emptiness, remorse, sadness, and confusion. No one had a clue what happened to his father, or how he could just disappear out of thin air. Skippy had wallowed in despair, but enough was enough. He had decided to move on, and to keep looking for answers. For his father. For the truth he had been obscured. After some discussion with the Captain, Skippy was dropped of at a NanoTrasen research facility, where he remained for a while. Who knows how long It's been since he decided to enroll on the NSS Cyberiad, but in the time since, Skippy learned many lessons. He learned more about his origins, made friends with all manners of alien species, and continued to look for any mention of an officer called Jack Skipper. Maybe one day, he will find his father. Maybe he'll return to Xarxis V, and finally get to see those oceans coming closer to him. But until then, Skippy's living one day at a time, with a smile on his face, looking to care for his friends, do his job, and look out for the truth. Qualifications: Masters Degree in Medicine and Health, with a specialization in Surgery. Practical proficiency in Botany. NT Advanced Mixology license. Employment Records: Medical Doctor, 6 years of experience aboard the NSS Cyberiad. Currently exercising. Accessory consultant for NT's Botanical Research Department for 6 months. Security Records: Detained multiple time for Aiding and Abetting various people. Medical Records: For a slime person he seems to be in tip top shape. Very light drinker, can get drunk quickly. Sensitive to cold. Personnel Photo: Fan Art: Thanks so much to @thatdanguy23 for the amazing sprite plush drawing! Thanks to @Drakeven for the CUTE young Skippy! Thanks again to @Drakeven for the AMAZING drawing! I love it! <3 An amazing drawing by my friend @GatheringBlues. She sometimes does commissions so shout out to her. Do feel free to draw Skippy, I'll be super happy to put it here! Other Notes: Intoxicatingly friendly, to the point of coming across as annoying. Always has a goofy smile on his face. Strong sense of loyalty and will do anything to help his friends. Favorite Drink: Steven Stingray's drinks. Favorite Smokes: Robust Pack
    1 point
  18. 1 point
  19. different flavours of cat from different timelines the one on the very left is who you're currently suffering with in-game
    1 point
  20. You got her all wrong, it's more like this. Like she's mad and about to stab your eyes out. (It's good.)
    1 point
  21. never knew i could feel like this it's like i've never seen the sky before
    1 point
  22. managed to simplify the conflict into a tango post
    1 point
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