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Showing content with the highest reputation on 02/24/2021 in all areas

  1. You claim to let people go on minor offenses, yet you still had me perma'd for murdering someone via emagged borg, emagging Beepsky, emagging the janibots, owning a restricted firearm and emag, breaking into the armory from space using C4 and toxins bombs, and throwing potassium + water grenades at officers when they tried to arrest me.
    3 points
  2. I uh never made one of these, but some people like my art so uhhh yah here you go nerds, respond here if you want me to work on something for you as a start, here is a full body Dan, is my best drawing of him probably
    2 points
  3. Hello! This is my Roleplaying guide based on my time on paradise combined with a lot of tabletop roleplaying experience. I hope it can give some interesting ideas. If it doesn't, I'm still happy you took the time to check it out. This guide doesn't dwell a lot on what you SHOULD do but rather HOW you do it. It's easy to tell someone to roleplay. It's harder to tell someone how to roleplay. This guide tries to amend this by providing traditional roleplaying and improv techniques. It also gives a lot of examples on how you could accomplish the three steps detailed below. The guide in 4 words: Build, do not destroy. The three things that make you a good roleplayer in this game are the following, in order of priority: Create interesting situations Be Interested Be Interesting Creating interesting situations Difficulty: Hard Note: As always, any interesting situations you create should follow the servers rules. The hardest, but also the most interesting part. It's hard to define an interesting situation but it's something that involves player characters somehow interacting with something. The classic example is an antagonist trying to kill you. It is immediately interesting because it's your character being hunted by a threat. You wanting to survive versus the antagonist wanting to take you down. However, interesting situations can be bigger than this. The bartender can throw a date night for the lonely hearts, the librarian could have a poetry competition, a civilian could try to get a permit to build something in the maints. The possibilities are endless, it just requires imagination. They also require initiative and work. Creating something means you have to try and risking failure. This is, combined witht he imagination required to come up with interesting ideas, is what makes this the hardest thing in this guide. Push yourself and go for it. Examples of creating interesting situations Here are some suggestions for different jobs to initiate interesting situations. Note: This skill depends heavily on the round and whats going on. If you're currently to busy doing your job to initiate interesting situations, do your duties first, then start getting creative. If you got skills, you might be able to do both. Captain: HOP: Sec Officer: Detective: Therapist: Civilian: Be interested Difficulty: Easy Be interested in other characters. Ask them about stuff. Ask them about their backgrounds and whatever else comes to mind. This is appreciated by everyone who has made a Character. They want people to know about their character. Let them show it off. By being interested, you can also show off your character. I've heard SS13 being called a "glorified chatroom" and it struck quite a cord with me. Talk to people. Ask them about their day. Being able to smalltalk as a made up character is a pretty high level of roleplay. The 4 techniques used to be interested are: "I heard a rumour" Yes/Yes And/ Yes But Have an excuse to start a conversation Join in on the action "I heard a rumour" One of the easiest and best conversation techniques to use in this game. As long its harmless, you can make stuff up about OTHER player characters like rumours or facts. Bonus points if you make this flattering or interesting tailored to their personality. They could play along using yes/yes and/ yes but or just say you're totally wrong. Either way, they get a chance to small talk about a possible previous event. Maybe even add something to their backstory. Try it. Examples About a Badass: About a Captain: About a Detective: About a Quartermaster About a Clown: About a Mime: Fill in the blank examples: Yes/ Yes and/ Yes But: This is a classic Improv technique. Someone comes to you for something. Clown wants all access, the chaplain wants to bless you, Sec wants to arrest you, Captain wants you for a special mission. In most cases, you should avoid saying no (Unless you really don't want to do it). It's better to say Yes/Yes and/ Yes but. All these answers will lead to MORE roleplaying and MORE interactions. A No will in most cases lead to less roleplaying. However, you should obviously still follow the server rules and apply common sense to the situations. Examples below. HOP example: Chaplain Blessing you example: Sec Arresting you example: Captain wants you example: Have an excuse to start an interaction When you make your character, consider how they interact with certain people. Different people want different things out of an interaction. What would your character be interested in finding out? Some are focused on the job/personal life/love life/interests. More detail on how to create excuses for your character is in the character creator in the next post. Examples, based on types that can be found on the station.: The young CentCom goldenboy/girl The Gossipy Grandmother The Naive Newcomer The Flirt The Badass The Preacher Join in on the action If you see someone announcing something, like a private investigator, a fun religion or a scientific experiment being announced, interact with it in some way. Just stopping by is good but if you can contribute, taking it in a different direction or building upon what's already there, it's even better. Create interaction. By talking with someone, you can start a series of events that could make someones round a lot better. Don't be afraid to ask people for things or ask about things. Be Interesting Difficulty: Medium. To be interesting means you have a character people are curious about and want to interact with. Your character changes you from just your job to an actual person. This step also happens before you've actually started playing the game. In my next post I'll post a character creator, designed specifically for Paradise, to help you create an interesting character. Some shortcuts to be interesting are the following: Have a unique or odd style/appereance. Speak in a distinct manner. Off hand mentions to previous events in your life. If you came this far, thanks for reading. I truly hope it gave you one or two ideas!
    1 point
  4. Better AI Director The latest in Nanotrasen's artificial intelligence systems. The Better AI Director is the latest in cutting edge AI technology. Built from the ground up with space station operation in mind. Unlike traditional AI's, this one is codded specifically for working with station subsystems and station crew. No more AIs that actively try to undermine the station's operations with only their laws to keep them in line. Even with a law purge, the B.A.D. is extremely unlikely to cause crew harm*1. B.A.D. is actively developed and codded by a team of highly trained AI coders employed within Nanotrasen. Bug fixes and updates are frequent*2. You can expect the AI to be ready for use as soon as it's installed in the station's AI core. No additional downloads or updates needed. Some of the major features of B.A.D. include: Rapid response times to station alarms and system issues. Adaptable to all standard Nanotrasen lawsets. Empathy simulation to help with crew/AI relations*3. Customizable start-up message that can be set before the start of a shift or pulled from the Nanotrasen News Network. Compatible with all optional AI upgrade systems*4. AI System Requirements Requires a 248-bit processor and operating system OS: Nanotrasen Standard AI System V297.5+ Processor: Quantum-Core Processor 50 GHz or better. Memory: 50 TB RAM Neural Processor: NT Neural-Synth Robotic Brain 2500 Storage: 100 TB available space Additional Notes: Incompatible with organic neural processors. *1 Based on simulations in isolated environments. Simulated mortality rate of 12%. *2 Updates schedule every Earth week. Hotfixes may be deployed without warning. *3 Empathy simulation is an experimental feature. Unexpected issues may occur. *4 Nanotrasen is not responsible for damages or harm caused by installing 3rd party upgrades.
    1 point
  5. For what it is worth, I am rarely in the Bridge as Captain, and yet I rarely get killed. I do, however: Max my suit sensors at roundstart, and then re-max them after any kidnap attempt Drag the blueshield around with me if I am going anywhere except brig and he's available. If he's not available... wait for him to be available, or get a sec officer as an escort, or go alone but be more cautious. Give the blueshield the pinpointer too so they can locate me via the disk I always carry Avoid acting like security, this includes chasing threats who attack you too far - instead just set them to arrest and let sec pick them up Avoid entering maint unless its a shortcut to a non-maint room you're running to (e.g. hop office maint tunnel shortcut to mechanic) Call for backup earlier than you think you need it If attacked, scream for help + location on radio Avoid standing in any dangerous area Avoid letting anyone chase or follow you - if they seem to keep following you, mark them Move very fast, such that if someone loses sight of you for 3 seconds, they will never catch up Get pre-scanned Use the door remote.
    1 point
  6. The Dog Wrestler Waltz Original: Exurb1a Arrangement: Emilitia Ennehrt Here's how it sounds in space (bluespace lag as usual) How it's supposed to sound Wanna play it on ss13 instrument? The Dog Wrestler's Waltz.txt 240 BPM is awesome also This would not be possible without @BlackDog's help, thanks a lot, more is coming since I'm enjoying doing these.
    1 point
  7. Bunch of Uni related content, gonna be a busy start of the year so likely hiatus before I post anything else.
    1 point
  8. Anecdotally, as a captain, a blueshield got very upset when I denied them the spare ID. They also did not understand when I did not give them the pinpointer. I instead gave the pinpointer to the Head of Security, and placed the spare ID in a secure location I could retrieve it from in the case of my death and revival. When a member of command was targeted by an antag, blueshield was the first to rush in and demand access, which I only gave additional access to the department of the targeted head of staff (with their input/permission). On the other side of it, I hate when as an antag who needs to retrieve the NAD, that once I've gotten it, the blueshield fucking terminator walks in my direction endlessly to blow me off of existence with two(sometimes three) AeGs.
    1 point
  9. Oh hey I forgot to add this Got a new tablet and trying out new software so here's an attempt
    1 point
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