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Showing content with the highest reputation on 06/19/2021 in all areas
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I'm turning your office and the bridge into a maze again, hope you like dungeon crawling through a hallway your wide frame can barely squeeze through2 points
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Name: Matthew "Matt" Malvor Age: 29 Gender: Male Race: Human Blood Type: B+ General Occupational Role(s): Command (Captain, NTR, Blueshield, HoS), Security (SPP, Warden), Service (Chef, Bartender), Medical (Surgeon) Biography: Matthew Malvor was born January 26th, 2536 upon the NHV Aceso to Thomas Malvor (2508-2552) and Victoria Malvor (née Springston, 2507-2561). The Malvor family sustained itself via shipbuilding, with the Thomas Malvor working as a Navigational Systems Design Specialist while his wife, Victoria, worked as an aide to the Technical Engineering Division of NCS Hephaestus. Growing up in a hub of commerce, engineering, and work led to Matthew picking up odd jobs around the Station once their primary education was complete at age 14. Foregoing an advanced education, Matthew took up residence assisting in cooking and bartending at the Nagamiru. October 10th, 2552. An attack on the NCS Hephaestus by unknown assailants led to the scattering of the fleet surrounding the now-destroyed Station. A small contingent of these ships would be relocated to the colony of Haverick to assist with colonization efforts and supply runs to and from the planet after the Malfunctioning AI incident that had led to the destruction of many transports in the area. The loss of their primary source of income with the death of Thomas Malvor led to the now 16 year old Matthew to seek more substantial employment while Victoria Malvor obtained employment from the incoming Shellguard Munitions team. Due to the KC-13 Controversy, the TSF had created specialized Containment Stations for dissidents and terrorists known to be associated with the USSP. While these Stations were defended by TSF Soldiers, the day-to-day operations were a mostly Civilian operation. Following a minor uprising along the borders of TSF space, more funding was sent to man the SPS Orion, the most remote Sol Prison Station to be noted as a USSP Containment Station. Matthew enrolled in the Correctional Officer Candidacy Program and excelled, with their supervisors noting both exceptional handling of their duties as well as a penchant for assisting in the aftermaths of riots and injuries amongst the inmates. Following a riot on August 3rd, 2555 Matthew received a recommendation to complete the SolGov Field Surgery and First Aid training as a Non-Combatant Trainee to assist in further medical issues aboard the SPS Orion. After 5 years of employment with the TransSolar Federation, Matthew was offered a contract to work upon the NSS Exodus as a Medical Doctor. After a short 2-year stay upon the Exodus, Matthew transferred to the NSS Cyberiad under a new contract, with most of their working hours in the Security Department as a Security Officer and Warden. January 4th, 2564. Following a routine day working as Security Pod Pilot upon the Cyberiad, a child was found stowed away upon the Station. This child was found to have no traceable parents upon investigation by NanoTrasen personnel. Following the Shift and the subsequent weeks of assisting with caring for the child, Matthew has become the legal guardian of Todd Malvor. Due to their efforts to assist with the child's upbringing and wellbeing, a paternal clause has been added to their contract with NanoTrasen, wherein MAL VR, an IPC contracted with the New Canaan Plasma Research Initiative shall cover for Malvor once per week to allow for time off. Qualifications: SolGov Correctional Officer (Tier IV) - Passed SolGov Field Surgery and First Aid - Passed NanoTrasen Employee First Aid Basics Certification - Passed NanoTrasen Medical and Surgical Certification - Passed NanoTrasen Security Officer Candidacy Training - Passed NanoTrasen Riot Prevention and Deterrence Certification - Passed NanoTrasen Detainment Management Certification - Passed NanoTrasen Head of Staff Certification - Passed NanoTrasen Legal Certification - Magistrate - Passed NanoTrasen Corporate Certification - Representative - Passed NanoTrasen Basics of Engineering - Passed (Satisfactory) NanoTrasen Basics of Research - Failed Employment Records: 2550 - 2552: NCS Hephaestus, Nagamiru - Assistant Cook and Bar Server 2553 - 2558: SPS Orion - Correctional Officer / Field Medical Specialist / Field Surgeon 2558 - 2560: NSS Exodus - Medical Doctor / Security Officer 2560 - Present: NSS Cyberiad - Security/Command Contractor Security Records: Known Languages: Galactic Common, Neo-Russkiya 2551: Minor Battery Charge, Dropped 2564: Assault on an Officer, Dropped Notes: While no serious crimes are noted within Malvor's records, they are known to toss trespassers into the disposals system of their Station. While this action is typically done off-duty from Security while working in the Bar/Kitchen, Security should be aware that this activity is rather regular. Additionally, comments along the lines of calling Malvor "Fatt Malvor" have led to minor cases of inter-Departmental shenanigans which could be construed as Battery. Medical Records: DoB: January 26th, 2536 Height: 182cm Weight: 78kg Eye Color: Brown Cybernetics: None NanoTrasen Quarterly Psych Evaluation: Passed Notes: Fatt. [im leaving this in here, but which one of you [expletive redacted] added this to my official records, which I can SEE AND EDIT you [expletive redacted]! im not even FAT! - M.M.] Personnel Photo (Appearance text): Other Notes: They might come off as a hardass, but is always willing to grab a bite to eat or a drink with pretty much anybody. They are extremely loyal to those who they respect or are friends with. Dealing with a kid has softened them a bit, and has made them less of a risk-taker (gotta make it home to the kid, damn it). Enjoys donuts.1 point
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>enjoys donuts. We've cracked it. The source of the fat. Malvor, donuts make you fat.1 point
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Add a chance to randomly introduce other antagonists (traitor/ changeling/ vampires) and you'd likely erase most meta issues.1 point
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Whether you want to cause a delam, or stop one, this guide has you covered. There are 3 types of engine delam caused by different things. All delams create station wide hallucinations to those not in lockers. SINGULO DELAM- the SM collapses into a SM charged singularity when too many moles of gas are on the SMs turf TESLA DELAM- the SM explodes and creates a tesla, happens when the SMs EER is above 5k EER NORMAL DELAM- SM just blows up init So the engine is on fire what now? "Danger! Crystal hyperstructure integrity faltering!" DO NOT PANIC. Don't. Seriously. Panicking is a great way to NOT stop a delam. You normally have plenty of time, upwards of a couple minutes to fix this mess so DON'T PANIC. Grab a rad suit or engineering suit. If the SM chamber is consumed in fire, an atmos suit might be a better option. any protection is better than none. CEs hardsuit is ideal. Engine delams are caused by one of the three properties of the SM. Energy (or EER) being too high, pressure being too high/low OR temperature being too high. Adding N2 to a delamming engine (preferably cooled) will delay its delamination by reducing its energy. bare this in mind. Fire extinguishing an SM will cool it down, useful if you have a second person working on an SM to buy the other person more time to fix the issue. MAKE SURE TO WEAR MAGBOOTS I SWEA YOU WILL BE PULLED INTO THE SM. also, try and place a holofan at the door to make sure all the gas doesn't erupt out and kill you. Firstly, check the SM room itself has power. Someone could have sabotaged its APC so its vents and scrubbers are not operational. Secondly, check that the air alarm is set properly. It should look like this, vents and scrubbers respectively. If the SMs air alarm is online and set properly and you are still delamming, the issue is somewhere else. Make sure someone or something (maybe a meteor) hasn't destroyed some of your pipes, replace missing pipes if you should find them. You should check that the filters are all maxed, on and inputting the right gas. Then check all pumps (aside from gas to filter and atmos to loop) pipes are either maxed OR replaced with straight pipes. Replacing these pumps with straight pipes might aid in slowing or even stopping a delam because it will stop the pumps from clogging. At this point, if your SM is still too spicy you are going to want to scan your pipes. If when you scan your pipes there isn't many moles of gas inside, or even none someone might have sabotaged your loop, dumping your gas into space. You want to find this gas sink and remove it. Then replace the gas in your loop. Now lets talk about the more unique delams - SINGULO Delam SM quote "Warning: Critical coolant mass reached." This is one of the only cases where adding more N2 will not help you, it will only make it worse. If the pressure is MASSIVE you are gonna want to dump some gas. Your pipes are clogged up with the amount of moles and pressure in your pipes, stopping circulation and leaving hot gas in the chamber. So you gotta dump some gas. How do I dump my gas? you have a couple of options 1, you can use the filter at the top left of the SM (on box station) set it to the type of gas you want to dump and it will fill the two tanks that spawn by the SM with that gas. This method is slow so it can be calibrated much easier. 2, you can bipas the four filters at the bottom of the SM, dumping all of the Gas rapidly into space. If you are using this method you will want to have some tanks of nitrogen (preferably cooled) ready to replace the gas. TESLA "DANGER: CHARGE INERTIA CHAIN REACTION IN PROGRESS." If you hear these words over comms you know shit is going down. The SM will start throwing out arcs of energy and creating anomalies. NOTE: THESE ANOMALIES DO NOT DROP CORES. Between 5000 and 7000 EER, if you don't have a grounding rod, the arcs of energy will deal damage to anyone not wearing gloves insuls. 7-9k EER gloves will only partially protect you and machines take damage. 9K+ EER, machines will FUCKING EXPLODE, at this point the SM is very hard to fix without a grounding rod. APCs, lights, freezers, EVERYTHING becomes a BOMB. All arcs can be grounded by one grounding rod as long as it is visible from the SM. To fix this delam, you want to switch out the gas composition of the chamber from CO2 to N2. even partially switiching the N2 for CO2. for example having a 40/60 N2/CO2 mix will probably stop this delam in its tracks. As I said before, adding more N2 is normally your best friend in fixing a delam because it kills the energy of an SM, massively reducing its EER. Make sure to avoid the anomalies. IF IT IS COMPLETELY FUCKED As a last resort you can, RCD the floor UNDER the SM. This will space all of its gas and buy you some time to run away or even muster some supplies to fix the SM. an SM with a spaced tile underneath it will take ages to delam. now onto my favourite part BEING EVIL "I want to sabotage the SM, how mentor?" Don't worry my friend. The engineer, is engihere. (do note, I am in no way responsible for any bwoinks caused by this guide. you gotta be a hijacker to do this you dork) General tips Kill engineers who are trying to fix your delam. Mute the SM on telecomms to stop people from knowing about it happening. Have a plan outside of engine sabotage. yes you can force a shuttle call, but outside of that you need a plan. Supermatter shards explode smaller than the engine one. consider making singulos with them or even dragging them around and throwing people into them. ALL HAIL LORD SINGULOTH! Do you miss the singulo? Do you want to summon the lord back? Pump a shit tonn of nitrogen from atmos to the engine. Yes, nitrogen. why? cos you can cram the most of it into an engine before it starts to delam. As a result nobody will even notice that you are sabotaging it until it is waaaaaaaaaaay too late. It is also a good idea to cool this N2 down before you inject it. Cold gas contracts, so you can fit more into the pipes. you want as much gas as physically possible in the SM chamber. Then cut the scrubbers. Keep pumping in gas. Don't stop. He hungers. HE HUNGERS. CONSUME THEM ALL. Lady tesla's return. Tesla delams are extremely difficult but they result in a massive boom and a tesla when you pull them off. Firstly, get a stable 100% CO2 SM setup with 4k EER+. Secondly, get a grounding rod. Yes. A grounding rod. Safety equipment in my delam? no way! well, if you don't have it you might end up blowing yourself and your SM up, spacing all of your gas resulting in a pathetic tiny explosion of a delam. Thirdly, set the scrubbers to scrub everything except CO2. The CO2 in chamber will now start to build and heat up. causing a massive boost in the EER. now..... run. If you stick around you will be murdered and maimed by a grav anomaly or hyperspeed slime. Leave the pathetic engineers trying to fix your mess die to that. There will be a station shattering kaboom. If you want a quick easy delam without much pizzazz you can place a passive vent in space and connect it to the cooling HE pipes. this will act as a gas sink and cause the SM to delam from lack of coolant. Most engineers won't notice the issue if you do it off screen from the SM chamber and it will delam and it will blow up. Likely forcing an ERT or even a shuttle call. I hope this guide helped someone! leave any other tips in the comments.1 point
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