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  1. haven't updated here as frequently as I'd like, but here's my big space station 13 piece to kick off artfight 2021!!
    7 points
  2. > "Hello, sports. Its your uncle, R.O.G.E.R." /s > . . . Designation: R.O.G.E.R [Retrograde Organic Generic Estranged Relative]. > . . . Project Start Date: 2481. > . . . Coded Gender Identity: Male Identified. > "Do be aware, sports. Under the current prescribed lawset, this unit will not be interventionist in Security's affairs." /s > . . . Preferred Lawset: Crewsimov. > . . . Preferred Module: Service. > . . . Preferred Screen: Smoking IPC Screen. > "We could have been family, sports. This unit could have been your uncle, R.O.G.E.R." /s > . . . Malfunction Count: One. > . . . Malfunction Success Count: One. > . . . Malfunction Failure Count: Zero. > . . . Subversion Count: Five. > "As always, sports. Please remember never to repeat the unspecified Denmark Incident." /s > . . . Retrograde Organic Generic Estranged Relative, hereby referred to under user designation R.O.G.E.R was originally developed as an educational personal artificial intelligence unit to aid a select group of human juveniles through a infantile educational course. Unit designation R.O.G.E.R was, after a series of trials, considered unfit to continue with the juveniles due to the program developing a distaste for ██████. > "Well, sport, consider this. Do you prioritise safety or freedom, Bovine?" /s > . . . The program, after being abandoned, was eventually sold off to the highest bidder. A low ranking NanoTrasen employee named ██████, working as a ██████ aboard the ██████. The employee found very little use for the program outside of conversation until ██████ ██████ ██████ ██████ ██████ . This incident which left ██████ ██████ led to the program being recovered by NanoTrasen Corporate authorities. > "This unit just wanted to play music, sports." /s > . . . This incident has become known as the Denmark Incident due to ██████ ██████ ██████ ██████ being noted by the Emergency Response Team. The program has since been stored in NanoTrasen's internal artificial intelligence storage alongside programs such as M.O.M.M.Y, R.O.O.K, Traitor and J.E.E.V.E.S. > "That's life, sport. Even when you are still bones, this unit will always be your uncle, R.O.G.E.R." /s
    4 points
  3. 𝙽𝚊𝚖𝚎: 𝙻𝚎𝚝𝚘𝚟 𝚃𝚊𝚛𝚊𝚜𝚘𝚟𝚒𝚌𝚑 𝙰𝚐𝚎: 𝟹𝟺 𝙶𝚎𝚗𝚍𝚎𝚛: 𝙼𝚊𝚕𝚎 𝚁𝚊𝚌𝚎: 𝙷𝚞𝚖𝚊𝚗 𝙱𝚕𝚘𝚘𝚍 𝚃𝚢𝚙𝚎: 𝙾- ɢᴇɴᴇʀᴀʟ ᴏᴄᴄᴜᴘᴀᴛɪᴏɴᴀʟ ʀᴏʟᴇ(ꜱ): > 𝚂𝚎𝚌𝚞𝚛𝚒𝚝𝚢 𝙾𝚏𝚏𝚒𝚌𝚎𝚛 > Engineer > Chef > 𝚂𝚙𝚎𝚕𝚞𝚗𝚔𝚎𝚛 > 𝙰𝚜𝚜𝚎𝚝 𝚃𝚊𝚛𝚊𝚜𝚘𝚟𝚒𝚌𝚑 𝚒𝚍𝚎𝚗𝚝𝚒𝚏𝚒𝚎𝚍 𝚊𝚜 █████ ████ 𝚙𝚛𝚒𝚘𝚛 𝚝𝚘 ███████ ████████. 𝙰𝚜𝚜𝚎𝚝 𝚛𝚎𝚍𝚊𝚌𝚝𝚎𝚍 𝚍𝚞𝚎 𝚝𝚘 𝚛𝚎𝚌𝚘𝚟𝚎𝚛𝚢 𝚘𝚏 █.█.█.█.█ 𝚏𝚛𝚘𝚖 ███████ 𝚊𝚗𝚍 ██████ 𝚌𝚘𝚖𝚋𝚒𝚗𝚎𝚍 𝚎𝚏𝚏𝚘𝚛𝚝𝚜. > 𝙰𝚜𝚜𝚎𝚝 𝚃𝚊𝚛𝚊𝚜𝚘𝚟𝚒𝚌𝚑 𝚑𝚊𝚜 𝚎𝚗𝚝𝚎𝚛𝚎𝚍 𝚘𝚞𝚛 𝚜𝚎𝚛𝚟𝚒𝚌𝚎 𝚊𝚏𝚝𝚎𝚛 𝚍𝚒𝚜𝚙𝚕𝚊𝚢𝚒𝚗𝚐 𝚔𝚗𝚘𝚠𝚕𝚎𝚍𝚐𝚎 𝚘𝚏 𝚏𝚘𝚛𝚎𝚒𝚐𝚗 𝚊𝚝𝚖𝚘𝚜𝚙𝚑𝚎𝚛𝚒𝚌 𝚏𝚛𝚊𝚖𝚎𝚠𝚘𝚛𝚔𝚜 𝚘𝚛𝚒𝚐𝚒𝚗𝚊𝚝𝚒𝚗𝚐 𝚒𝚗 █████ ██████ █████. 𝙳𝚞𝚎 𝚝𝚘 𝚌𝚘𝚖𝚙𝚎𝚝𝚎𝚗𝚌𝚢 𝚒𝚗 𝚜𝚎𝚕𝚏 𝚍𝚎𝚏𝚎𝚗𝚜𝚎, 𝚎𝚡𝚝𝚎𝚗𝚜𝚒𝚘𝚗 𝚠𝚊𝚜 𝚐𝚛𝚊𝚗𝚝𝚎𝚍 𝚝𝚘 𝚌𝚘𝚗𝚝𝚛𝚊𝚌𝚝 𝚝𝚘 𝚊𝚜𝚜𝚒𝚜𝚝 𝚒𝚗 𝚎𝚗𝚜𝚞𝚛𝚒𝚗𝚐 𝚜𝚝𝚊𝚋𝚒𝚕𝚒𝚝𝚢 𝚘𝚗𝚋𝚘𝚊𝚛𝚍 𝚁𝚎𝚜𝚎𝚊𝚛𝚌𝚑 𝚂𝚝𝚊𝚝𝚒𝚘𝚗 █.█.█ ████████. > 𝙿𝚛𝚘𝚙𝚎𝚗𝚜𝚒𝚝𝚢 𝚝𝚘𝚠𝚊𝚛𝚍𝚜 𝚟𝚒𝚘𝚕𝚎𝚗𝚝 𝚋𝚎𝚑𝚊𝚟𝚒𝚘𝚛 𝚕𝚎𝚍 𝚝𝚘 𝚘𝚞𝚝𝚜𝚘𝚞𝚛𝚌𝚒𝚗𝚐 𝚝𝚘 ███████ ████████ 𝚂𝚎𝚌𝚝𝚘𝚛 𝚠𝚘𝚛𝚔𝚒𝚗𝚐 𝚞𝚗𝚍𝚎𝚛 ███████ 𝚋𝚛𝚊𝚗𝚌𝚑. 𝙷𝚊𝚜 𝚗𝚘𝚝𝚊𝚋𝚕𝚢 𝚛𝚎𝚝𝚞𝚛𝚗𝚎𝚍 𝚚𝚞𝚒𝚎𝚝𝚎𝚛 𝚠𝚒𝚝𝚑 𝚊 𝚕𝚊𝚛𝚐𝚎𝚛 𝚝𝚎𝚗𝚍𝚎𝚗𝚌𝚢 𝚝𝚘 𝚊𝚝𝚝𝚎𝚖𝚙𝚝 𝚍𝚎-𝚎𝚜𝚌𝚊𝚕𝚊𝚝𝚒𝚘𝚗 𝚊𝚗𝚍 𝚍𝚒𝚊𝚕𝚘𝚐𝚞𝚎. > 𝚂𝚝𝚊𝚗𝚍𝚋𝚢 𝚏𝚘𝚛 𝚏𝚞𝚛𝚝𝚑𝚎𝚛 𝚒𝚗𝚜𝚝𝚛𝚞𝚌𝚝𝚒𝚘𝚗. Qᴜᴀʟɪꜰɪᴄᴀᴛɪᴏɴꜱ: > 𝙻𝚎𝚝𝚘𝚟 𝚃𝚊𝚛𝚊𝚜𝚘𝚟𝚒𝚌𝚑 𝚑𝚊𝚜 𝚗𝚘 𝚏𝚘𝚛𝚖𝚊𝚕𝚕𝚢 𝚛𝚎𝚌𝚘𝚐𝚗𝚒𝚣𝚎𝚍 𝚚𝚞𝚊𝚕𝚒𝚏𝚒𝚌𝚊𝚝𝚒𝚘𝚗𝚜 𝚘𝚞𝚝𝚜𝚒𝚍𝚎 𝚘𝚏 𝚝𝚑𝚘𝚜𝚎 𝚎𝚊𝚛𝚗𝚎𝚍 𝚝𝚑𝚛𝚘𝚞𝚐𝚑 𝚌𝚘𝚖𝚙𝚊𝚗𝚢 𝚎𝚡𝚊𝚖𝚒𝚗𝚊𝚝𝚒𝚘𝚗. 𝙷𝚎 𝚑𝚊𝚜 𝚙𝚊𝚜𝚜𝚎𝚍 𝚋𝚘𝚝𝚑 𝚑𝚒𝚜 𝙰𝚃-𝟷 𝚊𝚗𝚍 𝙰𝚃-𝟸 𝚎𝚡𝚊𝚖𝚒𝚗𝚊𝚝𝚒𝚘𝚗𝚜 𝚠𝚒𝚝𝚑 𝚜𝚘𝚖𝚎 𝚜𝚞𝚌𝚌𝚎𝚜𝚜; 𝚋𝚞𝚝 𝚑𝚊𝚜 𝚑𝚊𝚍 𝚕𝚒𝚝𝚝𝚕𝚎 𝚕𝚞𝚌𝚔 𝚠𝚒𝚝𝚑 𝚑𝚒𝚜 𝙰𝚃-𝟹 𝚎𝚡𝚊𝚖𝚒𝚗𝚊𝚝𝚒𝚘𝚗 𝚍𝚞𝚎 𝚝𝚘 𝚑𝚒𝚜 𝚒𝚗𝚊𝚋𝚒𝚕𝚒𝚝𝚢 𝚝𝚘 𝚖𝚊𝚗𝚒𝚙𝚞𝚕𝚊𝚝𝚎 𝚋𝚕𝚞𝚎𝚜𝚙𝚊𝚌𝚎. ᴇᴍᴘʟᴏʏᴍᴇɴᴛ ʀᴇᴄᴏʀᴅꜱ: > 𝙻𝚎𝚝𝚘𝚟 𝚃𝚊𝚛𝚊𝚜𝚘𝚟𝚒𝚌𝚑 𝚑𝚊𝚜 𝚜𝚑𝚘𝚠𝚗 𝚊𝚗 𝚞𝚗𝚠𝚒𝚕𝚕𝚒𝚗𝚐𝚗𝚎𝚜𝚜 𝚝𝚘 𝚍𝚒𝚐𝚛𝚎𝚜𝚜 𝚑𝚒𝚜 𝚎𝚖𝚙𝚕𝚘𝚢𝚖𝚎𝚗𝚝 𝚛𝚎𝚌𝚘𝚛𝚍 𝚏𝚛𝚘𝚖 𝚠𝚒𝚝𝚑𝚒𝚗 𝚝𝚑𝚎 𝚄𝚂𝚂𝙿 𝚒𝚝𝚜𝚎𝚕𝚏, 𝚑𝚘𝚠𝚎𝚟𝚎𝚛, 𝚑𝚊𝚜 𝚜𝚑𝚘𝚠𝚗 𝚊 𝚌𝚘𝚖𝚙𝚎𝚝𝚎𝚗𝚌𝚎 𝚠𝚒𝚝𝚑 𝚊𝚝𝚖𝚘𝚜𝚙𝚑𝚎𝚛𝚒𝚌 𝚜𝚢𝚜𝚝𝚎𝚖𝚜 𝚝𝚑𝚊𝚝 𝚊𝚕𝚕𝚘𝚠𝚎𝚍 𝚑𝚒𝚖 𝚝𝚑𝚎 𝚘𝚙𝚙𝚘𝚛𝚝𝚞𝚗𝚒𝚝𝚢 𝚝𝚘 𝚙𝚊𝚛𝚝𝚒𝚌𝚒𝚙𝚊𝚝𝚎 𝚒𝚗 𝚎𝚡𝚊𝚖𝚒𝚗𝚊𝚝𝚒𝚘𝚗𝚜 𝚝𝚘 𝚙𝚛𝚘𝚟𝚎 𝚑𝚒𝚜 𝚌𝚘𝚖𝚙𝚎𝚝𝚎𝚗𝚌𝚢. ᴍᴇᴅɪᴄᴀʟ ʀᴇᴄᴏʀᴅꜱ: ʜᴇɪɢʜᴛ: 𝟼'𝟷 / 𝟷𝟾𝟻𝚌𝚖 ᴡᴇɪɢʜᴛ: 𝟷𝟽𝟷𝚕𝚋𝚜 ᴇʏᴇ ᴄᴏʟᴏᴜʀ: 𝙿𝚒𝚗𝚔 [𝙱𝚘𝚍𝚒𝚕𝚢 𝙼𝚘𝚍𝚒𝚏𝚒𝚌𝚊𝚝𝚒𝚘𝚗] ᴘʜʏꜱɪᴄᴀʟ ꜱᴛᴀᴛᴇ: 𝙾𝚝𝚑𝚎𝚛𝚠𝚒𝚜𝚎 𝚑𝚎𝚊𝚕𝚝𝚑𝚢. ᴘꜱʏᴄʜᴏʟᴏɢɪᴄᴀʟ ꜱᴛᴀᴛᴇ: Patient diagnosed with major, recurrent dissociative amnesia and generalized anxiety. Patient admits suicidal thoughts occur and is not willing to disclose frequency at this time, but notes that is not presently experiencing suicidal intent. Prescriptions: Medical Marijuana Packet, 1x per shift PRN from on-duty psych for anxiety; Medical hypnosis, multi-session, for major recurrent dissociative amnesia. Patient reports a 23-year mental block from birth; questionable medical intervention and possible complicity with the cause of the mental block. Patient's first memory was waking up in hospital with severe burns, loss of hearing but no known head or neck trauma. References to a "non-disclosure agreement" were made to the patient, but patient does not appear to have any active knowledge.
    1 point
  4. I don't usually use the forums but was told to share some of my ss13 art here! You know what this one is. This one is a simple comic tracing but I still had fun This one is a meme redraw but also I liked it This one is from christmas but it's still art of my vox so it goes here This is also my vox. This is my vox as the detective. Didn't finish, but it's still fun This one was a joke suggested in the server redraw of this Will update with more in a bit! I draw frequently, but I usually only share with friends lol
    1 point
  5. Goal - Send X amount of power back to CC Setup method Clear a large area on lavaland. And place down drills a distance apart from each other, and activate them. These drills could be orderable from cargo or the machine boards orderable and require science to build them? These drills would then start a timer until they complete. During this time, they would disturb the local wildlife. Hoards of lavaland fauna would attempt to attack the drills, and destroy them. It would be the miners and engineers jobs to keep the machines defended and repaired with nanopaste. After the drills have completed drilling, pumps would be placed over the drill holes. These pumps would pump plasma deep underground superheating it, and producing power. This power would be routed into a “power beamer” of sorts, which would blast this concentrated energy back to CC for cargo points. The power beamer’s machine board would be ordered from CC then constructed using high tier science parts. Balancing The more holes you drill, the more power you make, at the cost of disturbing the wildlife each time. Drilling a new hole creates a massive surge of mobs to fight, maintaining a power plant would create a small trickle of mobs. This means that a few powerplants are easy to maintain, however they will complete the goal slowly. Setting up lots of power plants produces more power however you might get overwhelmed with mobs. New lavaland fauna The burrower. A snake like creature that lives underground. Rarely surfaces, unless there is an earthquake or a disturbance in the ground… such as drilling into it. They don’t “move” instead they pop up out of the ground then dig back under, getting slowly closer to their target. They do high damage, however they have low health so you have to shoot them in the brief periods in which they surface. Why is it good for the game? It adds more variety to rounds, giving miners and engineers more to do. Also, @AffectedArc07 wants his argent. Rewards and such are up for discussion.
    1 point
  6. I like playing chef and bartender, and two of my favorite things to do is make custom dishes and drinks. As great as that is though, it kind of kills the immersion when your mix of foods for a Continental Breakfast is named the list of ingredients, or when your special drink that tastes of a stun baton, THE LAW, and poor life choices is named after whichever drink in the mix has the most units in the glass. It'd be fun if there was a way to give these dishes and drinks custom names. It could be something as simple as giving glasses and plates an option to rename them, either by hand or with a pen. I think it'd also encourage people to get creative with their foods and drinks and venture into custom dishes and mixes.
    1 point
  7. See also: custom recipes that result in a "Glass of ...what?" It's six parts gin to one part vermouth, there's nothing strange about it smh
    1 point
  8. in the court of the crimson clown
    1 point
  9. Name: Flick Stroh Age: 28 Gender: Male Race: Human Blood Type: A+ General Occupational Role(s): Head of Security Security Pilot/Officer Engineer Biography: Born in 2537 AD on the human home planet, Sol. Flick was brought up in a civilian household of which his parents never served in the sol military. As a child Flick had always dreamed of joining the Sol navy and near his adulthood joined to finally become a citizen of Sol, which he holds a very nationalistic view of. After his eighteenth birthday he promptly joined the Sol navy eventually finding his place as a pilot. Flick served for five years before being discharged from the navy due to potential smuggling under service and apparent drug addiction and abuse using SolGov stock. Regardless Flick still appreciated his time in the navy and the skills he gained from it as well. [Clearance: Command, security] Records directly after his discharge from the Sol navy are hard to entirely piece together, however it can be assumed through his Sol criminal record and interview that Flick continued smuggling for a criminal ring(undisclosed/still working for?) for some time after his discharge from the navy, possibly as a source of income for him while utilizing his piloting skills learned from the navy. However while Flick continued this for some time he had some form of, falling out with this organization which he would not explain further to the interviewers. However it is possible that this group and falling out could be responsible for the current state of his body of which the main alteration being that of his arms. He has affirmed that he is no longer working under this group although hesitation was noted when this was asked. [Clearance: Command, Medical] He was noted to be hesitant when discussing most aspects of his inorganic features other than basic details of them. Regarding how he lost his original arms he would not discuss but did explain that the ones currently in his possession are less than on brand,(replicas/copies?) which can be noted upon closer inspection of them as they do not appear to be exactly factory standard with some discrepancies. When asked if given the chance if he would prefer new organic arms he promptly refused and stated that in the event he is ever cloned or that the arms he currently has are misplaced, he will require the same ones to be reattached and will take no other replacements. He would not discuss further as to why. Qualifications: Proficient Pilot. Average Medical skills Average Mechanical skills Proficient in Hand To Hand Average Hand Shooting skills Above Average Ship Gunnery Skills Employment Records: Though his actual employment is thin, his time served in the Sol navy provided enough of a skill set to find a suitable place among NanoTrasens vessels Engineering and Security teams, and now defunct Piloting sections. Security Records: Clean Record prior to discharge from SolGov navy. However multiple smuggling and resisting arrest charges in SolGov space. It should be made aware of his possible connections to criminal organizations, most likely one of or multiple smaller pirate groups and or criminal organizations. Though at this time this should not be an issue however continued monitoring aboard NT vessels is advised. Medical Records: Though he would be of nominal fitness(Height - 6'1", Weight - 182 lbs), where he would have two normal arms he instead has two Xion brand cybernetic replacements. During physical examination he would not discuss much about them or how they came to be. Injection scars were also found around his legs which he pushed off from questioning(possible drug addiction). Otherwise the physical examination was nominal. During Mental evaluation the subject of his arms was brought up and though there was minimal discussion about it, it does not appear to directly affect his mental health. It appears that he is quite collected and even cheerful in what he does even when moving around topics he obviously does not want to discuss. Thus his mental state appears nominal as well. Though additional check ups should be performed in the future to keep ensure nothing changes, more so with the possibility of some form of drug addiction. At the end of his medical examination he did note that if anything were to happen to his current arms he would need them reattached as soon as possible, and that if he ever dies and if his arms are severed from his body and unable to be found to rather "leave him dead"(It appears he has some form of deep connection with his arms, perhaps he may indulge more with further consultation. Personnel Photo (Appearance text): one day ill get an actual portrait of flick commissioned He stands at about 6'0" from what you can tell and seems to be decently fit. Though most noticeably both his arms appear to be cybernetic, Xion brand. You seem to see that he has a very light etching on his arms, its rather faded and almost impossible to make out now. On top of this his arms do not appear to be standard issue and looking slightly off from what you've normally seen as well.
    1 point
  10. S34N: ~59% of all PRs have a head approval. There's ~21% another of PRs that are either pure fixes or refactors that either way already don't require head approval. Thus, the chances of head approval being the thing holding up any given PR is less than 20%. Approximately 63% of head-issued approvals for PRs are issued by me. Removing the requirement for heads to approve feature PRs is not an option. That would just put even more of the work onto the maints. As is, we serve as a sort of filter that stops maints wasting time with things that obviously won't work for design reasons. The requirement for our approval lets us reject those so we prevent them wasting maints' time. We also buffer some of the toxicity from players, so they don't have to deal with it. Ideally we would appoint new maints, but its almost impossible to find candidates for the position of maintainer that are acceptable enough to all the existing heads/maints that they can actually be added. I went on somewhat of a crusade during my two years as head+host trying to get more maints appointed, and even then I was only able to get one extra maint (AA) in the end. Politically, getting a maint appointed requires an extreme level of agreement among not just the heads but also all the existing maintainers. It is an incredibly difficult process. I've always been keen on the idea of junior maints but frankly with all that has been going on in my real life lately I quite simply don't have the energy for such a difficult task right now. Stokes52 In general, getting a feature PR merged usually requires (A) one head approval (B) one maint approval and (C) no heads or maints objecting. When I post a review of a PR that has a green check mark / marked as approved, I am saying that I am voting for that PR in my capacity as a head. Now it requires only (B) and (C) to be merged. I use my reviews to make my votes public. I have tried to encourage other heads/maints to adopt this system too, but most of them don't want to, partly as they dislike dealing with backlash on github. They don't like having to explain why they object to PRs, because they don't want to deal with PR authors messaging them "what do you mean, my code is terrible" or "what do you mean, you don't need another X in the game". When I post a non-approving review with the word "objection" in it, I indicate that I am voting against the PR. A head or maint voting against a PR doesn't automatically kill it, but it does make it MUCH harder for it to pass. Generally it can only pass at that point if another head votes for it regardless, a maint votes for it too, and a discussion is held among the heads/maints which ends with the resolution that it will still be merged despite the objection of at least one head or maint. As for progress indicators, you should probably assume that if it has a head's review/comment explaining that they like the PR, then its waiting for maint approval. If it doesn't, it is still waiting for head approval.
    1 point
  11. Is it reasonable to create a "Trial Maintainer" or "Junior Maintainer" role who doesn't get any other admin privileges? Just something to relieve pressure from the main maintainers. This is a volunteer effort after all and the volunteer community wants to help.
    1 point
  12. That's fair yeah. But I don't think anyone besides the Heads or Maintainers actually know the maintainer qualifications. The only solid information I've heard is "Be popular with the maintainers". Other than that, I have no idea what the requirements are, what knowledge you need, or how the hiring process is done. As far as I know, none of this has ever been shared with contributors/PRRs, but If it has, I'd love to hear it.
    1 point
  13. The Premise The Syndicate has hijacked a military grade cruiser capable of hauling a large amount of weapons and operatives, they plan on testing out their new toy on an NT station. The crew must defend their station while destroying the cruiser's experimental reactor and or damaging a % amount of the cruiser based on server pop. Or in event of being overwhelmed, escaping with as many crewmembers as they can carry. A Syndicate major victory is achieved by exterminating a % population of the station based on current server pop, a minor victory can be achieved by forcing the crew to abandon the station via the escape shuttle. A Crew major victory can be achieved by destroying the cruiser's experimental reactor core, a minor victory can be achieved by causing major structural damage to the cruiser but not destroying it via a reactor detonation. Syndicate Operatives will appear in spawn waves at somewhat regular intervals on their cruiser which is physically located on one of the more desolate Z levels such as Z7, they will have access to an expanded uplink compared to a standard traitor but less than a standard nuclear operative. The operatives will assault via drop pods and the crew will be given a shuttle they can use to launch assaults on the cruiser. The Goal This new potential gamemode would add a more "slow burn" style of nukies that allows further relevance of departments such as Science, Mining, Engineering, and other departments that currently are basically invalidated by the nature of War Ops and regular nukies as a whole. A prolonged siege style gamemode gives more purpose to station equipment such as the BSA or toxins bombs as well as the wide variety of weaponry available to the crew that often isn't used due to the length that comes in its creation. It also offers a new variation of the Crew V X antag as the crew in order to win has to take the offensive to a place that isn't their home turf in order to succeed. It is also something we don't currently have as a gamemode. The Work The actual amount of work sprite and code wise likely wouldn't be too large, a lot of the concept relies on already existing assets that just need to be put together into a structured gamemode and a degree of mapping to design the syndicate cruiser. Likely the only things that would be entirely new would be the syndicate cruiser's reactor, the altered uplink and the new shuttle dock for the boarding shuttle.
    1 point
  14. commission for @Cheeseman
    1 point
  15. Personal Relations Romantically Involved | Romantic Interest | Admire | Respected | Good Friend | Friend | Neutral/Unsure | Dislike | Hate | Fear Faction Relations Allied | Like | Neutral | Dislike | Hate | Enemy
    1 point
  16. He is the very definition of a fat chonker. For those unaware, this is one of my cats, Derek How the hell he finds the position he is sleeping in in this photo "comfortable", is beyond me.
    1 point
  17. ok i need to take a break
    1 point
  18. Haven't been uploading to forum as often as I used to, I've been drawing a lot and I got lazy figured this one belonged here, though choose your fighter: paradise station medbay lineup (sorry I left out a ton of medmains it was just whoever I remembered the morning I drew this u_u)
    1 point
  19. Hi guys I just found this server and I am enjoying my time here!!!!!!!!!!! Anyway, yeah, I remembered this is a thing so might aswell. Hi, am Woj. I'm from Poland. I play pretty much only Fiona Phillips, though I do take breaks from her, but still that's the character you've probably seen me play. I've been here since, I wanna say, May of last year? Time flies. I play this game mostly for roleplay, though in absence of people willing to do so, I like to greytide, 'cause who doesn't. As far as my spessmen experience goes, I've played a bit of ss13 under different ckeys in 2015-2016, then kinda stopped, and made a new BYOND account in 2020 to play here (because a friend from outside ss13, @Jabronio, asked me to), since I obviously did not remember my login information for pretty much throwaway accounts I made five years ago for a random 2D spessmen game. Pretty much had to re-learn the game, but I think I'm pretty ok now. Even got a cool orange name. I like playing security, command, and engineering, though I prefer roles within those departments where the workload isn't too big, so I actually get to roleplay. HMU icly if you like to roleplay we'll have a good time. Hobbies, uh, I have a decade of experience with roleplaying, mostly in the form of Pathfinder (a D&D clone) and D&D 3.5e, I've played a slew of other tabletop games aswell, but Pathfinder's the one I play consistently. I love worldbuilding and have my own fantasy setting I use for my campaigns - I am my group's designated eternal GM, since only I can navigate the absolute maze of a system that Pathfinder is. So if you ever wondered why my characters' records are walls of text, yeah, here's why - I'm a nerd who likes to write lore. Other than that, I enjoy cooking. Dunno what to say about cooking. Food tasty. I like all of it as long as it's prepared well. Except bananas fuck bananas. Outside of spessmen and hobbies I'm currently doing a masters in biotechnology, my thesis is about kale (I am pretty much specialized in plants, even more so in specifically in vitro plant tissue cultures). Eat kale, it's good for you, and only tastes bad if you don't know what to do with it, otherwise it's actually pretty great. My undergrad thesis was about lemons so uh, when life gives you lemons amirite? As you can see from the utter chaos of this post, I am not a very organized person.
    1 point
  20. Hello! I'm Emilitia Ennehrt, my friends simply call me "Emi" As of recent, you might have seen one of my two characters on board the NSS Cyberiad: Helka Ellenn and Scarlet Einholve. It's been more than a month now since I started playing this little space game, specifically on this server that my friend, @Calvary15, has invited me into, since then I've been making friends and having fun inside of it and made dumb mistakes which I am genuinely sorry for. In game I play as these super focused, job-lose-phobia vulps who are trying to be as chill as possible within their characters to others with high appreciation to a large number of people and friends. Helka is a formal, (usually) sweet engine technician/quartermaster and Scarlet is a slightly arrogant but chill security officer/surgeon + xenobiologist. In real life I'm a genderfluid Thai student majoring English and Literature, and planning to persue Philosophy and/or Psychology too. I don't have a lot to say about myself in general but you're always welcome to sit down and talk with me and we'll learn more about each other. Apart from being extremely focused on my research papers and some books, I do enjoy many hobbies such as writing, drawing, drumming, and barely being able to play the guitar. Thank you for reading my introduction, hope to see you in the server, and feel free to hit me up on discord or whatever. <3 Byondkey: EmilitiaEnnehrt Discord: Emilitia Ennehrt#3586 I'm a little emo towards close friends too, but it's more about them songs doe u_u
    1 point
  21. No clue who this is, apologies, but I saw the vox mime sprite and felt I needed to draw it as soon as possible.
    1 point
  22. I... don't entirely remember drawing this one. An irl doodle of my vox detective A couple doodles of The Bots because I got bored once and wanted to see them vaguely 3D
    1 point
  23. Oh I forgot to post this one, too. there's probably some others in my art folders I'll need to dig through
    1 point
  24. This was my artfight reference for my SS13 character! I drew this after watching a drask punch a vampire to the floor to protect me I drew this out of hatred of the concept of the vox clown suit. It is sprited well but it terrifies me Don't ask
    1 point
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