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Showing content with the highest reputation on 03/09/2021 in all areas

  1. Rule 0 Precedent to which I am referring: Specifically about: This was a recent clarification, but the fact that it is an exception at all is odd. Unwrenching the pipes is uncounterable. Theres is nothing a vent crawling antag can do about it. Half of the time the UI doesn't update when it is unwrenched until you pop out of a vent and re-enter, thus having it so antags mistakenly believe the pipe is still fastened and suddenly get thrown out. Even if it does render, it is easily missible and instantly puts said antag in a bad spot that can easily end in them dead (and even if, say, a terror spider manages to kill an engi that unwrenched in front of the spider, what then? Then the engi can't repair the pipe and every spider is fucked over for it). Unwrenching a pipe at *all* to fuck over an antag is a dick move, violating the nature of rule 0. This should not be an exception to the rule. There is no reason for it. There exists other ways to counter ventcrawling antags based on which antag it is. It abuses the piping system in the main flaw it has: the inability to climb into a open pipe without a vent. Might as well be an exploit that, to my understanding, is unfixable. This exception does not belong on paradise. I urge a removal of said exception, or at least a discussion on why it is being kept despite its contrarian nature to our rules.
    2 points
  2. It seems to be a common issue where ventcrawlers are going about their day terrorizing the station, only to suddenly pop out of a pipe that they didn't realize was broken/wrenched out of place, in the middle of a room full of people with guns. The rules state that you can't pre-emptively remove pipes when fighting ventcrawlers, but it seems to still come up fairly often as a cause of death for ventcrawlers. So I propose an idea to help ventcrawlers know when they run into a broken pipe. Upon coming to the end of a pipe, either one that's broken or wrenched out of place, the player will be stopped and given a prompt saying "The pipe is broken open. Exit the pipe?" With a yes/no option. If yes is chosen, they exit the pipe normal. If no is chosen, they stay within the pipe network. This way, a crawler not intending to leave the pipe won't be forced out into a compromising situation, while still leaving it as an option should the crawler be looking for a way out of the pipe network.
    1 point
  3. I agree, that is vastly different. One fucks over the entirety of vent crawling antags with uncounterable play and the other only a specific individual of vent crawling antags with uncounterable play before being repaired. Despite being localized and only done to stop a specific marauding swarmer/spider/xeno, it is still uncounterable and quite frankly unfair. I don't see anything that can be learned by it from the antags perspective, other than "get fucked for harassing this specific area." Why would we want to allow that? I'm aware not everything in ss13 is fair but for antags that rely heavily on vent crawling it is particularly egregious and I don't think making it acceptable is a good idea. Should be noted, I'm not intending to come off as rude or trying to question the merits of the 'fore-mentioned debacle with the swarmers and perma. Just trying to understand the reasoning of such a precedent going forward.
    1 point
  4. First round as ascended sling, this is the result.
    1 point
  5. Posted this image in the art channel on the discord a while back and told people to draw their spaceman over it I could not have imagined the amount of responses it would get, holy shit. All credit to @HandyBoy for putting them all together in one place! It sums up paradise perfectly, lol, I love it.
    1 point
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