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  1. Sorry for the late response, I dug through my entire PR stack, and I have narrowed it down to 2 Cursed by design: https://github.com/ParadiseSS13/Paradise/pull/15539 Cursed by complexity: https://github.com/ParadiseSS13/Paradise/pull/15331
    2 points
  2. The number of staff is low but a lot of us are exceedingly busy. A lot of the PRs are waiting on head approval at the moment, with me waiting for that before I review them. Some other PRs I wont review because I feel like its outside my skillset. I wouldnt really call it a problem because we are going along fine, stuff is still being merged, its just a little slower (especially since I been dealing with hosting stuff)
    1 point
  3. What's your opinion on the current number of active staff tasked with reviewing and approving PRs when contrasted with the number of contributors, and if you think there is a problem, do you see a way to solve it?
    1 point
  4. Employment File: Dr. med. Ashtshis Lachqat Physical Identifiers: Age: 25 | Gender: Male Species: Vulpkanin | Blood Type: O+ Other Identifiers: - One Prosthetic - Leg, Left, Starts above the knee, Unmarked, Superficially resembles a Ward-Takaheshi Model. Nanotrasen patented wiring and machinery. Personnel Photo: A pair of strained eyelids almost conceal tired eyes and the faint smile he's managed to sneak into the ID photo is basically hidden by the dark colour of his muzzle. The parts of his irises that decide to show themself shine in a bright yellow. A black mane creeps out of the almost reddish, brown fur from his neck and travels over his head, where it is swept to the right. You guess his height to be just under 1,80 Meters, tall for a Vulpkanin, but not exactly imposing for a human. General Occupational Role(s): - Medical Doctor Lachqat is specialized in orthopedic, vascular, thorax, visceral and general trauma surgery and care. He knows his Triage. He's less confident around neo-surgical procedures like laser shot wounds or implants as well as anything around neurosurgery and cardiac surgery. - Security Officer Lachqat is violently untrained as a Security Officer. He's ran basic courses and passed our tests, but it's noticeable that he has no background in this field. Wading through snow all day has prepared him physically, but he's refused to understand topics like stable platform shooting or safe stunbaton techniques. Biography: Ashtshis Lachqat was born in 2540 as an only child to a pair of loving parents, [ASSET SECURITY. DATA ERASED.] and [ASSET SECURITY. DATA ERASED.] on northern Dalstadt. Grown up in a fairly large Habitat city the frozen wastes of the tundra planet always seemed to pull him in. After being the only one out of his living family members to graduate, he's studied medicine, turning his fascination of the cold wasteland into a living. Working in a hospital, Ashtshis was part of an emergency unit, always ready to venture out of the dome into the frigid fields of Dalstadt to recover accident victims. Being the youngest in his unit, lacking the experience that his colleagues had, he's managed to play his part through resourcefulness and quick thinking. A notable few weeks long contract led his team far from home into a surgical hospital under a dome-in-construction, intending to assist the local military in dealing with [LEGAL ADVISORY. DATA REMOVED.]. Lachqat was injured in an accident on-site. He was stabilized in the local OR and transferred back home with the other wounded. After a particularly nasty run in with [DATA INCONCLUSIVE. REFER TO INVESTIGATIVE REPORT. DATA REDACTED.] he's decided to leave his home for work on an offworld NT research station, most likely in an effort to preserve his' and his families' safety. ADDENDUM: No way in fucking hell we're keeping the names of the parents here. The fuck were you thinking? We're the only ones who are going to use that, understand me? Also get the fucking thing about the you-know-what out there. I am not getting into legal trouble over this and I sure as hell do not want to answer questions about why we know that. - J. Medical Evaluation: RE: RE: RE: Physical Evaluation: Lachquat, Ashtshis Dear Dr. [CLEARANCE ERROR. SWIPE ID TO AUTHENTICATE. DATA REDACTED.] No, it was not a mistake. I really wrote into the paperwork you asked from me that he lost the leg in a "freak bathroom accident" with "him as the only survivor". It's what he told me at first too, but truth is that he just pulls a new story out of his ass everytime you ask him. He thinks he's funny. Yeah. I know. But to keep the lawyers from stomping on my tail I have to fill out what he says happened. I could have also chosen "Medschool cost me an arm and a leg, but I got a 50% discount.", but that one might actually get him in trouble. You probably know by now how the Vulpkanin Bureaucracy is. While we're at that, you should copy this info into his medical records, before someone actually believes one of his stories. Anyways, as per my last fax, Dr. Lachquat is physically and mentally completely healthy. Except for his peculiar sense of humor, which is - unfortunately - uncurable. One last thing: if he does slip up and reveal how he actually lost it, do tell me. I've got a bet running on it. With friendly greetings, Dr. [ASSET SECURITY. DATA REDACTED.] Psychological Evaluation: Ash is an actor. I've heard him talk about working in a theater, in another life. I do, however, think he already does that in this one, everyday. His zany, remote behaviour is nothing but self-defense. He's not been letting anyone get close nowadays. He's scared of painting targets on people's backs, after what's happened to him. I don't blame him, that's what they use against you, where they strike first. The ones you love. For your weird little Changeling Impersonation Prevention thing you've been downright pestering me about, here: - Ash speaks in a baritone voice, it's kinda scratchy, he's said he smokes when he's stressed or when he's drunk. - His laugh sounds like a dying space hyena being hit with a spacepod. Real shame you don't hear it a lot nowadays. - He's very cleanly. He literally has a favourite hand-disinfectant and always smells like that stuff. - Ash just loves having the last word in a conversation, even if it's just an affirming "Right." - Favourite colour is blue, he also likes white and green. - Ash is openly bi. - Favourite dish is goliath steak, he likes it with fries and a pepper sauce on it. I'm not saying anything more than I have to, you know my opinion on what I'm supposed to disclose about my patients and how much I'm going to, with clenched teeth and a frown, I have to emphasize. With friendly greetings, [ASSET SECURITY. DATA REDACTED.] PRIORITY - Background Check: ADDENDUM: Due to the Priority Status of this check and it's clearance factor we haven't been able to nicely and tidely summarize why this guy is a fucking criminal or not. Ain't my fucking job if I can't access the file, have fun sifting through the transcript, man. - M. The evening sun struggles to grasp the interior of an empty office somewhere in an undisclosable location. Desks and comfortable, but worn out chairs are neatly arranged in the warm, but waning ray of light that shines trough the milky glass on the door. Some poor soul failed to lighten up the mood of the room with a few plants and sparsely distributed paintings, showing various splotches of colour with no apparent subject in particular. Suddenly something exites the motes of dust dancing in the air. The room brightens as the door swings open. A rather tall Unathi man, his youth already spent and wearing a brown mantle bows under the doorframe. He holds the door open for a younger figure, a human, who is unbuttoning his light blue jacket as he enters the room. A sign on the outside of the door advertises these two creatures as Private Eyes, ready and even eager to put their noses where they really shouldn't be. "Sssyndicate.", the Unathi states. "No way.", the Human scoffs. Sensing that his partner wants him to continue, he does: "Not even a little spot of dirt on his labcoat and you just straight up suspect him of being a murderer-for-hire? He doesn't even need the cash, we've checked the loan, it's clean." The older Detective has already made his way into the office, when he shoots back: "Again. Sssyndicate.", he clarifies, "Hisss prossthetic. All the imprinted identifiersss on it are filed off, but I managed to crosssscheck it with our databassse. It'sss a model from the Vazzendim WeCare Medtech Company. They're known for their painkillersss, prossstheticss and for masssss producing heavy-duty fever medsss. Obvioussly got the ssstandard ultimatum from Nanotrasssen to be bought up or be completely sstomped into ruin by economic warfare after they've ssstarted to gain ssome relevance. They've declined and almosst went bankrupt, but then sssomehow and sssuddenly got out of the red numberssss. Authoritiess ssussspect they're part of the Sssyndicate Conglomerate now." His partner has caught up to him and they have walked to the end of the office, reaching the very last desk. It has a parcel sitting ontop of it. Not noticing the box, the human reminds the Detective: "Still, most people who have budget prosthetics from Syndie puppets aren't assassins. Most people aren't assassins in general, I'd like to remind you." The man in the mantle sits down at what seems to be his desk. He points out: "True, but you haven't heard the juicy part yet. On Dalsssstadt people get their Doctor'sss degree in groupsss of up to 50 Vulpkanin, working together to produce a thessisss to further the knowledge in their field. It'sss ssomekind of tradition to honour the Assssembly or ssomething. Now our Doctor worked together with sseven other now-doctoresss on a fairly sssuccessful effort to make Mitochlide compatible with the Vulpkanin body. However -" "Let me guess..." "- They've all turned up dead. Eksscept for one." "Our man?" "Our man." Both turn to the parcel standing next to a picture frame, containing a smiling Unathi woman. "And this is why you brought me here during this ungodly hour, isn't it?", the man asks. "Correct. Thisss iss what I managed to dig up: Almossst a year ago a Nanotrasssen crew captured the ssstrikeship of a team of Operativess tasssked with nuking their sssstation. Coordsss on it led sstraight to a WeCare blacksssite that hass gone under the radar. Sssso they've ssent their boyss there as thanksss for their visssit." "That ain't legal" "Well find me the planetary government with the ballssss to tell NT that. Anywayss, on-ssite they found an entire library of holovidsss featuring nothing but good old torture." The human misses a beat, then quietly asks: "...What the fuck?" The detective continues: "Maybe they usssed the sstuff for intimidation. Probably ssssold it though. Capitalisssm, you ssssee?" Visibly struggling to keep his nerve, his colleague says: "And you, uh, checked the vids from the relevant dates?" "The relevant sssspeciess too. Freaksss ssorted 'em depending on who got it. Thinking about it, they definitely ssold thessse. Checking 6 monthsss ago, I've come up with three. One'ss ssssix hourss long, one'ss about a day long. But the lassst one sstands out, barely a minute in length." "Wait the day one doesn't stand out?" The detective answers his friends question with a pained look to the side. He continues: "Thing issss, the entire... operation in which they recovered all thessse videoss wasssn't really done with velvet glovesss. The original disscsss were completely trasshed. However, Data wass ssstill eksstractable, if damaged. I've fed it into our businesss AI, which generated and sssspit out thiss versssion. It'ss without sssound, but lip read where posssible. Alssso only 4k." "Hell, Makes you feel like a caveman." "Right? Anywaysss, there could be sssome ssseriously fucked sssshit on thiss, ssso if it'ss too much for you, tell me. Really." The human nods. The Unathi claws at the packaging material for a worryingly short amount of time before it reveals a holodisc. He slides it into his terminal. Light from a neon lamp reaches all of the corners of a small room. Its uncomfortable buzzing can almost be heard through the soundless recording. Clean white tiles stretch from one end of the room to the other. A few metal lockers and drawers populate the scene, all facing a chair in the middle of it. A fairly large sack lies infront of it. A vox limps into view. His feathers shimmer sickly green. He is old. Checks his wristwatch implant and turns his back to the camera. He grabs a shotgun, just from out of view, pulls back the slide and loads a shell into the ejection port. Suddenly a shift in the reflection of the tiles. A door opens. Enter a Vulpkanin, reddish-brown fur, black mane, struggling to break the grasp of another man, clad in dark grey security armor and arms of bronze. The Vox returns the slide to the muzzle. The Vulpkanin is forced into the chair, he snaps his fangs at the security man, who doesn't even flinch. The Vox flips the gun and loads another shell into the weapon. His back still turned to the camera. Suddenly their captive's head whips around to meet the Vox's face, who most likely said something to the Vulpkanin, as he responds between clenched teeth. Yellow text appears in the bottom of the recording: "LIP-READ - How about you and your monkey get dragged back to the circus instead, you fucking rot-lung." The shotgun is ripped up to meet the lower half of his left femur. The room and all occupants are sprayed with blood. The sack infront of the chair pops open and sand spurts out of it. The vox cycles to the second shell, waits a beat and discharges another shot at the Vulpkanin. The leg is engulfed in muzzle flash again. It comes loose. The Vulpkanin doesn't get the time to continue screaming as his circulation centralizes. The stream of blood slows down a bit and he goes limp, struggling to lose consciousness. After being feverishly gesticulated at by the Vox, the officer proceeds to pull the chair, together with occupant, out of the room. Once alone, the Vox throws his gun into a corner and vanishes behind the camera. The recording ends. The detectives ponder for a moment, before the silence is broken. "Why'd the bird react like that?" "Lost his patience. You keep the organssss of those birdsss out of your mouth if you want to ssstay healthy. And I mean that in every sssensse of the sssaying. The human audibly exhales, "So that's it. Another Syndicate Agent trying to board an NT vessel, right?" "The ssshoe fitss, but we've got too many quessstionss unansswered. Like, why even kidnap and try to intimidate him? He had no debt with WeCare, loansss for medssschool are ssstill running from the Dalssstadt authorities. Why were the other Doctoress who worked on the thesssiss killed, but not him? And, mossst puzzling - Why work for fucking Nanotrasssen with qualificationss like that, if not asss a double agent? We're missssing ssomething." The human digs his face into his hands. You can almost see the gears turning between his ears. Suddenly he perks up, his mouth breaks open, ready to release his thoughts. He furrows his brow and slowly raises his hand to point at the terminal: "...The old formula for Mito, what were the side effects for the Vulps?" His partner raises an eyebrow, but wordlessly starts tapping on his terminal. He states: "Here, rare cases of massss cell death, organ failure, incendinary mitochondria, but more commonly migraine and - huh... inflammation and ssserious fever." The human's eyes light up, he grins. "Bingo.", he sorts his thoughts for a few moments, then continues, "Now follow me on this. You are William WeCare, CEO of WeCare Medtech. Buisness is great since Mito came to the Vulpkanin markets. People need to gulp down your meds en-fucking-masse, since you are the market leader in high grade antipyretics. Like, buisness is going so well you believe that you can take it on with fucking Nanotrasen. So, you strike the deal and anger the fucking corporate god and at the same time these fucking annoying little Doctores dare to make Mitochlide not set people on fire from the inside anymore. So next to no more need for anything you sell. You even have to go as low as dealing with the Syndies to survive now. So tell me, what would be juicier than to get your paws on the patent for this new Mito-formula? Now, before the Doctores who hold the rights to it do something incredibly stupid, like make it accessible to the public, so people don't have to pay ridiculous sums to not get turned to ash for their liver cirrhosis, you just disappear all but one. This last guy you then 'motivate' to finally admit that the research their team and them used was stolen from one of your assets. And that's the entire trick to get you back to monopoly status." His colleague leans back in his chair, sharing a toothy grin with the human, who points out: "That leaves one last thing though, why work with Nanotrasen? They get harrassed by Syndies all the time. And he knows very well what they'll do to him if they get their hands on his neck." The other detective's grin doesn't waver: "No no, it makesss perfect sssensse, jussst rethink. Which place in thisss universsse isss the mossst prepared to deal with Syndicate Agentsss? As paradoksss asss it isss, Nanotrasssen can protect you. On Dalssstadt you just get pulled into an alley and that'sss it." "Alright, that's it, case closed; No ticket to the Cyberiad, huh?" "Again, rethink. He'sss eksssactly the perssson NT isss looking for. Guy hasss dirt on his CV and isss hunted by the Ssssyndiess? You can ussse that. He knowsss to much? No need to make him vanisssh, jussst tell him that you're gonna dump him back on Dalsssstadt, preferrably sssomeplace where the sssyndiess and the copsss wissssh eachother goodnight. Nothing keepsss people in line than the threat of indirect ekssssecution." "That's... huh." The lizard continues: "Yeah. anywaysss, pack up. We're going to the fanciesst ressstaurant in town and eating asss much asss we can." He produces a tape recorder from his mantle. Its' spool is diligently spinning. "I thought you've been working for NT for a bit? This isn't a special case or anything, right?" "You are right, thisss wassn't even that fucked up of a cassse, nor a hard one, however-", the Unathi picks up the disc featuring the record-speed amputation and wobbles it a bit infront of him, "-thisss little thing just won me a fat bet." "You take bets on your cases?" "You don't? Anywaysss grab your ssstuff, we're leaving. Ah, yessss, one lassst thing." "Hm? What is it?" "Good work, Detective Thompssson.", He clicks the tape recorder off, it's soft, mechanical humming dying down. ADDENDUM: Didn't even get to read half of the fucking stuff about em. Ain't my job to ask questions. Says here they actually approved him, though. Godspeed, Doctor. - M.
    1 point
  5. put some more stuff into this thing, mainly a psych eval. i have no writing experience so i will kiss you on the mouth if you give me any tips or tell me what doesn't work in here or what's bad, no matter how blunt or honest you are
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  6. I dont have a problem with them but youll need to convince the rest of leadership
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  8. Straying into design discussion with this one, but how do you personally feel about the fact that a lot of balance decisions are made by people who don't really play actively, or "bridge hobo" when they do log in? What would your thoughts be on a system not too dissimilar to EVE online's CSM? Also, Apple or Android?
    1 point
  9. COMMON DETAILS Commons Name: Scarlet Mikhailovna Einholve Canilunzt Name: Skarlett Mikharurztna Einholvic Gender: Female Orientation: Bisexual Nicknames/Alias: Scar, Ruby5 (radio callsign) Picture: Age/D.O.B: 25/2540 Place Of Birth: AMS Cenvuhvor, Kelune, Vazzend Species: Vulpkanin Blood Type: A+ Alignment: Neutral Good Affiliation: Nanotrasen (employee), the Assembly (former employee), NT Workers Union (member) Religious Beliefs: Neo-Racht Monism History [If you asked around and got lucky] Detailed Information Employment Record: [CLEARANCE INTERNAL AFFAIRS] Medical Record: [CLEARANCE MEDICAL] Security Record [CLEARANCE SECURITY] Personal Relationships (WIP, IT WILL CHANGE A LOT) [WARNING: THIS IS ONLY IC AND I WILL NOT ASSESS ANY OOC DRAMAS, BEING IN THE LIST SHOULD ONLY MEANS I ACKNOWLEDGE AND RECOGNIZE YOU OOCLY AND NOT MY OPINION ON YOU AS A PLAYER] Romantically Involved | Romantic Interest | Admire | Respected | Close Friend | Good Friend | Friend | Acquaintance | Heard of | Crossed | Rival | Enemy | Death Wished | Feared These are only a list of people whom she have had interactions or known with in the past, she probably knows your character as well. The three different categories; High Opinion, Medium Opinion, Neutral, and Negative Opinion refers only as to how she feels about them regardless of what they are to each other. Faction Relations WIP Allied | Love | Like | Neutral | Dislike | Hate | Enemy - Nanotrasen - Syndicate - SolGov - USSP - The Assembly Other Information WIP
    1 point
  10. Nokko's Speed Strats for Genetics! So, you want to hulk out, see through walls, toss spears and stunbatons at Security, and eat the bolas and flashbangs they toss back. Bad news - completing Genetics takes forever, and is *very* boring. Lots of people want a genetics rework on Paradise, which is fair: staring at a menu all shift and only getting to use your powers on the escape shuttle sucks. Fortunately, Nokko is here with a new strategy for completing Genetics research much faster! (There is some informational prelude to the actual strategy. For a list of steps, scroll to the bottom of this post.) Why is Genetics so slow? At the start of a shift, there are 1-2 Geneticists working in the Genetics Lab. There are 54 unknown DNA blocks that may contain either powers or disabilities. (This means each geneticist must test 27 genes each shift, if they divide the work evenly.) There is a cooldown of at least 2 seconds between each block you irradiate, because the minimum irradiation time is 2 seconds. There is a cooldown of 25 seconds between each DNA injector you print (per console). I timed myself getting a monkey's first 12 DNA blocks to DAC (or higher), here are the results: 50sec, 76sec, 103sec, 17sec, 78sec, 7sec, 79sec, 10sec, 23sec, 80sec, 31sec, 1sec Lowest: 1sec, Highest: 103sec, Median: 40.5sec, Mean: 46.25sec This means that, if it takes 25-103 seconds to get a block to DAC, an optimal geneticist checking 27 blocks, uninterrupted, will spend anywhere from 675-2781 seconds just getting injectors. (11-46 minutes) Plus, however long it takes to test each injector, clean any unwanted disabilities, label the mutations you discover, give Chemistry monkeys, etc. All in all, a geneticist working solo, on one console, can unlock every mutation in ~28 minutes on average, meaning flipping every block except 55 to DAC or higher, and printing injectors for each. However, a geneticist's time might be taken up by other things. SSD, handing out mutations to Security, fighting off randos who want Hulk 5 minutes into the round, cloning people when the coroner is dead, getting killed by traitors, etc. TL;DR: It's slow because of the injector cooldown, the time it takes to get a block to DAC, and the time it takes to test each injector. How can we make Genetics faster? To solve the problems listed on our earlier list, we can: 1. Get more Geneticists working at the same time, or more DNA Scanners per Geneticist, 2. Reduce the search space from 54 genes to a lower number, 3. Don't go SSD, 4. Reduce the cooldown on the time it takes to irradiate a block, 5. Reduce the cooldown of 25 seconds between each DNA injector you print (per console), 1 and 3 are possible in-game already if you have a cooperative Research Director and can coerce a few Scientists into helping you out - the speed increase is obvious. 4 and 5 seem impossible from looking at the code. This guide is about one approach to tackling option 2, reducing the search space. Genes To understand how to find what we are looking for, we must first understand what there is. In the code, there are two lists of genes: GLOB.bad_blocks is the list of all the disabilities*, and GLOB.good_blocks is the list of all the powers. There are 24 genes in the good list, and 24 in the bad. Sources of mutation There are several ways for lifeforms with DNA to get mutations. Radiation storms - Every time a radstorm mutates you, there is a ~95% chance to get a bad mutation. Rad storms are not guaranteed to occur every round - not easily accessible. Radiation (from nuclear reactors, uranium, uranium golems, etc.) - I believe that radiation in itself does not give you mutations, it only gives you radiation damage. Do correct me if I'm wrong, though, I only looked through the code briefly. Somewhat easily accessible if you get R&D to print SUPERPACMAN generator boards+components. The "Pulse Radiation" function of the DNA Modifier access console - 93.25% chance of bad mutation, cooldown 2 seconds. Greater radiation strength does not increase the amount or likelihood of good/bad mutation. Easily accessible. Unstable Mutagen - Only gives bad mutations, if ingested. Easily accessible if SciChem and MedChem aren't being total nerds. You need about 2-6 beakers to get to 24 mutations.** * The Incendiary Mitochondria mutation is technically a disability in-code, so you won't get that one with this strat alone. ** I haven't done the math on this yet, but 2-6 beakers seems fairly reliable. Unstable Mutagen seems to be the best source of bad mutation. Why do we use a chemical that generates 100% bad mutations? Because, of course, once you know the list of bad chemicals, you know the list of good chemicals too - the ones that aren't bad. Synthesis (What the hell is the strat, nokko!?) Get like 4-6 beakers of unstable mutagen. Get 3 bottles of potassium iodide, which heals radiation damage. Get 2 radiation suits, one for you and one for your geneticicist buddy. Feed a monkey all of the mutagen. (You can also use yourself as the monkey, but then you need a cooperative colleague to get you back to normal once you get epilepsy, tourettes, etc.) Count how many mutations the monkey has - if it's 24, that's all of the disabilities! Feed the monkey more mutagen as needed, until you're at 24. Scan in all the disabilities, feed the monkey potassium iodide and mutadone to cure the mutations and radiation damage. Do genetics as normal! Now you have about 45% the amount of genes to check, and all of them are powers! ((54-30)/54 = ~44.44..%)
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  11. You can also dissolve the pill in a glass of water and split it into several containers, e.g. via dropper, to conserve mutadone. I'm really proud of myself for making this basically the standard strategy for Genetics nowadays. :) Cool stuff!
    1 point
  12. This is a guide to how to, and how NOT to, play Captain. Starting off from the lowest (worst) tier, and working our way up towards the best, we have: F Tier: The Baldie These are the Captains that do so badly, they break server rules and get banned or job banned. Examples include: mutinying against or otherwise defying CentCom, committing murder with their rapier/gun, performing an illegal execution, abandoning the station by going into space/gateway, or acting like a standard security officer and constantly chasing EoCs through maint. Note that higher standards apply to Captain than any other crew role. As such, Captain is the easiest job to earn a job and/or server ban with if you aren't doing your job properly. E Tier: The Clueless These are Captains that fail to do any of the basic IC requirements of the job, such as securing the critical items (disk, spare ID, pinpointer, etc), raising the alert level, or calling the shuttle. These are the sort of Captains openly mocked by CentCom and the crew for being terrible, and usually making the station dramatically worse by their negligence. You can still earn a job ban from Command by repeatedly playing Captain at this level of incompetence, but unlike F-tier, it usually takes a Captain doing this across multiple rounds before admins apply a job ban. D Tier: The "What Does Command Mean?" Captain These Captains have some idea that their job is to command the station, but they don't understand how to command. For example, they might neglect to ensure each department has a head, for the whole shift, because they don't realize that appointing acting heads is up to them. They might carry around their antique laser / chain of command, or wear their hardsuit, on green, thinking that this makes them look like they're in charge, but in reality, it makes them look like an idiot. Another common error at this tier is violating basic practices for hiring and job transfers, like hiring crew into security during a changeling-caused red alert, or hiring people into head jobs from outside that department. This tier of Captain is trying to command the station, they just don't understand how to do it properly, which leads to frequent SOP violations. C Tier: The Bridge Captain These Captains meet all the basic requirements of the job. They follow all points of server rules, space law and SOP, but don't do anything significant beyond this minimum. For example, they'll ensure every department has a head (or acting head) but then never check in on the departments, or verify that their heads are actually leading their departments well. They'll relay emergency information over comms, but they won't dig into things to investigate if what they are being told is true. They'll end up standing around on the bridge a lot, seemingly not doing very much, to the point you could almost mistake them for a piece of bridge furniture. They're the sort of Captain who is taken completely by surprise, and quickly killed, when nuke ops burst into the bridge, because they just weren't paying attention, too overwhelmed with trying to listen to all radio channels at once. All in all this sort of Captain is the hardest to notice, as they don't do anything particularly notable or memorable. B Tier: The Good Captain These Captains do a good job of commanding the station. You can identify them because they go beyond the minimum requirements, and find ways to make life better for other players on the station. For example, they don't just ensure that every department has a head. They also ask their heads to check in every once in awhile, and send the BS to locate any who fail to report in. They don't just secure the spare/disk/etc. They also give the pinpointer to the BS, and the spare to the HoS or BS during emergencies. They don't just relay information on radio. They also make smart use of crew-wide announcements to ensure the whole station knows critical information. E.g: "everyone weld vents now". They'll hand-deliver the Chain of Command to R&D, encourage the CE to take the teleporter's hand tele because they know the CE can use it, and ask the RD if they want a lawset change. They'll react to changes in the situation, like lowering the alert level if the situation warrants it. They don't just sit there passively, they're proactively looking for ways to enchance station productivity (ie: help other roles function better). A Tier: The Awesome Manager Captain These Captains are like B-tier, except that they're truly exceptional managers. They provide broad leadership to all, while knowing exactly when to delegate versus handle something personally. For example, while a B-tier Captain might announce "weld the vents", an A-tier would announce: "We have xenomorphs. Engineering, weld vents. Cargo, order guns. Medical, be ready for surgery and acid injuries. Security, arm up and start sweeping the station in pairs. Science, give people experimental welders." This second announcement makes sure everyone knows what the threat is, and gives every department a specific action plan to help deal with it. It is miles better than the B-tier announcement. While a B-tier Captain might order a rogue HoS to the bridge for questioning, an A-tier Captain would question the HoS in the Captain's office, with the BS present, so if the HoS turned out to be truly rogue or bad, they could be demoted on the spot without risk of the HoS escaping. More generally, an A-tier Captain is a lot more willing to demote AWOL or otherwise incompetent heads of department than a B-tier Captain is. Making the correct call as to when a head of department deserves demotion, then demoting them without a hitch, is the mark of an A-tier Captain. A B-tier Captain might deliver the chain to R&D, but an A-tier Captain would actually check with the RD that ORM/cloner are upgraded, and that disks are being shipped to CentCom. More generally, an A-tier Captain knows how to do every head of department job well enough that they can ask specific, probing questions of their heads, which reveal how well that department is really doing. They can then give department-specific orders based on that knowledge. A-tier Captains actively avoid combat. They know they can fight, but they also know that they shouldn't fight if any other option exists (and it usually does). They'll help out sec during low pop, without putting themselves at risk, but during high pop they avoid doing security work as there are already enough officers, and their mantra is "delegate whenever possible. If not possible, look for a better option than doing it yourself". In the case of insufficient sec officers, that would be ERT or giving the officer role priority in the ID console, or both. A-tier Captains make good use of the PDA system for getting peoples' attention, as well as crew monitors and cameras to watch goings-on remotely. That way they can monitor the station without putting themselves in danger. Captain is perhaps the most serious job on the station. Running a "gimmick" as Captain is probably not a good idea, as it tends to distract you from the job's actual duties. You can do it, but the more weird/gimmicky the gimmick, the more likely it is to reduce your perceived competence, and thus your place on the tier list. When in doubt, this is one job where you should avoid character gimmicks.
    1 point
  13. This post taught me how to do genetics well - now that I have a bit more experience I'd like to add to it : 1) for clarification, count any blocks above 800 after you've fed your monki all the UM, those are the ones that matter for your 24 bad mutations headcount. 2) I suggest using IVs to feed UM instead, three IVs are guarranteed to unlock all bad blocks, and it lets ya prep whatever you want while your subject soaks. 3) a dead patient will still mutate upon UM ingestion, and bodies do not process reagents or emit radiations (with the radioactive mutation or otherwize), making them easier to work with. 4) 1u of mutadone will reset your powers, don't eat the pills from the medivend whole - those are TWENTY units. Ask chemistry to grind em up into 1u pills for you. This will completely remove the need for you to wait for clean SE's while testing for powers. 5) Asking for a medibot from robotics will pretty much take away any need for potassium iodine/charcoal 6) About FINDING X-RAY, TK, No breath, Hulk, chameleon skin/cloak of shadows: always ALWAYS mark down "duds", and remember which of them you have activated while testing powers. Each of them might be one of those six "hidden" powers. These only have a chance to activate upon the block reaching DAC or higher.. and then have another chance to do so when another block activates. 6a) So if you try block 1, it's a dud, and then try block 2 and get, say, x-ray and heat res.. you know that heat res ALWAYS activates upon DAC, therefore 1 was a hidden x-ray. 6b) If you try block 1, dud, and block two gets you only x-ray, things get a little more complicated : X-ray could be in block 1 or 2, and either one could also potentially be another hidden power or a real dud. It's for these instance I always try to keep a maximum of a single dud inside of me, resetting my genes when I find a second one. In this example, the best thing to do would be to pull out block 1 or 2 from your clean SE, and inject yourself with it. If you inject yourself with a clean block 1 and x-ray goes away, congratulations, you know that x-ray was in block 1. 7) About ACTIVATING X-RAY, TK, No breath, Hulk, chameleon skin/cloak of shadows: There's a couple of ways to go about it : 7a) You could repeatedly activate/deactivate the block for the power you want, or activate it once and then repeatedly activate/deactivate a real dud until it activates - but this is prone to getting you defects on the side as we've seen in the OP that pulsing has a chance to activate bad mutations. 7b) You can keep printing block injectors for it- Inject yourself, eat 1u mutadone, inject yourself, repeat until done. Works well but can be kind of slow since printing injectors takes time. 7c) Lastly you can make a buffer with only whichever blocks you desire activated, and then use the "Transfer" function of your machine. This has a 100% chance to make your genetics makeup exactly the same as the saved buffer, at the cost of radiating you a little bit more. By continuously transfering between a clean and the desired SE, you can quickly and effectively activate whichever "hidden" power you desire.
    1 point
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