Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/26/2021 in all areas

  1. I'm working on a replacement for the current chat UI that should allow optimize some things, including when you get a ton of messages at once
    6 points
  2. @Drakeven's Mikah and her pet Oats as an Imperial Inspector, an art trade.
    5 points
  3. Somehow, I'm not convinced.
    4 points
  4. Mercy does a little plushie collecting Favorite quote from the round, from Haakar Shar trying to find the anesthetic tank to put on himself before surgery: "HOW DO YOU FIND ANYTHING IN HERE???" "It is meticulously organized."
    2 points
  5. As the title suggests I am here to discuss the issues with our current station goals. I will be presenting my arguments in a mostly organized list going over each station goal, afterwards I will attempt to provide some potential solutions to the issues I've mentioned, so let's get started then. General Issues This section will cover a couple topics that affect multiple station goal, in particular the BSA (Bluespace Artillery), BSH (Bluespace Harvester), and Station Shields. Lack Of Tangible Impact On The Round The BSA, BSH, and Station Shields all lack a tangible impact on the round, with all the fanfare and name of "Station Goal" one would think that said goal would have a tangible impact on the round, when in reality the aforementioned station goals have a number of issues unique to themselves which prevent them from being interesting and impactful, I will go into further detail in each of their dedicated segments. Station Goal? More Like Engineering Goal Once again the BSA, BSH, and Station Shields fall short in their purpose, this time in the fact that these goals are all essentially limited to just Engineering. The name STATION Goal implies that they'd be a station wide effort, however the 3 mentioned goals outside of ordering from cargo or getting some parts from science have no other departmental aid. Solutions In regards to impact on the round I will go over in their own segments. In regards to involvement the three involved departments are currently Engineering, Cargo, and Science, this leaves out Security, and Medbay, these two departments could be implemented easily enough. Security could have interaction with the station goal by giving antags a new objective in the form of sabotaging the station goal in some form (note these would also succeed if the goal was never built in the first place), maybe to their own benefit similar to what happens if you emag the BSH, to implement Medbay involvement perhaps the various station goals could have more intense operational hazards for Medbay to treat. The Bluespace Artillery This section will cover my issues with the BSA in particular and some potential fixes, generally the BSA is not that bad of a station goal and can be fixed with some effort This Thing Is Too Niche The BSA while interesting on paper has very few actual use cases due to our ruleset, this isn't implying we should change the ruleset and is more so an issue with the BSA itself. Anything off station is either too durable or pointless to target to make actual use of the BSA on, while using it to fire upon a station based target would be a violation of our rules barring a select few niche cases and also requires far more effort to setup than it's worth. Solutions The BSA's general use case of "explode stuff" is hard to work with considering our ruleset, a potential implementation I can think of that would at least make the BSA more useable would be to have it produce low power targeting grenades as a secondary function, these would function very similar to what was proposed in PR#16275 albeit with a smaller blast radius than a standard BSA shot. Having the BSA be more useable in particular against mid-rounds would help make it matter in a typical round. Station Shields Station Shields, oh boy where to start with these things, if I were in a position to say so I'd say to just outright replace these with something else and let you order them through cargo at any time. The Opposite Of A Station Goal These things are so detached from being a station goal it's disgusting, unlike every other goal you just slam these things down randomly in space around the station then press a button on a console. How is this a STATION goal when it's literally just Engineering doing some minor EVA they were probably already going to do when wiring the solars. Extremely Underwhelming Function Station Shields serve one purpose and no other, blocking meteors, on paper this doesn't sound that bad BUT, meteors are both uncommon and underwhelming as an event, opinion incoming but I personally find that the meteors hitting the station is actually more interesting than just being deleted as it gives engineering something to do on a potentially slow round, okay opinion over. The ONE case where these would actually be useful would be during a Meteor round, funny thing about that? Meteors as a round-type are not in rotation meaning that these things are even less useful than one would think. And you want to know something extra funny? A meteor event isn't even guaranteed when you get the shields as an objective meaning they can be completely and utterly useless based off of pure RnG. Solutions As I said above I personally don't think these are salvageable but I'll still try to give some input. Shields could be upgraded to provide a larger coverage area with stock parts, and to give security some interaction perhaps these could either "upgrade" meteors or attack the station itself if sabotaged by an antagonist. And to make them more useful they could perhaps guard against more than just meteors attacking space carp and the like. DNA Vault Ah the DNA Vault my personal favorite of the four goals I'd say this one is actually what a station goal should be, it involves multiple departments, is generally accessible, and also has a proper impact on the round. I'll discuss the elephant in the room that is the actual balance of this thing below. Boy This Thing Is Busted The actual balance of the vault is at 2 extremes, half the genes are super busted and the other half are basically useless. In particular two egregious genes are Leg Muscle Stimuli (base movement speed increase) and Neural Repathing (halves all stun times) while on the other end of the spectrum we have Toxin Adaptation (no damage from breathing plasma) and Lung Reinforcement (can breathe regardless). Solution Simple enough on this one, balance out the various traits you can get, I have nothing in mind myself so if you have an idea leave it down below. Bluespace Harvester To be honest, I was very disappointed by this when it finally got in, first it was too hard to get the higher levels which was fine, it was better to be like that than to have it be baby mode where it is now. An Underwhelming Project The Harvester is in a bit of a weird spot and I guess this could be more of a critique of our current power system rather than the goal itself but regardless it is both A. Nigh impossible to reach higher levels with the SM due to the very low power output, and B. Far too easy to crank up to a very high level with an easy to make TEG setup. An Underwhelming Reward The earnings from this could've been so interesting considering that it's supposed to be tapping into an alternate universe, but in truth the rewards are all already obtainable for the most part barring the scarab eggs, the hat option is just a renamed crate from cargo, pretty much the only unique list of items on the payouts list is from the cultural artifact but even then there's a solid chance you just get some brass which to be fair at the time couldn't be made but is now just as easy as throwing some chems together. Incredibly Isolated Due to the nature of the BSH essentially requiring its own private powernet there's very little room to try building it in different places, this results in the BSH only ever being interacted with by Engineering/Atmos, for a Station Goal this is once again missing the point of a station goal. Solutions As I said earlier the power criteria on the BSH isn't so much an issue with the harvester itself and moreso the current power generation methods available to the crew, fixing this should be relatively easy, make the SM actually generate power, nerf the TEG or just nerf the TEG and reduce the power threshold on the BSH as the TEG is busted. In regards to making it more rewarding to use. And a way to encourage building it somewhere that isn't just engineering the addition of a remote power input device could solve the issue of it needing its own private powernet. Conclusions All in all I love the concept of Station Goals and only want to see them improved, I've had these issues with the station goals for a while and a lot of them leave me lacking any real motivation to do them only further draining the limited amount things that Engineering has to do in the first place. I'm up for discussion of things and would like to hear your opinion's down below.
    1 point
  6. 1 point
  7. Mallet? Fuck that, here's a shotgun.
    1 point
  8. mochichat, removing all the excuses for being bald since 2021. What will we blame next? I'm gonna blame atmos.
    1 point
  9. the floor melts x32 the floor melts x32 the floor melts x32 the floor melts x32
    1 point
  10. So you're telling me letov is canonically fucking ancient
    1 point
  11. Just a Picture from our Bar/Kitchen Renovation.
    1 point
  12. More old art posting, my shading was still pretty horrid. Commission for Jacob Pearls
    1 point
  13. low-res as fuck, but this is my various drip as xion chaplain engie sec officer detective barkeep captain scientist mime
    1 point
  14. First Name: Esforikakiti Last Name: N/A Gender: N/A, goes by they/them Orientation: N/A, they are a Vox Nicknames/Alias: Esfor Pictures: (Art by Octus/Tokorizo) Age/D.O.B: 18 years Place Of Birth: Vox Arkship "Refuge of Lost Souls Searching the Stars" Species: Vox Primalis Blood Type: A- Alignment: True Neutral. Esfor will do what they need to do, and try to protect themselves and those around them Affiliation: Employed by Nanotrasen, sold by their Arkship. Holds minor loyalty to the "Refuge" Religious Beliefs: Follows no spiritual beliefs, but feels that machines, especially ships, are as alive as they are. Childhood: Esforikakiti spent the entirety of their childhood aboard the Vox Arkship "Refuge of Lost Souls Searching the Stars", or just "Refuge". As vox society aboard this particular Ark was heavily stratified, Esfor was designated as one of the lowest aboard, and often found themselves fulfilling duties at the closest points to the outer hull, a dangerous place of metal and other Primalis much like them. They were trained for engineering from the moment they could wield a tool, and their small size allowed them to accomplish dangerous tasks that other vox could not, such as delving into reactor vents and weapons systems aboard the "Refuge" Adulthood: Unlike most Vox, Esfor never served aboard a raiding Skipjack, or found a place among a raiding crew. They were seen as too small and weak to accomplish anything, often ridiculed for this. Not long after they reached adulthood, their Arkship found a better use for them: Esfor was traded off to NT to be employed by the research megacorporation, in return for ship parts and weaponry needed by the "Refuge". While this might sound a bit rough for the Vox, they found relief in it, as they soon found a purpose in the engineering and maintenance teams of Nanotrasen, and eventually, others they could call friends. They continue to have trouble relating to other Vox, and is often made fun of for their short height, resulting in Esfor being rather quiet and immersed in their work. Detailed Information Appearance: Esfor is noticably short, even for a Vox, standing at a height of about 2'9". They are darkly colored throughout their form, with a dark grey body and long, spiny quills shaded a near-black. Their eyes stand out strikingly, a bright and intelligent blue, though these are often covered by the Meson scanners needed for their work. They are very rarely seen without two things: a Vox-customized welding helmet, regardless of work, a precaution in the mind of the paranoid Vox, accompanied by a faded wrap that hangs loosely over their shoulders, with a symbol barely visible on the lower part; the symbol of their Arkship, and the only thing they have from it. Character Voice: Esfor is soft spoken and not particularly talkative, and tend to speak Common better than the average Vox, a result of their training prior to being given over to NT. Personality: They are very quiet and withdrawn, sticking to their task more often then not. While they rarely engage with others, they do work well in a team, finding particular success in the Cyberiad's engineering department. They tend to get along a little better with the other Vox aboard the station, but even then, they are often seen rushing from one job to the other, always trying to stay busy, only take breaks in between work to enjoy their favorite food: vended noodles from the Mr. Chang vendors on board. Medical Record: Esfor does not have much of a medical record with NT, having not been employed for longer than a year. The only marked incident was the loss of their right foot during a catastrophic meteor storm, where they now sport a hastily made set of robotic talons. Character Biography Background: Almost entirely dedicated to engineering work aboard the Cyberiad, there are few who know the ins and outs of the station better than Esfor. Some crew report them talking to the station while working on repairs, showing what could be dedication, or mild insanity. Family: Doesn't really have anyone that they can call "Family". They have fond memories of a few Vox they left behind on the "Refuge", but other than that, no known relatives. History: Esforikakiti is what the Vox on-station refer to as a "Shinystack", used to describe a vox that has yet to have their stack moved from one body to the next, and as such, has only lived the one life, with a Stack age of 18 years. Faction Relations Allied | Love | Like | Neutral | Dislike | Hate | Enemy Nanotrasen: Neutral. Esfor was sold to them, and while they aren't technically paid for their work, they enjoy it well enough, and don't feel strongly about the company either way. Syndicate: Dislike. While Esfor can understand their goals, they think that they go about them entirely the wrong way, and regards how they operate as incredibly wasteful and reckless. USSP: Neutral. Esfor has had practically no contact with the Reds, and only knows little rumours from things crewmembers have said. SolGov: Dislike. Has similar feelings to them as they do to the Syndicate, especially to the stranglehold they keep on their holdings. Other Information Is VERY sensitive about their height, and often gets into disagreements with other Vox over it, leading Esfor to think they aren't really liked.
    1 point
  15. w-wewcome to pawadise station >///<
    0 points
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use