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Showing content with the highest reputation on 09/04/2021 in all areas
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Doodle of Tide on Lavaland, while thinking Angel and Fiona are dead. :']6 points
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oh oh me too me too Standard sprite ignoring that the nurse dresses are RNG so it's different every round Casual outfit I like to imagine she wears off-shift (has gotten me tazed before) Rev outfit from when I was sad nobody suspected me and tried to look as suspicious as possible (still failed, people just thought it was cute) Dress I switch to in the week leading up to Christmas A normal, tailless biped that is certainly not a vox and finally, a vox can dream.5 points
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PR Details: Files Changed: 91 Line insertions: 330 Line deletions: 333 Potential labels: Refactor, Tweak Type: Draft until fully self-reviewed. PR Contents: Converts the magic numbers used by show_message() into bitflag defines for readability. (MSG_VISIBLE and MSG_AUDIBLE) M.show_message("<span class='warning'>BANG</span>", 2) >>>>>> M.show_message("<span class='warning'>BANG</span>", MSG_AUDIBLE) Converts many instances of show_message() into visible_message(), audible_message(), or to_chat() where applicable. for(var/mob/O in viewers(src, null)) O.show_message(text("<span class='alertalien'>[src] has planted some alien weeds!</span>"), 1) >>>>>> visible_message("<span class='alertalien'>[src] has planted some alien weeds!</span>") Adds a vision_distance argument to visible_message(), to make the message range customisable. Adds an ignored_mobs argument to visible_message() and audible_message(), to exclude a mob from being able to see the message. Useful for situations where the user, target, and observers all need separate messages. Adds autodoc documentation to the show_message(), visible_message(), and audible_message() procs. Fixes some incorrectly called visible_message() procs. visible_message("<span class='warning'>[user] disassembles [src].</span>", \ "<span class='notice'>You start to disassemble [src]...</span>",\ "<span class='warning'>You hear welding.</span>") >>>>>> user.visible_message("<span class='warning'>[user] disassembles [src].</span>", \ "<span class='notice'>You start to disassemble [src]...</span>",\ "<span class='warning'>You hear welding.</span>") The code for this is already finished, working, and mostly tested (I'll do more if it's approved). The vast majority of the file changes are very small, mostly just similar to the examples above, but as it affects 91 files in total I'm making a forum post for this anyway.2 points
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HEATHERRRRRRRRRRRRRRRR MURDER IDUNN IS SO KICKASS IM DEAD!!!!!!! IM DEAD ON THE FLOOR!!!!!!!!!!!! she just wants her kid back... ;_____; (SHRIEKS IN FEAR)2 points
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Can we take a second to appreciate LITERALLY everything in this thread being top quality??2 points
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Name: Keziah "Elizabeth" Braun Age: 24 Gender: Female Race: Human Blood Type: O+ General Occupational Role(s): Nanotrasen Representative Magistrate Warden Head of Security Captain Research Director Biography: Keziah Braun was born on January 26, 2541 in a TSF owned colony. Her family, the Reeds loved the TSF down to the bone, unlike her who she had a low opinion of. Keziah hated her life and always tried to leave her colony at the nearest convenience. Regardless of her life she always loved her mother despite her giving the middle name Elizabet, which Keziah does not let anyone know about. After Keziah graduated from secondary school she quickly applied for a college, which she got accepted into. She had a passion in communications. But she didn't use it much besides a few side jobs. Soon Keziah learned that the Trans-solar federation and Nanotrasen were in a trade/alliance type pact. This intrigued her and soon she started to work for NT as a roboticist. NT soon recognized this exceeding talent and promoted her to Research Director, which she loved because the power of leading people was very enjoyable for her. A few months later Keziah started to represent NT on the NSS Cyberiad. [Clearance: Security] Keziah has had increased activity with the Syndicate weirdly enough. Impersonating CC officals or Solar Federation marines/Representatives. Is it suggested to keep an eye on her. Qualifications: Keziah Braun has basic knowledge in engineering, supply, and medical. But her knowledge in space law and SOP is very advanced. She has passed her exam that qualified her to represent NT and Supervise security as the Magistrate. Employment Records: Keziah Braun has worked for many companies in which she has leaded at least once department in. But she has done various scientifically jobs. Security Records: If Keziah Braun is ever a enemy to NT and the security team is attempting to detain her, it is suggested to do so very flashbangs, bolas, or pepper spray. She is very nimble and will attempt to escape at any chances she gets. Keziah Braun will likely never get close enough for hand to hand combat and if she goes expect something to be up her sleeve. Medical Records: Keziah Braun has mental lapses in which she may act as the King of the Cyberiad, impersonate Officials of various corporations, or just go full on crazy speaking about voices in her head and what not. If such happens please contain her and bring her to the nearest Psychiatrist. Height: 5'8 Weight: 170.6lbs Eye color: Hazel Physical state: Very healthy Psychosocial state: Might not be the most stable person Personnel Photo (Appearance text): Very beautiful woman with messy hair down to her ankles. She has glasses that fit her perfectly, and freckles across her face. She wears an annoyed face with a casual side eye to the nearest person. She always dresses to impress. Other Notes: If Keziah's middle name is somehow found out saying it will get you slapped. Even though Keziah is very beautiful she hasn't had many relationships. Keziah messes up her speech many times but will quickly correct it. You might randomly catch her saying V. Why, no one knows. I hate....writing back stories.....don't blame me for his @CourierAsy ALSO I'll make a relationship thing in a few.2 points
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Murder Idunn is badass I like the extra ID card : ) Time to bully into turning antag on,2 points
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TOMMY SLATER FTW, my poor boy ;-; Murder Idunn is one of the foes i'd rather throw myself out of an airlock than fight against. I love the absolute possessed energy from the art, Heather!!! <32 points
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This is a suggestion thread, open to the public to input their opinions on. I gave my opinion on it. Kindly stop being so hostile to me.1 point
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Personal Relations Romantically Involved | Romantic Interest | Admire | Respected | Good Friend | Friend | Neutral/Unsure | Dislike | Hate | Fear Allied | Like | Neutral | Dislike | Hate | Enemy1 point
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A common crew antag with access to two of the best Wizard mobility spells, jaunt and blink.1 point
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Y'all drip posting without me? Shame Here's some random things I have saved Anton's standard outfit. Posh, but still okay in chill moments. Starring Jacob Bartender, Camo pants, raggedy band t-shirt and armor. Also bandana with a badass skujj on it. Mechanic is a good way to find drip; this is a chameleon jumpsuit made to look like A TSF General suit, under armor. I have a lot of miner outfits I love, here's an older one. Complete with pet Goliath Flower pin is underused and totally acceptable for men and dont let anyone tell you otherwise Dunno about this one, but a sword makes everything look cooler. Sec drip, nothing else need be said My only gripe with the white captain suit is that you cant armor holster guns in it like the other captain exosuits. Still snazzy. Pretend operative Mantle > Labcoat. Fight me Very based photo that made it to the front page of ss13 >>>>reddit Magistrate attire, and straightened hair which everyone hated.1 point
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I found a good solution just yesterday. Sprites for post-burst already existed, so with some help from Discord we were able to make it so that a bursted sprite applies after you burst, and then disappears whenever you are defibbed. That solution sounds more logical, however it would be a lot more complicated to implement. Now that I actually know how to get rid of an overlay instead of just apply one, that's a great idea to keep in the back of the mind for the future though. Xenos can already build resin walls and membrane windows. I am considering adding doors for xenos too, as it allows xenos to fortify an area much better without sacrificing the ability to move around. Getting them to work properly might be a bit tricky with how access works, though. I actually like the idea for xenos being slower off of weeds, while Crew is slower on weeds. CM has marines move slower on weeds in order to prevent marines from simply wiping xenos out at the start of the round. I believe they used to have Xenos slower off of weeds as well for similar reasons, but last I played on CM, there was no noticeable difference for Xenos on or off of weeds. It's a good idea though. When I played on CM I thoroughly enjoyed using flamethrowers. Giving them an actual purpose versus antags sounds cool, although I don't know if they burn through Xeno weeds. Maybe also let flamethrowers light Xeno walls/doors on fire and burn too. Would give them a genuine purpose versus an antag. I'm not sure how well recieved that would be, though. Flamethrowers are the cause of a pretty insane amount of salt on CM, and all it really takes is one bad flamethrower blast to put you out of the game. How to balance that and make people happy will be a nightmare, but it could be an interesting nightmare nonetheless.1 point
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Ohh I really like that idea, TheYeetster. It would give xenos a nice homefront advantage while making it more dangerous to "leave the nest". And it would make traveling into xeno territory feel more scary, since you would know they will be extra fast/strong.1 point
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Maybe the speed solution is to make xenos slower on non-weed turfs, That way they have to actually plant weeds to have that super advantage, It would also make sense lore wise that xenos make structures they are good at traversing while prey are not. I would also like to see CM style resin walls, doors and base building. That's the most fun part about CM, at least for me.1 point
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Shining a flashlight at the head of a player with less than 10 hours in the game blinds everyone around them. get it because they're bald1 point
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I was referring to hunters after the rework mentioned in the first post, though I think i'm mixing up information that was posted here and some that was posted on the discord. If they were slowed down and had their stun reduced to a ~50% chance based on armor, on top of another 50% block chance from a riotshield, hunters become VERY weak in the lategame. On average 4 melee hits to knock down a single armed person, but the hunter can only take maybe 3 standard laser shots. On paper, hunters needing more hits to knock people down (stamina damage buildup would be more consistent than just %stun chance) would be a lot more fair, but they'd need a health change too, since a glass cannon that isn't strong is just glass. That is unless the intent is for hunters to be more of a swarm, which in that case would work, but obviously needs the gibbing removed so that xeno numbers arent hardcapped on ungibbed corpses.1 point
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To put it upfront, life's been busy as hell lately in finding a place to live, going from one end of the state I'm in to the other and at the time of writing, potentially looking in a different state entirely due to the job opportunities available there. I'm finishing off the last year of a Bachelor's degree online and moving on to a Master's program not long after, but as a result of that I'm not able and wasn't able to do as much shit for para from near the beginning of this year till now and a little beyond that to the point I'm not sure if most of you goblins remember me being around! There's been a lot of big shit going on when it comes to staff politics and as much as it sucks to say it, there aren't enough hours in the day to knock that thing out. I'm hoping that others continue the surveys Shadey started (especially as it's nearing that time again!) and keeping up at least the occasional community meeting to let everybody know not only what's been going on on the back-end, but to take in new ideas and feedback from the people actually playing the thing. Para's been a pretty big part of my life for the last 7+ years going from 13 to 20, I could say it's practically raised me in some regard from how much time I spent on it, especially between 2013 and 2018, but at this point I'll likely have to take the longest break I've ever had from it just to make sure things are stable in life. If any of you goblins have questions, feel free to toss em in this thread, otherwise, just try not to burn the place down while I'm out, eh?1 point