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Showing content with the highest reputation on 10/22/2021 in all areas

  1. Not sure whether to bring them holy water or run away.
    3 points
  2. I was told to add my contribution to the Gamer Chikitita subplot:
    2 points
  3. Oho! Old School is all the rage you youngsters! Come on down to the Ladies and Gentlemen shop for all your formal needs!
    2 points
  4. Also, whoever did this should be destroyed.
    1 point
  5. Realized the room directly south which also uses the same APC is the maint arcade, and improved the design once again, this time by adding an arcade bar to it. I think this is the limit of what can be done, though.
    1 point
  6. Every couple of weeks I get reminded of my pAI; Susbot. outside of this he asked me to refer to him only as "sus" and told me to find a uplink with 6 TC in order to get the "sus amogus" TC item. this was his peak
    1 point
  7. What This Would Do? The overarching idea with this would be to shift the current Brig Physician "slot" from a Medical-focused role to a "Brig Assistant" role. This would shift them from being a Brig Physician (a doctor) to a Correctional/Detention Officer (formerly Brig Orderly). To pull directly from Wikipedia, orderlies are utilized in various hospital departments. Their duties can range in scope depending on the area of the health care facility they are employed. For that reason, duties can range from assisting in the physical restraint of combative patients, assisting physicians with the application of casts, transporting patients, shaving patients and providing other similar routine personal care to setting up specialized hospital equipment such as bed traction arrays. In this case, the ideals of a "hospital" would be swapped for the ideals of a Brig. What Would Their Duties Be? Dealing with minor injuries of Prisoners (scrapes, bleeding, etc.) Preparing and facilitating the transfer of seriously wounded Prisoners to Medbay. Ensuring that the Brig/Cells remain clean and in working condition. Assisting the Warden with their duties of Prisoner Management. Ensuring Prisoners with special needs have said needs met (vampires get monkey cubes, Solitary Prisoners are still fed, etc). Assist the Warden with Brig Control (sometimes Officers are bogged down in work, giving the Warden a helping hand in the Brig would be wonderful QoL) Assisting the Warden with properly getting IDs Terminated, DNR'ing executionees, and keeping processing/evidence clean and ordered. Overseeing and facilitating IAA/Prisoner interactions. Aka, doing anything for the warden that they need that they’re too busy to do, or involves leaving the brig Why Bother? Why Replace the Brig Doc? Honestly, a lot of this work could just be done by the Brig Doc. The issue I personally see (and one that was brought up in the Community Meeting and one that gets brought up every time anyone utters the words "BrigBay") is that Security has been given an insanely safe place to get treated or implanted without the paranoia of a Doctor messing with you/robbing you/etc. SS13 thrives off of chaos and paranoia. Removing a possible vector of Antagonist/Security interaction is something I personally dislike a LOT. A Doctor, if they're slick enough, should be able to take advantage of their "trust" as a Doctor to do antagonistic behavior: hell, its part of the reason they're a Traitor to begin with. The counterpoint I see to this would be "well I don't want to get round-ended by some Doc just decapping me". To that, I say the same thing I say to any Officer who's scared of getting antag'd: get a partner and stop doing stuff by yourself. It is 10000% your fault if you die or get antag'd while on your own. Another issue with Brig Doc at the moment is they become an implant factory. They either remove every implant that comes in from a Traitor therefore removing any possibility of an antagonist sneaking in a storage implant or the like OR the give Security a free and safe place to get Combat Implants. If you want Combat Implants, go to Robotics (its not like they're doing anything better). If you want surgery done on an inmate, bring them to Medbay. Another reason I personally would want an Correctional/Detention Officer for is to make life for the Warden much easier. With a population getting up to 150 on bad days, an extra body in the Brig to deal with and RP with Prisoners would be a massive helping hand. This would free up Officers to continue patrols while the Warden and Correctional/Detention Officer hold down the fort that is the Brig. This does NOT mean that the Correctional/Detention Officerwould be able to arrest Antagonists. They would be the same as the Warden: their "power" ends at the doors to the Brig barring VERY extenuating circumstance. What Gear Would They Have? Currently my thoughts would be to replace the Brig Doc's office with an Correctional/Detention Officer' Office. This would include: A small desk setup, much like the Warden's An Implant Monitoring Console A locker with Detention Officer's Supplies (see further down) A MediVend (the small one with bandages and ointment) One (1) Toolbox One (1) Bar of Soap/Cleaner Spray One (1) Medical Gurney (the roller-bed-thingies) Correctional/Detention Officer Supplies One (1) Telescopic Baton (maybe a wooden baton? wood fit the theme) One (1) Detention Officer's Jacket (reskin/repurpose the BrigDoc one?) One (1) SecGasmask (for teargas in Perma if needed) One (1) spare headset One (1) SecHUD Sunglasses (the IAA variant, to prevent setting status) One (1) flash One (1) SecLight One (1) Pepper Spray Standard Operating Procedure (WIP) GREEN The Detention Officer may not perform arrests or searches outside of the Brig unless given specific permission by the Head of Security or Warden. Exception is made if there are no active Officers or Warden; The Detention Officer may assist the Warden in their duties regarding prisoner management, movement, and care. This extends to Temporary Prisoners, Permanent Prisoners, Prisoners on the Work Camp, Solitary Prisoners, and inmates on Death Row The Detention Officer is permitted to carry a flash, their baton, and a can of pepper spray; The Detention Officer must maintain the cleanliness, order, and basic functions of the Brig, Processing, and Evidence. If major repairs are needed, Engineering may be contacted and escorted around the Brig for repairs; The Detention Officer may escort prisoners requiring surgery to Medbay personally, and make sure that they are returned to the Brig before being released. This must be authorised by the Warden. The Detention Officer must wait until someone is brigged and their timer starts before bringing them to the Medbay. Exception is made if the Head of Security or Warden permits it, or there immediate medical aid is required to prevent death; The Detention Officer may not stop a timer if a prisoner is being treated. The timer is to continue while they are treated. If the timer runs out during medical treatment, the prisoner is to be released after treatment; The Detention Officer is not obliged to treat any injuries prisoners sustain from self-harm. If they die from self-inflicted injuries, they are to be placed in a body bag labelled with their name and "suicide", and delivered to medical for storage in the morgue. BLUE All Guidelines carry over from Code Green; Additional equipment may be provided by the Warden for self-defence. RED All guidelines carry over from Code Green; All guidelines carry over from Code Blue.
    1 point
  8. He gets paid to clean, and clean he will.
    1 point
  9. she does not know or care. tweets for gaming streams are when she remembers and not helpful, everything else is on par with old people
    1 point
  10. @SlimeBird i think they would use twitter exactly like this
    1 point
  11. Nevermind lmao Delta makes everything better.
    1 point
  12. Come to the Ring-A-Ding at cargo maints, we are selling guns, drugs, gloves, all sorts of devices and a closet full of puppies!
    1 point
  13. As promised, after piloting the idea we made a few adjustments. This is the final product.
    1 point
  14. As far as i know, we have most stuff needed for it in the code already. The problem is more how it ends up. Most stuff that would mute or deafen someone won't do it for sign language. Got flashbanged and deafened due to it? Still can talk in sign language to someone. Having problems breathing, and such can only gasps? Keep signing on. Want to talk to someone in space through a window without other people hearing it on the radio? Just use sign language, instead of attempting to mime what's needed. Having (a) sign language(s) may be flavourful, but mechanically, it's just a straight upgrade to have it, especially compared to the other secondary languages. If you can talk to someone in tradeband, you can also talk to that someone in common. There is no real advantage to have one secondary language over another, or even have one at all, but sign language would break that. There is an old attempt at it, which was closed for this problem and seems some other: https://github.com/ParadiseSS13/Paradise/pull/8299 If all issues brought up there can be addressed and fixed, or think the problems aren't problems anymore, could give it a try, but I'm not confident in it.
    1 point
  15. 1 point
  16. Renovated the library with my librarian character Lace with help from @Woje and @punkalope! :] (And thank you to Matt for taking the picture as well!)
    1 point
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