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Showing content with the highest reputation on 02/03/2021 in all areas

  1. A drawing for Pewtershmitz, of his nerd Skippy facing off against a nukie. I might've skimped on the background a bit :') BUT I hope you like it all the same!
    5 points
  2. Hey hey hello, relatively new to both SS13, Paradise station and using forums like these. In my free time i'm most likely going to either draw or sprite things. While I struggle to have a drawing schedule, I do tend to sprite faster than I can draw, which means this gallery should? Be mostly spritework? With the occasional sketch or drawing, of course. Let's start with two rather simple sprites, the first being a dirt mound!! Meant to replace the little lumps of dirt inside the kitchen farm, It not only is smaller to allow space between the lumps (32 pixels to 24 pixels) but also looks much, much less noisy. Though, it does make the mound of dirt look somewhat like a cookie. Of course, i'm quite open to critique on said mound of dirt as i'm trying to learn more than just create pixels! The second little thing i've made is also simple: a toaster! This one was more of a test than an actual sprite I intended to add into the game, especially as it lacks any handles. Going to be hard to toast those slices of bread. Anyhow, if i'm posting these here, it's for two things: 1. Getting critique to help me improve my spritework 2. Getting ideas on what sprites I could improve, because to be frank, I'm clueless most of the time. I'll be eager to hear more from you all, friends! <3
    3 points
  3. latest round of plushies, featuring kidan and two styles of unathi
    3 points
  4. As someone who both Blueshields and Captains a lot, my issues with Blueshields tend to be them not understanding their job fully. There's a reason my "Blueshield Kit" is mostly medical gear: my job is to take the Head away from the baddie and RUN AWAY. If you start to hunt antags or dive into Maints alone, you are 100% doing your job completely wrong. The only reason that the pinpointer is given to the Blueshield is so that if an Antag nabs the Captain, you have a nice tracking beacon that will take 10-15s to remove from their bags. If the NAD is lost but you resecure the Captain, the HoS should honestly get the NAD to cooridinate searching for it. In terms of AA, its useful, especially on Red, and ESPECIALLY in hijack situations. It allows you to move directly through departments and drag injured Heads away or get to them faster. I know as a Captain, you get a no-strike policy for me that if you abuse your AA and someone tells me, its gone for the rest of the round for ya. Ditto on Captain's Headset. You use it to monitor, not make inputs. The second someone starts mini-Cap'ing, you lose the privilege. Honestly, its going to take a lot of the Command/Captain mains telling off problematic Blueshields to help alleviate the issues, rather than making IC fixes for it.
    2 points
  5. Powergaming or not, I think they're fuckin' ugly and stupid. I wouldn't miss them if they were gone or had their ability to spread curbed.
    2 points
  6. I drew a Jill. Jill Stingray. With those eyes you have to wonder how customers even concentrate. Beepboop
    2 points
  7. Hi all, This is a suggestion to bring the Blueshield up to standard with other aspects of the game. Our Cyborgs, Security, and Command have Standard Operating Procedures and scale that protect the Shift's fun. Command: Can't participate as their own Security Force, and are more confined by their SoP than non-command. Security: Can valid-hunt, but are limited by the Alert Level. Cyborgs: Laws limit them. Manifest limits them. And some OOC Round Quality Control limits them. An Engineer Cyborg cannot fortify everything into Fort Bridgetta, Fort Cargonus, Fort Briggton. On Green, or Blue. But they can start to do so on Red. -- These are powerful roles that are all scaled to the Round's progression. The Blueshield is the only role that has such an immense, immediate, and expected power-creep. They rush for the AA (All-Access), and the AF (All-Frequency) Captain items. What I suggest is that the Blueshield be limited to the alert level, and more closely follow their SoP and Job Manual. 1. Blueshield does not get AA/AF. 1.1 Instead, if a Command is targeted/ the blueshield get AA to that department. 2. Limit valid-hunting, or valid-verbally. (Things like hawking monitor like the Paramedic, and announcing for people to congregate to X location because Y is dying. Sure, if it is a Command Staff, go ahead. But being a hawkish protect of the common-joe isn't your job and it can hinder Antagonists. Let Security / Detective do their soul-searching). Supporting Evidence: 1. Captain's Manual: "You are NOT the hero the station deserves, and you are most certainly are NOT the one it needs. Just because Operatives are bashing down your door looking for your disc (Which should be in your bag, RIGHT?!) does not mean you should be making a heroic stand against them. Run as fast as you can out the other way and run even faster away again. If you lose your life, as pointed out earlier you will, at the very least; be handing antagonists the skeleton key to all unbolted doors, and at the very worst; the nuclear disc to Nuclear Operatives. Even if you are certain that you can take them on with a team of reliable(?) people behind you, then proceed with caution, and be prepared to yackity sacks it out of there, should things turn for the worse." - The Captain, with his AA/AF, is expected to pussy-foot away. So why would a less-equip, same AA/AF Blueshield not be held to the same expectations? A Blueshield has poorer weaponry, poorer armor. They're suppose to die for the Captain to protect AA/AF. Not rush an Antagonist while having the items he is protecting from being taken if the Captain were to die. 2. Head of Personnel SoP (which is essentially: Identification Computer Handling SoP) "The Head of Personnel may not give any personnel increased access without authorization from the relevant Head of Staff. This includes the Head of Personnel. In addition, the Head of Personnel may only give Captain-Level access to someone if they are the Acting Captain. This access is to be removed when a proper Captain arrives on the station;" It can be argued, that HoP SoP is essentially ID Computer use SoP. Which the Captain should be subject to. It's just if the Captain were handling things in the HoP SoP a lot of it is auto-completed, he can approve his own stuff. I like to look at this as limiters to non-antag command, to stop power-bloating. As a closing note I'd like to parody the Blueshield's Manual: "One very important detail of your job is that you are not Security. Do not let your Security (and Detective) access fool you. Your ID lets you reach every single Command Office on the station. You should not be concerned with the goings-on at Security, nor should you be doing their job for them. You are not a Security Officer with a private office and snazzy outfit. You are a bodyguard." -> "One very important detail of your job is that you are Security, Medical, Science, Service, and Supply. Do not let your lack of authority dictate what you can say in command comms. Take advantage of your Captain Radio and turn advise into statements. You graduated the top of your class. You have all-access, and you should use it. Protect the Captain and HoP who have all-access from dying, by dying yourself. You didn't hand over the keys to the station, you simply died a bodyguard who happened to have worse equipment than the Captain, while sharing the same AA/AF." SOP would be 5000 pages long if it covered every small, loophole. All Access should be reserved for Captain. These balances are already on the Manual (wiki page for Captain and Blueshield) but because its not in the very short SoP list, people think otherwise.
    1 point
  8. Honestly, Blueshield should have Security comms. Coordinating the safe retrieval of a kidnapped Head is something thats VERY painful to do without them. And if a Blueshield is acting like an Officer and responding to Sec calls on the radio? Demote them, instantly, Redshields are a pain in the ass. Like I said earlier, most of the Blueshield "issues" are more of a player behavior/actions thing, which should be fixed from an overall Command/mindset level and not IC/OOC rules/SoP.
    1 point
  9. Anecdotally, as a captain, a blueshield got very upset when I denied them the spare ID. They also did not understand when I did not give them the pinpointer. I instead gave the pinpointer to the Head of Security, and placed the spare ID in a secure location I could retrieve it from in the case of my death and revival. When a member of command was targeted by an antag, blueshield was the first to rush in and demand access, which I only gave additional access to the department of the targeted head of staff (with their input/permission). On the other side of it, I hate when as an antag who needs to retrieve the NAD, that once I've gotten it, the blueshield fucking terminator walks in my direction endlessly to blow me off of existence with two(sometimes three) AeGs.
    1 point
  10. making these sprites has been keeping me sane, so if anyone wants me to make more, just ask please im begging you im bored out of my mind also heres how they look in-game
    1 point
  11. Sometimes the worst weapon you can come up with is just a person with a smaller weapon. Question is- who gave her the knife? A drawing of Seshi and Dayana for @MrSynnesterand @White In Sky :D
    1 point
  12. I hope everyone has a wonderful holidays <3
    1 point
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