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Showing content with the highest reputation on 03/25/2021 in all areas

  1. Hi all, A number of people have expressed an interest in getting a new highpop map for us, once map rotation is in. CereStation fits this role nicely, and seems like a good fit for paradise. What I'm suggesting: Take TG's CereStation, give it some TLC, and bring it into paradise rotation. CereStation is a large map with departments spread across various asteroids, these asteroids are connected by walkways and by a quantum pad network. Each department has a small security office, with a large and spacious brig in the North West. The map is designed to evoke feelings of lonelyness and isolation, and can do this even on highpop, since the departments are so spread out and the map is quite large. Bridge hobos wont really have a place on this map, as its bridge design is quite unique (its on the east side of the NW asteroid, if you want to see) Why I'm suggesting this: We currently lack an up-to-date highpop map. We do have meta and delta, but they are severely outdated and broken currently. While work is being done to fix this, I think that time could be better spent maintaining CereStation. Issues that need solutions: So, the biggie. I've been able to port it over, and touch it up to be fully functional. An image of the map will be at the bottom of the post. HOWEVER, since it's a TG map, it has no facilities for our karma jobs, and its shuttle system is different to our current one. These things aren't the worst to remedy, but they require time that I dont want to committ unless I know people want this map. Main things that will need addressing are: Karma job locations; mechanic, secpod, barber, magi, blueshield, NTR, brigdoc, etc. Medbay remap SciChem Arrivals docking tweaks for ERT, medshuttle, etc. Brig remap for para culture, notably; perma expansion, processing room, better evidence, gamma armory. Move gateway out of maints More vending machines Click the image to expand and zoom in detail, its very large. (This image is taken from within a mapping tool, some things such as cables will not be visible. This map runs without issue on a test server currently)
    3 points
  2. followed immediately by . . .
    1 point
  3. Saline Glucose does a good job of replenishing blood and healing minor burns and bruises. Salt, Sugar, and Water I believe are all things that can readily be made in Botany, I don't think we need to add iron to Blood Tomatoes... yet. Maybe when a rebalancing of the Department is undergone it can be slid in there but for now its best to wait until we actually do rebalance it before deciding to add anything.
    1 point
  4. As long as he followed current Security SoP and can be identified via ID as Security, it could be Oleg in his chicken suit for all I care.
    1 point
  5. It's not a loophole. There's nothing about uniform in SOP for any department outside of medbay wearing a mask and gloves for surgery.
    1 point
  6. The fact that people ride disposals is both new and unpleasant in a RP standpoint for me. Hell to the yes to the new map, tho. Hopefully something to look foward to, after the new station remap.
    1 point
  7. This might be a tad off base from the topic, as its mostly talking about mechanical ideas/issues around Vox, but I feel like out of everything a Vox has, its not their buffs/maluses that are the core part of Vox its the culture/lore/accents that they use for the most part. It might be me not giving a single flying hell about actual species traits (which is likely a minority), but the Lore and RP aspects of a race along with the general community that species has on the Station are 1000% the focus that a player should be having when deciding to play it or not. SS13 is an RP game with a focus on community, its not an MMORPG that requires you to pick the most OPTIMAL character to dunk on antags/dunk on sec/go tide with less issues. Sure the bonuses might make you more "unique" but a few traits dont mean jack if you arent putting the effort in to immerse yourself in the Lore or Culture of a species.
    1 point
  8. I utterly disagree here. You and I have discussed possible changes, you've created a shared place for discussion on it, and we're working together with numerous other players and admins to make some positive changes. Your actions and mine I see as more than acceptable. But in the case of those choosing to "strike out", it is very much a case of one being right and the other being wrong. This is not a "both sides are to blame" issue. "Vox players" are not a monolith for a start, but there is one side that is very much to blame. Let me be absolutely clear: Threatening to disrupt the github and server is wrong. Those who support such actions, or think they are at all justified, I invite to find another server ASAP. They are not welcome here. Those already banned who continue to disrupt us, I ask to please just move on with your life and stop obsessing over a fictional race in niche video game on a niche server who has kicked you out for your behaviour. Please, just grow up. If there are vox players feeling unrepresented, that is because there is no "representation" for racial cliques in how we make decisions on the server. It's basically a meaningless term. Choosing to associate your personal identity with a certain fictional race of aliens does not give you say on what PRs we merge. We don't engage in politics with voting blocs when we look at PRs. We merge or close them based on the merits of the PR for our vision of the server. If players want to feel represented, then they need to represent themselves. This is quite easy to do - send me a message. Don't expect others to do this for you or assume other people represent you. When I have the time I often enjoy discussing the merits and flaws of proposed PRs. You will be heard, you will be listened to, and I will judge how your ideas fit in with the vision the staff team has for the server. We may refute ideas that don't fit in. If you take that personally, and think that at all justifies striking out, you need to take a step back. In regards to the specific things mentioned here: @procdrone - The problem I see in short-term-space-resistance, is stacking it with the other forms of achieving that can make spacewalk trivial, and I'm not a big fan of hot coffee and a heavy coat being enough for a trip through the vacuum of space. Natural temperature preferences, ala taj and unathi, is a great minor-tweak to give flavour to a race. I'm not sure if that would really apply to Vox however, their physiology suggests a fairly temperate preference to me. Currently Vox breath different gasses, have a vastly different culture and speech method, use cortical stacks that change their cloning/reproduction, and react differently to a substances. I'd say they're one of the more alien of all of the races, it seems to me overkill to make more changes simply for the sake of making them even more different. That doesn't mean I'm against it, but they should be fairly simple code wise - Vox already have a fair bit of code behind them compared to other species. Not as bad as IPCs, but still enough to have to account for. The maints are better for more specific examples I love this image. Something special perhaps with caffeine would also seem appropriate to me, although I very much want it to be a purely RP thing. Diet in general is a great way of establishing a species lore through game mechanics. Something that breathes, eats, and drinks different substances, is undoubtably alien. I've talked with @SteelSlayer a bit about the organ decay thing and there's perhaps some tweaks there to make it interesting possible. It's so niche though, I generally completely forget it exists. Also, if anyone's willing to work on armarlis things, there was a few little tweaks I'd like there...
    1 point
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  10. I know how this looks, but I swear! It wasn't me! It was just impeccable timing is all!
    1 point
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