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Showing content with the highest reputation on 04/19/2021 in all areas

  1. Which one of you fuckers made maint sus?
    2 points
  2. I had some thoughts about advanced stun revolver, and why not make it just a better energy gun? It would fit greatly with upcoming combat overhaul! Let's start with the fact that disablers are superior weapon to tasers. I've seen way too many new officers miss their taser shot, and just stand there doing nothing which in turn resulted in their death. With a disabler they can atleast pull the trigger again and again in case of a miss, also friendly fire won't result in incapacitated ally (it happens way more often than one would think). Normal energy gun comes with 20 disabler shots and 10 lethals. Giving ASR 30 disabler and 15 lethal wouldn't affect balance of the game negatively, but give BS extra edge that he needs to DEFEND command staff. Those extra shots could save a life (Be it cap, command, or BS themself). Let's also mention the fact that BS is NOT an officer hence them leaving bridge is very situational (well maybe exept going for food), that's why we won't have to be affraid of ASR falling into wrong hands easily. If there are any ways to replicate ASR I would be in favor of removing those means and make it unique, one of a kind item (you could also make it High-Risk item, but that's debatable). Anyway, I hope I didn't bore you with that little "rant" of mine. I genuinely think this is wonderful idea, cheers and have a colorful day!
    1 point
  3. 1 point
  4. Hi all, With fox implementing 3/4 "top down" perspective sprites from TG, I think it's time to put forward a suggestion fora radical change that will freshen up the paradise aesthetic. What I'm suggesting: Implement 3/4 perspective walls, windows and doors; similar to bay, CM, and goon styles. There are spriters willing to make paradise themed walls, and coders willing to help with setting up the smoothing code. What does all this jargon actually mean? Have a look at this handy stolen chart: Paradise currently uses "classic" top-down perspective. Of the other perspectives, "slanted" 3/4 would be best as all sides are visible for mounting air alarms, APCs, etc. Why I'm suggesting this: Paradise currently has a dated look vs other codebases, while this is not inherently a problem, moving all other sprites to 3/4 will leave walls windows and doors looking out of place. This will be a significant aesthetic improval to our server. The following screenshot gives an example of what a typical room currently looks like on bay, and while we have different textures it would be in the same perspective as this. Issues that need solutions: The biggest issue currently is knowing if this project will be approved or not. While it is a lot to ask headmins and maints this before any real work has gone into the project, it is a large undertaking that needs conceptual approval beforehand. Other issues include wall-mounted devices being out of place until they get updated and remapped. Something that won't be part of my initial proposal but can be done later, as that requires map-edits, and there is currently a hold on mapping PRs while we wait for the queue to start moving.
    1 point
  5. Kissing can be actually deadly..... To RDs wearing the Reactive Armor, cause for some god forsaken reason, blown kisses activate the teleport effect.
    1 point
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