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Showing content with the highest reputation on 03/12/2022 in all areas

  1. Hello everyone, I've been drafting up and beginning the first code reworks of our library system. Library code has been around for.... a very very long time. The Library and Librarian as a role are very underutilized due to Librarians having very little to do, not to mention the UI and library system being pretty out of date. With this proposed refactor I'm hoping to tackle the issue of outdated code and UI. Later down the road (part 2?) I'd like to give the library more functionality with scanning in documents and possibly contributing to research or a knowledge system that would allow crew to learn things like different languages or possibly even light magic. Proposed Changes Library Computer Remove the Public/Checkout computer and replace it with a single computer Port browserUI to TGUI Tabs for Library System Patron Management - Place where book checkouts are managed and fines are handed out against peoples accounts who do not bring books back in time. Barcode scanner will perform most of the work for checking out books but it can all be done from this tab aswell. Book Archive - Search player-made library books with a much more fleshed out search system. You can now see short book summaries, ratings of books, and up to three categories for books. Additionally, the flagging system has been made much more clear that it is an OOC action Programmatic Books - All hardcoded Manuals/SOP/Religious books will be populated in here separate from the player archive. Book Upload - Where books can be uploaded to the archive. Selected books will show up here, allows editing information about books before uploading them. Possible Security Log screen for any actions (fines, checkouts, etc) taken during the shift Library Computer will have a login screen Librarian Access - All library management tools available Public Access - Can only view player/programmatic book archive and can't order anything Barcode Scanner Chat Output from changing modes will be significantly cutdown to a single line User feedback is much more clear (with sounds) Will no longer stores information in barcode object, instead it just relays information directly to the library computer Allowing for on-the-go library work Will be able to Swipe ID's on the barcode to get crew member information for checking out books. Bookbinder Will have a TGUI menu Will be able to print multiple books at a time Option to choose book cover + decorations Books Will remain BrowserUI (this is something non-negotiable due to security issues) Will be able to have up to 3 editable Pages Books will open to a "cover page" with the book summary, title, and author available to read. Additionally this page will show if the book is checked out and/or a part of the stations library system. More Book Information Books can now have a short few sentence summary denoting what the book is written about Books will now have a X/5 star rating which is determined by players through the library system This is to help sort through good and shit books More covers + cover decorations (overlays) will be available (I'm hoping to sprite a few more) Examining books will yield extra information such as the book rating on the side as well as if the book RFID Scanners Goes off when player walks through it with a non-checked out book Makes a log in the librarians computer Special Punishments for Book Thiefs Lights people on fire when emagged if they steal a book When fully upgraded it stuns the crew member and launches the crew member back into the library Has an R&D circuit board Bookcases Hope to resprite these Make them rotatable Administration Tools Will remain browserUI, however it will have a significantly improved interface Players now get a yes/no popup before flagging books warning them that they are performing an OOC action Players now have options to choose from for flagging a book so that staff have an idea of what they're looking for Viewing flagged books is much easier and the raw HTML is not dumped in a window Database Changes Adds a few columns to the library table Rating *#/5 integer rating of book RatingNumber *integer number of rating reviews left by patrons Summary *string Modifies how data is stored on a few columns flagged column now stores a JSON list of player flags based on report IDs content column now stores a JSON list of book pages Thoughts, questions, concerns?
    6 points
  2. 3 points
  3. I'm too lazy to answer questions or write a word essay but I'll mention the three below points, since I don't see people bringing it up often: Having an antag that is dependent upon greytide running into maints is well and dandy, except when having X number of converts = instant win. I cannot stress that enough. It works somewhat okay for cult because cultists still need to perform the ritual that announces their location AND do a sac objective first. As it stands, slings can win a round without ever fighting sec. Just kiting and thralling greytide. Looping back to the first point, it is not a coincidence that when slings are announced half the assistants on station rush maint. imo, ahelping is not a valid solution in a long run. Its more work on the admins, they always have plausible deniability of "i ran into maint cause i wanted a multitool sorry xd" and its near impossible to tell if someone is intentionally getting thralled or got nabbed by thralls unless you are observing. With the slings abilities, it is possible for one to stall out a round for the entire shift with effective use of teleports, even if they are alone with no thralls. They can effectively kite for the entire two hour shift. The only reason we don't see it more often is cause usually they get bored and do something ballsy, or accidently teleport via lag into space. TLDR: Kiting infinitely is lame, and having an antag that is dependent upon lowkey antag fishers is a bad idea.
    1 point
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