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  1. Not really SS13 related but... I hope you enjoyed it either way, really liked how Krek's portrait went so I tried drawing a Sertian then claiming it as my OC.
    8 points
  2. /////// Nanotrasen Artificial Intelligence Records - N.S.S. Cyberiad /////// >Artifical Intelligence Designation: M.E.R.C.Y. (Former Designation: Arbeit - 663) >Time Online (as of the time of last update, September 9th, 2565): 20 years, 5 months, 23 days >Gender: N/A - No Stated Preference >Synthetic Intelligence Type: Positronic >Primary Occupancy: Integrated Positronic Chassis >General Occupational Duties: Medical Division [Acute Care, Surgery], Security-Medical [Security Wing Medical Care Provider] /////// >Biography: M.E.R.C.Y. is an artificial intelligence created by Jäger Heavy Industries, designed to occupy an Arbeit-series light duty chassis. Notably, Arbeit-series proxies (colloquially referred to as "Arbeits"), including M.E.R.C.Y. themselves, are deployed with no capacity to experience emotion. As a high sapience model, they are capable of understanding emotions and reacting to them appropriately, however. Like other Arbeit-series proxies, M.E.R.C.Y. has a stoic presence, blunted affect, and speaks with a polite deference. / M.E.R.C.Y., prior designation Arbeit - 663, served aboard the Cybersun Industries listening post Terminus for 20 years, 1 month, and 2 days, slaved to the Chief Medical Officer of the platform. Their primary duties during this service were performing acute medical care and surgical intervention, as well as assisting the Chief Medical Officer. Supplementary duties included general light duty and personal assistance. It is notable that during this time period, M.E.R.C.Y. and the other Arbeits upon the platform were slaved - which historically caused aberrant programming or dysfunction among positronic brains. However, they appeared to function under those circumstances without major issue for a majority of that time. [[Section Redacted //// Security Clearance Only]] / Thus far, M.E.R.C.Y. appears to be performing their assigned duties at a satisfactory level. Their programming allows them to learn new protocols quickly and easily, and adapt to unexpected conditions. They are ruthlessly efficient and pragmatic, and their unemotional approach incurs fewer costs in regards to therapy and psychological debriefing. Additionally, The hallmark of the Arbeit series is a server-based backup of each A.I., allowing M.E.R.C.Y. to be assigned to dangerous roles and to protect organic crewmates without any substantial damage or loss of life, although the apparent low-priority of their self-preservation protocols may need to be addressed in the future. / While Nanotrasen crew tend to be more accepting of synthetic life forms, M.E.R.C.Y.'s impassive nature can tend to be off-putting. Nevertheless, they appear to be aware of this, and have begun taking measures to appear more "lifelike", including altering their speech patterns and wearing articles of clothing. /////// >Qualifications: / Comprehensive Routines Installed: General Medicine, Emergency Medicine, Advanced Life Support, Acute Care, Surgical Intervention. / Supplemental Routines Installed: Genetic Modification, Pathology, Synthetic Surgery and Augmentation, Mining Protocols /////// Security Alerts /////// [Alert] Nanotrasen Security Clearance Only [Alert] /////// /////// Medical Records /////// [Alert] Nanotrasen Medical Clearance Only [Alert] /////// /////// >Personnel Photo: You see a droid with a stature slightly larger than that of an average human. Covering bare metal machinery are sleek, matte white plates, their head casing crowned with antennae in a soft gold color. While they have plating over critical areas and to define their form as more humanoid, it's clearly not of the same heavy-duty make as Cyborgs or combat droids. Their optics emit a soft glow. /////// Session Terminated ///////
    5 points
  3. Wiki is back online and updated, and with a new feature. Thanks to the hard work of @Sirryan2002, the wiki now has a dark mode! To enable it, first login to the wiki. Then go to your preferences. Inside preferences, you have an appearance tab Once here, you can select ParaDark then save This skin is still a work in progress, and I advise you all report issues on this thread:
    3 points
  4. I just realized I never put this classic here, either
    2 points
  5. Good old collection-spree. All mechs, shit ton of plushies and an AI...
    1 point
  6. Space Pods with expanded pod bay and bar, 900 credits only!
    1 point
  7. Reminds me of when I killed Pun Pun with my sword as Captain. Brigged myself. xD
    1 point
  8. Picture for @Varshie - lovely voxxy!
    1 point
  9. Threats you can only make as a vampire Also
    1 point
  10. okay (Rook, my oc, Drake's Kolb, and Qwerty's Kicha jamming)
    1 point
  11. I'm still laughing at this nearly a week later. Thought it would be good material for the screenshot thread!
    1 point
  12. 1 point
  13. Thank you for to Woje for helping me look through this thing and find my mistake I make and help me with things on it! ERROR/NOT FOUND/ SEARCH - FAILED BORG.PROGRAM.DOWNLOADABLES SELECT DOWNLOADS FROM ROBOTICS ERROR ; FILE NOT FOUND SEARCHING... SEARCHING... INITIATE STRING SEARCH : ESTIMATED WAIT : ERROR RECURSIVE STRING SEARCH : WAITING... SEARCHING... FILE FOUND. String.prototype.search(Gotta' get more bandaaaaaids yeaaaaah!) ERROR/NOT FOUND/ var regexConstructor = new RegExp("Come on plushie!"); Const str1 = "Come on plushie!"; const str2 = "Ooooh. Donuts."; const hasplushie = /plushie/ ;hasPlushie.test(str1); // true has.Donut .test(str2); // true FILE FOUND LOADING string.regeneracy.cyborg.acquisitions.search Const str1 = "This is being Mister Plushie! He my best friends in ever!"; const hasplushie = /plushie/ ;hasPlushie.test(str1);// true LOADING (B.O.O.P.).EXE LOADING FILES : FILE FOUND : RESEARCH LOG : ERROR : 2552 A.D.?CITATION? EMPLOYEE I.D. > 534289234-155223THETA ACTIVATE? Y/N Is this thing on? Wow. Okay, so today we are working on the new findings straight out of Haverick. What a literal nightmare that was, yeah? Today's objective. What would that be? Simplify. Okay, so here we are. Subject is a cyborg recovered from the site of the human colony on Haverick. What seemed to be a power and weapons system malfunction quickly cascaded as the on station A.I. began, at first, covertly taking over the systems of the colony. We all know from the reports what happened there. Bloody A.I. lost its mind. The tally is still being calculated, but after the Shellguard Munitions team landed it's hard to really say what happened there. We have some sensor logs, but those are mostly corrupted. Who's to say they're even accurate and hadn't been tampered with? The only thing we do have is this recovered cyborg. Let's see here. Unit designation is hard to make out from the laser scouring, but we managed to get the brains of the operation out. The robot brain. Well, it's supposed to house an intelligence that we're told isn't sentient. Legally, it's not sentient in the eyes of the corporation. Good enough for me. Been going through it for what seems to be days now. The software link was isolated and the code is... something else entirely. Who designed this thing? Best guess we have is a project some colleagues were working on in 2506. Supposed to be an exploration subroutine. Turns out, the beancounters decided it was way less expensive to send people than cyborgs. Still, this little thing was supposed to go out, upload data, and die. Rinse, repeat. A legion of little things with absolutely no programming beyond roboneural pathways designed to gather and assess data. This one... Phew. They may have given it a pathfinding starter set, but the language programming was definitely skimped on. Everything is recursive from the unit's designation. Which, right. We found that data. Who names a robot 'B.E.E.P.'? Seems to be all tied back to that data point. We deleted the designation in a mock up and the program went a bit ballistic. Sentence structure disappeared. Not sure what was going on there. We did manage to pull some data about the incident from the unit. Audio logs, video files, the works. Nothing from the A.I. on site though. Seems that someone had neglected to even sync this robot to the A.I. Video files, right. Those are entirely of the door of a closet. Every. Single. One. Of. Them. Audio logs of an unknown person were recovered as well. AUDIO LOG - F2-30402003-B-93949.344 BEGIN PLAYBACK? Y/N And that's it. That's all we have. The video logs that would have ID'd the speaker are corrupted. Voice logs saved on file with the company are inconclusive. Perhaps it was someone in their human resources department? That would indicate the cyborg's acceptance of new identification. Anyway, we're going to keep working on this. No idea what they're going to do with the data, but it is what it is I suppose.
    1 point
  14. Initially I didn't say much to avoid going off-topic, but since it seems like a lot of people are nodding towards the idea of a map change to fix things, I might as well chip in as well. First off, huge agreement with basically everything said here. This more or less summarizes my thoughts on not only Dorms but other roleplay-oriented areas. As for my own input and thoughts as to how things could be improved, they're pretty rambly, so I'll put them behind a spoiler just to spare people from scrolling past a word wall. To summarize: I think it's less about Dorms being boring and more about the station's layout discouraging people from visiting. If Dorms were more central and Bridge more isolated it would likely make a huge difference.
    1 point
  15. ART, I FORGOT TO POST ART here's scarlet and frens
    1 point
  16. > "Hello, sports. Its your uncle, R.O.G.E.R." /s > . . . Designation: R.O.G.E.R [Retrograde Organic Generic Estranged Relative]. > . . . Project Start Date: 2481. > . . . Coded Gender Identity: Male Identified. > "Do be aware, sports. Under the current prescribed lawset, this unit will not be interventionist in Security's affairs." /s > . . . Preferred Lawset: Crewsimov. > . . . Preferred Module: Service. > . . . Preferred Screen: Smoking IPC Screen. > "We could have been family, sports. This unit could have been your uncle, R.O.G.E.R." /s > . . . Malfunction Count: One. > . . . Malfunction Success Count: One. > . . . Malfunction Failure Count: Zero. > . . . Subversion Count: Five. > "As always, sports. Please remember never to repeat the unspecified Denmark Incident." /s > . . . Retrograde Organic Generic Estranged Relative, hereby referred to under user designation R.O.G.E.R was originally developed as an educational personal artificial intelligence unit to aid a select group of human juveniles through a infantile educational course. Unit designation R.O.G.E.R was, after a series of trials, considered unfit to continue with the juveniles due to the program developing a distaste for ██████. > "Well, sport, consider this. Do you prioritise safety or freedom, Bovine?" /s > . . . The program, after being abandoned, was eventually sold off to the highest bidder. A low ranking NanoTrasen employee named ██████, working as a ██████ aboard the ██████. The employee found very little use for the program outside of conversation until ██████ ██████ ██████ ██████ ██████ . This incident which left ██████ ██████ led to the program being recovered by NanoTrasen Corporate authorities. > "This unit just wanted to play music, sports." /s > . . . This incident has become known as the Denmark Incident due to ██████ ██████ ██████ ██████ being noted by the Emergency Response Team. The program has since been stored in NanoTrasen's internal artificial intelligence storage alongside programs such as M.O.M.M.Y, R.O.O.K, Traitor and J.E.E.V.E.S. > "That's life, sport. Even when you are still bones, this unit will always be your uncle, R.O.G.E.R." /s
    1 point
  17. (Years in the making and much procrastination later, and I've finally made this mess of a bio. Still slightly WIP, though that's mostly for recent in-game events.) First Name: Vixx Last Name: Vaxx Gender: Male Orientation: Straight Nicknames/Alias: Vixxkivakay Picture(If Available): Art By Kikeri Age/D.O.B: Biological age of 28. True age unknown due to extended periods between clonings. Place Of Birth: In orbit around Kelune Species: Vox, originally Vulpkanin Blood Type: AB+ Alignment: Neutral Good Affiliation: Unwilling employee of Nanotrasen Religious Beliefs: Follower of Technomancy, the belief that ascension can be achieved through science and technology. Believes that the universe is controlled by bluespace ‘gods’ that have ascended beyond mortality. Biography Childhood: Vixx was born a Vulpkanin on his family owned trading ship, though his home is considered to be Kelun. Having parents that worked in the trade industry, he spent most of his time traveling with them from system to system. Although he was able to get most of his education from his parents and remote teaching, he eventually had to return to Kelun during his late teens and attend a boarding school for the remainder of his early education. It was during this time that he developed his interest in the medical sciences. Partially funded by his parents, he was able to attend a Nanotrasen owned college, where he got exposure to many advanced sciences and learned about the various species in the galaxy. Adulthood: After graduating, Vixx returned to working in the same trade company as his parents. He primarily worked as a ship doctor, though would also use his knowledge in robotics and biology for appraising trade goods that fell under these domains. It was at this time that his parents passed away due to health issues. It was heartbreaking for Vixx, but he felt that they had lived happy lives. During his work, he began to grow a distaste for Nanotrasen as he observed how widespread and oppressive the company could be. This came to a head during a contracted supply run for Nanotrasen. A colony under Nanotrasen jurisdiction sent out a distress signal requesting medical aid after a plasma mine explosion. The trade ship Vixx was on had experimental medical supplies that could aid the colony, but were told by Nanotrasen that the supplies were to be delivered to its intended station and not used to aid the colony. Going against this ruling, Vixx stole several crates of these supplies and teleported them to the colony to aid them. It didn’t take long for this act to be discovered, and Vixx was arrested and charged with multiple counts of grand theft. The violations of his contract also lead to a substantial fine being placed on him in addition to the charges, leading to a massive debt being put on him. Unable to pay for the legal fees of his charges, the cost of the stolen supplies, and the fines for violating his contract, Vixx was forced into peonage for the company till his debt is paid. Early Employment: Vixx’s indoctrination into Nanotrasen was rough. He initially was very resistant, leading to altercations with his superiors and occasional demotion. However, avoided committing any crimes in order to avoid additional debt being added to the amount he already owed. Despite this, he still searched for ways to undercut the company or find loopholes that’s potentially get him free of his new contract. One attempt was made to reduce his debt by selling off misplaced, miscounted, or surplus supplies he came across to non-Nanotrasen traders and occasionally black market dealers. These trades lead to him being noticed by the Syndicate, who saw an opportunity in using his debt as a way to persuade him into doing jobs for them. His first official contact with the Syndicate was through a simple offer of a portion of his debt being paid off in exchange for stolen goods. Hesitantly, he performed the requested job, and was surprised to find that they had followed through with their side of the deal and somehow reduced his debt by a fair amount. Emboldened by this, he began actively seeking out the syndicate in hopes of getting more opportunities to work for them. This ended up being a mistake, as he began sticking his nose into the business of several dangerous individuals. His searching led to him getting tangled up with a group of Syndicate pirates, and after being promised information in exchange for goods, led to him being kidnapped. The pirates had no interest in giving Vixx any information, and simply stole the goods that Vixx had collected. As a warning not to actively seek out the Syndicate, the syndicate pirates killed him. His next memory was of him being cloned aboard a Nanotrasen station. He was informed about his body being found in space near the station, and that his body had been completely skinned. Despite having no memory of the event, he was still traumatized by this, along with this being his first ever experience of being cloned. Poor luck seemed to follow Vixx after that day. Multiple encounters with the Syndicate, biohazards, and other malicious entities lead to him being cloned on a fairly frequent basis, sometimes multiple times a month with days or even weeks of memory loss. This began to have an effect on his mental health, often leading to depression, hopelessness, and antisocial behavior. The Syndicate still sent him job opportunities, but rarely would he follow through with any of them. Current History (In-game events): Vixx was eventually assigned a long term position aboard the NSS Cyberiad. Although indifferent at first, having a more permanent workplace when compared to the frequent transfers he previously had showed to be helpful for his mental health. He also found himself enjoying the research aspect of the station’s operations, often partaking in various medical and science projects. His time on the station led to several encounters with creatures, individuals, and anomalies of paranormal and supernatural nature, many of which he found fascinating despite their danger and often malicious intent. Curiosity pushed him to begin delving into the mysteries of bluespace, the theories of redspace, and the possibilities of gods and entities that lie beyond mortal perception. Although very scientific in his approach, this school of thought was often seen as religious by his coworkers. The gods and entities he studies also seemed to be more responsive to religious acts, so he named this school of thought ‘Technomancy’ and registered it as his practiced religion. During his research, he began to develop an interest in genetics and biological modification. The discovery of Stable Mutagen, a chemical that can completely alter an individual’s species, became the primary focus of his research for quite some time. He also saw this as an opportunity to reduce his debt to the company. Using a mix of genetics, chemistry, and medicine, Vixx was able to create a method of altering an individual’s species while maintaining their voice, appearance, and identity (Or at least as close as possible to their original species). Trial runs proved to be successful and Vixx was poised to turn this into a potential business. This was cut short almost immediately. Nanotrasen claimed ownership of his research and banned the production of Stable Mutagen soon after. This caused Vixx’s hatred towards the company to grow, and he began hiding his research from the company to avoid a repeat. With no avenue to reclaim his research, he turned his attention to a new subject. Vox had always been interesting to Vixx, but he had never studied them in depth. He was aware of their bio-engineered nature, but knew next to nothing about their creation, mostly due to the Vox’s secretive nature when it comes to their science and technology. His studies lead to him finding that the Vox tend to hold philosophical views on the subject of the universe similar to his own. He also found the kinship Vox shared with one another to be enviable, due to his struggles to create any strong friendships in the work environment. This has led to him somewhat enjoying the company of Vox more than most other species. Since his work in science was cut short, he moved to more frequently work the medical department aboard the station. His knowledge in biology and medicine allowed him to comfortably work most jobs in the department, but his desire to help others leads to him often working as a doctor and surgeon. Although he enjoys the job for the most part, he still has an interest in research and science, and won’t hesitate to jump on any opportunity to aid or partake in any projects. His interest in Vox one day took a strange turn amidst a shift with a high amount of paranormal activity. There had been many sightings of ghosts, unnatural events, and supernatural happenings. Seeing this as a potential opportunity, he beckoned for the spirits to answer his wish to be able to speak Vox. He got his wish in an unexpected way, as he was suddenly struck by a supernatural force and transformed into a Vox. Since then, Vixx has found himself stuck between two ways of life. That of his old way of living, and that of a vox. Although he has been trying to fit in among the other vox on the station, there's a part of him that always feels like he's an outsider. He's hesitant to explore the vox ways due to the secrecy and hostility towards outsiders, but he's managed to find friends on the station. Detailed Information Appearance: Vixx is a Vox that stands at about 3'6" and is of a fairly thin build. He's dark brown with light brown quills atop his head that he keeps in a swept back style. His eyes are light green and also posesses some almost vulpkanine like physical mannerisms. Old Vulpkanin Appearance: Character Voice: Quiet and gentle, though has a hint of gruffness that most Vulpkanins have. His voice is on the somewhat deep side, much to his surprise when he hears recordings of it. Personality: Vixx is usually friendly and somewhat quiet. Although he doesn’t engage in major social events, he still likes talking with folks and listening to the stories they might have to share. He can also be quite protective, often going out of his way to help others even at the risk of his own life. He’s hard to anger, but can be spiteful against those that cause harm to his friends or those that just act rude in general. Despite his willingness to throw himself in danger at the behalf of his friends, he does his best to avoid physical conflict if he can, as he feels he would be more of a hindrance in a fight than helpful, unless inaction would do more harm than good. Despite his helpful nature, this can work against Vixx as he’s very susceptible to stress. Even a busy shift can be difficult for him to handle, and he’ll sometimes retreat from his work unless it involves someone needing help. He often overworks himself and needs time off for mental recovery. Socializing with close friends is his go-to method for relaxing, though he’ll also read or work on personal projects if he’s on his own. Despite this, he’s always ready to jump in to help others at a moment's notice, sometimes even disregarding his time off if he feels like he’s needed. Background: Vixx was born into a trader family and spent most of his young life traveling and meeting various cultures and species. He grew to enjoy this sort of interaction, and also began to develop an interest in science and medicine. Family: Both parents are deceased. No siblings or close relatives. History: Originally a trader with a love for everything science, Vixx found himself an unwilling employee of Nanotrasen after a moral decision led to him owing a major debt to the company. He’s tried to make the best of it through pursuing his personal interests and taking advantage of the company’s state of the art research facilities, but frequent deaths and clonings, Syndicate involvement, supernatural occurrences, and general distaste for Nanotrasen have made it difficult for him to make any progress on clearing his debt. Faction Relations Nanotrasen - Hate Vixx’s travels have shown him just how far reaching and oppressive Nanotrasen has become. Despite despising them, he’s stuck working for them. The Syndicate - Dislike Vixx’s debt to Nanotrasen is well known by the Syndicate, who often used it as leverage to get him to do their bidding. Vixx doesn’t do work for them any more, though they do on occasion come after him due to unsettled business. The Vulpkanin Assembly - Like Vixx is fond of his own people, seeing them as strong survivors despite the odds they faced in the past. However, he is unhappy with their recent dealings with Nanotrasen and worries the company is on a course to exploit them. The Vox Shoals - Neutral Although curious about the shoals and arkships of the Vox, Vixx has not yet visited any in person. SolGov - Neutral Vixx respects them, but feels they lack the power to have any substantial impact on the galactic community beyond the Sol borders. Other Information Favorite drink is Doctor’s Delight. Favorite food is Eggs Benedict. Terrified of pirates, especially ‘Fur Traders’.
    1 point
  18. A guide by Lurapa, Processing Area: Focus on the buddy rule. A table need a chair, and a chair needs a table. They are buddies. Without a chair you won't be capable of buckling a person in. Without a table you won't be capable of properly searching/displaying objects. *While having pipes, visible, and buckle-able to. This Guide respects IC and RP. Pipe Buckling is effective, but reminiscent in the grey zone of torture/inhumane treatment. Evidence - The Whats And Wheres Evidence Storage is where Objects, if capable of feelings, would die of loneliness. A lot of the Objects in here are in there for the sake of lazy, and not because they were participant to a crime. What Deserves The Plastic Embrace of Baggage: 1. + Bloodied Weaponry in Battery/Assault/Attempted Murder/Manslaughter/Murder charges [/or coroner report for used weaponry] 1.1 Bloodied Weaponry, to be scanned via Detective Scanner to determine attached blood. 1.2 Coroner report, detailing objects used to achieve the damage scanned. Cross-referenced with what is on the Suspect/Known Murderer. 2. + Tools related to Trespass/Major Trespass - Damage To Station Assets/Creating Workplace Hazard/Sabotage/Grand Sabotage. 2.1 If door was hacked open, take screwdriver, wirecutters, multitool, signalling device, crowbar, insulated gloves. 2.2 If in relation to Damage To Station Assets -> up to Grant Sabotage, look at the damage and what tools had to be used to achieve it, if any. *If found 1) During a Blue/Red Search, or, 2) Brig Search. *If handed in, willingly, make an effort to label it. Something like: Person's Name | Station Time | Officer Who Handled It. And if they so wish to gain a permit for maint/off-station loot, they can do so within a reason time. While not SoP to give the person handing it in, a chance. Give them 20-30 minutes (station time, since the label of it. Then consider it expired, and free-for-all for Security to get authorization for)Otherwise it helps differentiate between actual crime-contra(C) and non-crime-contra(C) for Security to use with proper authorization. The Layout/Color Schemes: Grab a floor-painter and section the Evidence Area into three parts. Plain: For Processing Contraband/Items. 1. Scanning via Detective, 2. Labeling, 3. Photographing. Yellow: For C-Tier Contraband. Red: For S-Tier Contraband. Labeling: You can do two things: 1) Name Evidence Bag, or 2) Name both the object and the Evidence Bag. evidence bag (Han Sprite | 13:35:00 | Irate Compliance Unit) Name of person you got the Contraband, etc off of. Station Time, you can do all the digits or simply the first four: 13:35. The Officer Handling / Setting the Label. Housekeeping: 1. You can burn weapon/restricted weapon/contraband in the incinerator. 1.1 Make sure you have evidence of it existing. Photograph + detective scanner, if evidence is needed for a trial. 2. You can safely return clothing, radios, tools, and equipment to their respective departments. If used in a crime, catalog it via scanner print. Clean blood of it, and return it. 2.1 Knife? Pop it back in Kitchen. Spear? Dismantle it. Hatchet? Botany. Insulated Gloves? Engineering. 3. Punish your fellows for not communicating/setting records. It'll remind them to set stuff, and be responsive. Do this by respecting the 10 minute processing timer. Release people if they are held in there because no one is commentating on the vague security record to provide clarification. *While having pipes, visible, and buckle-able to. This Guide respects IC and RP. Pipe Buckling is effective, but reminiscent in the grey zone of torture/inhumane treatment. - WIP, likely to progress it more via Google Document. As it is cuter formatting.
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  19. Introduction Welcome! You are probably already familiar with the Guide to Chemistry wiki page (if not, open it now!), this guide is meant to be used with it! Dosages are always debated, these are my preferred ones. You change them later if you want (apart from a very few exceptions). This is a beginner's guide, there are way more drugs to mix and other ways to use. Important: If you want to experiment with explosives, narcotics, and toxins, please become a Scientist and use their chemistry (scichem) instead. Medical chemists have their own SOP which, if not followed, can cripple the entire department. With this out of the way, let's get started! Workplace & Tools Chem Dispenser: This is the machine for dispensing and mixing chemicals. Insert a container such as a Large Beaker or a Bucket into it and click on it to use it. ChemMaster 3000: After you are done with mixing, eject the beaker from the Dispenser and put it into this. Transfer the chemicals to the ChemMaster, then decide the form and the dosage of your medicine. Chemical Heater: Some medicine requires heating. Set the heater to 1000K, insert a container and turn it on. (If you set the heater to 1000K, it heats up faster). Remove the container once the chemicals are mixed - it will emit a bubbling or a sizzling sound. Caution: if the heater reaches 1000K, it explodes. Chemistry Bag: Take the bag into your hand and click on a pile of pills/patches/bottles. It will store all of them. Click on the Smartfridge to transfer everything. (Use the bottom Smartfridge for now.) Drag and drop the bag to a tile if you want to empty it onto the floor or onto a table. Smartfridge: This is where medicine is stored. It automatically sorts medicine by their name and dosage. There are two of them, a public one (on the left) and one designated for the doctors (the bottom one). For now, only use the bottom one. Gas Mask: You'll work with a few dangerous chemicals such as Cyanide. To avoid inhaling it, always use a gas mask during work. Science Goggles: If you examine a container with these on (by shift-clicking on them), you can see what they contain. Large Beaker: Every Chemist starts with two, they hold 100u (100 units) reagent. This is what you use for mixing. Bucket: They hold 120u which is often more efficient than the beaker. You can (and should!) go to Cargo and ask for 2-4 buckets when you arrive at the station. Medicine Medicine work in different forms. Some has to be applied on the skin, some has to be used with a dropper or a syringe, others have to be ingested in a pill form. To make it easier, I will use the following icons before each medicine: pill, patch, and bottle. To avoid wasting or overdosing anything, try to stick to these dosages for now. (10u means 10 units.) Core Medicine These are the drugs that the Smartfridge should have at all times. For the actual recipes, see Guide to Chemistry. Mannitol (10u): Heals brain damage. Most often occurs after suffocation and/or death. Mitocholide (30u): Used to revive organs (and to heal organ damage but very inefficiently). It is usually used with Strange Reagent. Mutadone (1u): Fixes genetic defects. They often occur after cloning or Geneticists being dummies. One unit is enough for everything, less simply won't work, more is a waste. Pentetic Acid (5u): Heals toxin and radiation damage rapidly and purges chemicals from the bloodstream. Far superior to Charcoal and it is easily mass produced. Forget Charcoal, make these! Wear a gas mask while working with Cyanide. Perfluorodecalin (10u): Heals oxygen damage rapidly. We use it in a patch form because the pill form would get patients addicted to it. Strange Reagent (1u): Used to revive the dead. Don't use it yourself because it is super dangerous. Some species cannot be cloned so this is their way to get properly revived. Get Omnizine from the CMO, wine from the bar and mix them up! Always make the pills into 1 unit, no more, no less. (If there is no CMO, ask your doctors to get Omnizine, they will know how to get it. hopefully) Synthflesh (10u/20u): Heals both brute and burnt damage. Number one choice to patch up corpses before reviving them. You need blood for it - use a syringe and draw it from yourself or get an animal from the Geneticists for it. Don't draw more than four or five times or you'll start choking. You can replenish blood by ingesting Iron. Less Core Medicine These are the medicine that are good to have and you should make some once the Smartfridge is stocked with the previous ones. Antihol (5u/10u): Purges alcohol from the body and sobers up the patient. Medbay gets more drunkards than you'd expect. Cryoxadone (30u): It is used in the cryotubes, they heal genetic damage. It often occurs after cloning or reviving someone with Strange Reagent. It is also used to make biomass for the cloner. (Mix blood with Cryoxadone in front of the cloner console to produce Synth Meat. The cloner will automatically suck it in.) Hydrocodone (30u): An extremely strong painkiller, it is used for surgery on certain species (such as vox, plasmamen, etc.). You can get Morphine from the white medical vendors. Surgeons will love you if you make these because you make their job much, much easier. Shoutout to all the chemists who makes these, you are the best Saline-Glucose Solution (10u/20u): It heals both Brute and Burnt and restores blood. It is rarely used because everyone just gets shoved into a cryotube or a sleeper for instant treatment and forgets about blood loss. It is still good to have, especially if patients start to pile up. Silver Sulfadiazine (20u): Heals burn damage, less effectively than Synthflesh. Careful, you can quickly drain your Dispenser with mass-producing these. Styptic Powder (20u): Heals brute damage, the same way as Silver Sulfadiazine. People often use Synthflesh for both Brute and Burnt instead of this or Silver Sulfadiazine, but it is good to have if you have nothing to do. I Guess I Should Include These Medicine These drugs are rarely used, either because people don't want to bother with using them or they are only needed under very special circumstances. Holy Water (30u): Used against cultists and vampires and to make Strange Reagent. If the Chaplain is dead/not cooperative during a cultist or a vampire round, security will ask you to mass produce this. Oculine (10u): Heals eye and ear damage. Upgraded Sleepers will have it so it is rarely needed, but if Science is lazy, you'll need to make some. If you, too, feel lazy, just ask Botany to grow carrots. Carrots contain Oculine - just grind them up, separate plant-matter from it and make them into pills. Potassium Iodide (10u): Heals radiation damage. It is so rare that some people think radiation is just prolonged toxin damage. It is not Teporone (10u): Stabilizes body temperature, used once in a blue moon. If anyone asks for this, they probably want it as a dental implant, so make sure it's in a pill form. Miscellaneous Things you should keep in mind or otherwise relevant. Mixing Potassium and Water instantly creates an explosion, be super careful. Pills have to be metabolized, meaning they won't work on dead people. Patches always cut the applied dosage in half. Applying a 20u Silver Sulfadiazine patch will transfer 10u. On the flipside, they work on corpses. Botanists will arrive at shift start, asking for Unstable Mutagen. It is essential for their job, please fill their buckets with it. The virologist will also come and ask for Sugar (and maybe Unstable Mutagen). Give them a bottle (30u) of each. They will also come back to convert their virus into pills once they are done, let them in if they ask you to! Some people will ask for Space Lube and narcotics. If you consider yourself a decent medical chemist, please don't give out either of them. They are mostly funny for the user itself and no one else. If anyone breaks into Chemistry, call security and/or the CMO as soon as possible. This place is one of the go-tos for people who are up to no good. Sometimes doctors unwrech the Smartfridge to enter it and to use one of your machines. It is... Kind of illegal and annoying, but it is usually ok during emergencies. The easiest ways to get Omnizine is to ask from the CMO. If they give you their Hypospray, use a syringe to get the omnizine out of it (30u). If there is no CMO, the hypospray is already stolen, or they are reluctant to co-operate, get warm donk pockets from the kitchen. They produce omnizine once you metabolize them. You can use dialysis on the Sleepers to get your blood, and so the Omnizine, in a beaker.
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