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Showing content with the highest reputation on 10/12/2021 in all areas

  1. Going to keep this short and simple - The deconversion time for cultists is far too long. Security can arrest a cultist, drag them to processing, fill them with holy water, and then it just becomes a babysitting game for about ~3 minutes. Meanwhile, the cult grabs someone and effectively instantly converts them due to the way the Offering and Spirit Realm runes work. Sitting around in processing for the long-ass time it takes to deconvert people isn't fun, either for the captured, buckled cultist or the babysitting officer. Reducing the amount of holy water needed to deconvert people to about 1/2 or even 1/3 of what it presently is would hopefully streamline an otherwise quite boring process and keep the round moving - plus, it would be a minor yet effective nerf that the cult desperately needs.
    6 points
  2. I've been bandying this idea around a bit, I know similar ideas have come up in terms of a one-time-event, but I thought it'd be worth fleshing out into a station goal: The basic Idea is that the goal requires the creation of as much food/drink as possible, of any kind. The intent is to have a station goal that changes things up, and doesn't require engineers (though they can help, of course!), and involves more of the crew: namely botany, chef, bartender, and even greytide going ham on the garden, maint pizzeria, etc. Humanitarian Mission A relatively nearby planet is experiencing drought and crop failure, and thus is having a major food shortage: NT will be sending a special refrigerated cargo shuttle to the station for the crew to load down with as much food and drink as they can prepare. The people of the planet will be sending back local goods as thank you (the more food, the more goods! Similar loot to a Sol Trader, minus any food or beverage things of course). It will dock at the public docks, not the cargo bay, and the shuttle will take scheduled trips (so you can play around with the loot you get, and can join in even later round). Variations: Refrigerated shuttle too much of a pain to code? Instead CC sends (via cargo, like the other station goals) a simple to set up teleporter device that transports the food and drink where its needed, and in return generates points that can be spent on rewards from CC, or it could allow for packages sent from the planet with drought and crop failure containing goods along the lines of the Sol Trader goods as said above. Rewards could also include things like rare seeds or powerful plant data discs, or even unique crop seeds from said alien world (I have a whole bunch of ideas of random special plants that could be created, unique to this goal's rewards)
    1 point
  3. To encourage diversity of produce and multiple department involvement, it would be good if completing this goal required the station to hit a certain number of points in different categories of relief goods, kind of like how DNA vault has different categories of DNA. After hitting the cap, you could still give goods for a minor reward, but it wouldn't advance the station goal further.
    1 point
  4. First Name: Chikitita Last Name: N/A Gender: Genderless, presents Female Pronouns: she/her Nicknames/Alias: Chiki, of Coffee and Love, Based Coffee Vox, Chickentita, Chicky, Bar Leech, MMI Medium, Chi, Chickentenders, Briki, Voxromancer, Medbay Mascot, CHIKI2TA, ChikititaVox39, Freak of Nature, Wiggly Worm, XENO, Birdie, "Kikeri", Chikorita, the Mad Nurse, Lizard Lady, Narcoleptic Bird Doctor Species: Vox Primalis Blood Type: B+ Height: 3'5", 104 cm Weight: 72 lbs, 32.66 kg Eye Color: Magenta Picture/s: Nanotrasen Issued ID (base by angelictactics) Age/D.O.B: ~27 years, unknown date of creation, documented as the first of January, 2541. Place Of "Birth": Arkship "Survivor of The Fighting Winds of the Star Due North, Bastion to New Ways and Efficient Production" or "Fighting-Winds" Alignment: Lawful Neutral Very dutiful to the shoal, strong enforcer of the inviolate among vox on the station. Her sense of justice is entirely tied to the vox Inviolate. Affiliation: Employed by Nanotrasen. Loyal to shoal. On the Raan-Kirkland-Anide family Spacemas card list. Religious Beliefs: No organized religion, but very superstitious to the point of obsessive paranoia. Also practices almost heretical dedication to vox rules and customs. "Childhood": As a vox, she doesn't have a proper childhood, but she spent her younger years of this host body on a raiding skipjack carelessly learning the skills of a medic through trial and error. After tragedy struck and the rest of her crew were apprehended, she made a very narrow escape by hiding. Seeing her friends carried away never to be seen again through the slits of the locker she was hiding in instilled a tremendous amount of guilt in her, and from then on she resolved to never leave a vox behind again. She laid low for a couple of years afterwards and decided to take the skills she learned on the skipjack to the next level and became a licensed nurse at 20. She was given a full ride to Croxas's Academy of Medicine- the only vox in her graduating class, as part of an alien outreach program. Her arkship suspiciously approved her attendance on the heels of her previous failures, and she hasn't returned to Fighting-Winds since. During her final year of nursing school, her caffeine addiction careened into organ failure, and her heart and kidneys were replaced with cybernetics as a result. Adulthood: After graduation, she tried desperately to get a job at a hospital, but no professional establishments were willing to take a vox nurse seriously, especially with her poor grasp on galactic common. At 21, she took up a contract with Nanotrasen treating patients in the medbay, because the money was good and other vox seemed to thrive there. She now considers most of the crew on the NSS Cyberiad to be her friends, and can't bring herself to leave them even if she wanted to. She appreciates the "respect" and attention from a job well done. Some crew have complimented her skills as a bartender, which she accredits to "being a party girl in nursing school." She swears she was cool. She loves her position in medbay, and has many regular patients she looks forward to seeing (despite the fact that them being in medbay usually indicates something bad has happened). Even if offered in a desperate situation, she will never fill the role of Chief Medical Officer. She feels guilty having others answer to her, especially because of how foreign it is for a primalis to take on such a role. Seeing vox primalis in command positions feels like a slap in the face to the shoal to her, and she struggles to see real authority in them. She has a constant twitch that can't be good for a doctor, but manages it well and doesn't struggle to treat because of it. While suspicious about the fact that her arkship keeps her so far away, she will become defensive and vehemently deny being an exile when asked about her employment situation. She considers her contract honorable, even if it doesn't all add up to her. Currently, she receives 20% of her paycheck for necessities, and the rest of the Nanotrasen shares go to her arkship. She lives on a small station of vox dorms, full of vox primalis sourced from various arkships that need a place to stay for contract work. (pictured top right) "Supernatural" Experiences: Detailed Information Appearance: Stands at about 3'5", a perfectly average height for vox, with uncommon but not unusual greenish blue coloring. Her eyes are a bright pinkish red, and she has her quills styled into a short purplish-red mohawk (whether its her natural quill color is unknown). Her blue sweater is a constant, and it looks old and worn. Rarely spotted without her nurse hat. Character Voice: Loud. She likes to sing, and considers herself musically talented. She is not. Attached is a video from bar karaoke night. chikilowqual.mp4 Personality: In her youth she was more carefree, but losing loved ones because of her actions has made her less selfish. Still, she tends to lose focus a lot, and her curiosity leads her to make very poor decisions sometimes. She hates to lose patients, as most doctors do, but seeing one of her kin die can drive her into hysterics, and she will desperately attempt to bring them to health until something pries her away, even if it is futile. She takes patients dying in her care very personally, and frequently blames herself for their passing. She's developed a more anxious demeanor as she continues to work for Nanotrasen, being subjected to experiences that cause her to be paranoid and distrusting. She fidgets frequently with her nitrogen tank, and you can often find her pacing medbay and talking to herself in her native pidgin. She loathes having to fight, but does what is necessary to survive and protect the ones she cares about if it comes down to it. She feels responsible for the safety of younger vox on-station, and she can get obsessive if she sees them acting carelessly and putting themselves in harms way. For reasons she doesn't completely understand, she finds herself almost instinctively drawn to aiding injured vox. On several occasions she has had to be physically torn away from lost causes. She could never forgive herself if a young first-body vox perished while she was on-station. Once vain and proud of her mohawk when she began working at Nanotrasen, she now cares little about her physical appearance and takes rather poor care of herself- with stray quills lining the shape of her mohawk and dark circles underneath her cybernetic eyes. Character Biography Background: A vox who spends most of her time in medbay as a somewhat respectable nurse. If not in medbay, she is likely drinking a soy latte or getting herself into dangerous situations she doesn't need to be in. Look for her in medbay, the bar, or wherever there are problems. Family: None officially. Because of her lack of real family, she used to believe herself to be expendable. Idunn Raan and her family have taken her under their wing in recent years, and though it's hard for her to admit she appreciates the support and companionship. She's spent weekends sleeping on their family room couch, and 19 year old Tidal Kirkland sets up low-viewership videogame streams for her to star in online. Tidal manages most of Chiki's social media for her, as she isn't the galaxy's most technologically literate. She has a sister-like bond with an engineering vox from another station, Kikeri. Having taught Chikitita to value herself, she's the biggest presence pushing her to take care of herself and not lose herself to her work. While their friendship has had a few rough patches, they've been there for each other through unimaginable circumstances and would both give anything to keep their friend safe. Chikitita allows a runaway vox primalis, Tachaka, to sleep in her dorms to keep him from taking up residence in garbage cans. While she doesn't support running away from your arkship, she hopes she can convince him to return and make amends someday. While the concept of vox having real family is still shaky to her, Kikeri, Takoyakika, and Tachaka have all helped her to value herself and be more considerate of her life's value and she would easily lay down her life for them. History: Reset after 605 years of life for unknown reasons and stored until the year 2464. Her stack as far as she knows is near 97 years old, with 3 iterations currently. Historically speaking, lifespans tend to be cut short. Brought back earlier than most recovered stacks because of a decline in population on Fighting-Winds. Iterations: Other Information - Her usual drink order is two rum bottles filled with soy latte. She claims to like the aftertaste - Enjoys drask remakes of classic films - Secret stoner - Will rarely say no to ultra-lube Faction Relations Allied | Love | Like | Neutral | Dislike | Hate | Enemy Nanotrasen - Dislike. You scare me. Fine. But yer not breaking me. Syndicate - Enemy. A mutual hatred. At least I'll be missed when it finally comes. SolGov - Neutral. No substantial interactions. Shoal - Allied, Love. Anything for the shoal. The inviolate is my duty, even if I.. don't live on Fighting-Winds right now. I miss home.. Personal Relations
    1 point
  5. I see that relationships update.
    1 point
  6. I love this idea and absolutely want it in game. There's a lot that could be done with the things that can be sent. You can have medicine, food, rebuilding materials, library books, all sorts of things that they could use. It could be a lot of fun for people on the station to work together to bring stuff to be sent off. I think drinks would work just fine, they would just need to be extremely low value.
    1 point
  7. Marketable Tide plushie. Doodled while my wrist has been recovering. :']
    1 point
  8. I've seen all 3 get called 'meta choices' by people who got beaten by them so I think they're probably pretty balanced against each other so that's cool. Yeah umbrae were too mobile but you've already coded a fix for that, probably fine now. Hemomancer got whacked with like 50 nerfs I imagine they're fine too. Garg not using guns during blood swell is all it needed plus it's the most rarely picked of the three by a significant margin.
    1 point
  9. After many hours wondering how people reacted so fast to my shenanigans I was told of this feature. Hope it s useful...
    0 points
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