Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/16/2022 in all areas

  1. @peter103Did a really great job on this one!, however, I did notice a few problems that we didn't realize would occure while playing in the round -Everyone should have started with engineering access, the inability to use APCs or Air alarms stopped progress for quite awhile -The doors to the external areas really should have had a double locking system, so we wouldn't lose as much air -A huge thing that we honestly should have seen coming was that people were /not/ going to help alot of the time, and that more EVA suits would have been AMAZING to help with that problem, because people ended up hoarding them even if they didn't need them.
    3 points
  2. Monke abductor has a message for you.
    3 points
  3. how do you even fuck up this bad? we'll never know
    2 points
  4. I worked in Genetics and didn't have that much to do during the midgame besides throwing vegetables at a security officer. The kinda decentralized design process of things growing organically from the center made things interesting, but it's hard to get creative yourself when someone already has a vision for the place. But that's probably my fault for not voicing my own opinions enough. I ended up just doing menial tasks placing floor tiles, cleaning and annoying security with a door controller I stole. Overall the initial start was good, though a bit cramped (I know that's the point). It would be interesting to see a similar event but with maybe 3 smaller stations with a goal of linking up or something like that with 3 of each head of staff. Would be fun to see how the stations could choose to act independently or unify or if the captains disagree organize sabotage or attacks on the other stations. Anyway, good event, well organized by the admins.
    2 points
  5. My feedback can come from the view point of a Cargo Tech, then the QM near the end. The initial starting station could use a little more in terms of "Halls" going East, West, and South, to give just a little more wiggle room in how people may construct things, as almost INSTANTLY cargo got boxed into not being able to have any sort of expansion or development beyond tearing down a few walls and adding a few more doors so the in/out flow was just barely annoying, considering how small the area is, and how many people would just cram in trying to order things, or waiting for their things despite being told it won't come in for a bit, ect. Job slots may also need some tweaking for the map itself, we had 5-6 people in that tiny cargo space...was very difficult to really get anything moved at times. The starting Mining zone may need to be moved closer to cargo as well, as....it seems cargo is the natural magnet for miners, and we had a lot of them come over asking where to go.
    2 points
  6. The casting call has ended. Thank you all for volunteering.
    1 point
  7. Greetings everyone, I'm opening up this thread for general feedback from the playerbase. If staff would like to provide criticism or feedback, I will also be making a thread for that later in our section of the forums. I genuinely thought that except the hiccup in the beginning, everything went rather smoothly and well in the execution of the event. I encourage all of you to mention what you enjoyed about the event but also provide constructive feedback as to what you think could be improved. Please do not be rude. You're also free to share any screenshots or stories here as well.
    1 point
  8. I would like everyone to know that the spider sprite scared the piss out of me and I was not enjoying it at all
    1 point
  9. actually not a bad idea, i'm thinking something like nations
    1 point
  10. Had tons of fun playing as a skeletal Magistrate with an office in space. Thanks for the event!
    1 point
  11. I was the Cap for the round but i joined half way in, it was so much damn fun to try and organize ( and fail) to get the place ready for the inspector LET IT STAND THAT WE GOT 81 OUT OF 100 Later reduced to 80 due to the live frying and eating of Ian As my first round as cap aswell
    1 point
  12. Such a fun event! Only hiccup for me was in the beginning, everyone was kind of 'fighting' over territory. I got kicked out of where I was building 4 times and had to build somewhere else. Once I finally got going though I was able to build quite a bit! Overall such a fun round and gave the crew so much room for creativity of design!
    1 point
  13. my only comment on this its sad that people treat phobia affected people like they do, even here, using terms like idiosyncratic.
    1 point
  14. This was attempted previously - pretty much word for word - and denied, see this PR https://github.com/ParadiseSS13/Paradise/pull/15293
    1 point
  15. Had a great mining round last night 30,000ish mining points, 10,000 credits, a mining drone friend named Ross and a very cool looking outfit.
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use