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Showing content with the highest reputation on 05/21/2021 in all areas
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Title says it all. Ask me almost anything. Questions I react to with a stunbaton wont be answered. You can ask about para history maintainer hell, hosting hell, other shit, etc etc.4 points
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Update: Gifs now rescale properly and the above issue is fixed. I needed to make the wiki code work with en_GB instead of en_US because I installed the UK language because I use a UK keyboard and I am not having my @ sign be in a stupid place.3 points
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Hey everyone! Development of the wiki is a bit less vigorous than last month, however, our work has been less cleaning up/fixing and more expansionary. Now that most outstanding issues have been addressed, many of our contributors have begun branching out and improving on the quality of content in our articles. First and foremost, What needs to be done on the Wiki: Apparel needs to be rewritten Starters Guide to Admin Tools needs to be updated (more admin stuff) Guide to Atmospherics needs to have disposals piping included in the guide Implants could use some stylistic edits as well as adding a few missing images Supply Crates is missing a few crates, however, @Quacks is already fixing this Telecommunications UI images are a bit out of whack and need to be fixed/verified that they're correct There are missing images on the following pages: Tesla Engine (could also do with a rewrite) Singularity Engine (could also do with a rewrite) Derelict Researcher (needs to be written also) Headset There are a few images that are outdated I would like to see A guide to cleaning written at some point May Change Log: All Medical Pages have been updated and cleaned up thanks to @Woje Medical Doctor Guide to Medical Paramedic Chemist Numerous Grammatical/Phrasing/Spelling corrections thanks to @PopeDaveThe3th Jobs table template added to Maintenance drone Higher resolution images on Station goals Confusing information removed from Swarmer Guide to hydroponics has been updated in accordance with PR #15870 All genre pages have been transcluded into a collapsible section on the bottom of Songs You can now CTRL-F search ALL songs on the wiki again. Essentially this abstracts the wikicode for song genres onto different articles so the songs page is still editable and all songs are still properly categorized while still retaining the previous functionality of a central song page *breathe* Template:Materials has been created you can now create a materials list(with images) with ease RecursiveChem/Universal_Enzyme has been added to the Guide to Chemistry someone translated the beginning of the virology page to spanish and then back to english for some reason, that's been fixed the current year on Timeline now automatically increments by one every calendar year Supermatter Engine no longer gives terrible advice Optimized setup reccomendation has been added More information on gas mixes/coolants has been added Research Items now has all items added, plus materials and research levels, all with images and it's cleanely condensed into tabs thanks to @Quacks the page now looks fantastic this took a week or two and required 100+ sprites to be uploaded :O Rule clarification in High-Risk Items All references to the Asteroid have finally been culled from the wiki(except in archived pages of course) All songs have finished being alphabetized and sorted thanks to @SurfinNinja Additionally a 100 or so miscellaneous sprites have been reuploaded(or uploaded) in higher quality thanks to @Quacks Rescaling gifs no longer throws errors thanks to @AffectedArc07 Projects in the Work: Lore Project is slowly but surely inching closer to being ready to start I need to work on a few more templates and stuff Images on the wiki are slowly but surely all being updated to be 64x64 At some point I would like to see all location page images be updated so that windows are fulltile but that's more a QOL thing and not 100% necessary to do unless someone feels up to the task The looks of templates/articles/tables on the wiki may been rebranded soon I'm playing around with new color palates and template looks colors will be standardized and proper hue shifting will be implemented Guide to Editing the Wiki needs to be updated (admin stuff, I'll likely get to this in the coming month) I will hopefully be expanding this so that there are proper tutorials to learn sprite upscaling, creating proper location images, how to use wiki syntax, and more I will try and integrate(and split up) my current syntax guide in my user page for this Echoing my sentiments from my previous update, we're really starting to get past the cleanup phase, I don't doubt that more issues will get discovered down the road, but the worst offenders have already been taken care of. Now we're starting to address more over arching problems that deal with inconsistency, bad advice, and just poor informational material in article contents. I really want to start taking our wiki to the next level. I've consistently said that we're catching up with Baystation's wiki but that is no longer true anymore, we're exceeding it. As it stands, we are the most up to date wiki across the SS13 community. Baystation's wiki is still a place where I source valuable ideas and design concepts however it also serves as a warning for what not to do in terms of wiki administration, orginization, and community involvement. I want our wiki to be truly unique in terms of looks, style, and quality of content. In doing that, my intention is still that the development of our wiki continues to stay transparent as well as completely open to any community members who wishes to share their talents or knowledge. If you want to get involved with editing the wiki and don't know how, @ me on the discord and I'll happily sit down and teach you stuff when I get the chance. I hope to continue doing this every month. Here is a syntax guide for those who are curious As always, thanks for the hard work everyone!2 points
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i was told to make a thread, so here we go!!! let's start this off with my main ss13 character :] Idunn Raan is my main character (41 - she/her - bisexual) who divorced her husband after he put their daughter Freya in a dangerous situation, resulting in Freya's eyes being replaced with cybernetic ones. She used to be a combat medic before joining Nanotransen, so surgery isn't exactly her strong suit without someone to guide her - which isn't exactly helpful in fast paced situations where patients needing surgery pile up. Before I started learning Medical Doctor in earnest, I started Idunn off in Botany!1 point
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Theres a bit of a story of events here. About a month ago from today, I became ill (not with covid), which meant I had to be careful with what I ate to avoid throwing up. Leading up to this point, I had been having about 5 coffees a day. Going from that daily intake to complete cold turkey, and an illness, had me bed-ridden for 3 days straight where I could not even stand up. Sidenote during this point, the perfect server for hosting came up (the one we are using right now), but I couldn't even get out of bed, so I had to guide neca through purchasing it from my phone while sounding absolutely dead inside. I have recovered since and I stayed off of coffee for 2 weeks, however now I am having about a cup or 2 a day, but no way in hell am I going back to where I was before. Being bed-ridden for 3 days and unable to even stand up was not a joyful experience in the slightest, and I would not recommend anyone go through what I did. Sustaining on 5 a day was fine while it was happening, but I knew at some point, I would end up having a harsh break from it, and boy did I have one.1 point
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Oh, should probably mention the outcome of that PR here as well. I got a system working with separate options for Gender and Body like you suggested there (as shown in the PR's images), but in the end it was closed due to the worry that people would end up either mocking players who use the system, or making over the top transgender caricatures specifically to upset people. While I do believe that anyone who would act like that doesn't belong on the server in the first place, it would require extra administrative action. And given the admin shortage there sometimes is already I can definitely understand the concerns. (This isn't the only reason of course, just my own take on it.) You can view all of the discussion around the issue on the PR itself if you're interested, as well as one reply on the Discord server which I've attached as an image here. All of this is fully public already so I don't see any harm in sharing it. Just for the record, I do agree that closing the PR was probably for the best. It's just a shame that it had to get to that point.1 point
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What does it matter what's possible in real life in a game where farting on a bible makes you explode? Personally, I think more customization options never hurt anybody. The gender and body options could be separated so people can have whatever combo they like. I don't know how easy that'd be to program, but it seems to me like it'd be a worthwhile effort.1 point
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sorry this reads so weird but I'm best at stream of consciousness writing with stuff like this, anyways: get roundstart vamp, engineer decide there's not a lot i can do, get stunprod, cable ties, then wander around station waiting to grab someone alone walk to science, theres a civ and a robot there, but apparently science is lacking manpower and nobody will do research i climb inside through the open window, "dont have access to machines." robot: "I have access!!" "okay, you press buttons, i tell you what to print, you put it through the DA, then repeat" we get science to full basic research levels scientist walks in towards the end, but newbie, so they just watch me and the borg do it all then go back to wandering around when i run into clown collecting all the station's potted plants I jump into the locker they're carrying i use my engineer tools to break into the offices the clown doesnt have access to so they can take the plant, then repair the windows and leave pda the clown from inside the locker "you know, im vamp, and was going to kill you, but i decided youre too nice" they say thanks we go to arrivals, notice someone in arrivals botany alone i decide i need to finally be vamp after 40 minutes of nothing i jump them with my stun prod, ziptie them, they say "ARRIVALS BOTANY KIDNAP" into radio before i can get it off of them i take them into maints i find the desk with the table, lamp, and chairs cuff them to the chair "so, do you know why youre here today?" they are legit terrified "NO?! WHATS GOING ON?!?!" "im here to interview you" "WHAT?? IM LEGIT FREAKED OUT" "relax, this is just an interview, so, how do you feel about NT?" "WHATS GOING ON" then 3 sec officers open the door "THEY KIDNAPPED ME" "This is just an interview.." i get tasered and arrested in processing, refuse holy water "for religious reasons, im, uhh, islamic" they give me holy water, i tremble and burst into flames "BY ALLAH" got thrown into perma, break perma window, shock an officer with electricity arc, get back up then steal the boc of teargas grenades escape attempt ultimately fails, other vamp in perma i think dies to electricty eventually get put in solitary almost all of sec is at execution room for some other vampire i use headset to break lightbulb, use lightbulb to break window, all of sec is right there window is about to break, warden realizes what im doing "DISABLE THEM" sec just looks at me "I SAID DISABLE THEM" i break window, pick up glass shard, throw it at grille, electric arc shocks almost all of sec manage to shock them twice, one of them walks in to stop me, i glare the moment they get to me, they drop their stunbaton i run out, shock a couple of them with baton, get shot and beat right in front of execution, they kill me they continue with other vamp who is in execution, put me in a bodybag and set me inside execution room i pray "hey, so if you could bring me back to life that would be hilarious, i promise i wont hurt sec, i just would love to see the look on their face when i come back to life in front of them" other vamp says, while im dead, "you just hate me cause im a girlboss" admin brings me back to life , i stand up "they hate to see a girlboss winning" utter parade of madness from sec, eventually get thrown in incinerator, takes 15 minutes to kill me because sec is having one ROUGH day in short, thats how you dont suck a single drop of blood but manage to be the bane of sec's existence. Also get 4 karma! Thank you admin!1 point
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"Es gibt kein Hoffnung für die Art, aber dich? Hmms... Vielleicht kann ich dich verschonen..." There is no hope for the kind, but you? Hmm... Maybe I can spare you. Master Admiral Scarlet Blade (Neo-Brandenn version of Skarlette Bladeir), Commander of the 4th Master fleet (Albion Red Angel), Sertian Imperial Navy Name similarity to my in game character? Well I name my in game characters partially after my lore characters-1 point
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Tl;dr version: Currently, Seccies have to juggle low-speed stuff like "teach a baldie how to not hit himself" and "toss the Clown out of Medbay again" alongside high-speed stuff like "harmbaton a vampire" and "cremate changelings." These two roles don't gel very well, so let's split them into two complementary positions. Introduction: As a job, the Security Officer is easily one of the most thankless ones. There is no learner position, no easy way to get into the job, and lethal consequences when you make a mistake. You're thrown into the deep end right from roundstart and expected to swim, and it's no surprise that few people do. Even for those who figure out how2redshirt, the role remains an extremely demanding one at all times; "quiet Sec round" is a contradiction in terms. This also makes the game much more stressful than it needs to be for everyone involved. For Seccies, it means calls of "FUCKIN SHITSEC GO HOME" at the same time they're getting calls of "HALP VAMP SCI MAINT," which tends to leave the redshirt in question burned out and uncaring. I've heard this phenomenon discussed in real-life law enforcement, where it's referred to as "paradoxical policing:" law enforcement is derided for their misbehavior over minor crimes like noise complaints at the very same time they're being called out for not doing enough to stop major crimes. For the crew, it makes calling Security a dubious proposition, as you aren't liable to get a rapid response and might well get complete shitcurity if you do. Another major issue is of gaining experience and learning the role: as there isn't any new place to learn how2redshirt, new Sec Officers are left trying to figure things out on the go. This is a problem with other roles as well, but a lesser one since other jobs are ultimately trying to help. A Medical Doctor or Roboticist might get some LOOC salt if they're taking a while in fixing someone, but that's a much more rare thing since they're ultimately still trying to assist the person. A Sec Officer is virtually guaranteed to get insulted, especially if they appear new, because much of their role is messing with other players' fun. Even taking too long to strip someone in Processing will get people complaining on comms, let alone if the other player manages to unbuckle themselves. Given that sort of problematic learning environment, some sort of intervention to help newbies would be very useful. One of the solutions used IRL is something I think we could adopt here, which is splitting the people handling major crimes apart from the people handling minor ones. As of now, Sec Officers are a single murderblob tasked with handling both "halp baldie beating me" and "HALP LING ABSORBING ME MAINT," which tends to leave them responding with either too much force to the first incident or too little for the other. It also leaves a more "low-speed" Security role for both baldies trying to learn the game and more experienced players looking for an easier round, and provides a much more tangible sense of little-s security to the crew (since a Constable will likely respond when you call, as opposed to the Sec Officer busy battling antags in Sci Maint). New position: Constable Scope: Limited. New code needed: Minimal. The key requirements are adding the new job with its starting text, equipment, and access. Starting text: "You are the Constable. Your job is to assist other crew and safeguard the station." Access: Brig, Holding Cells, Maintenance (similar to the Detective, does not have 'Security' access at roundstart). Starting location: Sec Briefing Room. Starting numbers: 4 (can be changed by HoP). No whitelist, fewer hours requirements than the Sec Officer (meant to serve as the intro to the Sec Officer role). Equipment: Security jacket, handcuffs, flash, pepperspray, energy bola, standard SecHUD, belt with seclite, non-bowman Security headset. Starts with a grey Sec uniform and a black Corporate ballcap (all Sec headgear has the same stats as the Helmet). Has mindshield. The uniform, esp. the jacket, ballcap and SecHUD, would provide Constables with a clearly different 'look' than regular Sec Officers while still providing protection. The regular SecHUD and non-bowman headset would provide a meaningful in-game difference between Constables and Sec Officers (in that Constables can still be taken down by flashes and flashbangs), while allowing for easy correction by more experienced players (modding their SecHUDs with regular sunglasses to get flash protection, and wheedling a bowman headset out of the many spares in the Sec Gear Room). Lacking a taser and stunbaton would force Constables to both play more conservatively and leave very dangerous antags to the Sec Officers, and also make them use the other bits of the Security repertoire. Flashes, pepperspray, recruiting bystanders, and the old expedient of "just set them to arrest and let Beepsky handle it" are all viable options when you aren't expected to take down a fully-powered vampire. FAQs: 1. The Constable has less gear and access than the Sec Officer. Why do you think anyone would play the role? I'm suggesting the role because I would like to play it: more specifically, I would like a Security job that actually lets me be Officer Friendly instead of 24/7 ASS TO THE GRASS BALLS TO THE WALL HARMBATON IN FREEFALL YEEHAW. I'd like a job where I get to laugh when the Clown slips me, instead of going "Damnit, that vamp's gonna get away!" when I fall over. Some rounds I want to pound face into plating with a cut-off riot shotgun, and some rounds I'd like to gently shoo the Clown out of Cargo without having to murder anyone in the process. 2. The Constable lacks a ranged stun, and can't easily catch someone if they decide to run. How do you expect them to stop anyone? I'm planning on them being able to stop a baldie on the run with an energy bola; if in-game practice shows that Constables truly do need some form of ranged stun, I'd suggest a disabler (harder for newbies to screw up with disabler shots than a taser, still plenty effective, already in code, differentiates them from Sec Officers, etc). However, I'd like to keep the role based around the non-combat portions of the Security role, and "set the baldie to arrest and have him picked up by other redshirts" seems very appropriate for the position. 3. The Constable is a role meant for newbies, but still has useful gear. What's stopping people from just murdering Constables for their stuff? Circumstances, co-workers, and conscience. Constables aren't meant to be running deep into Maintenance areas, and should be leaving the high-level threats for other Seccies. While I'm sure some baldies will merely take the role as a stepping-stone to being a bonafide redshirt and will go haring down into Med-Sci Maint, they're knowingly putting themselves at risk in the first place. The ones who stick to public areas will be kept much more safe by their circumstances. Secondly, the Constable role is meant to be much more community-oriented than the Sec Officer one. While Sec Officers are meant to carry out a high-level conflict with antags, Constables are supposed to be Officer Friendly, who gets close and familiar with the rest of the crew. This should provide them with some protection in practice, as the crew they've befriended will doubtlessly help them much more than an unfamiliar face in a Sec uniform. Thirdly, Constables are meant to be a beginner's role. While murdering a Constable will certainly be doable, their gear is differentiated from standard Sec Officer kit, and should mark you out as someone who killed an 'Officer Friendly' on the station. Lacking flash/hearing protection, flashbangs and Armory weapons, and a taser/stunbaton, Constables are also a much less appealing target than an actual Sec Officer. None of this is ironclad protection, but then again, it really shouldn't be. Taking on any Sec role is accepting your position in the round as valid-salad, and you might just get axed anyway - them's the digs. However, if you play the role as intended as a Nice Guy(tm) who sticks to public areas and makes an effort to actually help out crewmates, you'll be fairly well-protected from the inevitable game of murderbone throughout the round. 4. What else can the Constable do aside from 'Being Officer Friendly?' A) Dispatching: Watch comms and cams, keep a handheld crew monitor with you, and monitor other Seccies for their own safety. Call out when someone's in trouble, pinpoint a hostile's location, and ensure that calls for help are being properly responded to. B) Desk-jockeying: Man the Brig front desk, staff Processing, and watch over the holding cells. Assist the Warden with moving prisoners, question 'tiders and antags, and help keep Sec records updated. Work as a bailiff in the event a court case is called. C) Training: Work with other Constables - or baldie Sec Officers - to get them oriented in how to safely handle a cuffed person, dangerous gear to confiscate, the ins and outs of Space Law, and so on. Other roles such as the Warden, IAA, or regular Sec Officers can do these jobs, but they all suffer from either overwork (Warden, Sec Officer) or severe understaffing (IAA). A Constable looking for something to do should be able to slot in to camera duty or training fellow Constables with minimal difficulty, and with a positive benefit to the round as a whole. 5. What else would you like to see implemented with the Constable role? Departmental checkpoints. While it's not required for the role to function, I would definitely like to see Constables having basic 3x3 places to work across the station. I know that this question has been hotly debated before, so I'm not going to try and scratch off everything on my redshirt wishlist, but if possible I'd definitely like to see Constables having places to update records, get replacement gear (flashes, cuffs, etc.), and watch cameras. Thanks for taking the time to read this suggestion. If you've comments, ideas, or thoughts on how to improve it, I'm all ears.1 point
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I've seen it suggested before as well, and I've no issue with making "Security Cadet" an alternate title for the Constable as you suggest. Ultimately, though, I think it's best to bundle multiple potential roles in one rather than specializing everything, and the position has enough leeway to be both 'low-speed security' and 'baldie with a baton' at the same time. To address your other points in turn: -Uniforms: You've got a good point regarding the importance of uniforms, but doing so requires additional coding and prep work. While I agree that Constable-specific uniforms would be handy, I'd rather see the role implemented first, with additional uniforms and role-specific gear added later. This also has the advantage of adding new uniforms and kit after there's been proper playtesting with the community as a whole, too. -Unique room/channel: No arguments there either, and certainly adding a separate Constable-specific radio channel would make them a less desirable target for antags looking to get Sec comms. That being said, it runs into the same fundamental problem: more work, more coding, and more things to argue about. I'd rather have an imperfect role in-game than no role. -SecHUDs: Ultimately, I don't think you can do the Security role without the HUD. You need in-the-field access to Sec records, the ability to recognize someone on the fly, and so on; while I'd certainly like to make the Constable's HUD a read-only one, that would again require more coding to implement. The simplest compromise I can think of would be a regular SecHUD for Constables, as that'd differentiate them from regular Sec Officers while still providing them the basic necessities to perform their duties. -Violence: Agreed that pepperspray and a flash won't stop a smart baldie. That being said, it /will/ stop a dumb one, and most of our 'tiders aren't of the brainy variety. Additionally, it'll teach them how to use other gear in their repertoire that isn't just the Almighty Stunbaton and taser. I've no issue with, say, a limited-ammo disabler for Constables that uses a mindshield lock (i.e. only functions when the person holding it has a mindshield), but I've heard from above that mindshield locks are verboten, so I'd prefer instead to focus on something achievable. Good point re the seclite, though, and I'll make sure to add that above.1 point