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Showing content with the highest reputation on 09/01/2021 in all areas

  1. Friend suggested Chiki as a dead by daylight killer
    4 points
  2. chiki ref but colorpicked this time
    2 points
  3. Proto-Kinetic Harpoon: A tube-like artifact that hides within a small-matter compilator that turns the carbon around the air into mono-filament spearheads while using the same method of compiled kinetic energy of the accelerator to create a mining explosion on contact with tough surfaces. Methods of use: Throwing it at a wall of rock in a low-pressure enviroment creates a 3x6 mining explosion in the direction it was thrown in, allowing for expansive mining ops, using it (but not throwing it) to attack a mob instead will attach an explosive spearhead onto them, the explosion is treated as a PKA blast point-blank but can be weaker or stronger depending on a proper timing of its detonation by using it at hand. Why this would be good for the game: Often, the mining explosion mods are overlooked over the DPS provided by a full-cooldown setup or the ease-of-use of a plasma cutter, as well as the protection of a ripley, so, to actually feature it more prominently a small little buff to its mining capabilities as well as offering a new combat style can encourage the under-used mechanic much like the Kinetic crushers emphasis on melee and aggression as well as extra mining range at early game can do. Addendum: Though I haven't thought up what adding trophies from fauna could do to the harpoon and its functionality, Combat while present is supposed to take a bit of a stepback of the tool being a mining tool in special, as well as it mining voucher starter kit offering jump-boots for greater mobility and incentive to try with the safe-net much like the Crusher's pocket extinguisher.
    1 point
  4. Following a review of circumstances that led to widespread property damage and loss of life, the review board has recommended testing be conducted to understand better the parameters of safe engine operation, failure states, and possible recovery procedures. While test parameters might be well understood by many engineers the board has concluded that in the interests of productivity loss prevention transparent testing and peer review should be undertaken and encouraged. Therefore it has authorized the following test and pending review of the results will make further recommendations. This test and any subsequent testing will be performed on a replica engine built specifically for testing. NT Super Matter Engine Test One - Baseline Purpose Explore relationships between key metrics during controlled ignition of the Cyberiad SM Engine using optimized settings. Experimental Setup Vents to 0 Internal. Extended Siphon all gasses. All pumps and filters at full power (4500kPa). Access doors to the core were bolted shut to prevent core contamination (gases, test engineers). Coolant : C02 Methodology Slowly introduce coolant gas into reaction chamber and measure resting state (after allowing gasses and reaction to settle into a meta-stable state until ignition occurs. Add additional coolant after ignition and continue to measure. Additionally attempt a coolant flush and replacement with N2 in an attempt to complete a controlled near shut-down of the engine. Key Findings Slowly introducing coolant to maintain input volumes between 200 and 450 mol of CO2 after a short spike in activity began to have an expected result – the engine cooled and relative EER went down as pressure gently rose. This linear relationship stopped abruptly somewhere between 450 and 590 mol but resumed between 590 and 650 mol. Ignition caused core temperature to jump from 33K to 72K and pressure to jump from 12 kPa to 34 kPa. Testing suggests a minimum safe operating EER ranges with CO2 coolant is between 3350 and 3500 MeV with a temperate near 72K at a pressure near 35-40 kPa. Lower and the engine will fail to be sufficiently agitated. The consequences and benefits of using additional coolant must be explored in future tests. Coolant flush with input volume of 244 mol N2 allowed the engine to enter a relatively dormant state with an EER resting at 90 MeV and a core temperature of 25K at 5 kPa. This effectively scrams the engine. While safe, it should not be considered stable. Reducing N2 coolant levels will lead to temperature driven delamination as residual plasma reacts with oxygen in a run away chain reaction. During testing core temperatures exceeded 10000K. Full delamination happened in a matter of minutes. [NT Office of Risk Management concludes the value of the data collected in fail state testing the SM engine is worth the cost in property and other company resources] Full test time was one hour. Proposed Tests Explore at what N2 coolant volume plasma oxygen reactions overtake the ability of the coolant to keep the core temperature stable. Attempt restart of scramed engine reintroducing C02 while removing N2. Explore power curve of engine between operating EER voltages between 3500 and 5000 MeV
    1 point
  5. Valid https://github.com/ParadiseSS13/Paradise/pull/16622
    1 point
  6. What the hell kind of sane person plays this game
    1 point
  7. I'll ask it here incase anyone didn't see the PR question or Discord question. I've never messed with Byond sprites before, and the sprite that overlays when you have bursted stays there even after being revived. I'm not sure how to remove it. More importantly. I'm not sure the correct time to remove it, or where in the code that would be best to do - should it be removed whenever you are healed with an automender? Deffibed? Surgery? What does anyone here have to say about it?
    1 point
  8. Just opened a PR for anyone following this thread. Check it out and give feedback if you can. More changes to come in the future (hopefully). https://github.com/ParadiseSS13/Paradise/pull/16619
    1 point
  9. 1 point
  10. Literal war criminal.
    1 point
  11. Doodled some spess characters with character archetypes I think they line up with! Rivera Kirkland Fiona Phillips ft. Tidal Kirkland Chikitita Idunn Raan Kikeri
    1 point
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