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Showing content with the highest reputation on 02/22/2021 in all areas

  1. I uh never made one of these, but some people like my art so uhhh yah here you go nerds, respond here if you want me to work on something for you as a start, here is a full body Dan, is my best drawing of him probably
    7 points
  2. IAN APPRECIATION TIME IF YOU ARE AN IAN HATER GO AWAY BABY IAN RIDES A MULE Nick Swabey put together a wonderful sushi spot but no one was coming by so Ian became the unofficial mascot Baby Ian accidentally gets teleported to Lavaland SPACE EXPLORER IAN GOES TO SPAAAAAAACE No comment Ian forms a conga line with a goliath (very very slow), an alien, a morph that freaked out Fiona by mimicking the nuke, and Renault. Ian fails to negotiate safe passage from the cult-ridden Cyberiad. And Ian traveled to Theta station today but I got not screenshots, sad
    2 points
  3. Permakilling can be one of the most disappointing parts of a round for a person. Not only that, but it's not always enjoyable for the assassin. As it stands, the person given this objective has to essentially remove a person permanently from the round. This often includes decapitating/de-braining the target, cremating them, or hiding them in space. There's not much room for creativity on the assassins part, and it's not fun to remove someone permanently from the round. For the target, it's often disheartening to have yourself abruptly killed and then tossed into space with no chance to retaliate or say anything. So I wish to submit a proposal. Essentially, instead of the target needing to be dead by the end of the round, change the objective so that the target just has to die at least once during the round. This makes it so that the target only needs to end up dead at some point, instead of having to stay dead the entire round. This will give the target a much better chance of getting back into a round while still fulfilling the assassins goal. It will make assassination easier, as the person only needs to die and the bodies won't need disposing of. However, this also opens up the avenue for more creativity when it comes to killing. You won't need to just rush someone and poison/decapicate/space them ASAP. Assassins will have a chance of do something creative with their kills since they no longer have to worry about the target being revived. There are a lot of fun traitor items and assassination methods that don't get used because they're not useful for quickly killing and disposing of a body. I think this change would be beneficial to both parties when it comes to assassinations.
    1 point
  4. While I agree it's hard to make assassination interesting, your idea makes it pointless. As Spark said, might as well remove the objective. Antagonists should impact the round. Killing another player permanently is one of the most impactful things you can do without setting the entire station on fire. Rather than changing the objective, we should change attitude we have towards assassinations. They happen. Not all rounds will go as you planned. Expecting to survive the round is a good way to get disappointed as you accidentally run into electrified grille after someone hotwired TEG. Someone is taking your body? Tough luck, it's a changeling dragging you into maints, not saviour taking you to medbay. The only problem with assassination is that the meta is basically to silently stun the unaware victim and send them to the shadow realm. That is a problem lying actually in stun-based combat, not how assassination objective is handled.
    1 point
  5. 1 point
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