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Showing content with the highest reputation on 03/06/2022 in all areas

  1. Name: Blossom Age: 24 Gender: Female Race: Slime People Blood Type: Slime Jelly General Occupational Role(s): Command (Captain, HoP, HoS, RD, CMO) Security (All) Legal (Magistrate) Medical (Surgeon/Chemist) Biography: Blossom was born in the transport freighter NTV Ebron in the year 2542, having been given up to adoption and kept with other children of the ship as she grew up as a trainee within it. She lived a normal life up until 2552, when the Haverick AI malfunctioned. The ship she lived on was of the larger variants in their kind, so it lasted for far longer than the others which the AI took care of much faster. The Shellguard paramedic squad sent into the partially wrecked docked ship were the ones to find the girl hiding in the cargo deck of the ship. She, alongside a chemist she was dear to, and multiple crewmates behind them, who held out by cutting the cameras of their ship, and hotwiring a chem master to the limited power grid to produce and use small scale EMPs against the forcefully borged crewmates, alongside with a flash the little slime girl carried. After they were rescued from the wrecked transport ship, they were transported off-world for treatment due to burn injuries caused by the many failed attempts at hotwiring the power to the machine without equipment or knowledge, and the close-range EMPs they used against their assailants. Shellguard Munitions offered both a place to work and live, in the form of a contract. Due to their massive losses, everyone accepted to work to pay off the personal debt they owed the company. Blossom worked in Shellguard Munitions from that day onward, eventually losing contact with her old friend when she became an official doctor for Shellguard in 2557, spending two years serving aboard one of their ships' medbay. She was trained extensively for both combat and medical treatment, leading to her starting to work for Shellguard in their mercenary groups, both medical and combat ones, despite her young age. After three years of being moved around between contracts Shellguard received for her merc company, and her steady rise from the mercenary group's field doctor to their eventual company commander, she was promoted to a far more out-of-combat position. In the form of a Management contractor, where she was hired by various companies to work temporarily as part of their command, or tasked with leading multiple companies in larger-scale Shellguard contracts. This led to her reaching out to and being contracted by NanoTransen through Shellguard contracts, her experience and knowledge helped to have her hired consistently, first with contracts and eventually fully hired. Although she no longer works under Shellguard Munitions, and has moved her life to a much more calm work aboard NanoTransen vessels and stations, she favors her old company and often takes contracts that are forwarded to her. Her training and certification at NanoTransen took her through multiple ships before landing in the NSS Cyberiad, namely the NRV Savior, NDV Steppe and the NDV Brutus. Although she only served and was tested in these vessels for less than a few or a single month each, she still holds light contact with those who she met in them while working or being awarded the certificates she required. Qualifications: SolGov Correctional Officer (Tier IV) - Passed SolGov Field Surgery and First Aid - Passed Shellguard Munitions Field Medic/Surgeon Exam - Passed Shellguard Munitions Close Quarter Combat Test - Passed Shellguard Munitions Military Training - Passed NanoTrasen Employee First Aid Basics Certification - Passed NanoTrasen Medical and Surgical Certification - Passed NanoTrasen Security Officer Candidacy Training - Passed NanoTrasen Riot Prevention and Deterrence Certification - Passed NanoTrasen Detainment Management Certification - Passed NanoTrasen Head of Staff Certification - Passed NanoTrasen Legal Certification - Magistrate - Passed NanoTrasen Corporate Certification - Representative - Passed NanoTrasen Basics of Engineering - Passed NanoTrasen Basics of Research - Passed Employment Records: 2542 - 2552: Trainee in NTV Ebron 2552 - 2556: Shellguard Munitions Trainee 2557 - 2558: Shellguard Munitions Doctor 2559 - 2561: Shellguard Munitions Mercenary 2562 - 2563: Shellguard Munitions Management Contractor 2564 - 2566: NanoTransen Employee 2566: Current day: Employed in the NSS Cyberiad Security Records: Known Languages: Galactic Common, Bubblish. Notes: No charges have been pressed against Blossom, having clear security record only with small notes of light non-harmful self-defense battery. Medical Records: DoB: Unknown day of April, 2544 Height: 165 cm Weight: 68 kg [Note: Prone to change if the environment offers a lack or abundance of her favorite foods] Cybernetics: None NanoTrasen Quarterly Psych Evaluation: Passed Notes: - Has shown to have a fondness of glazed donuts. - She attempts to be kind to all and may often seek to find a middle ground or avoid any level of engagement, as long as its reasonable. - Psychological evaluation has proven that she is often paranoid when alerts levels are raised, and may be ready to utilize her combat training at a second's notice. Relationships: Romantically Involved | Admired | Respected | Close Friend | Friend | Acquaintance/Unsure | Dislike | Hate | Fear
    5 points
  2. Thank you all for those who participated or watched. It was a lot of fun to put on and I love to see players bring out their creative side. Here are some screenshots I've collected from players. Feel free to post some if they haven't already It particularly amazing to watch Honkcrates the great (one of the models) walk on stage and light themselves on fire after hurtling a wine bottle into the ground (he later died from unrelated injuries). There was a lot of cool and creative outfits and the crew did an excellent job preparing the venue and being audience members.
    2 points
  3. So I decided to make a list of "round modifiers". This list has 3 free spaces. 5, 10, and 15. Everything else is something that impacts the station as a whole. I want predictions on how cursed it is or potentially could be. As well as a thread to give people an idea of the chaotic things to come. Bear in mind using this list as a reference won't help you. I intend to randomize the actual selections, meaning 1-4, 6-9, 11-14, 16-20 options won't be exactly as listed. 1. Cloner Removed 2. Rogue Singularity 3. S Class Contraband in Maint 4. No Gravity 5. Nothing 6. Rod Storm 7. Solar Eclipse 8. Error 404, Multiple AI Detected 9. All lightbulbs removed. 10. Nothing 11. No Vending Machines 12. Floor Cluwne Infestation 13. Rolling Blackouts / Malfunctioning APC 14. No Starting Power 15. Nothing 16. Multiple Radiation Waves 17. No Disposals 18. No Round Start Robots (beepsky / medibots) 19. Nuclear Device is relocated 20. No Fire Extinguishers or Firelocks Also another disclaimer. This list is for when I do the Roll The Dice. Not every admin.
    1 point
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