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Showing content with the highest reputation on 01/29/2021 in all areas
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Admin(s) Key: @Elysian_prince Your ckey (Byond username): Lurapa Your Discord name (if applicable): Date(s) of incident (GMT preferred): 29/01/2021 (2 am if im converting right) Nature of complaint: Feedback (Select all that apply: EG - clarification required, misapplication of rules, misconduct, abuse of powers, feedback, other) Links to all relevant ban appeals for any bans related to this complaint: N/A Brief description (tl;dr here. Just the critical elements): A round where Security were bare-bone (100 players) had 10 Antagonist. Security started with less than 5, 4 at time of me joining. Join as Magistrate to find that Security lost their Acting HoS to a traitor. With the other few either SSD, Cyro, or Dead. The Event that occurred was a Medievil Knights ERT, that enlisted 6 persons to aid Security. One of which were Traitor. Full description of events: Round started for me 30 minutes into the shift. I joined as Magistrate and saw that there were 4x Officers, 1x Warden (who became Acting HoS). Find out that the Head of Security Office was bombed, and items stolen. By an Antagonist that had AA and access to Security Records. The one Officer who was present in the round, actively responding - etc. Was bested by the Antagonist and made the struggle that much more real. Now - seeing that we had barebone Security, or something. An Event was presented to the round. Twelve Knights of something, apparently ERT Access, and Authority. That pooled and recruited from the Station populace to aid Security. A really fun idea, that is great to see. But the round simply was not compatible with it. And therefore I am feedbacking for the event to be more dynamic, and more adaptable. We had no Security. The few we had went Cyro with their Security Belts. Thus making any new Security who joined, unable to fully equip themselves. The Captain assumed ERT (Security) could not be requested because of the ERT presence aboard the Station. And soon to be 6x ERT members (from Crew). While not fully not on the Admins running this event. The Event simply failed to remedy any issues Security were facing. Very-much so that they added to the negativity of the round. They were improperly equip to deal with anything but KoS targets. Had no non-lethal means to interact with minor/medium/major crimes. And some of the Recruits just did not know how to perform Security Duties so they simply took liberties with their extra access, authority, and power. It was a stressful shift as Security that round as Command failed to reinstate chain of command, lagging immensely on that. Confused by the illusion that the ERT Trainees / ERT person would be bolstering Security when they did anything but. No fault of their own, but their equipment was more changeling-arm-blade, than anything else. Feedback: Dynamic Weaponry: 1) Non-Lethal alternatives to the equipment. - A nerf-gun, with a bow-sprite, similar to what I had as a Clown via Honkmother one round. It used riot rounds, that hit stamina not health. Instead it was a DS rifle, with different ammo. The Bow could alternate like the DS Honkmother gun too, switching between arrows that embed/pierce to donksoft. 2) Perhaps a renamed Contractor Baton? - Balance needed, obviously. But it would serve them so much better to have multiple option weapon, while preserving their slots. And to rename it would make it more fluff-lore worthy. It could be a proto-type Baton that is in their knightly order, the schematic stolen by the Syndicate. /obj/item/melee/classic_baton/telescopic/knight name = "Elysian Knight Baton" desc = "A compact baton developed and used by the Elysian Knights of the Twelve Planets. Pushed into creation through the many unfortunate lethal arrests. The schematics stolen by the Syndicate for a more potent variant." // Overrides affect_silicon = TRUE stun_time = 1 cooldown = 1.5 SECONDS force_off = 5 force_on = 10 item_state_on = "contractor_baton" icon_state_off = "knight_baton_0" icon_state_on = "knight_baton_1" stun_sound = 'sound/weapons/contractorbatonhit.ogg' extend_sound = 'sound/weapons/contractorbatonextend.ogg' // Settings /// Stamina damage to deal on stun. var/stamina_damage = 20 //Doesn't jitter, or stun. Does Stamina Damage 70>20. 3) Combat Belt - For cuffs, other relatable items. Otherwise they're out of luck in inventory space. 4) Upgraded Mindshield (event/fluff) - To not enable Traitors/Antags into superior authority/access/immunity from Space Law. On tier of ERT. It doesn't seem intended to heighten an antagonist to such a degree. Where no one would question them. To circumvent this, have the Event Admin select from the pool. Or have a demographic to source from. e.g 1x Honkmother representation, 1x Mime representative. Meme it up, pull from the 'various houses' aka departments. So at least then the chance of pulling a traitor is less jank. (An idea would be: Have a Mindshield Implanter that auto-fails 1 random Objective. And that the Syndicate can spawn a ghost to try and contractor the Antagonist out of the Station to take the Trainee ERT equipment, mindshield, and punish the Syndicate Agent for participating in ERT training/indoctrination) 5) Be more clear on what they are. Are they ERT, do they have ERT authority, do their presence disqualify a shuttle (not shift-vote one), do their presence disqualify aspects of Fax Machine/Communication Console. 6) Give them chivalry/laws akin to an AI on how they have to deal with people. e.g Can't use a weapon if the opponent doesn't have a weapon drawn. Stuff like that, to make their extra boosts (AA, radio, authority) more balanced to Antagonist.2 points
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So I played a lavaland hermit, died atop a cult ruin, was brought back to life by the dark gods, and then dedicated the rest of my existence to them. I was eventually rescued, brought to the Cyberiad, and the captain himself gave me the job of chaplain. So yes, this is me, a non-crew, advocating for the practice of an illegal cult, in the station chapel, with an already existing chaplain on the station, DURING a cult round. I was never actually converted into a cultist, which really confused the hell out of a lot of people.2 points
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Hi I got bored today so decided to try making some drawings. This is my first attempt to draw since secondary school so its not great but I thought i'd share it incase anyone has any tips on how to improve. Areas I definitely need to work on is drawing the detail on clothes and I think I went a bit over on the outlining. Any feedback is appreciated.1 point
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