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Showing content with the highest reputation on 03/15/2022 in all areas

  1. I'll throw my two cents in here. I think Xenos are going to need more than a small rework to be put back into rotation. You offer a lot of good micro changes and a few good major changes. Thankfully for aliens they have a cool concept with cool features already coded in, they just do not mesh well at all with todays balance standards. I'd be happy to work with you (code) for this rework (after I finish my library rework PR this month) but I had some ideas for a few features added in: Egg-sac based queen that slowly becomes more immobile as it gets more egg sac (but increases production speed + upgrade abilities) and therefore is a mobile then stationary hive Plasma farming system where captured mobs are still "alive" in resin nests and produce plasma for the hive (player still gets ghosted temporarily) Non-carbon or dead mobs give a one time lump-sum plasma boost Idea is that players aren't gibbed and permanently removed from the round so easily and gives a large incentive for xenos to defend their hive to the end instead of just running around like terrors Queen can spend plasma on stuff Warrior Alien Egg - 100 Plasma Drone Alien Egg - 100 Plasma Facehugger Alien Egg - 50 Plasma Evolution/Ability Point - 100 Plasma Tier 1 Evolution - 1 Evolution Point Tier 2 Evolution - 2 Evolution Points Facehuggers no longer plant eggs inside of carbon. No longer insta-sleep but will slow down and then stun target after some time Prevents really quick snowballing from spamming facehuggers and abusing insta-stun mechanics Evolution points are a way to "Evolve" alien types and give the hive special abilities early on, abilities are about mobility and survivability overtime the hive evolves to be more offensive and hive-centric eventually xenos grow to be too large for vents and can no-longer vent-crawl, they're much more beefy at this point and shouldn't linger around the station in vents if their queen goes kaput. I'd also like to see the queen evolve into an empress/queen mother as an end goal kind of like you were suggesting gives direction to the antag rather than "kill the crew" Also actually utilizing praetorians, Royal Facehugger, and runners as well somewhere in the mix for xeno type diversity form of investment for the queen to either use low-health cheap/quick runners vs beefy expensive praetorians. I don't mean to hijack your post to throw in my entire idea of a xenomorph rework. I think you have a lot of combat balance ideas (especially avoiding stun mechanics) which I haven't really thought out which do need to be implemented, however it would be cool to see large-scale changes to antag strategy that also hope to address issues with xenos and make the roles more fun. lmk if you're at all interested.
    1 point
  2. Disregard everything about only one department being able to be used for restrictions, I have PR'd a refactor that allows for multiple https://github.com/ParadiseSS13/Paradise/pull/17442
    1 point
  3. Beat me to the punch on the thread, I see. Ill try and keep my points concise. When I asked around on discord the main two points for the change I saw were as follows: 1) It discourages detcurity via ensuring they only engage proper threats, lest they get jobanned/demoted. 2) The only alternative would be removal. For point 1), I see the logic, but I don't think it works out in practice. Not all rounds have HoS's like Moi, Malvor, Owen, Bubblegum, etc, who have the conviction to demote one of their own. Even if they do, they sometimes miss things, especially in hectic rounds. Admins are also not all-seeing, and these things aren't always ahelped. Even in my case, when I had plenty of hours on this server, didn't realize when I was illegitimately lethalled and I instead bitched in dchat (as god gamers do) for what I assumed was a valid, but dirty action. Now you can imagine it'd be even less likely for less experienced players to ahelp. Furthermore, even if it is ahelped and the detective is dealt with, the antag is often still dead or at the very least crippled from IB. While I personally don't mind a "ruined" antag round since there are always more, others feel more strongly on the matter. For point 2), I agree. Even though I'd prefer getting stunned over getting IB/broken leg, I don't think maintainers would even consider a revert to the previous stun/disabler-like version. I also don't think I could convince anyone of a second alternative, such as locking the revolver in a display case shift start that has to be unlocked via HoS/Warden, etc. And in the end, although I hate detective having a better lethal than anyone else in sec AND on roundstart, I'd prefer that over outright removal. That's what made me question even making a thread like this one, since what would be the point if the alternative is worse than the problem? Closing points: As it stands, detective has the best lethals in security, given it at roundstart, and can legally carry it at all times. They have more capacity to "ruin" an antag round, valid or invalid, than any other sec member. Currently I fear the detective more than any other sec member for their ability to end a run. But, even so, I'd prefer that over outright removal of the revolver.
    1 point
  4. The Dog Wrestler Waltz Original: Exurb1a Arrangement: Emilitia Ennehrt Here's how it sounds in space (bluespace lag as usual) How it's supposed to sound Wanna play it on ss13 instrument? The Dog Wrestler's Waltz.txt 240 BPM is awesome also This would not be possible without @BlackDog's help, thanks a lot, more is coming since I'm enjoying doing these.
    1 point
  5. Mountains - Message to Bears (simple melody, put it on loop) (Working on a full one) BPM: 171 G5,B4,G5,B4,G5,B4,G5,B4,G5,B4,G5,B4,G5,B4,G5,B4 F#5,B4,F#5,B4,F#5,B4,F#5,B4,F#5,B4,F#5,B4,F#5,B4,F#5,B4 G5,B4,G5,B4,G5,B4,G5,B4,G5,B4,G5,B4,G5,B4,G5,B4 B5,B4,B5,B4,B5,B4,B5,B4,D6,B4,D6,B4,D6,B4,D6,B4 WIP : Caspian - Sad Heart of Mine (actually pretty uplifting) I have no idea how to really make them sound good or make their rhythm sync up as close as the real music, trying to work with only ears and original songs.
    1 point
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