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Showing content with the highest reputation on 03/02/2021 in all areas
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I'll echo people here a bit. Most importantly that a Blueshield should be resourceful, not full of resources. What Blueshields use AA for the most? Anyone who worked in RnD knows. Honestly, makes me feel like giving Blueshield RnD and armory accesses would be enough to satisfy them. Something's horribly wrong when smacking our favourite blue loot pinata is, in practice, more lucrative than killing an ERT member. Full access (not just airlocks, but comm console, sec records and ID console), all channels, enough weaponry to use RnD forcefully for even more weaponry, secHUDglasses (only unrobust Blueshields use medHUDglasses), bowman headset, 2/3 IDs required to launch the shuttle early, the list just goes on and on. If you kill a non-red ERT, you get only one ID and no secHUDs, in exchange for mostly useless ERT-exclusive access (have fun getting killed by admins for hijacking the ERT shuttle) and one channel that ERT rarely uses for anything relevant. A regular crew member carrying more goodies than ERT member should probably fall under powergaming rule, especially on code green.2 points
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Hey guys, I had this discussion with a few on discord, but since not everyone is on during the specific timing of said conversation I thought I'd put it forward here for more discussion. What I'm suggesting: Removes automatic delivery of the gamma shuttle when gamma alert is called. Allow station command to call gamma alert in emergencies without needing to rely on CC approval. Possibly rework the shuttle to allow it to be docked at other locations by admins. Why I'm suggesting this: Currently, on station threats usually get to the point of uncontainability before gamma alert is called. And it is being called mainly for the weapons and such in the armoury. Command are far more likely to request an ERT due to the ease of doing so on the keyswipe terminal. However, the Gamma SoP is also a powerful tool that can be used in earlier stages of biohazards or dire situations. Unfortunately, command don't call it out of fear of over-escalation, because of the armoury. If Gamma SoP could be applied more regularly to major situations, it would give command and security more options to deal with issues due to Martial Law being enacted. It also would alert the crew to the severity of the situation before it is too late, something red alert does not really properly communicate. Example of a beneficial scenario: Crew are fighting a blob, but a contractor is attempting to kidnap a security officer. Currently, they have to attempt non-lethal detention as per red alert SoP. With gamma, the threat of lethal fire may discourage such attempts, allowing crew to focus on the pressing issue at hand. One thing suggested by @Qwertytoforty was bringing the gamma armoury more in-line with other emergency dispatch shuttles, allowing it to be docked elsewhere when the brig is overrun. Issues that need solutions: How should this be called, card swipe like for red? Fax/quantum communication like currently? I think adding gamma to the card swipe terminal, and keeping the gamma armoury as a fax/quantum only would be most appropriate. How admins will enforce against users abusing such a feature for gamma on 5 traitors. Any thoughts or feedback are welcome! I think this would add a powerful tool to command that isn't just "moar guns"1 point
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Start: Extended is a game mode that is needed every so often. It enables Engineering to plan, for Science to research, for Medical to hone their crafts. Overall it is a game mode where everyone but Security have meaningful progression. Be it becoming more efficient, trying something new out, or just exploring the Cyberiad as a new player. The Pros: - Expand gameplay/skill without hindrance (e.g hijack, assassination target, greytiders [because security can easily react to greytiding without whole other threats using up resources). - Science/Chemist/Xeno/Botany/Chef/Bartender get to perfect their skills via reagents, npcs. The Cons: - Security suffer from SSD/Cyro. As do Medical. Security need stimulation through prey and hunt. Medical need stimulation through mending/supporting. Suggestion: Protect Extended from certain adminbus by introduced guidelines. To help staff understand what sort of adminbus would be appropriate and add to a round, versus take away from a round. An example of this: 1. Don't give the illusion of Nuke Ops / Wizard / Raging Wizard early into an Extended Round. Why: Giving the illusion of Nuke Ops / Wizard / Raging Wizard when it is Extended tricks the Crew into - best to put it - a simple mindset. They arm up, they get access/improved access, they ignore aspects of their job they'd otherwise do, Space Law is skirted. And once they defeat the threat, they are left not with a 'Round is restarting in 60 seconds' but the ticking of their shift timer. The high, the adrenaline drops and dies off. And they're left to wonder - 'was that it?'. As they search for the last Wizard, the last Nuke Op. Surely thinking they missed one. It's worse if it is the illusion of raging wizard, that is spaced out heavily. With high intensity hijack sabotage at the start, e.g gibbing a Captain, hitting vital areas. Followed by 20 minutes of absent participation and then a low intensity wizard, playing duck duck goose. 2. Use Extended to be creative, to make something that would not be possible in other shifts. There are no threats, there are no hostiles. You are not, as a Staff, screwing over the Greentext of a Changeling, if in fact there is no EoC to screw over. Why: You can't step on any EoC toes if there are none. Introduce a custom EoC, a janky one thats new, fresh, and has a conclusion or a story to it. The world is your event oyster. Use the end-round verb if it dies or something. Or keep it going. 3. Blob and Terror Spiders are wholely acceptable. Why: They're team-orientated. Medical get to heal, Security get to fight. Science/Cargo/Botany get to put their efforts to use. All-round a very accessible duo of adminbus. What Made Me Suggest This: I want extended to be respected as extended, OR, a canvas to produce events on. What often happens is that the paint is flung at the canvas, not applied delicately. You see a Wizard, then a 2nd Wizard, then a Slaughter Demon, then a Blob, then Terror Spiders, then another Wizard. If I wanted to participate in a Wizard round, I'd happily crew vs wizard. Same with Blob, same with Terrors, same with anything really. The issue is, they have rounds dedicated to them. Or mid-rounds dedicated to them. And it is not because these occur during extended. But rather they occur at horrible times (low momentum, low motivation crew-wide) or in horrible order. The community have grown to understand if a Wizard appears, it likely means Wiznerd round, that'll conclude asap. And if it doesnt the Wizard is a lich, OR it's raging Wizard. I love what the staff do. It's a hobby, and they're donating their time to the game. But lord, lord do we need some sort of protections for Extended as a vanila game-mode. This mostly comes from #fatiguedfrompoorlytimedextendedadminbus. Where Security are already defeated not from Antags/EoC, but from SSD and Cyro. And the threat appears to a sleep-walking crew. Or the threat appears as Blob, or Wizard 5 minutes in. Having crew assume, high on adrenaline, that it'll conclude after this hunt n prey combo.1 point
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I assume you mean adminbus that has violence. Funny enough most of my events are story driven. (Democracy comes to Cyberiad, Windle the dementia suffering wizard) where inevitably I get tickets submitted asking if some form of violence or aggression is alright. Quite a few sometimes. Its unreasonable for you to believe that in extended its the admins who are bloodthirsty with our events when its quite equally balanced if not more in favor from the player base. In fact how I run my senate events, I get a handful of players whinging and going to cryo because they don't want to participate in something solely driven by their own stories. Tldr: Some people like stories they make themselves. Some better enjoy being guided by a plan.1 point
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I think a language barrier is interfering with what you're trying to say. I assume this means that we would somehow fight meta via making posts about it somewhere? We've tried that and other similar methods. The best way to dissipate meta is to do it live and subvert expectations. This changes mindsets and causes players to act as they would in a natural sense, while throwing a wrench into typical behavior. I believe you're trying to say "Tighten up on the enforcement of meta knowledge" This has also been suggested time and time again, and has been discussed at length by heads, staff and players. I do not believe this will be changing anytime soon. You'd be surprised. It's not meant to be 'ideal'. Rounds should not be static and one shouldn't expect anything when going into a new round. Provided they aren't murderbone events, this is actually the better time to push an event to keep the round going, if we so choose. Again, if a round grows stale due to some reason or another, we can and will sometimes step in to bolster it. Sometimes events flop, it happens. But it's far better for us to try than to have the entire playerbase begging us to do something repeatedly throughout the round. I can only roll my eyes and contain the will to mute deadchat for so long while also somewhat sympathizing with them. Sometimes I do things off station in the admin test room for them, but typically I'll still see players cryoing or logging out in a small stream. Personally, when I play extended myself I can always find something to do, either a project or finding another player to roleplay around with--but many, if not most players do not wish to do the same, for various reasons. This seems to be our sole area of agreement. I can agree that we should allow some extended rounds to be left alone and untouched, to let them play out as is without interfering. However, I still feel you lack a lot of thought for both sides, again. We are expected to keep rounds fun and interesting for those involved. If a mass amount of players are bored, it falls to us to decide on what to do about it.1 point
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So, being blunt: You're not considering the opposite side of this whatsoever, and it's a bit irritating to me. To start, yes, I agree that some extended rounds should be left as is. No adminbus, so as to allow players to generate their own stories and characters. This is perfectly fine to expect and want. HOWEVER In practice, uninterrupted extended rounds typically end in: 1) Mass amounts of greytiding from bored players. Even some veterans do this. 2) Several players cryoing after a half hour because "nothing is happening" 3) Deadchat complaining about how bored they are and begging admins to spice things up. Two of these issues (numbers two and three) can be ignored by staff for the most part, if we want to (and have the ability to withstand deadchat). Sometimes we do and carry on with our own rounds, but some of us find it rather obnoxious. Add to that, we're here to make sure rounds are fun and enjoyable. Extended rounds are also the best round types for events, as we're far less likely to interrupt actual antags (which often ends in a lot of irritation when that happens). But what we cannot always ignore is the massive amounts of greytiding. Sure, we can swing a hammer and get whined at even more for interrupting someone's idea of fun, but honestly many of us would rather not do that. Instead, we'd rather give players that don't want to find something to do on their own an option... or at least something to watch. Another issue is what some may consider quality of events. I will agree and even admit that sometimes events or minor adminbus don't always contribute very well to an RP environment... but on the other side of the coin, I've actually started massive multi round events that was enjoyed by many players in the past just by chucking something at the wall to see if it sticks. Sometimes the smallest of things we do can lead to bigger things. As for the thing you mention with being tricked into thinking it's a different round type... this is what we call "fighting the meta". Yes, it forces people into a specific mindset, that's exactly what we want to happen. It's not only good to reduce meta, it's also quite interesting to see the after effect of how a round continues after such a situation. In other words, its a situation to roleplay within and consider. False alarms can happen. In short, yes, some rounds should be left alone to happen as is, but there's far more to this that you fail to consider in the slightest, and I'd ask you to do so.1 point
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Holy hell do I get blueshield who are toxic if I don’t give them the spare ID. It’s either I get threaten if I don’t hand it over and tell me I am not doing my job properly, goes behind my back and have HoP give them AA or completely avoids protecting me at all cost, could care less IMO. I find it very stupid they get the captain’s spare headset too. They don’t need it. The only thing that makes sense is them having the pin pointer, for obvious reasons. the nad should always be on the captain as per SOP. I got yelled at for hiding it in the wall or floor safe.1 point
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