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Showing content with the highest reputation on 03/27/2021 in all areas

  1. Today, I present to you: The all-new comprehensive guide to meeting the supermatter love of your life! So, you've just seen a gorgeous supermatter crystal, haven't you? Catching feelings for her? I know you are, so today we're gonna help you get the date of your dreams! Step 1. Obtain all of your protective gear- You'll need magboots to stop you from slipping into the arms of your angel before she's ready to embrace you (make sure they're on!) And you'll need a radiation suit in order to prevent painful death via radiation burns. Messon scanners are a great option to prevent you from hallucinating, but this is the first and last time you'll ever date a supermatter, so who cares! Step 2. Contact the CE- The Chief Engineer is your best bet for getting access to your dream gal, and you should ask them about getting permission to meet her! Step 3. Prepare to flatter her- pleasing a radioactive crystal capable of killing anything in the universe is no easy task, so bring something to get her love and trust. Try giving her flowers, a cup of tea, or another sentimental object. Step 4. Small talk plays a big game- You need to talk to her; ask about her day, about her life, her family, and how she's feeling. In doing this, you'll be ready to dive deeper into your passion for that lovely, radioactive lady. Step 5. The Kiss- You've made it this far; You've got her love, her trust, and she's ready to get serious about things. You want to make the relationship official. Make the final move, go in for a kiss. If she truly loves you, you'll become a speck dust and join her among the angels. Step 6. Happy hunting- Now that you've read this comprehensive guide on romancing a supermatter engine, get out there and get going! You're sure to impress all the ladies! Paradise Station 13 2021-03-26 23-26-34.mp4
    3 points
  2. Also, I can't believe I forgot to put my favorite character art I've done on the forums lmao
    3 points
  3. screencap redraw doodle from a cool event cuz im a sucker for that kind of stuff
    3 points
  4. 2 points
  5. I decided to write this forum post due to https://github.com/ParadiseSS13/Paradise/pull/15756's suggestion of removing the hijack objective. A point that was made by the PR author a lot was (As I understood it) that the crew cannot fight back against the hijacker, therefore they get utterly cucked and have to twiddle their thumbs until security deals with them. So, the suggestion and topic of discussion here will be: ¿Should the hijacker be valid to kill for any crewmember? ¿How would the change be made?: Adding "Hijackers" as an exception of Rule 8, specifically in the "Antagonists that seek to destroy the station itself (Blob, Nuclear Operatives, Malfunctioning AI or Swarmers), or exterminate the whole crew (Xenomorphs or Wizards) are exempt from this Rule" part. Of course the hijacker could also be given a mechanical bonus due to the change, up for discussion on what that could be / should be. Consequences that could come from this change: ¿The hijacker now will need to prepare for longer due to higher odds of losing? ¿The powergaming scale gets upped once more, ending up with hijackers and the rest of the crew on an arms race for who can out-powergame the other? ¿Roleplay standards on these rounds lower, or do they increase due to the hijacker having to re-think going loud? So yeah, do you think this would be a good change for the antagonist?
    1 point
  6. Also, a point to address some concerns I've heard regarding CPU usage due to atmos having bigger rooms to work with: The actual floor turf count for cere is almost the same as box, just a few hundred more (~10k turfs). So a lot of the additional non-space turfs are just asteroid walls or airless asteroid flooring. So I don't actually think the atmos impact will be all that different between the two maps.
    1 point
  7. I utterly disagree here. You and I have discussed possible changes, you've created a shared place for discussion on it, and we're working together with numerous other players and admins to make some positive changes. Your actions and mine I see as more than acceptable. But in the case of those choosing to "strike out", it is very much a case of one being right and the other being wrong. This is not a "both sides are to blame" issue. "Vox players" are not a monolith for a start, but there is one side that is very much to blame. Let me be absolutely clear: Threatening to disrupt the github and server is wrong. Those who support such actions, or think they are at all justified, I invite to find another server ASAP. They are not welcome here. Those already banned who continue to disrupt us, I ask to please just move on with your life and stop obsessing over a fictional race in niche video game on a niche server who has kicked you out for your behaviour. Please, just grow up. If there are vox players feeling unrepresented, that is because there is no "representation" for racial cliques in how we make decisions on the server. It's basically a meaningless term. Choosing to associate your personal identity with a certain fictional race of aliens does not give you say on what PRs we merge. We don't engage in politics with voting blocs when we look at PRs. We merge or close them based on the merits of the PR for our vision of the server. If players want to feel represented, then they need to represent themselves. This is quite easy to do - send me a message. Don't expect others to do this for you or assume other people represent you. When I have the time I often enjoy discussing the merits and flaws of proposed PRs. You will be heard, you will be listened to, and I will judge how your ideas fit in with the vision the staff team has for the server. We may refute ideas that don't fit in. If you take that personally, and think that at all justifies striking out, you need to take a step back. In regards to the specific things mentioned here: @procdrone - The problem I see in short-term-space-resistance, is stacking it with the other forms of achieving that can make spacewalk trivial, and I'm not a big fan of hot coffee and a heavy coat being enough for a trip through the vacuum of space. Natural temperature preferences, ala taj and unathi, is a great minor-tweak to give flavour to a race. I'm not sure if that would really apply to Vox however, their physiology suggests a fairly temperate preference to me. Currently Vox breath different gasses, have a vastly different culture and speech method, use cortical stacks that change their cloning/reproduction, and react differently to a substances. I'd say they're one of the more alien of all of the races, it seems to me overkill to make more changes simply for the sake of making them even more different. That doesn't mean I'm against it, but they should be fairly simple code wise - Vox already have a fair bit of code behind them compared to other species. Not as bad as IPCs, but still enough to have to account for. The maints are better for more specific examples I love this image. Something special perhaps with caffeine would also seem appropriate to me, although I very much want it to be a purely RP thing. Diet in general is a great way of establishing a species lore through game mechanics. Something that breathes, eats, and drinks different substances, is undoubtably alien. I've talked with @SteelSlayer a bit about the organ decay thing and there's perhaps some tweaks there to make it interesting possible. It's so niche though, I generally completely forget it exists. Also, if anyone's willing to work on armarlis things, there was a few little tweaks I'd like there...
    1 point
  8. Allow me to state one specific situations regarding this. Whenever a PR, or some form of idea involving Vox that nerfs or touches stuff that affects them.. maintainers, the people coding it, the people supporting it, ect are bombarded by Vox players both in-game, discord and github. All purely because the PR touches Vox. Whenever a PR buffs them, all the Vox players come out of the woodwork to support it, no matter what it is. Because it affects their race. I play Vox... yet it's the community that makes me sick of playing Vox because they think being Vox allows them to do whatever they want, self-antag, act as if they are immune to all forms of punishment (Both IC and OOC, the amount of times I've seen "It's my nature as a Vox" or "That's how my Vox is"), aiding their "kins" when antag cause "Yaya kins helps kins", corruption (Such as refusing to arrest Vox, covering up for them, allowing them to escape or standing there and doing nothing for when a Vox antag is killing the Warden). The vox community is toxic in-game, and it's toxic out of game. Now, you want to know why the Vox players are feeling unrepresented? Because the Vox community outright refuses to work with the staff team (Except for a very very tiny amount), hold their private complaining in their own discord and whenever a staff member in that discord attempts to tell them to bring it up to the staff or talk to the people doing the PRs.. those staff members are removed. I was in the Vox discord, invited when I was originally a player. So I saw everything happening within that discord, from the general discussions.. to the calls of people throwing rants, demanding action and influencing other Vox players to continue where they picked up from being banned. When I became a staff member and tried to steer members of that community to go through proper channels, I find myself suddenly being banned from that discord for quote "Make people uncomfortable". If Vox players feel unrepresented, then perhaps they should stop acting like a cult of personality flocking around two members, and start actually talking to the staff.. instead of expecting banned players to speak for them as their "messiah". The EMP weakness was removed because it was more or less the only thing that could counter a Vox who did nothing but hang out in space all round. It had unintended side-effects that even Fox disliked it. Space proof along with other races (Such as plasma-man) was removed purely from a game view point. No race, right from the start, should be allowed to space walk with nothing effecting them / slowing them down, right from the get-go. A traitor plasma-man, vox, whatever steals the items he needs and then just sits in space the whole round. That's not engaging nor is it fun for either side.. Security side because there's only one person who can deal with em properly, and that's the pod pilot (Could argue security hardsuits, but they are slow compared to someone without one and no slow drawback). If there's no pod pilot, or the pod pilot was taken out already.. then it's a win for the traitor automatically. Traitor side, you're sitting in space for 2 hours.. it's not engaging, it's not amusing, it's not fun. You may as well AFK on an asteroid and watch netflix if you're going to do that. And the times a new player who rolls antag doesn't know about the space proof.. spaces the person, and they just come right back in 4 minutes screaming murder. No race should be pressure / cold resistance to/or have no draw back when in space. There were plenty of ideas on adding to Vox when the original rework was done, but trying to make it work was another thing completely. One thing I will point out from the document was the mention of Strange Reagent. SR works as intended.. there's 3 (4 if you include staff of resurrection) ways of bringing back the dead. You're within the time limit, manage to fix their damage and defib em. You clone them with the cloner. This includes removing their brain and putting them in a human/tajaran or such body. If neither are available, you fix the damage and pop em with SR. SR is effectively the effects of cloning without waiting or the proper process. It will bring you back to life, but at the cost of some of your organs needing surgery. This is to counter people just making 300 pills of SR and only using SR to revive the dead.. if there was no draw back, medical wouldn't have anything to do cloning wise or surgery wise when using SR. Just because Vox's organs are considered to immune getting sick, does not mean they should be immune to SR's effects.
    1 point
  9. Behold me, my wife and her 4 foot tall beaked plush partner. Angery
    1 point
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