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Showing content with the highest reputation on 02/12/2021 in all areas

  1. I feel like there is no reason why there isn't any shutters for the QM's office, each head of commands have some way to block view in there office, it makes it so much easier to hide things for QM's.
    3 points
  2. ...People actually use the QMs office?
    1 point
  3. 1 point
  4. I like this idea in theory. If the performance impact can be handelled/is small enough, I'd like to see it implemented. If people consume more oxygen, then tanks will run out much sooner as well. Except for people using full-sized tanks in their suit storage slot, they wouldn't last the round. In the past, I've seen people say that our current level of Oxygen consumption is 'realistic'. But realism doesn't really have to matter, compared to game balance, imo. Our characters can already starve to death in a 2 hour shift, so them breathing ten times as much oxygen as real humans really isn't a big stretch either.
    1 point
  5. I think it already falls within powergaming, but as per enforcement it does not appear to be so, thus this suggestion. First of all - Coding Difficulty: No coding needed at all, just a rule change/clarification Scope: Small, banning shrooms in maints is not a huge project. Balance: Shrooms in maints is a big negative for a lot of antags, most of all the sling. For slings the shrooms ruin games, for cults it doesnt help (as they have NV), for terrors it lights where they dont want it, for tators it makes maints less safe than they already are with patrols. Furthermore it is not hard for botany to make them, and they spread so fast that it is not achiveable to get rid of them. The upside of them? Makes botany somewhat more relevant, but botany can already do a lot of memey things, Sec can get NV huds, as can almost all others easily, and isnt maints meant to be dark anyhow? Furthermore, is it not so that making shrooms in maints is like wrenching pipes with terrors? It is MEANT to fuck over antags, not to make things look nice or such. For example, one will seldom see it unless slings are called. I for one consider the shrooms just as bad as making cams all over maints, wrenching pipes to sabotage terrors, or removing pipes "in case" an AI is malf so it cannot plasmaflood.
    1 point
  6. Standard screenshot of a mentor giving advice in #helpchat.
    1 point
  7. I've always deleted shrooms if they get too massive as is. People preemptively shrooming the station before any threat is announced are on my list of "people I want to bonk with a mallet" It should be under powergaming, I agree with this.
    1 point
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