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10 points
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What This Would Do? The overarching idea with this would be to shift the current Brig Physician "slot" from a Medical-focused role to a "Brig Assistant" role. This would shift them from being a Brig Physician (a doctor) to a Correctional/Detention Officer (formerly Brig Orderly). To pull directly from Wikipedia, orderlies are utilized in various hospital departments. Their duties can range in scope depending on the area of the health care facility they are employed. For that reason, duties can range from assisting in the physical restraint of combative patients, assisting physicians with the application of casts, transporting patients, shaving patients and providing other similar routine personal care to setting up specialized hospital equipment such as bed traction arrays. In this case, the ideals of a "hospital" would be swapped for the ideals of a Brig. What Would Their Duties Be? Dealing with minor injuries of Prisoners (scrapes, bleeding, etc.) Preparing and facilitating the transfer of seriously wounded Prisoners to Medbay. Ensuring that the Brig/Cells remain clean and in working condition. Assisting the Warden with their duties of Prisoner Management. Ensuring Prisoners with special needs have said needs met (vampires get monkey cubes, Solitary Prisoners are still fed, etc). Assist the Warden with Brig Control (sometimes Officers are bogged down in work, giving the Warden a helping hand in the Brig would be wonderful QoL) Assisting the Warden with properly getting IDs Terminated, DNR'ing executionees, and keeping processing/evidence clean and ordered. Overseeing and facilitating IAA/Prisoner interactions. Aka, doing anything for the warden that they need that they’re too busy to do, or involves leaving the brig Why Bother? Why Replace the Brig Doc? Honestly, a lot of this work could just be done by the Brig Doc. The issue I personally see (and one that was brought up in the Community Meeting and one that gets brought up every time anyone utters the words "BrigBay") is that Security has been given an insanely safe place to get treated or implanted without the paranoia of a Doctor messing with you/robbing you/etc. SS13 thrives off of chaos and paranoia. Removing a possible vector of Antagonist/Security interaction is something I personally dislike a LOT. A Doctor, if they're slick enough, should be able to take advantage of their "trust" as a Doctor to do antagonistic behavior: hell, its part of the reason they're a Traitor to begin with. The counterpoint I see to this would be "well I don't want to get round-ended by some Doc just decapping me". To that, I say the same thing I say to any Officer who's scared of getting antag'd: get a partner and stop doing stuff by yourself. It is 10000% your fault if you die or get antag'd while on your own. Another issue with Brig Doc at the moment is they become an implant factory. They either remove every implant that comes in from a Traitor therefore removing any possibility of an antagonist sneaking in a storage implant or the like OR the give Security a free and safe place to get Combat Implants. If you want Combat Implants, go to Robotics (its not like they're doing anything better). If you want surgery done on an inmate, bring them to Medbay. Another reason I personally would want an Correctional/Detention Officer for is to make life for the Warden much easier. With a population getting up to 150 on bad days, an extra body in the Brig to deal with and RP with Prisoners would be a massive helping hand. This would free up Officers to continue patrols while the Warden and Correctional/Detention Officer hold down the fort that is the Brig. This does NOT mean that the Correctional/Detention Officerwould be able to arrest Antagonists. They would be the same as the Warden: their "power" ends at the doors to the Brig barring VERY extenuating circumstance. What Gear Would They Have? Currently my thoughts would be to replace the Brig Doc's office with an Correctional/Detention Officer' Office. This would include: A small desk setup, much like the Warden's An Implant Monitoring Console A locker with Detention Officer's Supplies (see further down) A MediVend (the small one with bandages and ointment) One (1) Toolbox One (1) Bar of Soap/Cleaner Spray One (1) Medical Gurney (the roller-bed-thingies) Correctional/Detention Officer Supplies One (1) Telescopic Baton (maybe a wooden baton? wood fit the theme) One (1) Detention Officer's Jacket (reskin/repurpose the BrigDoc one?) One (1) SecGasmask (for teargas in Perma if needed) One (1) spare headset One (1) SecHUD Sunglasses (the IAA variant, to prevent setting status) One (1) flash One (1) SecLight One (1) Pepper Spray Standard Operating Procedure (WIP) GREEN The Detention Officer may not perform arrests or searches outside of the Brig unless given specific permission by the Head of Security or Warden. Exception is made if there are no active Officers or Warden; The Detention Officer may assist the Warden in their duties regarding prisoner management, movement, and care. This extends to Temporary Prisoners, Permanent Prisoners, Prisoners on the Work Camp, Solitary Prisoners, and inmates on Death Row The Detention Officer is permitted to carry a flash, their baton, and a can of pepper spray; The Detention Officer must maintain the cleanliness, order, and basic functions of the Brig, Processing, and Evidence. If major repairs are needed, Engineering may be contacted and escorted around the Brig for repairs; The Detention Officer may escort prisoners requiring surgery to Medbay personally, and make sure that they are returned to the Brig before being released. This must be authorised by the Warden. The Detention Officer must wait until someone is brigged and their timer starts before bringing them to the Medbay. Exception is made if the Head of Security or Warden permits it, or there immediate medical aid is required to prevent death; The Detention Officer may not stop a timer if a prisoner is being treated. The timer is to continue while they are treated. If the timer runs out during medical treatment, the prisoner is to be released after treatment; The Detention Officer is not obliged to treat any injuries prisoners sustain from self-harm. If they die from self-inflicted injuries, they are to be placed in a body bag labelled with their name and "suicide", and delivered to medical for storage in the morgue. BLUE All Guidelines carry over from Code Green; Additional equipment may be provided by the Warden for self-defence. RED All guidelines carry over from Code Green; All guidelines carry over from Code Blue.5 points
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Hello all! If you're a part of the Paradise Discord server, you've probably heard at least one of heated discussions revolving around the Brig Physician role lately. Too many people are abusing the role by treating it like a Security Officer with medical access, rather than a Physician with Security access. Additionally, there have been some concerns with Brig Physicians building a second medical bay in the security wing - while in my experience this is extremely rare, I do believe it's something that's unhealthy for the game, and shouldn't really be happening at all. Rather than remove the role completely, as I believe it has a lot to offer in terms of both roleplay and gameplay, I'm proposing some minor changes to the Brig Physician SOP. While I'm not operating under the delusion that these will completely fix the issues that people are taking with the role, I do believe that it's a step in the right direction, will discourage BP's from abusing their position, and provide a springboard for both IC and OOC intervention. Combined with a time-lock or increased karma cost on the role, I believe that we will see a marked improvement in the quality and playstyle of Brig Physicians in the future. My additions will be in green, removals in red with a strikethrough, and my explanation of the amendments in spoilers. I have adjusted the wording on some of the entries, primarily changing "Brig Medbay" to "Security Medbay" as that is the formal title of the room, which I believe is appropriate for a formal SOP. Code Green 1. The Brig Physician may not, under any circumstance, arrest anyone perform arrests, detain crewmembers, or process them for brigging; 2. The Brig Physician may not, under any circumstance, interfere with Security’s duties; 3. The Brig Physician may not, under any circumstance, directly alter a sentence, or attempt to contest one with Security personnel. Contacting a Magistrate/IAA/NT Representative is still acceptable; 4. The Brig Physician must wait until someone is brigged and their timer starts before bringing them to the Brig Security Medbay. Exception is made if the Head of Security or Warden allows it, or there is a problem that requires immediate medical aid to prevent death; 5. The Brig Physician may not stop a timer if a prisoner is brought into the Brig Security Medbay for treatment. The timer is to continue while they are treated. If the timer runs out during medical treatment, the prisoner is to be released; 6. The Brig Physician may not restrain a prisoner unless they are actively hostile; 7. The Brig Physician is permitted to carry a flash and a can of pepperspray for self-defense purposes only; 8. The Brig Physician must maintain the Brig Security Medbay, himself themselves, and all treated prisoners in a hygienic condition. Should the need arise, this extends to the rest of the Brig as well; 9. The Brig Physician must escort all prisoners requiring surgery to Medbay personally, and make sure that they are returned to the Brig before being released. The Brig Physician may also choose to construct a smaller surgery room inside the Brig Security Medbay; 10. The Brig Physician is not permitted to construct a Cloning Chamber or Cryogenic Cell in the Security Medbay. Patients requiring cloning or cryogenic treatment are to be personally escorted to the medical bay to receive such treatments; 11. The Brig Physician is not permitted to surgically install combat implants; 10 12. The Brig Physician is not obliged to treat any injuries prisoners sustain from self-harm. If they kill themselves, put them in a body bag, label the body bag with their name and "suicide", and deliver the body bag to medical for storage in the morgue. obligated to treat any injuries sustained via self-harm. If a prisoner commits suicide, they are to be placed in a body bag, labelled appropriately with their name and "suicide", and delivered to the Coroner to be interred in the morgue. Code Blue 1. All Guidelines carry over from Code Green. 2. Additional equipment may be provided by the Warden for self-defence. Code Red 1. All guidelines carry over from Code Green; 2. All guidelines carry over from Code Blue; 3. Additional non-lethal equipment may be provided by the Head of Security or Warden for self-defense purposes only; 4. The Brig Physician may surgically install combat implants with authorization from the Head of Security or Captain. Please give me your thoughts! Additionally, while I know that Brig Physician is a hot topic right now, I would like to keep the discussion centered on the potential SOP changes, rather than "should the role exist", as that it outside the scope of this thread. Thanks!3 points
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topic raised on discord, which i find quite valid. currently, we have two types of implants, the "rnd" implants installed and removed through internal organ manipulations, and "syringe" implants, installed through injecting and removed through implant removal surgery. Having two quite different things named practically the same - implant, creates some confusion on how to deal with them for many. My suggestion is simply to rename one or the other, and give it another name. some suggestions like RND implants being renamed to augments, or syringe implants being renamed to chips was sounded over at discord. Feel free to propose your own2 points
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All that you really need to do is extend Wanted Notice-able Newscasters to the Magi/Warden instead of just being a HoS/Captain thing. Hell you can add one to the HoP too. The one issue is that this is a map edit, and there's already a pretty sizable map queue. Though it wouldnt be hard to do honestly.2 points
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Though I don't play security a lot, the changes look good. Though, whilst reading it, I did notice that there is a mention of the brig physician as "himself" in bullet point eight. Maybe add updating that to a gender neutral term could be done as well.2 points
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Open letter; To anyone that want to read it in the paradise community - regarding Metagrudging and issues OOCly Hello! Thank you for taking your time to read this. The community meeting on the 25th of September 2021 raised some pointers to me, regarding metagrudging and people struggling OOC due to some aspects of the community or gameplay. This is a nice community, a place that people come to for different reasons. Some people are here for hardcore gaming, some people are here to meet new friends and people, some people are here because they can be whoever they want here, some people are here because IRL is a struggle, and this is their safeplace. There are numerous of reasons to why you chose to be a part of this community and play this game, and all of these reasons are okay - what is not okay though, is to be here to make someone else feel bad - but sadly, it does happen from time to time. Metagrudging or causing someone else issues out of character, due to IC relations is never okay, but it does exist - this phenomenon exist all over the internet, and aswell here in our lovely paradise and community. To any players that feel uncomfortable, having issues with another player IC or OOC, to the extent it makes you feel bad - know that there are people in the community, aswell as in the staffteam, that are willing to take time and listen to what you have to say. There are lots of good guys in this community, and it might be scary or difficult - but do reach out for a hand. Either to one of the Community Managers, or to someone that you interact with well IC. Even just talking about it and getting someone elses perspective on the situation might make you feel better. And if it has come to the extent that there is a reason to ping admins about someones behaviour, you should trust that admins will do something about it - look into it and see what the issue could be and how it could be solved. It is not wrong to feel bad, always remember that you are entitled to your own feelings - it is not your fault. I have personal experiences with have being taken seriously by people in the staffteam, when it comes to these kind of issues - I do hope and I do believe, that the people in the staffteam want what's best for the players, and if someone is actively feeling miserable due to a player, they'd like to know so it can be looked into and solved. It is not your fault for being a victim of metagrudgeing - there are bad people here too, aswell as everywhere. There are people that take advtantages of other people for own benefits, there are people who get a kick out of being rude to other people, there are real life greytiders, even on paradise.. But I personally believe that the good outweight the bad around here - for every bad person, there are a bunch of good ones too! I want to state that there's a difference between not getting along with someone and being metagrudged and harrassed. We're all different people, everyone cannot like everyone. Most of us knows this, we meet someone we don't get along with, and then we move on with our lives. But when it comes to activley being seeked out by someone who wanna play rudely, bother you, harrassing you IC or OOCly, that's when it becomes a problem. And do dare, do dare to talk to someone if this has happened or actively is happening to you. You're not suppose to feel bad or have a bad, uncomfortable experience due to one certain person or player. We're all here for a good time, we're here to get a good experience - if that's playing it hardcore, just roleplaying, getting away from reality for a while or a mix of everything. You gotta have a good time, to create a good time for others. There are so many good people on this server. People have met friends that they will keep forever on this server, people have met new inspiring people that make them feel good - make them feel better, people have met the love of their lives here. There has been creations of unbreakable bonds between people, just due to this communitys existance. There are so many good people here, and I can't stress that enough. .. and with that again, know that there are a bunch of people that have open hearts, that are willing to listen, that are willing to talk. It's never ever okay to harass someone else OOCly for IC relations. OOC and IC are two different things. Sometimes we all need to remember that in the end, this is a game we're playing. A game with the benefit that you can meet alot of new, inspiring people here. Do dare to reach out, do dare to ask how someone else is doing, it could change alot. Stay awesome, paradisers <3 -Autumn, paradiser since 20142 points
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Renamed to Correctional/Detention Officer because i want to avoid medical connotation as well as psychiatric stuff.1 point
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1 point
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I personally like Brig Doctor the way it is currently and don't feel that it has a negative on the round really. It's not a job that is filled all of the time and the times where it's filled I don't see a lot of problems with it. What IS intended? What does "as intended" mean here? The brig doctor guide page itself says this: To me it sounds like there's a mismatch between what some people think the role is intended to do and what the guide tells people they are intended to do. If brig doctors aren't intended to upgrade their workstations with more tools then the guide should not suggest that they do so. Having a guide that says "do X" but then having the thing that is "intended" being only a subset of X is just setting the brig doctor up for failure. However, granted, I also don't see these brig bay setups as being as much of a problem as is being described. Part of the fun for me when I play brig doctor is gathering all the things I need and setting up my work area the way I want. I like that the starting equipment is minimal but that you can work with other departments to get other things you might need. I don't think just replacing brig doctor with orderly would in itself stop these upgrades and equipment acquisitions. For it to do that I think there would also need to be SoP or server rules adjusted. Stopping these brig bay upgrades seems like a large part of the reason for this change so I think those SoP updates around preventing it would need to be included as part of the proposal. Medbay Treatment Stuff I feel like antags already have a lot of opportunities to take out security and in fact some antags do it so well that there are rules around ensuring they don't just kill security indiscriminately. Medbay is also so exposed that I don't see it giving a ton of opportunities to antags anyways. If antags have security officer as a target, waiting in medbay in the off chance they show up and are your patient also seems like a very unreliable strategy that I don't see many antags choosing to do. The only type of antag that I see benefiting a ton from this extra interaction is something like a hijacker who is taking out security indiscriminately, but even then they are going to need something that is bringing security to medbay in the first place so that they can be taken out. My main point here is that I don't feel like antags are missing out on much benefit even if security chooses to go to brig bay. Most antags aren't just trying to take out security indiscriminately and if they are then they are likely a hijacker or being actively hunted and needing to defend themselves. In the latter case they wouldn't be in medbay working as a doctor to take advantage anyways. In addition, I also don't see the "always go to brig bay" happen that often when I'm in security but this is just anecdotal. If medbay is closer then I often see officers just go there, if they are injured while in the brig (or closer to the brig) then they might go to brig bay. However, given how a brig doc isn't guaranteed to even be there, you might end up going to medbay anyways. Implant Stuff I really don't see Brig Doc act as an implant factory very often. I actually can't think of a time in the last month where I've seen them hand out a ton of implants to sec and if this is being done without a good reason then it already falls under powergaming. In my opinion, officers who want to load up on implants for no reason are going to do it whether or not a brig doctor is doing it. I would prefer the solution for this be that the HoS or captain is required to authorize combat implants if the threat warrants it. This same sort of thing is being proposed with regards to mechs in a robotics SoP update and I'd love to see the same sort of thing happen around combat implants. With regards to implant checking, I feel that there are two categories of implant checking. I don't feel that checking for things like toolset implants (which show up on scanners) to be much of an issue and I'm fine with brig doctors checking for these whenever security asks. This check isn't invasive and there isn't a huge IC reason why anyone would want to NOT do it other than the OOC reason of giving an advantage to antags. Surgical implant checks on the other hand are invasive though and should be more of a case by case basis but current security SoP gives them the ability to do it on any confirmed EoC. I don't think making these types of checks less convenient to do is the best way to stop them from being done. Allowing all EoCs to be implant checked but requiring them to be taken to medbay would have the effect of giving antags an additional opportunity to escape and I think escaping perma already happens frequently enough and adds a lot of chaos to rounds that I don't think an additional opportunity is necessarily a positive.1 point
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Please. My neighbors complain when I groan at the cloning tubes in the brig. Really, it sounds like a good idea. Part of BP's problem is that very often they have nothing else to do but become security's personal surgeon. Giving the role actual duties outside of dealing with self-harming clowns and security going full unga (there are rounds where neither happens) sounds like a good way to make them less inclined to become one-man-medbay. I'll add that, personally, I love the thrill of being operated on by some unknown MD. Will they implant me with a hemostat? Will I wake up in a monkey body? Will I become a mindslaved officer? Will I wake up at all? A pity I almost never get any implants to play this game.1 point
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As some of you might be aware, strange seeds in hydroponics can sometimes roll a trait called ?????, which as far as the code says, does aboslutely nothing. However it used to be tied to a plant called Alien Weed, which gave me an idea: Add unique researchable plants to Lavaland. How it works at first will be simple: A miner will be able to find a unique flora while on lavaland, denotable by a unique sprite compared to the other four plants as well as a description of "Undocumented Plant" or some such. They can harvest a sample of this plant and then bring it back to be redeemed for mining points. Upon redemption, Hydroponics will be given a message much like science is when new materials arrive, and will be able to come pick it up unless cargo decides to ship it to them directly. As for the researching the trait part, I'm not too sure how to go from there. Perhaps it could require growing a certain amount of samples to be analyzed before you can find out the trait in some cases, or be immediately noticeable in the case of chemicals. We could treat it similarly to strange seeds but also give them unique traits only found on these Xenoflora plants. Open to suggestions for traits that might make sense for this of course, and thoughts like always.1 point
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Happy "draw characters I haven't drawn before instead of drawing Chiki" day! I wanted to draw some folks I've seen around & interacted with but haven't gotten the chance to draw. And then there's still a Chiki in the corner anyway because I do really like drawing her. lmao Technically Jade is cheating a little bit but I've only drawn funny slime changeling Jade before OK don't sue me Sticky Bomb - @Krossarn Gordon Whitlock - @Ninjawaha Teufel Eckzahn - @Threes Yikaya - @Franziska Synth Tee - @SynthTee Jade Burnwood - @dearmochi1 point
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This could potentially be used as a way to lightly nerf botany instead of buffing it, put existing traits locked behind miner cooperation rather than adding new ones1 point
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Agreed that this causes confusion because there's two completely different types of implants that are mechanically pretty different. I personally really like the idea of RND implants to be called augments because that's moreso what they feel like than implants. When you get a toolset put into your arm, that's not just some small implant you are doing, that's augmenting your arm to have a bunch of tools inside. Same with augmenting your eyes and such. The ones done via injector make sense as just being called "implant" since they are generally just something that could actually be done via a syringe.1 point
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Big shoutout to Woj and Heather for being incredible writers and compelling me to finally get this done. First Name: Anton Last Name: Fasani Gender: Male Orientation: Straight Nicknames/Alias: Often called Fasani, called Anty by a couple close female friends. Picture: https://imgur.com/t/ss13/XWxivq3 Age: 28 Species: Human Blood Type: B- Place of Birth: Unregistered, privately owned asteroid mining outpost formerly located in SolGov frontier space. Location currently unknown. Alignment: Various, mostly Chaotic Good or Chaotic Neutral. Generally cares for others, more than willing to put themselves in harm's way for a stranger. Countered by occasional selfishness, and is not adverse to circumventing law to achieve what he feels is the greater good, or simply something he desires at that moment. Affiliation: Nanotrasen: Employee (various positions and accreditations) Falco Designs: Associate and “Procurement Specialist” Religious Beliefs: Believes in a higher power, but is not “spiritual” Childhood: I'm rolling this into history. Adulthood: I'm rolling this into history as well. Detailed Information Appearance: Character Voice: Anton speaks calmly, and has an air of coolness about him. He sounds more or less what you would expect a Californian surfer dude to sound like but in terms of mannerisms and tone of voice, less in West Coast accent. Personality: Medical Records: Employment Records: Security Records: Character Biography Background: Included in History. Family: History: (I am not including all of Anton’s history, as some plot points of his life are ongoing and if you really want to know about him, you should find him and get to know him :))) Relations: (If I forgot you I’m SO SO SORRY there is a lot of people I love to hang around please let me know, this list will likely be edited with time) Faction Relations: Allied | Love | Like | Neutral | Dislike | Hate | Enemy Miscellaneous Information: Favorite drinks: As a bartender, Anton enjoys numerous drinks both alcoholic and non-alcoholic, but has specific drinks he prefers on a situational basis: Bahama Mama: For the end of a shift, or for a shift where things have hit the fan and he needs to feel grounded. Gin Fizz: Standard on-shift drink. Refreshing, and gets the job done. Milkshake: For on-shift jobs that require sobriety (not many) Irish coffee in a flask: Detective shifts. Coffee with cream/sugar in a mug: Security shifts. Favorite Food: Anton’s culinary prowess has allowed him to have a varied palette of tastes, but his rough upbringing continues to be reflected in his preference for greasy bar foods. His favorite meals are two of his specialty dishes; Bacon Mac & Cheese Personal Pizza, and for dessert his Deep-Fried Plump Pie. If there is anything you feel is missing PLEASE LET ME KNOW!!1 point